- Update 11.03-1 - 11 March 2020
Now there are no armored enemies at the beginning of the level, so players can learn new enemy types first, and armor mechanics later; less enemies on the shortcut way through the lake shore - so now there is more sense to use it; and less armor pieces on the boss (armored samurais later in the game still have full set of armor).
- Update 09.03-1 - 9 March 2020
Fixes in diagonal movement and draining breath while sprinting (Ctrl button, or Left Stick click on controller) Fixes in Chinese translation
- Update 03.02-1 - 3 March 2020
This is a major update, addressing a high amount of refunds after deaths at a garden. It seems not a lot of players are ready to repeat their path from the beginning, so now Katana Kata has some kind of a difficulty choice - every time you go out from a home dojo, you can choose a level to start from (if you were there at least once of course). This will affect you ending - you can start from any level you like to explore and train, but true ending will wait for you only when you start your current run from a bath house. Except for that, there are bosses now at the Castle level. They are in a test mode at the moment, so their attacks may change in future. And a final cutscene will be added after I balance this last boss fight. I hope this will bring more players to Katana Kata, Cheers!
- CHINESE Translation - 21 February 2020
Simplified Chinese Language is now available thanks to one of the players, AKIRA!
- Update 19.02.1 - 19 February 2020
It seems like a small update from outside perspective, but it's actually a huge deal - from now on all in-game texts are ready for localization to any language. I made first two by myself - Ukrainian and Russian, and with others I hope I will be able to find volunteers from community. Cheers!
- Update 13.02.1 - 13 February 2020
New shortcut to the boss has been added. Shore path now have 2 enemies instead of 3, so it should be easier than dojo and make more sense to use. I will not reset Garden leaderboards for now - level become a bit easier and not harder, so it should be fine to keep current scores. Cheers!
- Update 10.02.1 - 10 February 2020
You should be able to use any controller to navigate all the game UI and menus (previously it worked only in fight). I'm still working on controls remapping and tutorial not only for keyboard, but also for gamepads, but now at least you can use it - if you know how to play it should be pretty straightforward to start using a controller. Please don't be shy to contact me if you find any bugs or inconvenience with controllers. Cheers!
- Update 03.02.1 - 3 February 2020
Monk-boss on the waterfall level has been updated with a new ability - Iron skin. Whenever you damage his health, your weapon will take a big amount of damage. There will be plenty of spare basic weapons around him, so this fight should be a true test for all your skills - dodging, precise strikes and spirit management. In future Iron Skin might be added to other enemies to spice some places up (with different amount of durability damage). Since this is a big change in level balance, I will reset the leaderboard for Waterfall level. Also, I addressed smaller bug when buddha menu would not pause the game and not all of taken perks would be shown. This should work better now.
- Leaderboards - 2 February 2020
Now you can compete in your katana skills with other players: after each level you'll see TOP 5 players, and your current and best result. Score is based on you time (less is better), but for every enemy left alive you'll get penalty points (their experience reward X 10), same is for taken damage during the level. I will daily monitor leaderboards to prevent cheating until I automatize this process. In case of changes in level-design or balance, or after new feature added - I will reset leaderboards entirely. It would probably happen frequently during the Early Access, so don't get too attached :)
- Update 31.01.2 - 31 January 2020
Change Logs: There is proper restart after death in the home dojo, sorry if you encountered it and didn't know what to do Glitch when character would continue to run when you open Buddha menu or others, should be fixed
- Update 31.01.1 - 31 January 2020
Hi! I know a lot of you are waiting for bugfix in general, but problems in the tutorial were keeping the new player from playing the game, so I hope you'll understand I must fix them first. I rearranged the tutorial, so series stick became optional and appears after the sparring - when player already know all the basics, and can experiment with more advanced technique. Also, I tried to address glitch when player would become frozen during fast series of attacks - I made a lot of tests after my fixes and never encountered it again, so if you still experience this behavior - please tell me. And the smallest thing - I deactivate hiding interfaces on Tab, because it would be pretty confusing, especially if someone push the button randomly during the combat. I will improve this system and return it later. Thank you for playing, I didn't forget about all the bugs and problems you reported ear…
- Update 30.01.1 - 30 January 2020
Change log: Timing window for series of hit increased - now it should be easier to make a series. 25% of release time after attack available for a next strike Nightmare is harder now - enemy is stronger and faster, so now it should be really challenging fight for your progress Health and spirit numbers were removed from enemies bars - they were not so informative and just spoiled overall picture A hero is wearing a hat and scarf now - because it's stylish :) Armored enemies became more resistant to damage through their blocks - if they have no spirit while blocking your attack, they get hit in the armor now, instead of direct health damage like others I am still working on some bugs with movement controller, like freezing when you click attacks too fast or draining spirit for dodge without actually dodging - those bugs are harder to find and fix, so I decided to deliver another improvem…
- Update 29.01.1 - 29 January 2020
Change Log: Few stability improvements Fight radius now can be controlled with X-C keys, and not only with mouse No blood splashes and severed limbs from fist and foot strikes In resolution settings there is screen refresh rate now (to differentiate resolution duplicates) Thank you for playing, please contact me if you have any problems, I will fix them ASAP!
- Hot Fix - 28 January 2020
Five updates in two hours and tutorial should work fine now. Please don't hesitate to get in touch if something feels wrong
- EA! - 28 January 2020
Right now we know some players have bug in the tutorial, we are fixing this issue, and updating the game as fast as we can. Until it fixed (and after that actually), you can skip tutorial at any moment and just go through the gates. Thank you for playing Katana Kata!
- Happy New Year! - 31 December 2019
Happy New Year to you all! We hope you were good samurais this year and your Santa is not like this
- Konnichiwa! - 26 November 2019
Half open eyes look into the sky Blood drops onto the beach sand Should have taken a katana Welcome to Katana Kata, the swordplay experience in Edo period Japan. Feel free to Follow the community and wishlist the game, so you will not miss any updates and news about Katana Kata. As a small team of developers we like to be close to our community and looking forward to any discussions about our game, so make yourself at home and welcome to be a part of our community. Arigato!