- Moving on to a new project - 20 August 2025
Thank you to everyone who bought and played Lords of Solgrund! There will no longer be any major patches or changes (bug fixing will still be done), as few months ago I have started working on a sequel. Originally I was going to work on extra dlcs for LoS, but the game did not fit my original vision and I want to improve on things.Stay tuned for updates for the new game!
- Patch 1.03 - 20 August 2025
\Bug Fixes\\\ Fixed soldiers going inside the towers/castles instead of attacking them\ Fixed soldiers instantly going back inside the tower/castle when they are ordered out\
- Patch 1.101 - 27 March 2025
Bug Fixes Fixed units forgetting their destination when getting attacked by enemies Enemy gates are now automatically attacked on the way Fixed the allied villages in the 'Impregnable Fortress' mission not being enemies with all the units in Angerbach Also fixed 2 of the soldiers inside Angerbach being allied
- Patch 1.100 - 1 February 2025
General Changes Added a new campaign, 'Heir to the West' in which the player takes the perspective of Albrecht Godefroy of Vesenia Gameplay Changes Reduced Thunder's cooldown to 60 from 100 but increased mana cost from 15 to 20 Bug Fixes Fixed enormous satisfaction values in some campaign missions Fixed the "Create construction plan" action in trigger editor Alcohol bonus is properly accounted into a player's satisfaction Doors into towers/castles no longer regenerate during a siege
- Patch 1.005 - 21 December 2024
Bug Fixes One of the player armies in 'Amongst the Mountain Peaks' is now properly removed Fixed the blue player not being able to be defeated in 'To the North's Rescue' Fixed a bug that caused the second scenario not to be completeable since last patch
- Patch 1.004 - 15 December 2024
General Changes Added the French language! (translated by Ashalmimilka on discord) Gameplay Changes Caravan mules can now be controlled by the player and do not require a rally point Removed every instance of "Dont have to reach target" modifier so that soldiers no longer give up on their destined path in crowded areas Most missions no longer fail if the player loses Konrad Editor Changes Added an option to lock water and not overwrite it with other terrain Buildings can now be placed by just holding left mouse button instead of clicking Bug Fixes Summoned units no longer take up beds and eat Fixed Sophie's second name in the "The Impregnable Fortress" being wrongly spelled Timer in "The Impregnable Fortress" now properly shows up Fixed bonus from happiness from entertainment jumping to hundreds of points Fixed the starting conditions in mission "Amongst the Mountain Peaks"
- Patch 1.003 - 8 December 2024
AI Improvements Builds more towers and more houses (which should make them be able to train more soldiers and more defenses) Activates festival on the square if satisfaction is too low Tweaked the AI's build orders to make them more reliable in not dying to nature Gameplay Changes Carriers now prioritize construction over delivery more Added signposts to the maps Snowy Tundra, Great Oases and Ruined City Added food to the caravans instead of the storehouse in the mission 'Righteous Retribution' Bug Fixes Fixed mages not being trainable Removed instances of 'Feather' resource in Fletchery's description Fixed enemy player in the 'Seeds of Corruption' not attacking Hagen in mission 'Weeding out the Weasel' now attacks the enemy Mission 'Amongst the Mountain Peaks' now has its main objective visible When houses change players they now properly register new beds Fixed the rebellion not trigg…
- Patch 1.002 - 6 December 2024
Bug Fixes Beds are properly updated when a house is destroyed Fixed having a permanent debuff from damaged houses whenever a building is demolished Fixed civilians being born going into the negatives and reversing
- Patch 1.001 - 1 December 2024
Gameplay Changes Changed the first quest on the 3rd tutorial mission to be "Have 15 or more satisfaction and 50 population" Mules no longer waste their carried resources if the storehouse is full Bug Fixes Fixed the mules not carrying stone in Dawn of an Empire: Mission 2 Events such as disease or town fires are now properly disabled in some campaign missions Fixed the Kastrudian bonus starting with Storage Rooms (should be Masonry) Caravans no longer stop just before entering a storehouse
- Patch 1.00 - 21 November 2024
