SPSTEAMPULSELIVE ANALYTICS
Lords of Solgrund

Lords of Solgrund Steam metadata

Sillylas | Nov 29, 2024 | game

Released

0players observed · 22 September 2026 - 02:38:13 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)2,040
  • Revenue (VGI)$30,262
  • Review score79% positive

Lords of Solgrund metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)2,040
  • Revenue (VGI)$30,262
  • Review score79% positive
  • Total reviews68
  • Release dateNov 29, 2024
  • DeveloperSillylas
  • PublisherSillylas

Genres: Indie, Simulation, Strategy

Company pages: Developer: SillylasPublisher: Sillylas

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lords of Solgrund Steam metadata

Lords of Solgrund metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1550650/metadata
Steam Storehttps://store.steampowered.com/app/1550650/
Steam Communityhttps://steamcommunity.com/app/1550650
PCGamingWiki search
IGDB searchSearch IGDB for Lords of Solgrund

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 54 positive, 14 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 February 2022

Latest Steam announcements

  • Moving on to a new project - 20 August 2025

    Thank you to everyone who bought and played Lords of Solgrund! There will no longer be any major patches or changes (bug fixing will still be done), as few months ago I have started working on a sequel. Originally I was going to work on extra dlcs for LoS, but the game did not fit my original vision and I want to improve on things.Stay tuned for updates for the new game!

  • Patch 1.03 - 20 August 2025

    \Bug Fixes\\\ Fixed soldiers going inside the towers/castles instead of attacking them\ Fixed soldiers instantly going back inside the tower/castle when they are ordered out\

  • Patch 1.101 - 27 March 2025

    Bug Fixes Fixed units forgetting their destination when getting attacked by enemies Enemy gates are now automatically attacked on the way Fixed the allied villages in the 'Impregnable Fortress' mission not being enemies with all the units in Angerbach Also fixed 2 of the soldiers inside Angerbach being allied

  • Patch 1.100 - 1 February 2025

    General Changes Added a new campaign, 'Heir to the West' in which the player takes the perspective of Albrecht Godefroy of Vesenia Gameplay Changes Reduced Thunder's cooldown to 60 from 100 but increased mana cost from 15 to 20 Bug Fixes Fixed enormous satisfaction values in some campaign missions Fixed the "Create construction plan" action in trigger editor Alcohol bonus is properly accounted into a player's satisfaction Doors into towers/castles no longer regenerate during a siege

  • Patch 1.005 - 21 December 2024

    Bug Fixes One of the player armies in 'Amongst the Mountain Peaks' is now properly removed Fixed the blue player not being able to be defeated in 'To the North's Rescue' Fixed a bug that caused the second scenario not to be completeable since last patch

  • Patch 1.004 - 15 December 2024

    General Changes Added the French language! (translated by Ashalmimilka on discord) Gameplay Changes Caravan mules can now be controlled by the player and do not require a rally point Removed every instance of "Dont have to reach target" modifier so that soldiers no longer give up on their destined path in crowded areas Most missions no longer fail if the player loses Konrad Editor Changes Added an option to lock water and not overwrite it with other terrain Buildings can now be placed by just holding left mouse button instead of clicking Bug Fixes Summoned units no longer take up beds and eat Fixed Sophie's second name in the "The Impregnable Fortress" being wrongly spelled Timer in "The Impregnable Fortress" now properly shows up Fixed bonus from happiness from entertainment jumping to hundreds of points Fixed the starting conditions in mission "Amongst the Mountain Peaks"

  • Patch 1.003 - 8 December 2024

    AI Improvements Builds more towers and more houses (which should make them be able to train more soldiers and more defenses) Activates festival on the square if satisfaction is too low Tweaked the AI's build orders to make them more reliable in not dying to nature Gameplay Changes Carriers now prioritize construction over delivery more Added signposts to the maps Snowy Tundra, Great Oases and Ruined City Added food to the caravans instead of the storehouse in the mission 'Righteous Retribution' Bug Fixes Fixed mages not being trainable Removed instances of 'Feather' resource in Fletchery's description Fixed enemy player in the 'Seeds of Corruption' not attacking Hagen in mission 'Weeding out the Weasel' now attacks the enemy Mission 'Amongst the Mountain Peaks' now has its main objective visible When houses change players they now properly register new beds Fixed the rebellion not trigg…

