SPSTEAMPULSELIVE ANALYTICS
Gladiator Manager

Gladiator Manager Steam metadata

Eternity Games | Jan 28, 2021 | game

Released

0players observed · 5 October 2026 - 18:34:04 UTC

IndieSimulationSportsStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)3,510
  • Revenue (VGI)$18,867
  • Review score78% positive

Gladiator Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)3,510
  • Revenue (VGI)$18,867
  • Review score78% positive
  • Total reviews116
  • Release dateJan 28, 2021
  • DeveloperEternity Games
  • PublisherEternity Games

Genres: Indie, Simulation, Sports, Strategy

Company pages: Developer: Eternity GamesPublisher: Eternity Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gladiator Manager Steam metadata

Gladiator Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1251970/metadata
Steam Storehttps://store.steampowered.com/app/1251970/
Steam Communityhttps://steamcommunity.com/app/1251970
PCGamingWiki search
IGDB searchSearch IGDB for Gladiator Manager

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 90 positive, 26 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

100

Platform releases
  • Steam 28 January 2021

Latest Steam announcements

  • Español llega a Gerente de Gladiadores! - 20 August 2023

    Many thanks to community member and player Pokesus who volunteered to translate the game into Spanish. Here is the first implementation. Rough around the edges and very incomplete, but you can now select 'Spanish' from the main menu. Most of the UI has been translated, as well as the odd bit of coded text. It's a good start that should make the game more playable in Spanish. The irony of making this announcement in English hasn't escaped me. Here's a Google translate: Muchas gracias al miembro de la comunidad y jugador Pokesus que se ofreció como voluntario para traducir el juego al español. Aquí está la primera implementación. Áspero en los bordes y muy incompleto, pero ahora puede seleccionar 'Español' en el menú principal. La mayor parte de la interfaz de usuario ha sido traducida, así como un poco de texto codificado. Es un buen comienzo que debería hacer que el juego sea más jugabl…

  • Minor fix patch - 12 April 2023

    Thanks to the community for spotting a few (hopefully) final rare bugs: Fixed a rare instance of some short term injuries sometimes 'healing' a fighter in their transition residual phase before disappearing. This only ever lasted one week before being auto-fixed anyway, which is why it has gone unnoticed so long, but hopefully now squashed. Fixed an issue with some permanent damage to agility not saving properly between saves. Fixed the display of 'expected crowd' in the selection screen to properly show the crowd.

  • Minor Bleed Out Fix - 28 September 2022

    Thanks to dltoaster for spotting a rare edge case involving bleed outs spreading to an opponent. Now fixed for v.2.08.

  • Roman Name Update! - 19 September 2022

    Thanks to Kobrelo for doing a lot of the legwork on this one and giving me some useful information on Roman naming conventions. Roman names are now a lot more various and sophisticated. Citizens, veterans and criminals will now be named using praenomen-nomen or nomen-cognomen conventions. Slaves will now have single names from a wider pool. Either way there should now be a lot more variety and even a few more of the somewhat mad combinations for those of you who enjoy the 'Totally random' setting like me! :)

  • Minor fixes and QOL - 14 September 2022

    A minor update today. Fixed 'Distract' not triggering on quick strikes. Fixed 'Distract' not triggering on undefended flank attacks. Added league positions to the results screen so that you can more easily see when a major upset occurs, and makes it easier to track the progress of rival teams.

  • Minor Fixes for Distract and Inspire, and Season Awards - 24 July 2022

    In response to popular demand I have agreed to return to this project for polishing and fixing purposes. No promises on the future, but I'll try to knock off any remaining bugs people locate (seems like it is running at 99% now but there are one or two left over) and maybe will consider any simple QoL / feature things that are sufficiently simple. I am primarily focusing on a new project so no further major changes likely. Thanks to the community for the continuing love for the game! v2.03 Fixed 'Distract' perk totally nullifying (or even negativing) opposing fighters - instead the opposing team will now recover 'inspiration' over time, and if you try to overload them with the perk then they will recover all the faster, so that it works as intended now - i.e. if you use it once every 3-4 turns it will keep the enemy team distracted, but not wiped out. Ditto for enemy team 'formation'. F…

