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Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking?

Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking? Steam news

Sylvie, Hubol | May 31, 2021 | game

Released

0players observed · 24 September 2026 - 18:49:58 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking? news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews62
  • Release dateMay 31, 2021
  • DeveloperSylvie, Hubol
  • PublisherSylvie & Hubol

Genres: Action, Adventure, Indie

Company pages: Developer: Sylvie, HubolPublisher: Sylvie & Hubol

Top Steam chartsTop 100 gamesGame directorySteam Store page

Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking? Steam news

Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking? news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Free! - 1 December 2021

    This game is free now! I hope you like playing it if you didn't play it when it cost money. It seems like the source code is also available as a GameMaker Studio 2 project file. https://bitbucket.org/sylvie_ln/2am/src/master/ Please have fun if you try it.

  • It will become Free on December 1. - 26 November 2021

    On December 1 this game will become free. You can tell all your friends to play the game and they don't even have to pay money to play the game. The reason is because I feel like making the game free so everyone can play. Now is your last chance to buy the Steam version with money instead of getting it for free. If you buy the game there's no reward or difference except that you lose money. If you paid money for the game, thank you for supporting me and Hubol. if you really like to lose money to us, there's a reverse sale on Itchio where the game costs 2x as much money for a limited time. https://itch.io/s/60751/lets-all-pay-a-lot-of-money The game will become free forever on December 1.

  • Demonic Monday the 13th Sale - 14 September 2021

    The Legend of Monday the 13th. A long time ago, a release date was announced for this game. It was to come out on Monday, July 13, 2020.... That didn't happen and it took almost another year to be released. So Monday the 13th became known as an unlucky day associated with demons. To celebrate this day, Clockwork Calamity in Mushroom World is 66% off for the next 6 days, starting Monday, September 13th at 6pm PT. It's also 66% more expensive on a certain other online store, if you're into that. https://itch.io/s/55795/demonic-monday-the-13th-anti-sale

  • v1.0.4 (Bugfixes again) - 1 July 2021

    This is a little update with two bug fixes and a small adjustment to the menus. Audio Balance Bug When I implemented separate sound effect and volume controls in the last update, I accidentally made it so all sound effects play at the same base volume. They were supposed to have different base volumes that Hubol painstakingly set in the GameMaker IDE, so that the sound effects would be more balanced in terms of loudness. However, the last version of the game totally ignored these settings and a bunch of the sound effect volumes were wrong (too loud). Sorry Hubol. It is fixed now. Dice Bug There is a quest or puzzle of sorts that involves dice. There was a bug where the reward for this quest would trigger when it wasn't supposed to, letting you cheat a little. This is fixed now, but don't worry, there are still other ways you can cheat. Menu Emphasis Now this is a feature that will impro…

  • v1.0.3 (bugfixes, options, and a gentle chicen) - 20 June 2021

    This update has two bug fixes and three other changes. Star in the Museum Bug There is an item called the Star which has two frames of animation. If you picked it up on the second frame (where the Star is brighter and more saturated) it wouldn't register it as having been collected in the Museum. I fixed this by removing the second frame, so now it should always register properly. If you have it in your inventory, you might have to drop it and pick it up again to get it to register. Hand of Earth Trade Bug in Difficult Worlds In a Difficult world, some hands that are normally given to you require trades. One of them is the Hand of Earth, which supposedly requires 2x SpringShroom. However, there was a typo and the trade wouldn't work because it was actually expecting 2x SpeedShroom. The typo is fixed, and if you load your save in the new version it should update the trade. Revised Audio…

  • v1.0.2 (More bugfixes) - 10 June 2021

    ​This is just another update with some bug fixes. The bugs probably won't happen to most people, but they are actually somewhat serious. Secret Crash Bug There was a crash bug that occured when you examine items in a certain secret room. It's fixed now. Bugs in Other Worlds There was an error in world generation which caused weird broken rooms to appear in certain Mushroom Zones. When you entered them you would often get stuck or trapped. I don't think this affected the main world. It seemed to only affect alternate worlds with odd numbered IDs. Also, the error seemed to be specific to the Corpse Facade mushroom zone. I fixed the configuration of the Corpse Facade and regenerated the worlds. Even numbered worlds should remain the same, and odd numbered worlds should be mostly the same, except for the Corpse Facade which will have a different layout. I hope this update won't break anyone…

  • v1.0.1 (Bugfix update) - 4 June 2021

    Hello everyone. There is an update with two bug fixes. The new version should download automatically unless you have updates disabled on Steam or something like that Museum Heist Crash Bug Some items didn't have their "trade data" defined properly, and would cause a game crash if you tried to steal them from the museum. I think the only items with this problem were the dice, and the hints. Both are fixed now and you should be able to steal whatever you want from the museum. Item Pickup Bug There was a bug where if an NPC perfectly overlaps an item, it might become impossible to pick up the item. This rarely happens, but is potentially pretty bad! I fixed it by giving items priority over NPCs. If you are touching an item you will always have the prompt to pick up the item, even if you are also touching an NPC. This made me worry about some kind of scenario where you can no longer interac…

  • Clockwork Calamity in Mushroom World is Available!!! - 1 June 2021

    Yes, it has been released now! You should be able to play it on Windows, Mac and Linux. For the Linux version, GameMaker Studio 2 only officially supports Ubuntu, but it may work on other distributions. However, it is built for x86_64 architecture and won't work on ARM Linux. (The version of GMS2 I'm using doesn't support ARM – the newest version apparently does, but there have been major changes so it would take significant work to port.) There is a Lovely Launch Discount of 12% off for the next week. Please play it and leave a nice review if you like it. It took a really long time to create this world.

Patch notes and updates

S.noRelease datePatch nameGID number
11 July 2021v1.0.4 (Bugfixes again)4032392655090751391
220 June 2021v1.0.3 (bugfixes, options, and a gentle chicen)4056035920066453866
310 June 2021v1.0.2 (More bugfixes)4093189984236437069
44 June 2021v1.0.1 (Bugfix update)4093189347045869158

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