Changelog: Bug Fixes, Malediction Seed & Vein Whip Shot — CODEX MORTIS Steam update #723830

Bug Fixes Level-up golden wave particles are visible again. A skipped system registration caused the entire particle system update to never run, which...

Steam App
CODEX MORTIS (4084120)
Event type
patch note
Published
19 April 2026 - 17:33:38 UTC
Source
steam_community_announcements
Bug Fixes Level-up golden wave particles are visible again. A skipped system registration caused the entire particle system update to never run, which silently broke level-up VFX, allowed "zombie" particles to accumulate, and suppressed secondary burst effects. Fixed a memory leak caused by world-pickable spawn attempts. Tome pages, artifacts, urns, and scrolls could burn up to 180 entity IDs per spawn attempt when positions were rejected. Long runs with frequent pickups (e.g. Soul Harvest builds) eventually crashed with max entities reached. Fixed a memory leak in Corpse Explosion. Each explosion left behind a non-recycled VFX marker. Builds that chained many corpse detonations over a run could hit the entity cap and crash. Fixed a memory leak in Crimson Rain. Every cast created a permanent rain-controller entity. Spammy casts over a long session contributed to the entity cap crash. Fix...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.