  • Anniversary Update! - 28 January 2022

    Tomorrow is the one year anniversary since the release of Gladiator Manager! I can't thank the player base enough for a really wonderful year with sales that exceeded my hopes, and loads of fantastic feedback (mainly positive, but also very helpful constructive criticism too). I won't say the game is quite a polished article (I'm not exactly AAA, operating out of my basement in my spare time) but it's very close to bug free (in fact I'm only aware of one minor outstanding bug in the whole game), and certainly in full working order. I've therefore decided to call this latest release v.2.0 in honour of the anniversary, and how far the game has come since those dodgy early days before the players helped me wipe out a plethora of bugs, and refined the gameplay to its present awesome state. Now that it's all working so well I'm going to call it complete. I could let feature creep keep me goi…

  • MAJOR UPDATE: AI MANAGERS! - 9 January 2022

    An exciting new feature in this update: each team now has an AI manager with a name and a personality! This feels like a key part of world building and story telling, that I know a lot of you are keen on. I hope that it should result in more of a unique vibe to the different teams as they get slowly molded to the image of their manager. New Feature - AI Managers! AI Managers have names and personalities; you can see this information under the enemy fighter table in the team selection screen. AI Manager traits affect all areas of the game, from in fight decision making to team selection and financial management. Teams that get sacked will replace their manager with a random new manager. This new feature is save game compatible. The first time you load up after downloading the patch, the game will populate managers for all teams. However, the impact on an already existing save might take…

  • v.1.4: Love is the air! - 12 December 2021

    Miscellaneous fixes and improvements this week alongside a brand new relationship type: Lovers! Gameplay New relationship type: Lovers! Lovers will appear by way of random event like the other relationship events. Lovers get a HUGE bonus to Bravery and Toughness when fighting on the same team (30%), DOUBLED if they are fighting adjacent (60%). This means lovers fighting alongside one another could be really difficult to take down, very difficult to do serious injury to them, and unshakeable morale. Lovers also get the same greed and morale bonuses as Best Friends. Lovers also get the same nerfs to morale when their lover gets injured, dies or gets sacked. Increased the prize money for winning the top division from 15k to 20k. Fixes Fixed a bug that sometimes caused a crash when player started a match with convicts in their own team. Fixed a bug that was causing low mood or condition to…

  • V.1.39: League History - Brand new geek-out data screen! - 26 November 2021

    Loads of stuff in this latest patch. The main item is a brand new data screen - League History. Details below! Also - Brand new relationships and events! :) UI / Presentation Added a new League History screen. Accessible from the ‘League’ tab this screen will display the winners of the league, along with their basic stats like points, wins, kills etc. So now over a multi-year game you can check out who’s been dominating in your division – and vie for the whitewashing of the board with your name! The new ‘League History’ screen will start recording results from the end of the next season in your current saves, but I’m afraid won’t contain the history up until this point in existing saves. Added a note confirming the effect of sparring partner bonuses on training. Added the option to make the main player-character a Freestyler during character creation. Gameplay Added a new relationship t…

  • v1.38 Minor Fixes and Balances - 13 November 2021

    Thanks to the community for the ongoing reports, which are responsible for most of this week's minor improvements. Gameplay / Balancing Trebled the financial prize for having the most successful fighter each season (most wins), so this is now between £3,000 (div5) and £15,000 (div1). Added a financial prize for winning promotion – same amounts as for best fighter in the case of play-off winner, and slightly more for 1st place. Fixes / UI Improvements Fixed a bug causing rare crashes in cup simulations Fixed a bug that could result in the first place team being overtaken by the second placed team during the play-offs if they had otherwise been tied on points. That could have the unfortunate side effect of the 1st placed team not then getting promoted. Fixed ‘Rage’ attacks from non-barbarian classes causing blunt damage when that was inappropriate. Fixed a bug sometimes causing enemy figh…

