SPSTEAMPULSELIVE ANALYTICS
Metaverse: Origins

Metaverse: Origins Steam metadata

Penumbra.tech | May 17, 2021 | game

Released

0players observed · 22 September 2026 - 23:15:04 UTC

AdventureIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$900
  • Review score50% positive

Metaverse: Origins metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$900
  • Review score50% positive
  • Total reviews4
  • Release dateMay 17, 2021
  • DeveloperPenumbra.tech
  • PublisherPenumbra.tech

Genres: Adventure, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Penumbra.techPublisher: Penumbra.tech

Top Steam chartsTop 100 gamesGame directorySteam Store page

Metaverse: Origins Steam metadata

Metaverse: Origins metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1602810/metadata
Steam Storehttps://store.steampowered.com/app/1602810/
Steam Communityhttps://steamcommunity.com/app/1602810
PCGamingWiki search
IGDB searchSearch IGDB for Metaverse: Origins

Reviews, pricing, and metadata

Review summary

4 user reviews

50% positive, 2 positive, 2 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 May 2021

Latest Steam announcements

  • Base Building and More - 21 May 2026

    Building System Overhaul + Critical Save/Load Fix May 21, 2026 Big update. The building system is now fully featured, the bug that made packaged builds regenerate terrain with the wrong seed on load is gone, and the periodic 2-second hitching is gone. Highest-impact patch since the survivor system landed. New Features Full Snap-Together Building System Five piece types all snap together intelligently: floor, wall, half-wall, roof tile, roof peak Q/E rotation cycles through the four cardinal snap edges of any target piece Mouse wheel in-place flip — 90° per click for floors (4 orientations), 180° per click for walls/roofs (2 orientations). Rotates around the piece's center so position stays put while orientation mirrors. Use for triangular walls, asymmetric pieces, or just picking which side faces inward. Smart per-piece snap behavior: Floors tile edge-to-edge, extend end-to-end, and ove…

  • Title: Wolves, Smarter Survivors & Death Improvements - 1 March 2026

    Patch Notes Content: New Creature: Wolves Wolves now roam the wilderness as predators with full AI behavior and combat abilities. Available in three variants: standard grey, arctic white, and dark. Survivor Command Improvements - Set Home: Right-click your survivors to assign their current location as home - Inventory Exchange: Access survivor inventories directly from the context menu - Auto-Return Home: Survivors now automatically return to their assigned home after completing work tasks - Smart Foraging: Survivors assigned to forage will now actively seek out and collect nearby items instead of wandering aimlessly Death & Combat - Characters now properly ragdoll when killed (no more frozen falling poses) - Dead survivors can be looted via the Inventory button (all other commands are disabled) - Carcass system added for creature death handling Quality of Life - Survivor context menu n…

  • MO57 Patch v0.3.0 - February 26, 2026 "The Butcher's Update" - 27 February 2026

    🦌 Carcass Butchering System (NEW) - Creature carcasses now spawn when creatures die, preserving their ragdoll pose - Progressive butchering - harvest meat, hide, bones, organs individually - Decay system - Fresh → Rotting → Skeletal stages affect available parts - Progress bar UI with control lockout (Tab/Escape to cancel) - Tool requirements per body part (knife, cleaver, containers for liquids) ⛏️ Resource Harvesting Improvements - Rock harvesting - Boulders now yield stone, flint, and other minerals - All harvestable resources now interactable (not just "KeepOnHarvest" items) - Tool requirements added to resource node definitions - Fixed mesh variation selection - PCG spawners now correctly randomize meshes per instance ⚔️ Combat Fixes - Fixed hit detection - Damage now properly applies to creatures - Fixed combat damage calculation - Wounds correctly reduce HP 🗂️ Data & Tools - JS…

  • Survivor AI & Task Assignment Update - February 24, 2026 - 24 February 2026

    New Features Survivor Command System - Right-click recruited survivors to open a command menu - Follow Me: Survivor follows you at a configurable distance - Stay Here: Survivor holds position at their current location - Go Home: Survivor returns to their assigned home (requires home assignment) - Assign Tasks: Opens the full task assignment panel Survivor Task Assignment - Assign work tasks to survivors via a new task menu (similar to crafting menu) - Available tasks: - Gather Wood - Survivors find nearby trees and collect sticks - Gather Stone - Survivors collect stone resources - Gather Fiber - Survivors collect plant fiber - Forage Nearby - Survivors pick up ground items (flowers, branches, etc.) - Dig for Supplies - Survivors dig for random resources based on skill - Tasks queue up and execute automatically - Configurable search radius per task type (up to 50 meters) - Survivors ear…

  • Inventory QoL, Loading Screen Polish & World Spawns - 22 February 2026

    Patch Notes: Inventory Improvements - Right-click items in the Nearby panel to access context menu actions - Split Stack now works on world items - takes half into your inventory, leaves the rest on the ground - View item details for world items without picking them up first - Nearby panel automatically refreshes after splitting stacks Loading Screen Polish - Loading screen now appears immediately when starting or loading a game - No more staring at a frozen menu while the world loads - Brief delay ensures you can actually read the loading screen World & Environment - Flowers now spawn in natural-looking clusters instead of single scattered plants - Added flint nodules to ground spawns - gather these for primitive tool crafting - Added branches to ground spawns - useful for fuel and early crafting Bug Fixes - Fixed context menu actions sometimes failing on world items - Fixed vegetation…

  • Hot fix - Adjusted Spawn Time of Day - 21 February 2026

    It's REALLY dark in the morning when weather is bad.

