- Steam App
- Mortal Sin (1494810)
- Event type
- patch note
- Published
- 30 October 2024 - 17:36:34 UTC
- Source
- steam_community_announcements
I've been reading all of your feedback carefully, and decided to make some adjustments I believe will help make for a smoother experience. I was a little worried about how the stun changes would be received initially, and I hear you loud and clear. Reliable stuns are not only a core part of controlling large crowds and encouraging offense, but also critical to satisfying hit feedback as well. Additionally, the early game in particular was rough to get going, so I want to ease people in better. Balance Normal enemies will now get stunned reliably as before. Unholy Rage enemies, Bosses, and Elites still have poise, meaning they are more likely to be stunned as they take more damage. Projectiles can now stun again, but it's very short and only affects the upper body, while the legs can continue moving towards you. The upper body stun also applies to enemies who are running (instead of them ...