- Event type
- patch note
- Published
- 7 June 2025 - 23:01:30 UTC
- Source
- steam_community_announcements
Major changes:Summon mechanic added. Summons have a max concurrent summons and a cooldown before another can be summoned. Kills made by a summon are credited to the summoner for purposes of awarding credits and prestige. Summons are persistent unless destroyed.The Combat Engineer path now has summonable turrets for each mana type, depending on mana type invested in leveling.Completing sector victory conditions no longer immediately stops gameplay. You may continue exploiting the current sector as long as you want. Note that in the campaign, I intend the base levels of future sectors to be augmented by total turns played, so there will be a cost to indefinitely exploiting a scenario. :)Other changes:Added a Rifter skill to help close rifts faster without needing to stack Wisdom. (Wisdom still helps.)Added an Observer skill to do the same for views.Added paths for Rifter, Observer, Scaveng...