SPSTEAMPULSELIVE ANALYTICS
Fight High

Fight High Steam metadata

Broodling Studios | Feb 20, 2020 | game

Released

0players observed · 23 September 2026 - 14:07:23 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)180
  • Revenue (VGI)$515
  • Review score83% positive

Fight High metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)180
  • Revenue (VGI)$515
  • Review score83% positive
  • Total reviews6
  • Release dateFeb 20, 2020
  • DeveloperBroodling Studios
  • PublisherBroodling Studios

Genres: Action

Company pages: Developer: Broodling StudiosPublisher: Broodling Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fight High Steam metadata

Fight High metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1195430/metadata
Steam Storehttps://store.steampowered.com/app/1195430/
Steam Communityhttps://steamcommunity.com/app/1195430
PCGamingWiki search
IGDB searchSearch IGDB for Fight High

Reviews, pricing, and metadata

Review summary

6 user reviews

83% positive, 5 positive, 1 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Stats, Steam Leaderboards, Family Sharing

Achievements

43

Platform releases
  • Steam 20 February 2020

Latest Steam announcements

  • Devblog #18 - 24 July 2020

    Hey Everyone! Fixed dragging master volume to lowest not actually muting. Fixed the heavy passive for co-op. Fixed a glitch when earning money in co-op. Heal ability aura is now synced for co-op. Damage ability aura is now synced for co-op. Tank ability aura is now synced for co-op. Speed ability aura is now synced for co-op. Nova ability aura and bullets are now synced for co-op. If anyone wants to ask any questions or has any issues/bugs, please feel free to contact me. Discord - https://discord.gg/j8PJvwD Twitter - https://twitter.com/broodlingstudio Keep safe everyone :)

  • Devblog #17 - 5 July 2020

    Hey Everyone! Fixed the Summoners not attacking the player in Single Player. Fixed the Wyverns not attacking the player in Single Player. Fixed issues with leaving lobbies and joining other lobbies where user details weren't displaying correctly. Fixed an issue with the ready up toggles where other players could sometimes toggle yours. If anyone wants to ask any questions or has any issues/bugs, please feel free to contact me. Discord - https://discord.gg/j8PJvwD Twitter - https://twitter.com/broodlingstudio Keep safe everyone :)

  • Devblog #16 - 28 June 2020

    Hey everyone, This is just a small patch for now. Stopped players being able to move if dead. Fixed the issue where some enemies weren't spawning in co-op. On lobby enter, the character in the background resets to the default one. If anyone wants to ask any questions or has any issues/bugs, please feel free to contact me. Discord - https://discord.gg/j8PJvwD Twitter - https://twitter.com/broodlingstudio Keep safe everyone :)

  • Devblog #15 - 19 June 2020

    Hey Everyone! Things have been busy but fret not for there is an update! Co-op Changes All enemies are now co-op ready. The drone now spawns correctly and follows the correct player. A loading screen has been implemented when starting a game. Players no longer collide with one another. The player should now see the lobby UI when accepting an invite through steam. The death screen no longer pops up for everyone if only one player has died. The damage flash no longer appears for all players if another player takes damage. The health bar no longer flashes for all players if another player takes damage. Fixed a UI bug with the stats menu. If anyone wants to ask any questions or has any issues/bugs, please feel free to contact me. Discord - https://discord.gg/j8PJvwD Keep safe everyone :)

  • Devblog #14 - 7 May 2020

    Hey Everyone! Some good progress has been made with co-op. Added knights to co-op. Added archers to co-op. Added mages to co-op. Added summoners to co-op. Enhanced the visuals of the play area. Tweaked the movement to make it easier on the eyes. The next update should hopefully include the wyvern enemy and the players abilities. If anyone wants to ask any questions or has any issues/bugs, please feel free to contact me. Discord - https://discord.gg/j8PJvwD Keep safe everyone :)

  • Devblog #13 - 27 April 2020

    Hey Everyone, Today's a pretty big one. The co-op is finally ready for early alpha testing! I've only included the basics of functionality in it, the rest will be added as soon as they are ready. Whats currently playable in the alpha Any of the 6 playable characters. All weapons. Enemy - Squires. (The rest are almost ready). If anyone wants to ask any questions or has any issues/bugs, please feel free to contact me. Discord - https://discord.gg/j8PJvwD Keep safe everyone :)

