- Quick Patch Notes v0.1.7.184 - 22 September 2026
SIM Optim pass;UX Live FPS (frames per second) and ticks/s in the benchmark info bar, over a 500ms window;FIX Benchmarks now wait for the ComponentEditorOrchestrator to be loaded and ready before starting benchmarking;FIX RenderFrameCount in benchmark is more accurate;MI Revisited all benchmarks and added a new 512bytes memory benchmark, more challenging to run. (from the demos);MI NoOpSimulation for benchmarks and showcase for faster loading when no simulation is used;SRV code/inf secrets pass 1;SX-DEV Stages Chapter 2 Validation validated;SX-DEV Chapter 2 added Coolant Room + scripts, WIP but plan is final (disabled for now); Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server-side code, INF infrastructure, -EXP experimental build, -DEV dev build only
- Quick Patch Notes v0.1.7.182 - 1 September 2026
NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips);NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones;NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips;TLS English keys for the two new gameplay options;UX Contextual shortcut tips capped by MaxVisibleTips with the newest trigger evicting the stalest tab;UX Recall Glitchy instructions for tutorial with a hint tab.UX Redo hint tabs for SubProcessOverlay and glitchy with better animations;UX Merge popup for UpTraces challenge;FIX Uptraces challenge showing a schematic button where there's no schematic;FIX Crash with the ProbesManager copy/paste probe (now pinned to the UI thread);CX Subprocess notes full copy revised ENG;TLS Revised Subproces…
- Quick Patch Notes v0.1.7.181 - 24 August 2026
MI Main menu background load the campaign levels before moving to it;SX-DEV New campaign levels CampaignLevelRegistersChip added;SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication;SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels.MI-DEV Tests for ChipMapsConstants to ensure consistency across chip map sections; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only
- Quick Patch Notes v0.1.7.180 - 11 August 2026
SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come.CX Starting Inputs/Outputs location fix Multiplexer 8to1;MI Scheduling of new readouts on UI thread;TLS Algo vs Arithmetic (big) typo;SRV More logs to investigate the CORE_GHOST issues;MI-DEV Overworld Skybox; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only
- Quick Patch Notes v0.1.7.179 - 4 August 2026
FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;MI Dev tools: ImGuiOneTimeButton and ImGuiLongRunningButton, TheGreatEscaper preloads the level it launches, component list in the debug overlay;MI Component preloading pipeline: game components gain PreLoadContent/StartPreloading/IsPreLoaded/IsReadyMI ThreadSafeContentManager so Content.Load is safe from the preload thread; area builders memoization now locked;SRV Headless game handle the new preload logic;SRV Revalidation workers scheduling logic;SX-DEV New campaign levels L18 and L19;SX-DEV Level 17 test meshes;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization,…
- Quick Patch Notes v0.1.7.178 - 27 July 2026
NEW boot clear block;SIM Boot clear logic pulls down only during a power-up phase and then disconnects. This block is essential for specific latches or feedback-loop-based circuits, providing a signal to prime a loop; Used in specific latches to prime them;SIM Old Puller block and logic permanently removed;SIM refactoring and regression tests harness for validation (all stages);MI Update local score snapshot for graphs in offline mode;CX-DEV JKLatch and MSJKlatch now use Boot Clear;CX-DEV 4BitsProgramCounter truth table expanded;CX-DEV new AB Registers+ALU challenge and 4-bit program counter work (with boot clear block);SX-DEV campaign level renumber (new L14 Transmitter Chip, Airlock Phase2->L16, Overhanging Platform->L17); Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SR…
- Quick Patch Notes v0.1.7.177 - 18 July 2026
FIX Crash on probe expanded view (missing localized string, antiregression tests added);FIX crash on maximized probes;FIX Tutorial video race condition crash on dispose;TLS German coherence pass;MI Overworld editor features, LoadMaps editor world shifts and save last selection, position sliders and mouse motion for it; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.176 - 13 July 2026
TLS Coherent French wording pass;TLS fix english mistakes;TLS missing keys in all languages;UX In report windows, globe icon link to the website rankings for that stage; allow reconnect when in offline mode;FIX Another defensive fix for CTD;FIX Tentative crash fix on corrupted blueprint files;FIX Defensive code on 2 crash sites (Camera during level transition raced);DEV Blender addon for HC operations; Consolidating Chipmaps names, adding debug tools to jump to chipmap maps and/or levels, debug tools to set save at any; New levels load chipmaps dynamically; Chipmaps placeholders;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.174 - 7 July 2026
NEW Duplicator now with source and target modes (clipboard, blueprint or die)PERF Reducing GC pressure on simulation thread (5%ish);CX-EXP ALU Register and General-purpose register;CX-EXP ReadableDFlipFlop;CX-EXP Safe Byte Register;UX Floating Truth table fit columns width to its content size;UX Truth table shows 0 1 on 0 1 alone even when integer formatting is asked;MI Overworld editor LoadMaps feature;MI Overworld editor QOL;MI Overworld Editor starting position and recent map list;MI Chipmaps placeholders;SX New area placeholders;FIX race conditions in cursors building (CR03 Source array was not long enough);Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.173 - 20 June 2026
CX-XPR WritableDFlipflop challenge test;NEW Native crash handling + launcher (debug and crash handling purposes);CX-EXP new CSE import/export CSV for truth tables;CSE add Step button missing IDs, fix the step description modal, allow multibit output to be any;FIX reconcile outputs and inputs with a challenge that has a different pinout than its save;FIX crashing CSE while deleting truth table steps;MI Script for building and export pdb for release, and for including the launcher;MI Overworld editor touch ups, volumetric fog test, fog shaders, managing bad mesh format;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.172 - 8 June 2026
