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Hard Chip

Hard Chip Steam news

Elorth | Nov 22, 2024 | game

Released

2players observed · 24 September 2026 - 11:18:01 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed players2 · 24 September 2026 - 11:18:01 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Hard Chip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 11:18:01 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews56
  • Release dateNov 22, 2024
  • DeveloperElorth
  • PublisherElorth

Genres: Indie, Simulation, Early Access

Company pages: Developer: ElorthPublisher: Elorth

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hard Chip Steam news

Hard Chip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Quick Patch Notes v0.1.7.184 - 22 September 2026

    SIM Optim pass;UX Live FPS (frames per second) and ticks/s in the benchmark info bar, over a 500ms window;FIX Benchmarks now wait for the ComponentEditorOrchestrator to be loaded and ready before starting benchmarking;FIX RenderFrameCount in benchmark is more accurate;MI Revisited all benchmarks and added a new 512bytes memory benchmark, more challenging to run. (from the demos);MI NoOpSimulation for benchmarks and showcase for faster loading when no simulation is used;SRV code/inf secrets pass 1;SX-DEV Stages Chapter 2 Validation validated;SX-DEV Chapter 2 added Coolant Room + scripts, WIP but plan is final (disabled for now); Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server-side code, INF infrastructure, -EXP experimental build, -DEV dev build only

  • Quick Patch Notes v0.1.7.182 - 1 September 2026

    NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips);NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones;NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips;TLS English keys for the two new gameplay options;UX Contextual shortcut tips capped by MaxVisibleTips with the newest trigger evicting the stalest tab;UX Recall Glitchy instructions for tutorial with a hint tab.UX Redo hint tabs for SubProcessOverlay and glitchy with better animations;UX Merge popup for UpTraces challenge;FIX Uptraces challenge showing a schematic button where there's no schematic;FIX Crash with the ProbesManager copy/paste probe (now pinned to the UI thread);CX Subprocess notes full copy revised ENG;TLS Revised Subproces…

  • Quick Patch Notes v0.1.7.181 - 24 August 2026

    MI Main menu background load the campaign levels before moving to it;SX-DEV New campaign levels CampaignLevelRegistersChip added;SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication;SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels.MI-DEV Tests for ChipMapsConstants to ensure consistency across chip map sections; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only

  • Quick Patch Notes v0.1.7.180 - 11 August 2026

    SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come.CX Starting Inputs/Outputs location fix Multiplexer 8to1;MI Scheduling of new readouts on UI thread;TLS Algo vs Arithmetic (big) typo;SRV More logs to investigate the CORE_GHOST issues;MI-DEV Overworld Skybox; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only

  • Quick Patch Notes v0.1.7.179 - 4 August 2026

    FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;MI Dev tools: ImGuiOneTimeButton and ImGuiLongRunningButton, TheGreatEscaper preloads the level it launches, component list in the debug overlay;MI Component preloading pipeline: game components gain PreLoadContent/StartPreloading/IsPreLoaded/IsReadyMI ThreadSafeContentManager so Content.Load is safe from the preload thread; area builders memoization now locked;SRV Headless game handle the new preload logic;SRV Revalidation workers scheduling logic;SX-DEV New campaign levels L18 and L19;SX-DEV Level 17 test meshes;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization,…

  • Quick Patch Notes v0.1.7.178 - 27 July 2026

    NEW boot clear block;SIM Boot clear logic pulls down only during a power-up phase and then disconnects. This block is essential for specific latches or feedback-loop-based circuits, providing a signal to prime a loop; Used in specific latches to prime them;SIM Old Puller block and logic permanently removed;SIM refactoring and regression tests harness for validation (all stages);MI Update local score snapshot for graphs in offline mode;CX-DEV JKLatch and MSJKlatch now use Boot Clear;CX-DEV 4BitsProgramCounter truth table expanded;CX-DEV new AB Registers+ALU challenge and 4-bit program counter work (with boot clear block);SX-DEV campaign level renumber (new L14 Transmitter Chip, Airlock Phase2->L16, Overhanging Platform->L17); Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SR…

  • Quick Patch Notes v0.1.7.177 - 18 July 2026

    FIX Crash on probe expanded view (missing localized string, antiregression tests added);FIX crash on maximized probes;FIX Tutorial video race condition crash on dispose;TLS German coherence pass;MI Overworld editor features, LoadMaps editor world shifts and save last selection, position sliders and mouse motion for it; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.176 - 13 July 2026

