SPSTEAMPULSELIVE ANALYTICS
Tear of Time: Lost memory

Tear of Time: Lost memory Steam news

SIMPRA ORG | Mar 1, 2022 | game

Released

0players observed · 6 October 2026 - 16:11:16 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Tear of Time: Lost memory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews20
  • Release dateMar 1, 2022
  • DeveloperSIMPRA ORG
  • PublisherSIMPRA ORG

Genres: Adventure, Indie

Company pages: Developer: SIMPRA ORGPublisher: SIMPRA ORG

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tear of Time: Lost memory Steam news

Tear of Time: Lost memory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small update 1.2.71 - 8 April 2026

    Fixed falling through the floor in the lightducts.

  • Small update 1.2.70 - 21 February 2026

    Fixed a bug with the lack of ground underfoot when loading the game from a save, which was done immediately after moving through the teleport near a campfire that was not on the surface to one that was on the surface. But such saves still need to be re-saved by going through the same teleport. The mechanism for waiting for land to be loaded has been improved during movements/loads themselves, and the waiting timer has been increased in such cases so that on weak systems there is time to load land. I added some pictures to the loading screen so that they change in a random order, and make sure that they are not distorted due to different screen resolution widths. A little more optimization...

  • Small update 1.2.69 - 10 February 2026

    Finally, I reworked the logic of the crocodile's cave so that states are applied immediately when loading saves, otherwise previously the need to wait could mislead the player. This is the oldest logic, written at the dawn of my study of the engine, which is why a lot of it was made unnecessarily complicated. Now, even when returning from the cinematic, the presence of the floor will be checked (whether it has time to load) before allowing movement, so that the character does not fail even in such rare cases. The logic for searching for the last save of the game when “death” (rollback) during the game and when clicking “continue game” has been completely rewritten; now it should always select the last save in local time. Well, as it turned out, if a save (file) appeared without the first number “0”, then only the autosave was considered the last save. Middle poses are prohibited when yo…

  • Demo-version - 6 February 2026

    I have long dreamed of updating the demo version to an actual one, similar in all mechanics to the game, and releasing it on Steam, and now that time has come! This version differs from the game only as a dead end on the way, all subsequent events and assets have been cut out from it. There is enough left to get acquainted with the game. By the way, theoretically, you can use the demo's saves in the main game to continue from the same point.You need to take the demo's saves from the "C:\\Users\\ \\AppData\\Local\\ToTlmDemo\\Saved" folder, copy the "SaveGames" and "Screenshots" folders, and then paste them (with replacements) into the full game's saves folder "C:\\Users\\ \\AppData\\Local\\ToTlm\\Saved"

  • Minor update 1.2.67 - 1 February 2026

    Lighting correction colliders did not respond to characters on stairs - fixed. When exiting the journal, the mouse cursor did not disappear and the mouse did not return to the character's gaze control mode until entering/exiting other options - also fixed. As usual, after updates, hotfixes requiring urgent updates pop up :)

  • Small update 1.2.66 - 31 January 2026

    A bug with saving the game in only one slot has been fixed; now is posible save the game in different slots with own names. Some optimization has been made, on weak systems there should be an increase in FPS. Other little things...

  • Small update V1.2.65 - 24 August 2025

    Fixed a possible bug with torches on the walls of the mine, when they cannot be lit even if there are a lighter in the inventory. Optimized the inventory a little, perhaps decided bugs with the absence of icons and the chosen item in it. He added animation when raising a hook-cat, as with arched selection of things.

  • Small update 1.2.64 - 6 May 2025

    Returned the missing caustic to the crocodile cave on the ceiling :)

  • Small update 1.2.63 - 25 April 2025

    Fixed incorrect loading when pressing the "Resume game" button

  • Small update 1.2.62 - 23 April 2025

    Hotfix of loading the main level (ground) when loading the game into places on it, a couple more little things.

  • Small update 1.2.61 - 22 April 2025

    Fixed the lack of loading of the main level when moving through a campfire from caves to the surface. Significantly sped up the loading/saving menu. Added a campfire to the new cave. Removed unnecessary objects from the factory, slightly corrected shortcomings.

  • Small update 1.2.60 - 18 April 2025

    Quick fixes to previous 1.2.59

  • Temporaty return to 1.2.58 - 18 April 2025

    Temporary return to 1.2.58 because worst bugs in savegames list in 1.2.59 occurred

  • Small update 1.2.59 - 18 April 2025

    The last achievement has been fixed, the camera zoom out/zoom out settings have been silenced, and the FPS display option has been enabled/disabled. Getting achievements and creating a screenshot of the game when saving have been transferred to an asynchronous stream, I hope there will be less freezing at these moments. Other minor fixes.

  • Small update 1.2.58 - 15 April 2025

    Fixed launching the next scenario when loading from a save game where everything was completed before the major update 1.2.53. Thanks to Zebalot for the report!

  • Small update 1.2.57 - 14 April 2025

    Fixed restoring object positions in new locations when loading from the main menu, the position of the crane and hook at the factory. Reduced the sensitivity of the gamepad sticks by default.

  • Small update 1.2.56 - 14 April 2025

    Last hotfixes on 5 buggy achievements

  • Small update 1.2.55 - 13 April 2025

    Small hotfixes on achivements.

  • Small update 1.2.54 - 13 April 2025

    Some small fixes.

  • Major update 1.2.53 - 13 April 2025

    Major update 1.2.53 Added new locations and adventures. Added many small action animations. The voice acting has been changed in some cases. Fixed or changed some basic mechanisms.

Patch notes and updates

S.noRelease datePatch nameGID number
18 April 2026Small update 1.2.711829528821304732
221 February 2026Small update 1.2.701825093633190218
310 February 2026Small update 1.2.691823825466507774
41 February 2026Minor update 1.2.671823191198609106
531 January 2026Small update 1.2.661823191198607527
624 August 2025Small update V1.2.651808601382546784
76 May 2025Small update 1.2.641798454487767439
825 April 2025Small update 1.2.631797820624495442
923 April 2025Small update 1.2.621797820624436963
1022 April 2025Small update 1.2.611797185861806192
1118 April 2025Small update 1.2.601797185861675934
1218 April 2025Temporaty return to 1.2.581797185861672207
1318 April 2025Small update 1.2.591797185861663881
1415 April 2025Small update 1.2.581796631172400276
1514 April 2025Small update 1.2.571796631172383933
1614 April 2025Small update 1.2.561796631172378188
1713 April 2025Small update 1.2.551796631172349222
1813 April 2025Small update 1.2.541796631172343914
1918 August 2024Small update v.1.1.526909171012605825031
203 August 2024Small update v.1.1.515963413728341818839

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