  • Patch 1.002 - 6 December 2024

    Bug Fixes Beds are properly updated when a house is destroyed Fixed having a permanent debuff from damaged houses whenever a building is demolished Fixed civilians being born going into the negatives and reversing

  • Patch 1.001 - 1 December 2024

    Gameplay Changes Changed the first quest on the 3rd tutorial mission to be "Have 15 or more satisfaction and 50 population" Mules no longer waste their carried resources if the storehouse is full Bug Fixes Fixed the mules not carrying stone in Dawn of an Empire: Mission 2 Events such as disease or town fires are now properly disabled in some campaign missions Fixed the Kastrudian bonus starting with Storage Rooms (should be Masonry) Caravans no longer stop just before entering a storehouse

  • Patch 1.00 - 21 November 2024

    (Campaign and editor will be available on the 29th of November) General Changes Team colors can be changed in the lobby AI Improvements No longer builds houses ad infinitum Gameplay Changes Added team traits to each culture (applied to allies only if diplomacy is disabled) All houses now house 12 units instead of 10/12/14/16 depending on level Ammo workshop is now 3x3 and its graphics are updated appropriately Weaving mill is now 3x3 and its graphics are updated appropriately Weather probabilities now depend on the map Added new weather to some maps: Snowfall Civilian units no longer attack Corpse cart no longer trainable and does nothing (is purely cosmetic for editor purposes) Bug Fixes Solved the "home office" bug where workers would work from home and make trees/crops dissapear Town square now properly counts as road Fixed incorrect numbers in the count of units a player has Fixed b…

  • Pre-release Update - 13 October 2024

    General Changes Added combat stats to unit descriptions Added coins per minute description when hovering over coins at the top of the screen Added a satisfaction breakdown description when hovering over the satisfaction widget at the top panel Added a breakdown of units when hovering over the beds required/available widget Added an average income of coins per minute when hovering over the amount of coins widget Removed the realm overview window (its functionality is now handled by the top panel descriptions) Added a cheat to spawn an Arquebusier from another dimension Added a secret cheat to spawn my best friend Maps that are unrevealed at start don't show a minimap in lobby Marketplace menu updates faster AI Improvements Improved defensive movement and placement of units Now uses spells and magi Now controls the balance between weapons and armor (to stop putting all wood into weapons a…

  • Patch 0.105 - 28 March 2024

    General Changes Replaced the concept of characters with civilizations as it is better fitting Hovering over a lake shows the player how many fish there are left Gameplay Changes Barracks converts carriers into soldiers instead of creating new units Militia is now free to train (only requires a carrier to convert from) Light armored troops cost 60 coins (from 110) Heavy armored troops cost 80 coins (from 120) Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh) Reserved beds removed (obsolete) Instant training for more gold removed (obsolete) Spells are casted from a seperate 'spellbook' window instead of individual spellcasters Spell casters now have special passive abilities Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone Military units now can get sick aswell, but only if civilians were already sick Medic…

  • Patch 0.104 - 24 December 2023

    General Changes Added option to turn VSync on/off (on by default) Reordered resolution list and added a couple of new options Removed weather/disaster difficulty setting from lobby Removed start neutral setting from lobby Added 'disable diplomacy' setting in lobby Added 'victory condition' setting in lobby Added a description to the weather globule at the top panel Added a description to the civilian progress bar Gameplay Changes ALL units, including soldiers and mages are now housed in regular residences All characters (Except no-character and Konrad) must be unlocked in the campaign in order to play them Changed the formula of calculating civilian creation rate to favor faster creation rate when there is alot of space Changed the amount of people in each house from 9/10/11/12 to 12/13/14/16 Warlocks now passively drain life with their attacks, but have lower attack than other magi Cha…