  • V.1.37 Maintenance Patch - 30 October 2021

    This week's patch is packed full of less exciting but important minor fixes and balance changes. Thanks to the community for the help and suggestions getting these sorted. Gameplay / Balance Increased the condition gain/loss from easy/hard training by 50%. Decreased the chances of getting gains to max Potential from training focus. Increased crowd attendance in divisions 1 & 2, hopefully leading to more money for top division teams and thus more chance to afford higher quality veterans etc. Making those divisions more challenging, but more rewarding too. User Interface Added a column to the barracks table to show training focus and intensity. Added a battle log which can be found in your Steam Gladiator Manager directory in the folder “GladiatorManager_data”. The file is called log.txt and records only the text of the most recent battle. Fixes Fixed a bug causing top division simulation…

  • Major Update - New Class! v1.36 - 23 October 2021

    A very exciting update this week with a brand new class joinging the fight! THE FREESTYLER! Brand new fighter class: the Freestyler Freestylers have a similar chance to generate as Gladiators, and will more commonly be Citizens. They will start to appear in current save games as well as new games. Freestylers typically have much better Initiative, as well as higher bravery and weapon skill They will often have very bad discipline and poor leadership Freestylers fight with a sword AND a club! They can use horizontal cutting attacks as well as vertical overhead smash and crush attacks They have average leather armour (same as Gladiator and Leader) Freestyler perks are completely random - you will get three random options to choose from instead of just one Freestylers have no advantage over any class, and are not vulnerable to any class so they are a good buffer in any line up to prevent b…

  • v1.35 Released - New Training Intensity Options! - 26 September 2021

    Development continues apace with a new training intensity feature this week, along with new relationships and various other minor improvements! New Features / Gameplay Added a new training feature: intensity! Intensity can be set in the barracks screen by the dropdown next to the ‘focus’ option. ‘Easy’ training will result in roughly 25% less frequent gains; ‘hard’ will result in roughly 25% more frequent gains. ‘Easy’ training will result in roughly 25% better condition recovery, so fighters should stay in good condition more easily when on easy training. ‘Hard’ training will result in 25% worse condition recovery, extending into the negative, so fighters with a poor ‘Recovery’ attribute are likely to degrade condition on hard training even when not fighting. The Recovery attribute is therefore much more important for long term training – which is appropriate given that it is usually h…

  • I'm back! v.1.34 and more on the way... - 11 September 2021

    Thanks for your patience over the summer. As explained in the forum this game remains very much in development but I took the summer to walk from the Atlantic to the Mediterranean across the Pyrenees, so not much time for game dev! I'll be back on it over the next six months at least, continuing to track down those last bugs, provide further QOL and continue to develop the events side of the game as well as adding in the odd new feature here and there. This update includes the following: Features / Gameplay Added a ‘golden boot’ award for the fighter with the most wins in each division – and a news item to report the result. Added a very basic season summary pop-up. More info in due course. Added another event. Added a new relationship: Blood Brothers – a rare progression from ‘Best Friends’ with extremely powerful bonuses for fighting together. Doubled energy loss from low condition du…

  • V 1.33 Fixes and QoL - 5 June 2021

    Hi. Sorry for slower progress in the last fortnight - the day job has been very demanding. Some nice little improvements in various areas of the game with this edition. Current ability now goes down when a fighter is permanently injured (and already did so on aging) so now fighters in decline are more accurately represented. This also helps the AI make better management decisions. Fixed a bug causing multi-choice events to break. Fixed start of battle stats not to show when the leaders are on zero (i.e. beginning of game). Fixed a bug allowing defenders to sometimes use a shield even after it had been shattered (i.e. when using the guard perk). They will now correctly dodge. Fixed incorrect kill bonus reporting in the weekly news. Greatly improved damage modifier reporting in normal battle view, separating out and more accurately reporting class advantages, relationship effects, difficu…

  • 1.32: More Relationships! - 24 May 2021

    Some new relationships, and some general updates. Gameplay Added a new relationship event - > ‘Friends’ progresses to ‘Best Friends’, with all associated bonuses (and nerfs) doubled. (i.e. in fight attack, defence and damage bonuses, morale loss on friend injury/death/sacking, greed reduction). Added a new relationship type! -> ‘Sparring Partners’. This relationship can come up as a random event, giving the two partners a permanent double chance to make normal (non-combat) training gains at least so long as their partner is not killed or sacked. Any bonus gains will be reported in the usual training reports. Added a new relationship type! -> ‘Enemies’. This relationship can come up as a random event, giving the two partners a nerf to attack, defence and damage when fighting in battle alongside their enemy, as well as a mood reduction. Mood increases if the enemy is injury, sacked or kil…