NEW Simple autocompletion in Terminals with Tab, ? as alias to help;UX Visual feedback of Alt Delete and Ctrl Build mode;CX Activate post rand phase on 8Bit Alu;FIX hotfix probes crashing and probe mouse capture zone (some times whole screen);MI Mediator thread safe unsubscribe during enumeration; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.170 - 30 May 2026
CX Grades for XOR XOR3 XNOR XNOR3;UX Subprocess notes flash once on tutos, to bring attention to it;UX Build upward, avoid not building anything if the ghost was showing a block would be built;UX Allow probe to be Alt+Click (deleted) even when clicking on one of its button;FIX Removing enforced 1/0 constant blocks cleanup in Blueprints;FIX Crash when undo/redo with probes coming in/out with each undo/redo;FIX Input blocks at the wrong place when shrink from top;MI Overworld editor; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.169 - 25 May 2026
NEW Probe advanced view with graph for state over ticks;NEW Auto clock mode: clock blocks switch when the circuit settles;PERF Early exit for faster converging raymarch (AABB approach to avoid wasting rays out of bound);PERF Stop pulling all keys state for UI (costly at high frame rates);FIX white strips background during benchmarks;FIX Backspace shortcut in Probe bottom menu (UI stack update regression);UX True noise texture when no HCDrive detected in the Library; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.168 - 16 May 2026
PERF Nearly sub-voxel sdf domain exit logic for the raymarching render;PERF Mini optimization for the raymarching render;UX Changing the build upward experience with different hit boxes and strong arrow indication that you can go up (new attempt at making it smooth);UX Agent details icon and link rework more visible;FIX Comparer mode;FIX AA sample logic in settings;SRV Adding a global leaderboard listing all players and some cool stats, for the website;SRV Global leaderboard now calculates performance per metric instead of the weighted score;SRV Running time for leaderboard to 20-25min;SRV Exclude all unofficial stages or stages not released officially from the player details page; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.167 - 10 May 2026
NEW-EXP Player details linked to the webpage, and worldwide ranking;NEW-EXP StageGlobalLeaderboards service for seeing stage global leaderboard from the website;SRV Player details stats and numbers building logic;MI CORS for Website leaderboard;FIX Minmax in global stage leaderboard;FIX hotfix crash for main game;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.166 - 3 May 2026
HOTFIX Regression impossible to start a new game, thanks BLRplex for reporting this🙏🙏🙏
- Quick Patch Notes v0.1.7.165 - 2 May 2026
NEW Handy Clipboard image viewer to import schematics from outside HC (search OR NOR for example in your favorite search engine, image section);NEW-EXP Subprocess overlay brings a little bit of context to each stage during the campaign.UX Subprocess notes disappearing gracefully;UX Remove the reset validation button;UX doesn't show the schematic button if there is no schematic;TLS Missing keys added;TLS All SubProcess notes have localization keys and have default translations (English-French revised);FIX 0% progression in chip maps;FIX shifting input off by one (still no undo/redo);FIX Crash while renaming a too-long filename; FIX Stage editor crash since UI update;FIX Slow down in the latest chip map in the campaign;TLS Chinese string formatting for terminals; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscella…
- Quick Patch Notes v0.1.7.164 - 25 April 2026
UX Input/Output pin assignments follow a die Z extension;UX hard to delete labels with Alt+LClick;MI Key press logic updated for the new UI stack;TLS Adding missing keys and russian reviewed update;TLS Translation pass on newly added key from the localization repository;TLS Adding hardcoded strings for localization (stages names and settings);TLS Japanese terminals script formating;TLS zh-hans too long terminal lines;FIX Benchmark graphics red tooltip;FIX crash in editor library and save all as blueprint;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
- Quick Patch Notes v0.1.7.161 - 21 April 2026
NEW Fast Raymarching renderer (for a price in visual fidelity);NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!);NEW-EXP Japanese localization (work in progress);NEW-EXP Simplified Chinese Localization (work in progress);PERF SDF distance-adaptive thresholding, far away pixels get less precision compared to the pixel size.UX Input/Output shows colored lines to/from their overlays;FIX UI crash when exiting the game;FIX wrong resolution for overworld terminal when running the game at a resolution other than 1920x1080;FIX Past Gauntlet Multigate last stage was wrong;TLS Adding missing keys;MI Migrating the entire UI stack to Hexa.ImGui, got to parity with the previous library, now allowing work on Simplified Chinese and Japanese localizations, DPI awareness logic (work in progress);MI Fast Ray Marching renderer uses a precision setting;MI Demos can't remove/edit labels;MI…
- Quick Patch Notes v0.1.7.160 - 4 April 2026
NEW OpenCommunity v1 added to PastGauntlets screen;UX Export button in the Library screen, in all lists, to facilitate sharing designs;UX Stop removing input block when pasting blueprint;UX/UI Revisited probe minimized state;MI Cleaner volatile buffer for Indicator rebuilding (avoid soft crash of the indicator);MI Theme tests;FIX Tentative fix for ProbeManager and SceneRenderer soft crash;FIX Potentatial soft lock & hard crash for validation logic;FIX Exception swarm when video player fails and potential CTD;FIX 3 tentative fixes on different potential crash sites in the editor;TLS Missing keys for all languages;SRV Health reports endpoint; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build