(Campaign and editor will be available on the 29th of November) General Changes Team colors can be changed in the lobby AI Improvements No longer builds houses ad infinitum Gameplay Changes Added team traits to each culture (applied to allies only if diplomacy is disabled) All houses now house 12 units instead of 10/12/14/16 depending on level Ammo workshop is now 3x3 and its graphics are updated appropriately Weaving mill is now 3x3 and its graphics are updated appropriately Weather probabilities now depend on the map Added new weather to some maps: Snowfall Civilian units no longer attack Corpse cart no longer trainable and does nothing (is purely cosmetic for editor purposes) Bug Fixes Solved the "home office" bug where workers would work from home and make trees/crops dissapear Town square now properly counts as road Fixed incorrect numbers in the count of units a player has Fixed b…
- Pre-release Update - 13 October 2024
General Changes Added combat stats to unit descriptions Added coins per minute description when hovering over coins at the top of the screen Added a satisfaction breakdown description when hovering over the satisfaction widget at the top panel Added a breakdown of units when hovering over the beds required/available widget Added an average income of coins per minute when hovering over the amount of coins widget Removed the realm overview window (its functionality is now handled by the top panel descriptions) Added a cheat to spawn an Arquebusier from another dimension Added a secret cheat to spawn my best friend Maps that are unrevealed at start don't show a minimap in lobby Marketplace menu updates faster AI Improvements Improved defensive movement and placement of units Now uses spells and magi Now controls the balance between weapons and armor (to stop putting all wood into weapons a…
- Patch 0.105 - 28 March 2024
General Changes Replaced the concept of characters with civilizations as it is better fitting Hovering over a lake shows the player how many fish there are left Gameplay Changes Barracks converts carriers into soldiers instead of creating new units Militia is now free to train (only requires a carrier to convert from) Light armored troops cost 60 coins (from 110) Heavy armored troops cost 80 coins (from 120) Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh) Reserved beds removed (obsolete) Instant training for more gold removed (obsolete) Spells are casted from a seperate 'spellbook' window instead of individual spellcasters Spell casters now have special passive abilities Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone Military units now can get sick aswell, but only if civilians were already sick Medic…
- Patch 0.104 - 24 December 2023
General Changes Added option to turn VSync on/off (on by default) Reordered resolution list and added a couple of new options Removed weather/disaster difficulty setting from lobby Removed start neutral setting from lobby Added 'disable diplomacy' setting in lobby Added 'victory condition' setting in lobby Added a description to the weather globule at the top panel Added a description to the civilian progress bar Gameplay Changes ALL units, including soldiers and mages are now housed in regular residences All characters (Except no-character and Konrad) must be unlocked in the campaign in order to play them Changed the formula of calculating civilian creation rate to favor faster creation rate when there is alot of space Changed the amount of people in each house from 9/10/11/12 to 12/13/14/16 Warlocks now passively drain life with their attacks, but have lower attack than other magi Cha…
- Patch 0.103 - 7 October 2023
General Changes Downloading maps when joining a lobby now saves them for later so they don't have to be re-downloaded Gameplay Changes Ammo maker is now 2x4 instead of 3x4 Added wolf (hostile creature) Added crab (critter) Added sea shells (doodad) Starvation and Severe Disease are now twice as likely to kill at 1 HP A text notification appears when a civilian dies of starvation or disease Bug Fixes Houses now properly devolve when lacking luxuries Distributor no longer gets stuck inside houses when delivering Fixed a bug where all distributors would stop working if a house has been demolished Fixed diseases and town fires not appearing at all The player is no longer able to control other players buildings, such as training units or changing the town square The fleshworks can now be properly built again when researching death magic Graphics Changes Updated Ammo maker's building sprite A…
- Patch v0.102 - 27 July 2023