    TLS Coherent French wording pass;TLS fix english mistakes;TLS missing keys in all languages;UX In report windows, globe icon link to the website rankings for that stage; allow reconnect when in offline mode;FIX Another defensive fix for CTD;FIX Tentative crash fix on corrupted blueprint files;FIX Defensive code on 2 crash sites (Camera during level transition raced);DEV Blender addon for HC operations; Consolidating Chipmaps names, adding debug tools to jump to chipmap maps and/or levels, debug tools to set save at any; New levels load chipmaps dynamically; Chipmaps placeholders;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.174 - 7 July 2026

    NEW Duplicator now with source and target modes (clipboard, blueprint or die)PERF Reducing GC pressure on simulation thread (5%ish);CX-EXP ALU Register and General-purpose register;CX-EXP ReadableDFlipFlop;CX-EXP Safe Byte Register;UX Floating Truth table fit columns width to its content size;UX Truth table shows 0 1 on 0 1 alone even when integer formatting is asked;MI Overworld editor LoadMaps feature;MI Overworld editor QOL;MI Overworld Editor starting position and recent map list;MI Chipmaps placeholders;SX New area placeholders;FIX race conditions in cursors building (CR03 Source array was not long enough);Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.173 - 20 June 2026

    CX-XPR WritableDFlipflop challenge test;NEW Native crash handling + launcher (debug and crash handling purposes);CX-EXP new CSE import/export CSV for truth tables;CSE add Step button missing IDs, fix the step description modal, allow multibit output to be any;FIX reconcile outputs and inputs with a challenge that has a different pinout than its save;FIX crashing CSE while deleting truth table steps;MI Script for building and export pdb for release, and for including the launcher;MI Overworld editor touch ups, volumetric fog test, fog shaders, managing bad mesh format;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.172 - 8 June 2026

    NEW Simple autocompletion in Terminals with Tab, ? as alias to help;UX Visual feedback of Alt Delete and Ctrl Build mode;CX Activate post rand phase on 8Bit Alu;FIX hotfix probes crashing and probe mouse capture zone (some times whole screen);MI Mediator thread safe unsubscribe during enumeration; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.170 - 30 May 2026

    CX Grades for XOR XOR3 XNOR XNOR3;UX Subprocess notes flash once on tutos, to bring attention to it;UX Build upward, avoid not building anything if the ghost was showing a block would be built;UX Allow probe to be Alt+Click (deleted) even when clicking on one of its button;FIX Removing enforced 1/0 constant blocks cleanup in Blueprints;FIX Crash when undo/redo with probes coming in/out with each undo/redo;FIX Input blocks at the wrong place when shrink from top;MI Overworld editor; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.169 - 25 May 2026

    NEW Probe advanced view with graph for state over ticks;NEW Auto clock mode: clock blocks switch when the circuit settles;PERF Early exit for faster converging raymarch (AABB approach to avoid wasting rays out of bound);PERF Stop pulling all keys state for UI (costly at high frame rates);FIX white strips background during benchmarks;FIX Backspace shortcut in Probe bottom menu (UI stack update regression);UX True noise texture when no HCDrive detected in the Library; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.168 - 16 May 2026

    PERF Nearly sub-voxel sdf domain exit logic for the raymarching render;PERF Mini optimization for the raymarching render;UX Changing the build upward experience with different hit boxes and strong arrow indication that you can go up (new attempt at making it smooth);UX Agent details icon and link rework more visible;FIX Comparer mode;FIX AA sample logic in settings;SRV Adding a global leaderboard listing all players and some cool stats, for the website;SRV Global leaderboard now calculates performance per metric instead of the weighted score;SRV Running time for leaderboard to 20-25min;SRV Exclude all unofficial stages or stages not released officially from the player details page; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.167 - 10 May 2026

    NEW-EXP Player details linked to the webpage, and worldwide ranking;NEW-EXP StageGlobalLeaderboards service for seeing stage global leaderboard from the website;SRV Player details stats and numbers building logic;MI CORS for Website leaderboard;FIX Minmax in global stage leaderboard;FIX hotfix crash for main game;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.166 - 3 May 2026

    HOTFIX Regression impossible to start a new game, thanks BLRplex for reporting this🙏🙏🙏

