Dev Update: EGSL Room Generation! — Rodina Steam update #616717

Hi all, it's been too long since the last Dev update but I've been working very hard on an important system. It's a "secret" feature that I've been...

Steam App
Rodina (314230)
Event type
patch note
Published
15 August 2017 - 04:29:27 UTC
Source
steam_community_announcements
Hi all, it's been too long since the last Dev update but I've been working very hard on an important system. It's a "secret" feature that I've been thinking about for a long time. It's called EGSL and I'm hoping that, as it is developed and improved, it will empower me to add lots of depth and interactivity to the game. To start with, I'm only using it in the procedural generation systems, as a way of creating formal grammar production rules. I use these rules to generate the various rooms in the interior. http://i.imgur.com/1VcFMCn.jpg I'm just getting started with EGSL and grammar productions, so this first version isn't very interesting or different from what we had before. But as I refine the generation systems, and get a hang of how to use EGSL for this, I'm hoping that it will allow for random interiors that feel meaningful, consistent, and unique. I think the system has a lot of p...

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