Haunted Space Hotel: Vacancy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateSep 2, 2024
- DeveloperHaunted Space Hotel Studios
- PublisherHaunted Space Hotel Studios
Genres: Strategy, Early Access
Company pages: Developer: Haunted Space Hotel StudiosPublisher: Haunted Space Hotel Studios
Haunted Space Hotel: Vacancy Steam news
Haunted Space Hotel: Vacancy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Vacancy 0.0.4.2 - The Perfect Pipeline Patch - 22 November 2025
Patch 0.0.4.2 - The Perfect Pipeline Patch Overview: This sprint focused heavily on tightening up the multiplayer experience, ensuring that everything from UI timers to player movement replicates correctly across the network. We also rebuilt the Theater for Nanite and laid the groundwork for a massive improvement in our development pipeline. Build Pipeline & Systems Continuous Integration System (FREE-1017): One Button to Rule them All. We have implemented a robust, 8-step unattended Continuous Integration (CI) system to eliminate shader compilation stutters and ensure consistent performance. This pipeline automatically builds a staging version to 'record' shader usage during gameplay, compiles an optimized 'Golden Cache' of ~1700 shaders, and then injects this cache directly into the final shipping build. By automating the entire process—from clean-up to Steam upload—we guarantee that…
- Vacancy: The Smoother Patch - 15 November 2025
Patch 0.0.4.1 - The Smoother Patch Overview: This patch is all about performance, optimization, and major quality-of-life improvements. Our headline feature is a brand-new caching pipeline that eliminates shader stutter for a perfectly smooth, hitch-free gameplay experience. We've also added a massive QoL upgrade: you can now toggle rooms on and off directly from a switch in the hallway, no Ops run required! This is all paired with a new visual "manifestation" effect, new assets, and important bug fixes. Performance & Engine Upgrades Stutter-Free Gameplay (FREE-991): Resolved a critical shader stutter issue caused by a corrupted PSO cache. After a multi-day collaborative analysis of staging and application logs, we isolated the failure and implemented a new custom precaching pipeline. This system, which forces a cache clear and shader recompile, successfully captured 447 new PSOs and no…
- Hotfix 0.0.4.0.1 - 31 October 2025
Hotfix 0.0.4.0.1 We've just pushed a hotfix to address some critical issues that emerged after the massive Engine DEVO patch. Hotfixes Fixed a critical bug where level exits were not firing properly, preventing players from leaving areas. (FREE-978, FREE-979) Corrected an issue where the "Random Quickstart" option was misconfiguring the Hotel, leading to a broken game state. (FREE-977) In-Progress & Known Issues A quick note on what we've included in this patch as a part of what’s underway this sprint: Animated Walls are back! (FREE-973) We are continuing to remove extremely large, non-nanite mesh sources. As a result, the "Directly to Choices" Hotel is temporarily missing. (FREE-974) Work on the new Staff activation training video is underway. You may see some red, deactivated door fields—these are a non-blocking, visual-only guide to help explain the new system and have no gameplay fu…
- Vacancy 0.0.4.0 - The Engine DEVO Patch - 30 October 2025
The Engine DEVO Patch Overview: This is the single largest foundational update Vacancy has ever received. We have successfully upgraded the entire project to Unreal Engine 5.6.1 (FREE-955). This was a massive undertaking that required us to rebuild, re-optimize, and re-imagine virtually every single asset and system in the game. The result is a more performant, beautiful, and seamless experience. We've taken full advantage of Nanite by "devolving" a majority of our meshes, introduced new procedural tech to reduce the game's footprint, and completely eliminated loading screens. This patch sets the stage for everything to come. Core Engine & Performance Upgrades (FREE-955) UE 5.6.1 Upgrade: The game is now running on the latest Unreal Engine. Nanite Optimization: A majority of the game's meshes have been rebuilt into smaller, modular pieces to take full advantage of Nanite. This will resu…
- The Ghastly REVO Patch - 9 October 2025