  • 1.31: Friendships! - 16 May 2021

    This update brings the first fully functional relationship: friends. Gameplay - Friendships Following the last update in which fighters could become friends in chance events, those relationships now have real in-game effects: Added 10% defence, attack and damage bonuses when two ‘friends’ fight in the same battle, doubled to 20% if they fight in adjacent slots. Friendships, and their consequences, are now reported at the start of a fight. Added a +10 mood bonus for friends when fighting together, that takes effect in fight and persists afterwards, subject to other effects. Friends will however lose up to 10 mood if their friend is injured during the fight, possibly cancelling the bonus out. Added a -50 mood nerf if a friend is killed. Added a -25 mood nerf if a friend is sacked. Reduced greed of friends by 10, meaning they will demand lower salaries and fees, for so long as their friend…

  • v.1.3 Bounties and first signs of relationships! - 6 May 2021

    Steady progress. A few miscellaneous bits and pieces in this update, showing general advancement across the board and working towards a few good goals. Gameplay Added bounty payments for taking out league stat leaders, doubled on kill. The bounty up for grabs (if any) is reported on starting the game and again if it is achieved. The bounty amount depends upon league and fighter current ability. Typically will vary between a couple of hundred pounds up to £10k in top division. Added a couple of limited friendship events, which at present are proof of concept and aesthetic, but don’t change gameplay – yet (the data that they are friends will stay saved though, so once implemented the effects will kick in). Added another ‘choice’ event. UI / Display Added reference to the division of dead fighters on news screen so player can see at a glance who died in their div. Added an armour toughness…

  • Events &c. - 1 May 2021

    Some good infrastructure work in this update to lay the ground for the future. The major news here is that I've started to add events to the game. At present they are so few in number, and so rare, that you might not see them at all unless you get lucky. I will be adding more over time so that in due course they should start to be a regular feature in the game. But I want to keep them relatively original and non-repetitious, so it'll take a while. My philosophy here is that the events should be relevant to what's actually going on in some way. That means the events will be triggered by the personality/attribute scores of fighters on the team, or by something that happened in the match, or an achievement of some sort. Of course some will be truly random. There is also some code in place now for fighter relationships, although it's not fully implemented yet. Relationships will be an event…

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2023Minor fix patch6539831443775896569
228 September 2022Minor Bleed Out Fix4588629064107110716
326 February 2021Regular Update; v.1.194060529371706455525
416 February 2021v.1.15 Regular Update4703417046218689419
513 February 2021v1.14 Mortal Player Characters4703417046206601244
611 February 2021Update to v.1.134703417046200251367
79 February 2021Tuesday Patch4051520458187978936
88 February 2021Major Balance Patch, v1.14051520458184525559
97 February 2021Bumper Weekend Update: v.1094051520458179739657
106 February 2021Version 1.084051520458176438420
114 February 2021Version 1.074051520269926978623
123 February 2021Patch 1.06 - Tooltips4051520269922928266
132 February 2021Major Battle UI Patch4050393736357497066
141 February 2021Patch / Update4050393736353491903
1531 January 2021Update / Patch notes4050393736350033381
1630 January 2021Major Rebalance Update!4050393736345765744
1729 January 2021First Day Hotfix4050393736341645937

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1251970
Live current players0
SteamPulse tracked peak24
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJan 28, 2021
DeveloperEternity Games
PublisherEternity Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent78%
Positive reviews90
Negative reviews26
Total reviews116
Steam recommendations108
Achievements100
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1251970/

Short description

Gladiator Manager is a sports management and tactical battle simulation game.