  • Devblog #12 - 5 April 2020

    Hey Everyone, I know it's been a while but I've been super busy implementing networking for co-op. I'll soon be making it live as a beta as there's still a bit of work that's required. I'm pretty happy with how it's been progressing so far. Who knew networking would require so much work? Haha. Fixed a bug in the buy menu with the weapons rate of fire not displaying the correct values. Tweaked a lot of the way most things interact, increasing the performance of it all. If anyone wants to ask any questions, please feel free to do so. Discord - https://discord.gg/j8PJvwD Twitter - https://twitter.com/broodlingstudio Keep safe everyone :)

  • Devblog #11 - 9 March 2020

    Hey Everyone, Fixed a bug with the damage passive and the damage buff - the correct values are now reflecting. I've also added the base framework for the steam lobbies and networking. Once I've got it to a playable state I'll release it as an Alpha. For the next while I'll be working on getting the lobbies and networking to a playable state. If any bugs in the game should arise, I'll fix them first.

  • Devblog #10 - 28 February 2020

    Hey Everyone! Feb 28, 2020 Buffed the turrets a bit - bullets travel faster. Buffed the summoner - time between shots is now shorter. Fixed the cursor being able to move off the game screen. Fixed a minor bug with the score when it reaches 10 000+. Fixed the flame-thrower not receiving a damage buff. Fixed the cross-hair disappearing in the fog. Fixed a minor bug with the leaderboards positioning.

  • Devblog #9 - 27 February 2020

    Hey Everyone! Feb 27, 2020 It's been a week since launch, thank you everyone for the support! :) Implemented steam leaderboards. Added a golden border around the items in the buy menu once they're maxed. Removed the price of items once they're maxed as well. Upgraded Unity to a newer version. More QoL tweaks and balancing are coming. I'm currently working on a road-map for the future of Fight High. There's tons more exciting things to come!

  • Fight High is now available! - 20 February 2020

    Yeup that's right! Fight High is finally available to play! A real dream come true. I still have so much planned for this game! Thank you to everyone who has given input and helped test along the way.

  • Devblog #8 - 19 February 2020

    Hey Everyone! Feb 19, 2020 World height has been adjusted, making it more pleasant to play on. Adjusted island sizes and positioning as well. Health pickups have been added across the map. Steam achievement are now complete.

  • Devblog #7 - 17 February 2020

    Hey Everyone! Feb 17, 2020 Tweaked the enemy spawn times a bit more. Fixed the invulnerability bug. Fixed passives carrying over sometimes. Added text to the buy menu indicating that the snipers shot pierces enemies when fully upgraded. Halved the archers arrow travel speed.

  • Devblog #6 - 15 February 2020

    Hey Everyone! Feb 15, 2020 Tweaked enemy spawn times some more. Scaled the mages damage as well. Added AR explosive damage upgrades. Lowered the shotguns base damage from 7 to 6. Fixed a small bug with the buy menu when purchasing the final upgrade.

  • Devblog #5 - 12 February 2020

    Hey Everyone! Feb 13, 2020 Done some major tweaking to enemy balancing. As time goes on, stronger versions of the enemies will spawn. Certain difficulties of enemies have been spaced out more, to not feel too overwhelming. I've extended the time it takes for enemy types to be of their strongest variant. Fixed a minor bug on the buy menu with the cost of the last weapon upgrades. Fixed loading bar percentage starting at 20%, it now starts at 0%. Increased the size of the summoners locking on warning, it should now be more noticeable. I will keep tweaking the balancing of all enemies along with weapon power. Let me know how these changes feel.

  • Devblog #4 - 8 February 2020

    Hey Everyone! Large patch again :) It's all coming together pretty well. Feb 8, 2020 Fixed a bug with the lifesteal passive when using the flamethrower. Fixed a few inconsistencies with the damage displays in the buy menu. The LMG now has damage upgrades. The dragon no longer has a death animation, instead it explodes like the rest do. Reworked the background sound - there's now more music - get higher scores for it to change. I've added a new enemy in hopes to encourage people to not camp. This enemy attacks from far and has a slow attack speed. There is also a warning when it targets you. Steam achievement are almost complete! Balancing is still being tweaked.