  • Patch 0.103 - 7 October 2023

    General Changes Downloading maps when joining a lobby now saves them for later so they don't have to be re-downloaded Gameplay Changes Ammo maker is now 2x4 instead of 3x4 Added wolf (hostile creature) Added crab (critter) Added sea shells (doodad) Starvation and Severe Disease are now twice as likely to kill at 1 HP A text notification appears when a civilian dies of starvation or disease Bug Fixes Houses now properly devolve when lacking luxuries Distributor no longer gets stuck inside houses when delivering Fixed a bug where all distributors would stop working if a house has been demolished Fixed diseases and town fires not appearing at all The player is no longer able to control other players buildings, such as training units or changing the town square The fleshworks can now be properly built again when researching death magic Graphics Changes Updated Ammo maker's building sprite A…

  • Patch v0.102 - 27 July 2023

    General Changes Special cursor appears when holding shift while commanding units to move to indicate retreat Improved loading times when starting a game Gameplay Changes When using an ability or casting a spell, all selected units units of the same type will now use the same one Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously) Siege workshop replaced with Ammo workshop, which makes ammo from stones Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons) Flag bearer and other trainable special units moved to the mage academy Added leper, thief and bard as special trainable units Enchanter's Tent is now called L…

  • Patch v0.101 - 13 June 2023

    General Changes Added new resolution options (2560x1440, 1650x1050) Gameplay Changes Instead of picking what type of magic the player has in the menu, now it is 4 researches of which one can be picked ingame Bowmen & Crossbowmen have their melee attack removed, with minimum range set to 3 Bowmen & Crossbowmen have their ranged attack increased from 50/90 to 75/115 Bowmen & Crossbowmen have their morale attack increased from 15/25 to 20/35 Mages now use mana as ammo for their basic attack (1 point per shot) Peasants are no longer trainable Gallows functionality of disabling thieves and bandits transferred to Dungeons Added Bard School (entertainment counterpart to Dungeons), which can train the Troubadour Added Puppet Theatre (entertainment to Pillory) Removed declaration of war timer Bug Fixes Part in hint in tutorial mission 1 about "special building placement" removed Fixed all buildi…

  • Patch 0.100 - 12 May 2023

    General Changes New campaign screen with visuals, where the player is able to select which mission to play Player is now notified when they try to release the last soldier in a garrison Added "ESC" hotkeys to several "back" and "no" options throghout the game Player is now asked "yes" or "no" before pressing the "quit game" button to avoid accidents Gameplay Changes Mine split and replaced with 3 buildings; Iron Miner's Tent, Gold Miner's Tent and Crystal Miner's Tent Ores instead of being inside mountains, now occur on the map in the form of mineable rocks (same way that stone is) Food Shop, Clothes Shop, Furniture Shop and Jewelry Shop removed and merged into Peddler's Office The peddler's office unlike shops has no static range, but instead requires a worker Serfs and other civilians no longer need to go back to their houses to feed or replenish luxuries, the peddler brings them to t…

  • Patch 0.093 - 12 March 2023

    General Changes The game is overlaid with partial darkness when a dialogue shows up Reorganized the 'needs' buildings category to make more sense when looked at from left to right The game now automatically saves when a player leaves in multiplayer (with any cause) AI Improvements Researches upgrades in the library Uses marketplace to buy essentials if they are lacking Builds extra food shops if some of its houses are out of range Area designated for house building is larger Builds extra storehouses to prevent traffic Assigns multiple workers to multi-slot workplaces Gameplay Changes Refusing alliance or neutrality no longer costs knowledge Luxuries are consumed slightly faster Decorated Tiles now count as a road, but emits only 1 appeal instead of 2 Added a second version of decorated tile Non-owned buildings can now be selected aswell (cannot see wares or inhabitants) Bug Fixes Orchar…

