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Grim Nights

Grim Nights Steam news

Edym Pixels | Oct 12, 2018 | game

Released

5players observed · 25 September 2026 - 08:59:18 UTC

IndieStrategyTower DefenseSurvivalBase-BuildingSteam Store

  • Latest observed players5 · 25 September 2026 - 08:59:18 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Grim Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players5 · 25 September 2026 - 08:59:18 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews1,535
  • Release dateOct 12, 2018
  • DeveloperEdym Pixels
  • PublisherEdym Pixels

Genres: Indie, Strategy

Company pages: Developer: Edym PixelsPublisher: Edym Pixels

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Grim Nights Steam news

Grim Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • For those hardcore fans: Mogha memorabilia! - 25 April 2025

    This is a weird one, but lets just get straight to the point! You can now get your own Mogha plushie! She/It, is the closest thing to a mascot Edym Pixels (me) has, and I thought it would be fun to give a campaign like this a shot. So if you are looking for something weird, rare and unique - this might just be for you! (You will also be sponsoring this solo-dev ;D ) Check it out -> HERE

  • Achievements working again! - 13 January 2025

    As far as I know, only the English version was affected, but achievements should be working as usual again. My bad! Best wishes and lots of love!

  • One crash less! (English version fix) - 5 January 2025

    Last patch had a crash, only base game and English verison afffected. This patch should fix that! Best wishes and lots of love!

  • Patch 1.3.3.6 - A few fixes! - 2 January 2025

    This patch does the following: - Save slot 3 now works as intended, and is not just a clone of save slot 2. (Amazing code right there!) - Fixed an issue in which loading a game resulted in the game freezing at a black screen. - Fixed another rare but annoying crash. Important: If this version causes any issues: Please let me know ASAP! I added the previous version (1.3.3.5) to beta-versions, so you can play that as well, should there be some unforseen issues. Best wishes, lots of love and a joyfull 2025 to all of you!

  • My latest game: 'Break the Empire' - 31 October 2024

    Greetings everyone! I am trying to promote my latest game, which has a free demo: -> Break the Empire

  • Grim Realms 1.0 is getting close! (中文版可使用!) - 7 March 2024

    A friendly reminder that I have another game in the same franchise: -> GRIM REALMS

  • Patch 1.3.3.5 - Some fixing! - 30 January 2023

    This patch does the following: - Fixes it so that the cursor is always on top. - The background no longer jitters moving around with WASD. - Screenshots and achievements should be working again (I got some feedback they had stopped working.) - On Pine Valley, the natural terrace will no longer spawn randomly. Best wishes and lots of love

  • Patch 1.3.3.3 - Fixes a crash which caused terraces to disappear - 21 November 2022

    Very sorry this patch is so late. I am super busy with working on Grim Nights 2 and life in general, but I decided to take at least a little time to remove this bug. This patch also fixes so the colors of banners does not get randomized upon loading a game. Best wishes, lots of love and sorry for the extremley long delay! //Mattias

  • Patch 1.3.3.2 - Potion fix! - 19 May 2021

    With the last patch came a bug which made it impossible to successfully pick up more than one potion; this patch fixes that! Sorry for that super random bug! Best wishes and lots of love! //Mattias

  • DLC-Patch 1.1.2.2 - GUI fixes - 17 May 2021

    Just like with the original game I wanted to fix some long overdue problems related to high resolutions and the GUI. This patch hopefully fixes that! =) Best wishes and lots of love! //Mattias

  • Patch 1.3.3.1 - GUI Improvements (English and Chinese) - 17 May 2021

    This patch means to fix GUI-issues, especially thoes related to resolutions higher than 1920x1080. Best wishes and lots of love// Mattias PS: A similar patch for the DLC should be ready in less than an hour!

  • DLC 中文翻译现已发布 ! - 14 October 2020

    由 frank.xin 翻译!只需要从库中启动游戏,然后选择启动 DLC 即可。 Start the game from your Steam-Library and things should be working :) Best wishes//Mattias PS: I mixed up some translations and forgot to add a few lines, but I patched it again and it should be fine now =)

  • DLC Patch 1.1.2.1 - 14 October 2020

    There has been a few hidden-ultra-mini-patches the last days, but now I figured I might as well make one visible. These fixes have mainly been to prevent some crashes but the last most important fix is: - Elder Griffins no longer get stuck underground if you have your Griffins Nest on ground level. (PS: any stuck griffins will move upwards until they are stuck no more) Best wishes//Mattias

  • DLC Patch 1.1.2 - 12 October 2020

    - Fruit vines are now fully destroyed when destroyed. Those floating vines left from previous bugged-saves should also disappear. - Fixed a crash related to griffins being close to Frankie. - Fixed a crash related to blood hunters tracking arrows. - Fixed a crash related to training griffins. I think that was it, maybe I made one or two minor improvements as well, but those where the bigger problems! Best wishes//Mattias PS: The DLC seems to be getting stable, so I will release the same version but in Chinese as soon as I am done!

