Patch 1.3.1 — Grim Nights Steam update #50861

I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch: - Gold bonuses did not save properly, they do now...

Steam App
Grim Nights (947300)
Event type
patch note
Published
30 September 2020 - 04:56:55 UTC
Source
steam_community_announcements
I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch: - Gold bonuses did not save properly, they do now. - Auto-working now also works the same when repairing, so you won't have to micromanage repairs of each spike, for example. - Hellhounds pass right through spikes. This was my original plan with this enemy, to make them more unique and dynamic, I don't know why I didn't include this, but I found it to be more challenging and fun this way. - Unit buttons like "Kill unit" and "Equip torch" shouldn't overlap with unit info on larger monitors. (I am not 100% certain that this one works, please let me know!) - The darkness surface should now always resize when changing resolutions. I think that's it! Once again: many thanks for everything! =) Best wishes//Mattias PS: This semi-hot-fix was a little too hot indeed and I managed to create a crash...

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