Patch 0.0.3.12 - The Ghastly REVO Patch Overview: This is a landmark update that introduces the Miysst spectral management system, a deep and engaging economy of emotional energy that completely redefines the Commander's role in the Hotel. This patch fundamentally changes the gameplay loop, adding a new layer of strategy to Guest and Ghast interactions. We've also overhauled room damage, added consequences for unsatisfied Guests, and shipped a host of critical fixes, system upgrades, and new assets. The Miysst Spectral Management System This patch officially introduces the Miysst economy. This is a massive new layer of gameplay, and here’s how it works: Guests Generate Miysst: Guests now have a MiysstLevel that fills up as they enjoy your Hotel. This positive "Green Miysst" is a resource you can see and harvest (FREE-942, FREE-939). The Commander as a Catalyst: Your pulse is now a tool…
- Vacancy 0.0.3.11 - The Advertisement Efficacy Patch - 23 September 2025
https://lh3.googleusercontent.com/sitesv/AICyYdZd7_KcZvLKf5qxRdZRpY-xYEwS1kmMqDikj-QK81HlNW3lR9Mz9zoLQ3M8V6LKQD7YYXhwXWPE0PN_VLnrLQSvkAHpUm6o9SGQ7W5rBm3u2EElY1VWLUNDO2OiXybnUCqRGP1qpR8Cm7E5Xiaqp6WB4n6jK5ibl8VDRO3WLmSr89m1jtMyD3jh32xxUDbAo5gKBSH_K5CYw9FjxhYQ4HC93O2u-RJ3cVidUFI=w1280 Patch 0.0.3.11 - The Advertisement Efficacy Patch Overview: This patch introduces two extremely important changes that deepen strategic gameplay. First, several key actions now require a "click and hold," adding a deliberate, tactile feel to important decisions. The second and most significant change is a complete overhaul of the Advertisement system, giving managers unprecedented control over the flow of guests to their Hotel. Core Gameplay Changes Click and Hold Actions: To ensure Commanders are making deliberate choices, several critical actions now require a "click and hold" to confirm. This applies to Re…
- Snohe is King - 11 September 2025
The Snohe is King Patch Overview: This patch introduces two landmark changes. First, a back to the way it used to be overhaul of guest satisfaction rebalances Hotel strategy around the importance of Beds. Second, we've unlocked the galactic marketplace, allowing managers to purchase previously quest-locked hotel features directly! This is paired with our usual host of QoL improvements, art upgrades, and bug fixes. Core Rule & Gameplay Changes Buy Anything! (FREE-895): The economy has been opened up! Players can now purchase previously quest-locked items—including Vaults, Action Activity Stations, and Battery Storage. While completing the quest series may still be a more cost-effective route, managers with deep pockets can now accelerate their Hotel's development. Snohe is King! Guest Satisfaction Overhaul (FREE-904, FREE-889): The core rules for guest satisfaction have been updated. Gue…
- HOTFIX: Demo / Retail missing Quest Machine - 2 July 2025
Initial Quest Machine got moved. All fixed. Enjoy.
- Vacancy 0.0.3.8 - The Destinations Patch - 1 July 2025
Overview This patch significantly expands the game world by populating all 49 star systems with awesome destination stations, a major step towards a more vibrant universe. A free demo has been released, and key UI elements have been refined based on recent feedback. New Features & Improvements System Population (FREE-828): Stations and other points of interest have been added to all 49 star systems, creating a wealth of new destinations for guests to visit. Demo Release (FREE-843): A new demo build has been compiled and released for public access. New Honored Asteroids (FREE-847): Acku the Third requested an upgrade to the representation of his homeworld Snoheland. Merch! (FREE-158): Come get your Merch!!! merch.hauntedspacehotel.com Fixes & Adjustments DNS Resolution (FREE-848): Implemented a fix to address the recurring DNS failure. Retail Image Parity (FREE-841): Updated outstanding…
- Vacancy 0.0.3.7 - The IndieCade Patch - 23 June 2025
Overview: This patch addresses several critical gameplay issues, including a recurring problem with the Ley Lumen, and improves the flow of guest interactions. Significant work on Steam store artwork has also been completed in preparation for upcoming promotions. New Features & Improvements IndieCade Submission : Preparatory work for the IndieCade submission has been completed, including necessary build and content adjustments. Steam Store Artwork Redesign : All Steam Store artwork has been redone to meet new standards and better reflect the current state of The Hotel. Fixes Gameplay & Guest Systems: Ley Lumen Recalibration : Fixed an issue where the Ley Lumen was losing its activation state. Pickup Generation Stability : Addressed a bug where (in theory, impossible) upgraded pickups were causing errors in generation. Guest Departure Protocol : Resolved an issue preventing Guest Ships f…
- Vacancy 0.0.3.6 | The Demo Patch - 18 June 2025