General Changes Special cursor appears when holding shift while commanding units to move to indicate retreat Improved loading times when starting a game Gameplay Changes When using an ability or casting a spell, all selected units units of the same type will now use the same one Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously) Siege workshop replaced with Ammo workshop, which makes ammo from stones Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons) Flag bearer and other trainable special units moved to the mage academy Added leper, thief and bard as special trainable units Enchanter's Tent is now called L…
- Patch v0.101 - 13 June 2023
General Changes Added new resolution options (2560x1440, 1650x1050) Gameplay Changes Instead of picking what type of magic the player has in the menu, now it is 4 researches of which one can be picked ingame Bowmen & Crossbowmen have their melee attack removed, with minimum range set to 3 Bowmen & Crossbowmen have their ranged attack increased from 50/90 to 75/115 Bowmen & Crossbowmen have their morale attack increased from 15/25 to 20/35 Mages now use mana as ammo for their basic attack (1 point per shot) Peasants are no longer trainable Gallows functionality of disabling thieves and bandits transferred to Dungeons Added Bard School (entertainment counterpart to Dungeons), which can train the Troubadour Added Puppet Theatre (entertainment to Pillory) Removed declaration of war timer Bug Fixes Part in hint in tutorial mission 1 about "special building placement" removed Fixed all buildi…
- Patch 0.100 - 12 May 2023
General Changes New campaign screen with visuals, where the player is able to select which mission to play Player is now notified when they try to release the last soldier in a garrison Added "ESC" hotkeys to several "back" and "no" options throghout the game Player is now asked "yes" or "no" before pressing the "quit game" button to avoid accidents Gameplay Changes Mine split and replaced with 3 buildings; Iron Miner's Tent, Gold Miner's Tent and Crystal Miner's Tent Ores instead of being inside mountains, now occur on the map in the form of mineable rocks (same way that stone is) Food Shop, Clothes Shop, Furniture Shop and Jewelry Shop removed and merged into Peddler's Office The peddler's office unlike shops has no static range, but instead requires a worker Serfs and other civilians no longer need to go back to their houses to feed or replenish luxuries, the peddler brings them to t…
- Patch 0.093 - 12 March 2023
General Changes The game is overlaid with partial darkness when a dialogue shows up Reorganized the 'needs' buildings category to make more sense when looked at from left to right The game now automatically saves when a player leaves in multiplayer (with any cause) AI Improvements Researches upgrades in the library Uses marketplace to buy essentials if they are lacking Builds extra food shops if some of its houses are out of range Area designated for house building is larger Builds extra storehouses to prevent traffic Assigns multiple workers to multi-slot workplaces Gameplay Changes Refusing alliance or neutrality no longer costs knowledge Luxuries are consumed slightly faster Decorated Tiles now count as a road, but emits only 1 appeal instead of 2 Added a second version of decorated tile Non-owned buildings can now be selected aswell (cannot see wares or inhabitants) Bug Fixes Orchar…
- Patch 0.092 EA - 25 January 2023
General Changes Added an option to the settings to change resolution Added a button to delete saved games Added new cheat 'iseedeadpeople'to reveal map (unreversable) AI Improvements Now actively engages in diplomacy Attacks players only if they are at war Gameplay Changes Improved unit movement in formations and while switching formation Bug Fixes Fixed triggers not firing at all once a mission is restarted while it is currently running Fixed player's starting units not being registered on the minimap Roads, fields and decorations are now registered properly on the minimap when built by starting serfs Fixed some units not responding to move commands, when selecting exactly 13/14 units (might've been other values aswell) Fixed units not responding when they would not fit in a formation Fixed corpse explosion not working properly when cast from long range (and sometimes crashing the game…
- Patch 0.091 - 30 December 2022
General Changes Added starting stone resources to player 2 and 3 in Crystal Island map Bug Fixes Fixed an issue where ordering a single unit would ignore its final chosen direction Soldiers now properly go inside towers/garrisons once they are captured Fixed an issue with small rocks pathfinding (would sometimes be unwalkable and prevent stones from being mined) Added missing innkeeper translation Fixed axemen missing "on hit" sound effects Graphics Changes Replaced Axeman's iron helmet with a leather cap Added Palm trees!