Development Update 05 - Procedural Dungeon Generation and performance updates — Temple of Eternal Suffering Steam update #884159

And here I was thinking that I will get out of Enviro work soon :) So more Enviro and procedural dungeon generation updates this week. But I also...

Steam App
Temple of Eternal Suffering (3844300)
Event type
patch note
Published
22 December 2025 - 09:21:13 UTC
Source
steam_community_announcements
And here I was thinking that I will get out of Enviro work soon :) So more Enviro and procedural dungeon generation updates this week. But I also managed to squeeze in a huge performance update that hopefully will neutralize performance spikes when enemies are being loaded in to the game.Updated all dungeon segments collision walls to block player character. Updated dash logic to include selecting destination spot even on a slope. Updated Hero special attack to be destroyed when colliding with walls.Added elevation consideration for Spear enemy dash skill. Added rotate in place reset for Watcher and Spear enemy while using skill. Added debug dungeon segments teleport. Changed some skill and items collision type.Changed Depth fog to the previous global fog system. Added enviro global color change for certain materials. Created new set object assets for procedurally adding them to the envi...

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