Overview: This patch officially launches the brand new, FREE demo for HSH: Vacancy! It also focuses on key quality-of-life improvements, significant multiplayer replication fixes, and squashing a host of bugs to refine the player experience. This update addresses visibility issues in multiplayer, corrects problems with saved games, and resolves several UI and backend errors. New Features & Improvements UI Visibility & Screenshot Tool : A new "Hide UI" feature has been implemented, allowing Commanders to hide the user interface for more immersive gameplay. This tool also includes a one-click High-Resolution Screenshot button. Steam & Store Updates : The Steam store page copy has been updated and the new gameplay video has been integrated. Work has also been completed on the new Demo Store Page. Website Update : The new retail website has been launched. Fixes Multiplayer & Replication: Ad…
- Vacancy 0.0.3.5 - The You Eye Patch - 3 June 2025
Overview: This patch, "The You Eye Patch," delivers a significant visual upgrade to your command interface with meticulously crafted HUD overlays for each Faction, further refines the crucial first-contact demo experience, and includes important backend changes for our Steam presence and DNS infrastructure. New Features & Improvements Immersive Faction HUD Overlays: A major visual and experiential enhancement! We've introduced completely redesigned, distinct HUD overlays for each of the 6 Faction/Commander types. Each overlay features unique new artwork and thematic elements, meticulously crafted to deepen your immersion and provide a distinct visual language for your chosen command style . Refined Demo Experience: Understanding the importance of a Commander's first foray into The Hotel, the playable demo experience has been carefully tuned. The progression now thoughtfully guides playe…
- Vacancy 0.0.3.4 - The Multiplicity Patch - 12 May 2025
Overview: This patch focuses on enhancing stability, squashing bugs across various systems, and improving the overall Commander experience. Significant attention has been given to multiplayer synchronization, UI clarity, visual consistency, and resolving issues encountered during the Zygnus sequence and within The Hotel. Improvements & Features Ergonomics: Implemented "Flip Ops 180" for improved ergonomics around the renovation console . Performance: Optimized the log streamer for smoother performance . Performance: Addressed potential game state errors related to large logs by moving to a separate replicator . Performance: Manually rebuilt NavMesh for potentially improved NPC navigation performance . Performance: Implemented guest database recycling to manage database size and improve long-term performance . UI: Boost timer and associated key prompt are now displayed; multiplayer funct…
- Vacancy Version 3.3: Out of Order - 8 April 2025
Patch Notes - Version 3.3: Out of Order Version 3.3 empowers players to finish tasks out of order and multiple quality of life improvements. Improvements & Features Improved the "complete quest" button functionality to ensure it's correctly affordable when available . Implemented a passible forcefield effect (similar to E game) . Implemented the "Rule of 6" for room service . The log is now always visible, clickable for later review, and supports icons . Fixes Addressed problems related to completing quests out of order . Addressed an issue where guests were getting stuck in planters. The "stuck" routine has been updated to use EQS . Fixed a bug related to guests being reported as stuck . Resolved a crash that occurred when attempting to uninstall while holding a pickup item. Uninstalling with a pickup in hand is now prevented . Fixed an issue where using the room service button on an e…
- Vacancy 0.0.3.2 - The Snohe Crash Update - 3 April 2025
This patch addresses several issues reported by Commanders, focusing on improving gameplay stability and user experience. Changes: Trolly Keybind: The command to call the Trolly has been changed to the 'T' key instead of 'Q' . Fixes: Uninstall Functionality: Improvements have been made to the uninstall process, particularly in situations involving Snohe Crashes . Room Activation: Resolved an issue where the Quest Machine was not correctly toggling room activation. Quests now correctly function in Staff-activated buildings . TNames and Guest Nomenclature: Addressed inconsistencies in TNames related to the "Pirate" faction, which is now categorized as "Patron" . The term "Guest" has also been removed from compound TNames for better clarity . Snohe Crash Damage: Further work has been done to ensure consistency in Snohe Crash damage . Pickup and Storage Limits: Addressed a potential issue w…
- Vacancy 0.0.0.3.1 Hotfix - 25 March 2025
Zygnus Ghost Activity station was corrupt. This seems to happen occasionally during packaging. Honored homeworld’s asteroids were spatially loading.