  • DLC Patch 1.1.1 (Hot fix) - 10 October 2020

    Two quick fixes: - Exiting a game and then loading another from the mainmenu won't cause a spooky error. (People missing from your village or it being totally empty) - Sending a worker to to a grasproot won't cause a crash. Thanks for the quick bug reports! And of course: sorry for the bugs! Best wishes//Mattias

  • DLC Patch 1.1 - 9 October 2020

    First a brief message: The chinese version of the DLC is on it's way! Hopefully it will be ready early next week! Also: Start the game from your Library, that will give you the option to start the DLC! And so: Just like the originial game have been patched, fixed, and given you access to the saved files - so now the DLC! (This also means that old saves will have been corrupted, so sorry about that, but should there be more patching needed, this will not happen again) Adding: - Same QoL which was added to the original game. (Easier to select units, saving/loading info, etc) - It adds one new unit (or two actually): Griffins and Elder griffins! They work a bit like legendary villagers do in the original game - you get them after defeating bosses and you always start with one. They gain more hp each day and they do more damage depending on how many demons they've killed. - A new level III…

  • Patch 1.3.3 (English and Chinese) - 5 October 2020

    - You can now destroy terraces. (Be careful as houses above will also be destroyed). - The natural platform in Piney Valley does not move when loading a game, it will always be on the same place. - When sulfur is depleted it will say so and not "iron", as previously. - You can no longer attack the trader, which had no effect and no purpose. There was a few minor changes in the code as well, which hopefully help prevent some crashes! Best wishes//Mattias

  • Chinese version of Patch 1.3.2 - 现已支持中文 - 2 October 2020

    Just figured I would let everyone know! You might have to right click -> Properties -> Languages and select Chinese, but hopefully it should find your langauge automatically. Best wishes//Mattias PS: At least the English version of the newly patched DLC will be ready next week, but hopefully there will also be a Chinese version!

  • Patch 1.3.2 - 1 October 2020

    Got a few more reports, so I keep patching! There was a bug where time would stand still if you exited a game and then started a new one right away, so that has been fixed. I also saw that someone kept getting the Mergle-crash (the one that happens instantly when defeating the first boss) which just gives me nightmares - I have tried to get rid of that one for forever it seems. I changed some things in that ancient code and hopefully that shouldn't be a problem any more, but please let me know! If you recieve some crash reports, please post them here or on the discord channel! Besides that, I have started updating the DLC, which is moving along nicely. I will fix the chinese version of this original game when it seems stable enough, which hopefully will be now. Best wishes//Mattias

  • Patch 1.3.1 - 30 September 2020

    I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch: - Gold bonuses did not save properly, they do now. - Auto-working now also works the same when repairing, so you won't have to micromanage repairs of each spike, for example. - Hellhounds pass right through spikes. This was my original plan with this enemy, to make them more unique and dynamic, I don't know why I didn't include this, but I found it to be more challenging and fun this way. - Unit buttons like "Kill unit" and "Equip torch" shouldn't overlap with unit info on larger monitors. (I am not 100% certain that this one works, please let me know!) - The darkness surface should now always resize when changing resolutions. I think that's it! Once again: many thanks for everything! =) Best wishes//Mattias PS: This semi-hot-fix was a little too hot indeed and I managed to create a cras…

Patch notes and updates

S.noRelease datePatch nameGID number
113 January 2025Achievements working again!1788311419135389
25 January 2025One crash less! (English version fix)1787858252804720
32 January 2025Patch 1.3.3.6 - A few fixes!1786573931059252
430 January 2023Patch 1.3.3.5 - Some fixing!5035622109522827535
521 November 2022Patch 1.3.3.3 - Fixes a crash which caused terraces to disappear4789043687488012783
619 May 2021Patch 1.3.3.2 - Potion fix!4069544181424215501
717 May 2021DLC-Patch 1.1.2.2 - GUI fixes4767601588125249213
817 May 2021Patch 1.3.3.1 - GUI Improvements (English and Chinese)4767601588125118490
914 October 2020DLC Patch 1.1.2.13854477638699334103
1012 October 2020DLC Patch 1.1.23853351107562805046
1110 October 2020DLC Patch 1.1.1 (Hot fix)3853351107556158283
125 October 2020Patch 1.3.3 (English and Chinese)3807188575862490977
131 October 2020Patch 1.3.23807188575847721198
1430 September 2020Patch 1.3.13807188575844387202
1531 October 20191.2.2 - Minor update but hopefully a big fix2451574645856978361
168 February 2019Patch 1.2 Out Now (Please read this one also)2461683368387760122
1721 November 2018You can now access 1.1.2 - requires restart2415514774164499393

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