About this game

Overview Gladiator Manager is a sports management and tactical text-based battle simulation game. The player takes on the role of manager of a team of gladiators, trying to win a league and a cup. The back end managerial part of the game has similarities to games like Football Manager and Out of the Park and involves hiring new fighters by judging their potential and skills, training them, and then selecting the right combination to gain tactical advantages over opposing teams. Fighters can be veterans, citizens, criminals or slaves, each with their own unique game mechanisms and characteristics, and come in six classes: gladiator, rogue, barbarian, defender, retarius and leader. Each class can hybridize by selecting perks from other trees. Key Features Simultaneous turn based combat Class advantage and RPS decisions Armour and blood mechanics 6 different fighter classes 4 different origin stories Over 100 perks including over 30 special moves Develop specialist class killers Discipline, bravery and morale Disobedient fighters sometimes ignore your instructions Try to maintain high control in fights by using defensive moves to generate better attacking opportunities Highly detailed optional battle report that reveals every RNG roll for every single mechanic – no ‘black box’ outcomes Strategic selection in 1v1, 2v2, 3v3 and 4v4 fights Stats, stats, stats! Over 100 different types of injury, with different consequences Blindness, concussion, unconsciousness and severed limbs Detailed injury recovery system with realistic temporary and permanent consequences Economic simulation with wages and signing fees, prize money and kill bonuses Sophisticated newgen fighter generator with new hiring options every four fights that depend on team reputation 5 tier league system and cup Full and optimised blow by blow simulation of all other AI games to ensure realistic results Team popularity mechanic that is influenced by fighter bravery and correlates to crowd attendance Training and development Sophisticated portrait generator with over 310 million combinations Full customisation options for gladiator and world themes, allowing ancient or modern name…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Gladiator Manager's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gladiator Manager's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gladiator Manager at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$7.99$7.99No discountSteam Store

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Geometry Dash44,9855 October 2026 - 22:12:56 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
Farming Simulator 2545,9655 October 2026 - 18:48:05 UTC135,88351,357GIANTS Software
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe
VRChat38,3775 October 2026 - 22:16:16 UTC74,217269,026VRChat Inc.
Mount & Blade II: Bannerlord28,1195 October 2026 - 18:06:10 UTC248,034297,199TaleWorlds Entertainment
Hearts of Iron IV27,8215 October 2026 - 21:34:52 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2627,0375 October 2026 - 20:04:07 UTC159,35063,186EA Canada, EA Romania
The Sims™ 426,2445 October 2026 - 19:55:57 UTC96,185193,399Maxis

Sports

GameLatest observed playersTracked peakReviewsDeveloper
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
VRChat38,3775 October 2026 - 22:16:16 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2627,0375 October 2026 - 20:04:07 UTC159,35063,186EA Canada, EA Romania
Football Manager 2624,7015 October 2026 - 22:03:56 UTC82,75036,155Sports Interactive
Rocket League®24,1675 October 2026 - 22:28:12 UTC146,902579,707Psyonix LLC
eFootball™17,2375 October 2026 - 20:45:24 UTC33,925108,764KONAMI
Football Manager 202416,3795 October 2026 - 19:45:55 UTC88,89428,373Sports Interactive
Forza Horizon 611,6885 October 2026 - 21:11:11 UTC302,645100,307Playground Games
Assetto Corsa11,5735 October 2026 - 20:27:10 UTC20,019169,192Kunos Simulazioni
NBA 2K2710,8205 October 2026 - 18:02:21 UTC31,139Not availableVisual Concepts
REMATCH9,8155 October 2026 - 21:04:14 UTC57,36351,620Sloclap
Russian Fishing 46,4805 October 2026 - 21:46:36 UTC27,90689,773FishSoft LLC

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2479,5375 October 2026 - 22:36:01 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Baldur's Gate 339,0225 October 2026 - 22:32:00 UTC875,343836,282Larian Studios
Mount & Blade II: Bannerlord28,1195 October 2026 - 18:06:10 UTC248,034297,199TaleWorlds Entertainment
Hearts of Iron IV27,8215 October 2026 - 21:34:52 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Football Manager 2624,7015 October 2026 - 22:03:56 UTC82,75036,155Sports Interactive
RimWorld22,2115 October 2026 - 21:23:49 UTC95,851239,107Ludeon Studios
Crusader Kings III20,6215 October 2026 - 22:10:06 UTC98,474138,767Paradox Development Studio
7 Days to Die19,9365 October 2026 - 20:32:46 UTC124,449401,451The Fun Pimps

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