Godot 2.1.3 - Bug fixes, editor usability enhancements and some goodies — Godot Engine Steam update #7516

Short of three months after the release of Godot 2.1.2, the community is proud to announce this new maintenance update in the stable branch, Godot...

Steam App
Godot Engine (404790)
Event type
patch note
Published
12 April 2017 - 18:55:25 UTC
Source
steam_community_announcements
Short of three months after the release of Godot 2.1.2, the community is proud to announce this new maintenance update in the stable branch, Godot 2.1.3! Due to the long development process of the upcoming Godot 3.0 (see our Devblog for technical posts about its impressive progress), many contributors took a renewed interest in the 2.1 branch. This release therefore brings various new features to GDScript, the editor, some nodes' API – but we tried to ensure that compatibility with earlier 2.1.x releases would be fully preserved. Highlights: Audio: Add priority setting for samples in a library Audio: Make spatial AudioServers prefer inactive voices instead of unconditionally playing on the next voice slot Controls: Add ColorFrame control Controls: Add shape property to TouchScreenButton Editor: Add contextual create/load script button to the Scene Tree dock Editor: Implement warped mouse...

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