v1.0.4 (Bugfixes again) — Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking? Steam update #474734

This is a little update with two bug fixes and a small adjustment to the menus. Audio Balance Bug When I implemented separate sound effect and volume...

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Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking? (1295260)
Event type
patch note
Published
1 July 2021 - 21:16:39 UTC
Source
steam_community_announcements
This is a little update with two bug fixes and a small adjustment to the menus. Audio Balance Bug When I implemented separate sound effect and volume controls in the last update, I accidentally made it so all sound effects play at the same base volume. They were supposed to have different base volumes that Hubol painstakingly set in the GameMaker IDE, so that the sound effects would be more balanced in terms of loudness. However, the last version of the game totally ignored these settings and a bunch of the sound effect volumes were wrong (too loud). Sorry Hubol. It is fixed now. Dice Bug There is a quest or puzzle of sorts that involves dice. There was a bug where the reward for this quest would trigger when it wasn't supposed to, letting you cheat a little. This is fixed now, but don't worry, there are still other ways you can cheat. Menu Emphasis Now this is a feature that will improv...

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