  • Quick Patch Notes v0.1.7.165 - 2 May 2026

    NEW Handy Clipboard image viewer to import schematics from outside HC (search OR NOR for example in your favorite search engine, image section);NEW-EXP Subprocess overlay brings a little bit of context to each stage during the campaign.UX Subprocess notes disappearing gracefully;UX Remove the reset validation button;UX doesn't show the schematic button if there is no schematic;TLS Missing keys added;TLS All SubProcess notes have localization keys and have default translations (English-French revised);FIX 0% progression in chip maps;FIX shifting input off by one (still no undo/redo);FIX Crash while renaming a too-long filename; FIX Stage editor crash since UI update;FIX Slow down in the latest chip map in the campaign;TLS Chinese string formatting for terminals; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscella…

  • Quick Patch Notes v0.1.7.164 - 25 April 2026

    UX Input/Output pin assignments follow a die Z extension;UX hard to delete labels with Alt+LClick;MI Key press logic updated for the new UI stack;TLS Adding missing keys and russian reviewed update;TLS Translation pass on newly added key from the localization repository;TLS Adding hardcoded strings for localization (stages names and settings);TLS Japanese terminals script formating;TLS zh-hans too long terminal lines;FIX Benchmark graphics red tooltip;FIX crash in editor library and save all as blueprint;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

  • Quick Patch Notes v0.1.7.161 - 21 April 2026

    NEW Fast Raymarching renderer (for a price in visual fidelity);NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!);NEW-EXP Japanese localization (work in progress);NEW-EXP Simplified Chinese Localization (work in progress);PERF SDF distance-adaptive thresholding, far away pixels get less precision compared to the pixel size.UX Input/Output shows colored lines to/from their overlays;FIX UI crash when exiting the game;FIX wrong resolution for overworld terminal when running the game at a resolution other than 1920x1080;FIX Past Gauntlet Multigate last stage was wrong;TLS Adding missing keys;MI Migrating the entire UI stack to Hexa.ImGui, got to parity with the previous library, now allowing work on Simplified Chinese and Japanese localizations, DPI awareness logic (work in progress);MI Fast Ray Marching renderer uses a precision setting;MI Demos can't remove/edit labels;MI…

  • Quick Patch Notes v0.1.7.160 - 4 April 2026

    NEW OpenCommunity v1 added to PastGauntlets screen;UX Export button in the Library screen, in all lists, to facilitate sharing designs;UX Stop removing input block when pasting blueprint;UX/UI Revisited probe minimized state;MI Cleaner volatile buffer for Indicator rebuilding (avoid soft crash of the indicator);MI Theme tests;FIX Tentative fix for ProbeManager and SceneRenderer soft crash;FIX Potentatial soft lock & hard crash for validation logic;FIX Exception swarm when video player fails and potential CTD;FIX 3 tentative fixes on different potential crash sites in the editor;TLS Missing keys for all languages;SRV Health reports endpoint; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026Quick Patch Notes v0.1.7.1821842212951311931
224 August 2026Quick Patch Notes v0.1.7.1811841579228676095
311 August 2026Quick Patch Notes v0.1.7.1801840310314354276
44 August 2026Quick Patch Notes v0.1.7.1791839676055896332
527 July 2026Quick Patch Notes v0.1.7.1781839041357034767
618 July 2026Quick Patch Notes v0.1.7.1771838407329262797
713 July 2026Quick Patch Notes v0.1.7.1761837955055364097
87 July 2026Quick Patch Notes v0.1.7.1741836506165577119
920 June 2026Quick Patch Notes v0.1.7.1731835871199309949
108 June 2026Quick Patch Notes v0.1.7.1721834602721197358
1130 May 2026Quick Patch Notes v0.1.7.1701833968530893816
1225 May 2026Quick Patch Notes v0.1.7.1691833334318576232
1316 May 2026Quick Patch Notes v0.1.7.1681832700592794925
1410 May 2026Quick Patch Notes v0.1.7.1671832065502819986
153 May 2026Quick Patch Notes v0.1.7.1661831432155575622
162 May 2026Quick Patch Notes v0.1.7.1651831432155574196
1725 April 2026Quick Patch Notes v0.1.7.1641830797770239266
1821 April 2026Quick Patch Notes v0.1.7.1611830163047267440
194 April 2026Quick Patch Notes v0.1.7.1601828894815562514
2028 March 2026Quick Patch notes v0.1.7.1591828441623107072

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