  • Devblog #3 - 24 January 2020

    Hey Everyone! This is a fairly large patch, there were a few components I needed to finish before pushing. Jan 24, 2020 All abilities now have upgrades! They now last longer and have shorter cooldowns. The assault rifle is now finally relevant. Along with its normal bullet, it now has a chance of shooting an explosive round, dealing area damage. The assault rifle also has upgrades now, increasing its firing speed and the travel speed of the normal bullet. I've also balanced some of the weapons a bit more. There's now text above the HP bar showing you your HP value (for debugging purposes) - I've done a few changes to the health system. There is now a "buy menu" icon on the HUD in-game. The next few days I'll be working on finishing off the steam achievements and any other bugs that appear.

  • Devblog #2 - 17 January 2020

    Hey Everyone! Small patch coming through! Jan 17, 2020 Tweaked the spawn times/rates of the enemies. Increased the HP of all enemies. Lowered the Archer and Mages damage dealt. Increased the flames width of the flamethrower. Changed the clouds colour. An attempt at fixing the invulnerable bug of the Zerker class. I'm currently working on the balancing of pretty much everything and some other minor tweaks.

  • Devblog #1 - 15 January 2020

    Hey Everyone! I've been real busy trying to get it ready for launch - there's a few more things left to finalise. Going forward I'll be releasing a devblog/patch notes for each update I push. Latest Update Jan 13, 2020 Did a few minor changes to the GUI. Added "highscore" to the stats screen. Weapon and Ability prices have been adjusted. Squire spawn balance. For the past updates I haven't published a devblog, please see below. Jan 11, 2020 Fixed a bug causing performance issues - performance is now doubled. Fixed getting stuck on drone hitbox. Fixed some spots player could get stuck in. Jan 7, 2020 Fixed weapon keybinds. Fixed end game score not showing your final score. Jan 3, 2020 Made a few changes to how the "Passives" are displayed. Fixed the splash screen on startup. Jan 1, 2020 Fixed a menu bug. Added camera shake. Fixed various scaling issues. Fixed the "quit" button not workin…

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2020Devblog #173444640809408513646
228 June 2020Devblog #163444639924505264843
35 April 2020Devblog #122978509755357302556
49 March 2020Devblog #112579938650938867630
528 February 2020Devblog #102578812118957406125
619 February 2020Devblog #82578811485589242905
717 February 2020Devblog #73183419193842746118
815 February 2020Devblog #63183419193835206849
912 February 2020Devblog #52578810848681543503
108 February 2020Devblog #42582187916842855658
1124 January 2020Devblog #32597949245051423866
1217 January 2020Devblog #23690071589845542338
1315 January 2020Devblog #12829884012461478336

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1195430
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateFeb 20, 2020
DeveloperBroodling Studios
PublisherBroodling Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent83%
Positive reviews5
Negative reviews1
Total reviews6
Steam recommendationsNot available
Achievements43
Average playtime forever43 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1195430/

Short description

If you enjoy absolute chaos, blasting enemies to pieces and being surrounded by an overwhelming amount of enemies then this game is for you! How far can you go?

About this game

Fend off an infinite horde of enemies, the longer you survive the tougher it becomes. Test your endurance and see how far you can go! Fight above the clouds on the magnificent floating islands. Purchase weapons and abilities to help the fight. Be sure to upgrade those weapons and unleash full chaos as they're maxed out. To help with the hordes of endless chaos, be sure to make use of the health pick ups scattered around as well. Be wise about where you decide to hunker down - make use of the surrounding turrets. Features Characters Each character has its own unique passive ability, be smart about your choice. Passives Zerker : Has 50% More HP Heavy : Damage resistance - the lower HP, the more resistant. Pyro : Passive HP regeneration - the Lower the HP the more it heals. Scout : Speed - The lower HP the faster your movement speed. Sniper : Lifesteal - you get 50% HP back from damage dealt. Assault : Damage Buff - The lower the HP, the harder you hit. Each character starts with its respective weapon as well. Abilities There are 6 unique abilities as well. Drone - Summons a healing drone. Nova - Activates a bullet nova around you. Turret - Activates across the map to help you fight. Damage - Buffs your damage. Speed - Increases your movement speed. Tank - Gives you damage resistance.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Fight High's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fight High's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fight High at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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