- Small update 1.2.71 - 8 April 2026
Fixed falling through the floor in the lightducts.
- Small update 1.2.70 - 21 February 2026
Fixed a bug with the lack of ground underfoot when loading the game from a save, which was done immediately after moving through the teleport near a campfire that was not on the surface to one that was on the surface. But such saves still need to be re-saved by going through the same teleport. The mechanism for waiting for land to be loaded has been improved during movements/loads themselves, and the waiting timer has been increased in such cases so that on weak systems there is time to load land. I added some pictures to the loading screen so that they change in a random order, and make sure that they are not distorted due to different screen resolution widths. A little more optimization...
- Small update 1.2.69 - 10 February 2026
Finally, I reworked the logic of the crocodile's cave so that states are applied immediately when loading saves, otherwise previously the need to wait could mislead the player. This is the oldest logic, written at the dawn of my study of the engine, which is why a lot of it was made unnecessarily complicated. Now, even when returning from the cinematic, the presence of the floor will be checked (whether it has time to load) before allowing movement, so that the character does not fail even in such rare cases. The logic for searching for the last save of the game when “death” (rollback) during the game and when clicking “continue game” has been completely rewritten; now it should always select the last save in local time. Well, as it turned out, if a save (file) appeared without the first number “0”, then only the autosave was considered the last save. Middle poses are prohibited when yo…
- Demo-version - 6 February 2026
I have long dreamed of updating the demo version to an actual one, similar in all mechanics to the game, and releasing it on Steam, and now that time has come! This version differs from the game only as a dead end on the way, all subsequent events and assets have been cut out from it. There is enough left to get acquainted with the game. By the way, theoretically, you can use the demo's saves in the main game to continue from the same point.You need to take the demo's saves from the "C:\\Users\\ \\AppData\\Local\\ToTlmDemo\\Saved" folder, copy the "SaveGames" and "Screenshots" folders, and then paste them (with replacements) into the full game's saves folder "C:\\Users\\ \\AppData\\Local\\ToTlm\\Saved"
- Minor update 1.2.67 - 1 February 2026
Lighting correction colliders did not respond to characters on stairs - fixed. When exiting the journal, the mouse cursor did not disappear and the mouse did not return to the character's gaze control mode until entering/exiting other options - also fixed. As usual, after updates, hotfixes requiring urgent updates pop up :)
- Small update 1.2.66 - 31 January 2026
A bug with saving the game in only one slot has been fixed; now is posible save the game in different slots with own names. Some optimization has been made, on weak systems there should be an increase in FPS. Other little things...
- Small update V1.2.65 - 24 August 2025
Fixed a possible bug with torches on the walls of the mine, when they cannot be lit even if there are a lighter in the inventory. Optimized the inventory a little, perhaps decided bugs with the absence of icons and the chosen item in it. He added animation when raising a hook-cat, as with arched selection of things.
- Small update 1.2.64 - 6 May 2025
Returned the missing caustic to the crocodile cave on the ceiling :)
- Small update 1.2.63 - 25 April 2025
Fixed incorrect loading when pressing the "Resume game" button
- Small update 1.2.62 - 23 April 2025
Hotfix of loading the main level (ground) when loading the game into places on it, a couple more little things.
- Small update 1.2.61 - 22 April 2025
Fixed the lack of loading of the main level when moving through a campfire from caves to the surface. Significantly sped up the loading/saving menu. Added a campfire to the new cave. Removed unnecessary objects from the factory, slightly corrected shortcomings.
- Small update 1.2.60 - 18 April 2025
Quick fixes to previous 1.2.59
- Temporaty return to 1.2.58 - 18 April 2025
Temporary return to 1.2.58 because worst bugs in savegames list in 1.2.59 occurred
- Small update 1.2.59 - 18 April 2025
The last achievement has been fixed, the camera zoom out/zoom out settings have been silenced, and the FPS display option has been enabled/disabled. Getting achievements and creating a screenshot of the game when saving have been transferred to an asynchronous stream, I hope there will be less freezing at these moments. Other minor fixes.
- Small update 1.2.58 - 15 April 2025
Fixed launching the next scenario when loading from a save game where everything was completed before the major update 1.2.53. Thanks to Zebalot for the report!
- Small update 1.2.57 - 14 April 2025
Fixed restoring object positions in new locations when loading from the main menu, the position of the crane and hook at the factory. Reduced the sensitivity of the gamepad sticks by default.
- Small update 1.2.56 - 14 April 2025
Last hotfixes on 5 buggy achievements
- Small update 1.2.55 - 13 April 2025
Small hotfixes on achivements.
- Small update 1.2.54 - 13 April 2025
Some small fixes.
- Major update 1.2.53 - 13 April 2025
Major update 1.2.53 Added new locations and adventures. Added many small action animations. The voice acting has been changed in some cases. Fixed or changed some basic mechanisms.