- For those hardcore fans: Mogha memorabilia! - 25 April 2025
This is a weird one, but lets just get straight to the point! You can now get your own Mogha plushie! She/It, is the closest thing to a mascot Edym Pixels (me) has, and I thought it would be fun to give a campaign like this a shot. So if you are looking for something weird, rare and unique - this might just be for you! (You will also be sponsoring this solo-dev ;D ) Check it out -> HERE
- Achievements working again! - 13 January 2025
As far as I know, only the English version was affected, but achievements should be working as usual again. My bad! Best wishes and lots of love!
- One crash less! (English version fix) - 5 January 2025
Last patch had a crash, only base game and English verison afffected. This patch should fix that! Best wishes and lots of love!
- Patch 1.3.3.6 - A few fixes! - 2 January 2025
This patch does the following: - Save slot 3 now works as intended, and is not just a clone of save slot 2. (Amazing code right there!) - Fixed an issue in which loading a game resulted in the game freezing at a black screen. - Fixed another rare but annoying crash. Important: If this version causes any issues: Please let me know ASAP! I added the previous version (1.3.3.5) to beta-versions, so you can play that as well, should there be some unforseen issues. Best wishes, lots of love and a joyfull 2025 to all of you!
- My latest game: 'Break the Empire' - 31 October 2024
Greetings everyone! I am trying to promote my latest game, which has a free demo: -> Break the Empire
- Grim Realms 1.0 is getting close! (中文版可使用!) - 7 March 2024
A friendly reminder that I have another game in the same franchise: -> GRIM REALMS
- Patch 1.3.3.5 - Some fixing! - 30 January 2023
This patch does the following: - Fixes it so that the cursor is always on top. - The background no longer jitters moving around with WASD. - Screenshots and achievements should be working again (I got some feedback they had stopped working.) - On Pine Valley, the natural terrace will no longer spawn randomly. Best wishes and lots of love
- Patch 1.3.3.3 - Fixes a crash which caused terraces to disappear - 21 November 2022
Very sorry this patch is so late. I am super busy with working on Grim Nights 2 and life in general, but I decided to take at least a little time to remove this bug. This patch also fixes so the colors of banners does not get randomized upon loading a game. Best wishes, lots of love and sorry for the extremley long delay! //Mattias
- Patch 1.3.3.2 - Potion fix! - 19 May 2021
With the last patch came a bug which made it impossible to successfully pick up more than one potion; this patch fixes that! Sorry for that super random bug! Best wishes and lots of love! //Mattias
- DLC-Patch 1.1.2.2 - GUI fixes - 17 May 2021
Just like with the original game I wanted to fix some long overdue problems related to high resolutions and the GUI. This patch hopefully fixes that! =) Best wishes and lots of love! //Mattias
- Patch 1.3.3.1 - GUI Improvements (English and Chinese) - 17 May 2021
This patch means to fix GUI-issues, especially thoes related to resolutions higher than 1920x1080. Best wishes and lots of love// Mattias PS: A similar patch for the DLC should be ready in less than an hour!
- DLC 中文翻译现已发布 ! - 14 October 2020
由 frank.xin 翻译!只需要从库中启动游戏,然后选择启动 DLC 即可。 Start the game from your Steam-Library and things should be working :) Best wishes//Mattias PS: I mixed up some translations and forgot to add a few lines, but I patched it again and it should be fine now =)
- DLC Patch 1.1.2.1 - 14 October 2020
There has been a few hidden-ultra-mini-patches the last days, but now I figured I might as well make one visible. These fixes have mainly been to prevent some crashes but the last most important fix is: - Elder Griffins no longer get stuck underground if you have your Griffins Nest on ground level. (PS: any stuck griffins will move upwards until they are stuck no more) Best wishes//Mattias
- DLC Patch 1.1.2 - 12 October 2020
- Fruit vines are now fully destroyed when destroyed. Those floating vines left from previous bugged-saves should also disappear. - Fixed a crash related to griffins being close to Frankie. - Fixed a crash related to blood hunters tracking arrows. - Fixed a crash related to training griffins. I think that was it, maybe I made one or two minor improvements as well, but those where the bigger problems! Best wishes//Mattias PS: The DLC seems to be getting stable, so I will release the same version but in Chinese as soon as I am done!
- DLC Patch 1.1.1 (Hot fix) - 10 October 2020
Two quick fixes: - Exiting a game and then loading another from the mainmenu won't cause a spooky error. (People missing from your village or it being totally empty) - Sending a worker to to a grasproot won't cause a crash. Thanks for the quick bug reports! And of course: sorry for the bugs! Best wishes//Mattias
- DLC Patch 1.1 - 9 October 2020
First a brief message: The chinese version of the DLC is on it's way! Hopefully it will be ready early next week! Also: Start the game from your Library, that will give you the option to start the DLC! And so: Just like the originial game have been patched, fixed, and given you access to the saved files - so now the DLC! (This also means that old saves will have been corrupted, so sorry about that, but should there be more patching needed, this will not happen again) Adding: - Same QoL which was added to the original game. (Easier to select units, saving/loading info, etc) - It adds one new unit (or two actually): Griffins and Elder griffins! They work a bit like legendary villagers do in the original game - you get them after defeating bosses and you always start with one. They gain more hp each day and they do more damage depending on how many demons they've killed. - A new level III…
- Patch 1.3.3 (English and Chinese) - 5 October 2020
- You can now destroy terraces. (Be careful as houses above will also be destroyed). - The natural platform in Piney Valley does not move when loading a game, it will always be on the same place. - When sulfur is depleted it will say so and not "iron", as previously. - You can no longer attack the trader, which had no effect and no purpose. There was a few minor changes in the code as well, which hopefully help prevent some crashes! Best wishes//Mattias
- Chinese version of Patch 1.3.2 - 现已支持中文 - 2 October 2020
Just figured I would let everyone know! You might have to right click -> Properties -> Languages and select Chinese, but hopefully it should find your langauge automatically. Best wishes//Mattias PS: At least the English version of the newly patched DLC will be ready next week, but hopefully there will also be a Chinese version!
- Patch 1.3.2 - 1 October 2020
Got a few more reports, so I keep patching! There was a bug where time would stand still if you exited a game and then started a new one right away, so that has been fixed. I also saw that someone kept getting the Mergle-crash (the one that happens instantly when defeating the first boss) which just gives me nightmares - I have tried to get rid of that one for forever it seems. I changed some things in that ancient code and hopefully that shouldn't be a problem any more, but please let me know! If you recieve some crash reports, please post them here or on the discord channel! Besides that, I have started updating the DLC, which is moving along nicely. I will fix the chinese version of this original game when it seems stable enough, which hopefully will be now. Best wishes//Mattias
- Patch 1.3.1 - 30 September 2020
I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch: - Gold bonuses did not save properly, they do now. - Auto-working now also works the same when repairing, so you won't have to micromanage repairs of each spike, for example. - Hellhounds pass right through spikes. This was my original plan with this enemy, to make them more unique and dynamic, I don't know why I didn't include this, but I found it to be more challenging and fun this way. - Unit buttons like "Kill unit" and "Equip torch" shouldn't overlap with unit info on larger monitors. (I am not 100% certain that this one works, please let me know!) - The darkness surface should now always resize when changing resolutions. I think that's it! Once again: many thanks for everything! =) Best wishes//Mattias PS: This semi-hot-fix was a little too hot indeed and I managed to create a cras…