- Steam App
- Hard Chip (2844290)
- Event type
- patch note
- Published
- 4 August 2026 - 00:23:29 UTC
- Source
- steam_community_announcements
FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;MI Dev tools: ImGuiOneTimeButton and ImGuiLongRunningButton, TheGreatEscaper preloads the level it launches, component list in the debug overlay;MI Component preloading pipeline: game components gain PreLoadContent/StartPreloading/IsPreLoaded/IsReadyMI ThreadSafeContentManager so Content.Load is safe from the preload thread; area builders memoization now locked;SRV Headless game handle the new preload logic;SRV Revalidation workers scheduling logic;SX-DEV New campaign levels L18 and L19;SX-DEV Level 17 test meshes;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, ...