- Event type
- patch note
- Published
- 22 November 2025 - 16:51:30 UTC
- Source
- steam_community_announcements
Patch 0.0.4.2 - The Perfect Pipeline Patch Overview: This sprint focused heavily on tightening up the multiplayer experience, ensuring that everything from UI timers to player movement replicates correctly across the network. We also rebuilt the Theater for Nanite and laid the groundwork for a massive improvement in our development pipeline. Build Pipeline & Systems Continuous Integration System (FREE-1017): One Button to Rule them All. We have implemented a robust, 8-step unattended Continuous Integration (CI) system to eliminate shader compilation stutters and ensure consistent performance. This pipeline automatically builds a staging version to 'record' shader usage during gameplay, compiles an optimized 'Golden Cache' of ~1700 shaders, and then injects this cache directly into the final shipping build. By automating the entire process—from clean-up to Steam upload—we guarantee that e...