  • Patch 0.092 EA - 25 January 2023

    General Changes Added an option to the settings to change resolution Added a button to delete saved games Added new cheat 'iseedeadpeople'to reveal map (unreversable) AI Improvements Now actively engages in diplomacy Attacks players only if they are at war Gameplay Changes Improved unit movement in formations and while switching formation Bug Fixes Fixed triggers not firing at all once a mission is restarted while it is currently running Fixed player's starting units not being registered on the minimap Roads, fields and decorations are now registered properly on the minimap when built by starting serfs Fixed some units not responding to move commands, when selecting exactly 13/14 units (might've been other values aswell) Fixed units not responding when they would not fit in a formation Fixed corpse explosion not working properly when cast from long range (and sometimes crashing the game…

  • Patch 0.091 - 30 December 2022

    General Changes Added starting stone resources to player 2 and 3 in Crystal Island map Bug Fixes Fixed an issue where ordering a single unit would ignore its final chosen direction Soldiers now properly go inside towers/garrisons once they are captured Fixed an issue with small rocks pathfinding (would sometimes be unwalkable and prevent stones from being mined) Added missing innkeeper translation Fixed axemen missing "on hit" sound effects Graphics Changes Replaced Axeman's iron helmet with a leather cap Added Palm trees!

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2025Patch 1.031808601382413664
227 March 2025Patch 1.1011795283637820751
321 December 2024Patch 1.0051786573930695520
415 December 2024Patch 1.0041785774543626175
58 December 2024Patch 1.0031785321795702044
66 December 2024Patch 1.0021785321795640762
71 December 2024Patch 1.0011784506359120929
821 November 2024Patch 1.001783872411983097
97 October 2023Patch 0.1035220292521188148077
1013 June 2023Patch v0.1015129083846358072337
1130 December 2022Patch 0.0915000716037471987935
127 October 2022Patch 0.085v4613399405942033727
1321 September 2022Patch 0.08 (Forgot to post this one in july oops)4589754330728152049
1413 August 2022Patch 0.083 EA4607764924158685834
158 August 2022Patch 0.0824598757090464883544
1611 July 2022Patch 0.0784539082035574072341
1725 June 2022Patch 0.075 EA4474904295738679639
1821 June 2022Patch 0.074 EA6214419350723037387
1918 June 2022Patch 0.073 EA6214419350712676004
2017 June 2022Patch 0.072 EA6214419130144088800

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1550650
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateNov 29, 2024
DeveloperSillylas
PublisherSillylas
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews54
Negative reviews14
Total reviews68
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1550650/

Short description

Lords of Solgrund combines elements of real time strategy, city building and other unique additions. The game features detailed animations, complex gameplay systems inspired by the early middle ages and elements of fantasy.

About this game

Lords of Solgrund combines elements of real time strategy, city building and other unique additions. The game features detailed animations, complex gameplay systems inspired by the early middle ages and combined with magical, spiritual and other fantastical elements that are based in an entirely seperate reality from ours. Discord Join the Lords of Solgrund community on discord to share your opinions, ideas and get the earliest updates and further insight into the development. Gameplay Before the game starts, you will choose a faction. Each faction has several positive or negative attributes, such as having head start on specific researches, cheaper market prices, stronger or weaker soldiers and more. While in game you can pick your school of magic that determines what kind of spells your spell book will have access to. Each school of magic has a different theme with a set of spells associated with it. During the game, you will manage your economy and ensure your people have enough to eat and have decent housing. Houses can be upgraded to have higher income and hygiene but also require more needs and luxuries, such as furniture, clothing or decorations. Editor Create your own custom maps, campaigns or mini scenarios with the ingame editor and share them with other people! Localization The game is built to support as many languages as possible, you can volunteer to help translate the entire game into your native language (or any language you are fluent in). Localizing maps and campaigns is also possible. !!! Please keep in mind localization is community-driven. There may be words missing or wrongly translated as the translation lags behind development !!!

Supported languages

English, Czech, Romanian, German, Polish, Hungarian, Spanish - Latin America, Russian, Italian

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Medo Atos criminosos
steam germany12Gewalt Derbe Sprache
igrs18Interaksi Daring Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Lords of Solgrund's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lords of Solgrund's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lords of Solgrund at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld21,82222 September 2026 - 05:22:55 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
Don't Starve Together18,81922 September 2026 - 05:45:16 UTC122,662531,182Klei Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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