- Steam App
- Power (1126850)
- Event type
- patch note
- Published
- 6 December 2019 - 05:25:02 UTC
- Source
- steam_community_announcements
We really wanted to fix up the client movement experience with this patch. The client-side control responsiveness was poor due to an over-simplified server-authoritative implementation. We were able to solve this using client side prediction/interpolation and also stuffed a bunch of other annoying bug fixes in as follows: Clients now respond instantly to skiing, jetpacking, jumping, and the related sounds/effects (i.e. client movement feels as smooth and responsive as the server now while skiing, jetpacking, and jumping). This was accomplished using client-side prediction/interpolation and will greatly improve the client control/movement experience in high ping matches (e.g. United States to Australia) and every match in general. Made the jetpack burn its fuel faster so that it keeps matches on the ground and adds more strategy to its use through scarcity. Reduced the jetpack refuel rate...