- Vacancy 0.0.3.0 - The Zygnus Update - 25 March 2025
Vacancy 0.0.3.0 Lore and Game Changes: * This update introduces changes that expand the player's starting experience and hint at deeper mysteries within the Haunted Space Hotel universe. Core systems are further developed, and elements of the hotel's past are brought to the forefront. New Features: Quest Machine Enhancements: Quest Machine scroll text now supports mouse wheel input. (FREE-602) Quests now only work in Staff-activated buildings (Bridge, Reception, Docks, which are now always activated). (FREE-667) Environmental Effects: Added external weather effects. (FREE-609) Map weather look ahead functionality. (FREE-162) Internal Atmosphere (Fluid or Fluid Ninja) implemented. (FREE-28) Starting Conditions: Players now start in the captain's space. (FREE-604) Players now start with full battery storage. (FREE-595) Core rooms now start damaged. (FREE-594) Added a damage removal chore.…
- Haunted Space Hotel v0.0.2.0 - The Lurking Tendrils Update - 4 December 2024
Haunted Space Hotel v0.0.2.0 - The Lurking Tendrils Update Lurking in the Shadows 👻 Lur Curs: Encounter the Lur Curs, elusive spectral entities that lie in wait, ready to ensnare unsuspecting Commanders. Plants: Verdant additions to The Hotel, providing a touch of natural beauty and strategic hiding spots for Lur Curs. Building Bonanza 🏨 All New Building Models: Immerse yourself in the refined aesthetics of 22 redesigned building models. Spectral Shift 🌌 Evolving Ghosts: Ghosts now evolve over time, adding a new layer of challenge to spectral management. Limit Ghasts Based on Snohe: Ghast populations are now tied to the Snohe stored in the Vaults, adding a strategic layer to resource management. Engine Upgrade 🚀 Move to Unreal Engine 5.4: Experience enhanced visual fidelity, improved performance, and expanded possibilities with the upgrade to Unreal Engine 5.4. Bug Fixes 🐞 Building…
- Ghostly Lights and Cosmic Frights Update - 1 November 2024
This patch focuses on enhancing the spectral atmosphere, improving gameplay clarity, and optimizing performance for a smoother and more immersive Haunted Space Hotel experience. Features: Ghost Asteroids with Spectral Lightning: Venture into uncharted territories and encounter Ghost Asteroids, spectral remnants crackling with eerie lightning. Trolly Ding: The trusty Trolly now announces its arrival with a cheerful "ding," signaling its readiness to clear those pesky spectral infestations. Quest UI Progress Meter Returns: Track your progress towards completing those epic quests with the restored Quest UI progress meter. Optimizations: Building Mesh Consolidation: We've streamlined those building meshes to boost those frame rates and keep your gameplay smooth as a Ley Lane.
- Vacancy 0.0.1.11 - Ghost Eco System - 24 October 2024
Ghost Eco Systems! This patch focuses on refining core gameplay mechanics, enhancing the player experience, and expanding the lore and narrative of the Haunted Space Hotel universe. Features: Ghostly Encounters: A new quest, "Find the Ank Cur," challenges Commanders to track down and neutralize these elusive spectral entities. Spectral Ecosystem: The Ghast Ecosystem has been expanded, adding depth and complexity to the interactions between different types of Ghosts. Spectral Detection: Commanders now have access to a Ghost Scanner/Flashlight, enhancing their ability to detect and interact with spectral entities. Ley Lane Revelations: Lightning strikes in Ley Lanes now temporarily reveal Ghosts, adding a new dimension to interdimensional travel. Trolly Boost: The Trolly, a crucial tool for Ghost removal, now starts partially charged, allowing for quicker response to spectral disturbances…
Patch notes and updates
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