- Event type
- patch note
- Published
- 23 May 2026 - 06:30:38 UTC
- Source
- steam_community_announcements
Added new town settlement type (new save)Reduced squad spawn count for large enemy FOBs (about 30%-50% of original), increased daily available GMI for small FOBs (new save)Enemies will try to avoid the player's kill zone during their next attackIncreased chance for enemies to spawn more advanced squadsReduced vehicle malfunction chance when firingAdded generator to enemy FOB loot (as long as it wasn't destroyed by shelling)Squad level will affect recovery speed when suppressedExplosions will damage adjacent building exteriors (when blast radius is sufficient to affect adjacent plots)Optimized shadow appearance effectsOptimized GPU rendering performanceFixed issue where parking spots would not display on selected plots under certain conditionsFixed error when no parking spot was found after repairing a vehicleFixed incorrect rain drop effectsFixed issue where duplicate soldier names could...