- Steam App
- Acaratus (376410)
- Event type
- patch note
- Published
- 23 December 2016 - 11:12:39 UTC
- Source
- steam_community_announcements
The boss fights and improved AI will be further pushed back but they will most likely get released in some shape or form with the next patch. CAMPAIGN The level up procedure has now been changed to a glowing portrait of Adina that you can click to allocate a new perk, and you can stack multiple levels so you can never miss a perk. The end battle info is no longer removed by space or ESC so you must click on it to close it. Obstacle fights no longer have a round timer and this is because windmills now only trigger when they detect movement and not all the time. Added “Blocking” perk that gives units with shield a starting block charge and increased the speed at which they charge up. Fixed bug that prevented self detonate card to be found in the card packs, also fixed a crash that occurred when using self detonate. GENERAL To make blocking more interesting they now also have a block charge...