- Event type
- patch note
- Published
- 18 June 2025 - 21:10:39 UTC
- Source
- steam_community_announcements
Content Changes:Strength now boosts physical resists, to replace max encumbrance.Paths no longer boost max encumbrance.Stunned and Shocked conditions now affect stats other than max encumbrance.Jetpack flight buff now increases Evasion. Jetpack provides less ability power per level.Rebalanced project supply to be less across the board: 10 for equipment, 20 for consumables, and 50 for ammo. Note this will innately increase prices.The base now starts at half supply for all items.Supply threshold for triggering projects now uses base supply gain (times item level).Innate Changes:Disabled the encumbrance/immobilized mechanic (and updated dialogs to match). Short version: it was frustrating on character create to pick proficiencies and not be able to use them, and at the same time, over the course of the game, encumbrance becomes trivial (it doesn't scale). Also, it was bit clunky in the back...