Godot 2.1.4 - Four months' worth of enhancements and bug fixes — Godot Engine Steam update #7515

It has been four months already since our previous stable release, Godot 2.1.3 - and one year since the release of our stable 2.1 branch and the start...

Steam App
Godot Engine (404790)
Event type
patch note
Published
30 August 2017 - 16:21:04 UTC
Source
steam_community_announcements
It has been four months already since our previous stable release, Godot 2.1.3 - and one year since the release of our stable 2.1 branch and the start of the work on Godot 3.0, which should soon see a new alpha build. This exceptionally long development cycle for Godot 3.0 has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 release required a good deal more testing than the previous one. But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. Highlights Platform: iOS: MFI gamepad support, audio improvements Platform: macOS: system menu integration, better multimonitor DPI scaling, audio and inp...

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