  • Wildlife, Weather & World Seeds Devlog - February 21 2026 - 21 February 2026

    Overview This update brings the world of MO57 to life with intelligent wildlife, dynamic weather integration, player-controlled world generation, and a complete quest system for tutorials and objectives. Characters now spawn on beaches instead of mountaintops, creatures follow realistic day/night cycles, and your world seed determines terrain generation for shareable, reproducible worlds. --- Creature AI System Wildlife now exhibits realistic survival behavior with a full activity cycle: Behavioral States - Active - Normal wandering, foraging, and awareness - Resting - Creatures rest at dusk, conserving energy - Sleeping - Deep sleep at night with reduced awareness - Fleeing - Threat detection triggers escape behavior - Fighting - Cornered or territorial creatures will defend themselves - Dead - Full mortality with death animations Perception & Awareness - Sight-based threat detection w…

  • Terrain-Aware Spawning & PCG Optimization Tools - 20 February 2026

    New Features Beach Spawn System - Characters now spawn on beaches instead of mountain peaks - Configurable height range filters spawn locations to terrain between 100-3000cm above water level - Algorithm searches expanding rings to find the lowest valid terrain - Fallback system prefers lower elevations when no ideal beach is found PCG HISM Tools (Editor/PIE only) - Added UMOHISMCullingSubsystem - World subsystem that periodically refreshes tagged PCG actors - Added MO Force HISM Tree Build PCG node - Forces HISM tree rebuilding after mesh spawning - Tag-based filtering allows selective refresh of specific PCG volumes (e.g., "FarTreesPCG") Improvements MOGameMode Configuration - New MaxSpawnHeightAboveWater property (default 3000cm) - defines beach ceiling - New MinSpawnHeightAboveWater property (default 100cm) - defines beach floor - Improved spawn search logging for debugging terrain…

  • Bug Fixes plus ANIMALS - 18 February 2026

    Fixed issue with some trees hovering above the ground. Added deer. Fixed basked building chain.

  • Filepath issues, still - 16 February 2026

    Fixed I think.

  • Hotfix File Path - 16 February 2026

    The old file paths for unreal builds are different so I had to fix a file path issue because steam requires hard coded file pathing.

  • Fully Rebuilt for UE5 - 16 February 2026

    MO has been completely rebuilt on Unreal Engine 5.7. This was not a simple port. The project was re-architected so the core gameplay systems live in a dedicated C++ plugin (MOFramework), with clean subsystem and component boundaries, GUID-based persistence, and a UI flow that is finally stable enough to scale. The goal is the same: ultra-realistic open-world survival with fully destructible voxel terrain, grounded physics, and detailed medical and crafting simulation. This rebuild also unlocked a big wave of new features and infrastructure that the old project structure was actively fighting. A lot of time went into “boring but critical” foundations: reliable save/load identity, interaction routing, menu and level transitions, safe spawn logic on voxel terrain, and modular UI. What’s new in the UE5 rebuild (highlights): MOFramework plugin foundation: core systems moved into a reusable,…

  • 0.0.1.0 Broken, but massive progress... P.S. I love you all - 29 June 2021

    I bit off more than I could chew in the normal "one update per week" timeframe AND we're having a heat wave to where I can't really work accept between midnight and 6am and I have to do normal work to make the monies, so I can't just stay up all night. So I'm just pushing what IS done for the summer sale and I wanted to let everyone know that this is still a very much alive project and it gets worked on (barring climate change issues like the sun trying to murder WA state) every day. I will reiterate YES I KNOW THE INVENTORY IS STILL BROKEN... but three's nothing to do with it right now anyway so, just enjoy the characters while I keep plugging away. There is so much the changed. That characters changed, the clothing changed, some of the systems changed, the inventory changed. I started this patch with the idea "fix the character gen" and "fix the inventory." Holy crap my people, it was…

  • 0.0.0.8 Update - 8 June 2021

    0.0.0.8 Fixed issue where hair physics wouldn’t initiate properly in some cases. Actually got to submit an unreal engine bug for that, but I also figured out a workaround. Tweaked the character creation UI for better appearance Adjusted hair placement on male characters Removed dual hair slots due to issues with physics as noted above but streamlined the way hair assets can be implemented so it’s not all manual work, can just create them and add them to the array Created inventory slots in save games - actual saved inventory to come Fixed mouselook activating in character creation UI Added muscle customization Added body build customization Greatly improved “landing” time so you’re not floating around for so long while the world loads. Added breast size customization

  • 0.0.0.7 - Finally - 5 June 2021

    Ok, so I severely underestimated what it was going to take to completely overhaul the characters and all that, but I finally got stuff back on an even keel with added functionality. I wanted to actually flesh out the inventory and world save features with the character saves, but ohh my god, it is so damned difficult. So, I got the major milestone down. Characters can actually be customized and they're way nicer characters now too. No, you can't do anything with the morph scalers yet, but that will be going in soon now that I spent the last 200 hours (literally 200 damned hours) messing with the workflow to get characters with proper morph targets and such into and out of the game to be able to modify things like (deep breath) even the most basic clothes. Yeah, clothing alone took me like 100 of those 200 hours. Anyway... here you go: 0.0. 0.7 Reduced water refraction so it doesn’t look…

  • 0.0.0.6 Mostly Character Gen Stuff - 23 May 2021

    0.0.0.6 Fixed issue where escape key was inaccessible in the packaged builds. Tons of work on the character selection. Added skin tone Redid Hair Added basic nude models, no genitalia Reworked character selection updating

  • 0.0.0.5 Third time's a charm - 21 May 2021

    Moving the folder back broke the steam exe binding. Fixed that too.

  • 0.0.0.5 Fixed - 21 May 2021

    Accidentally moved the directory for the update into the wrong folder. Fixed it. Default escape menu is shift+escape, but it can be rebound now.

  • 0.0.0.5 Update - 21 May 2021

    0.0.0.5 Fixed forward movement when facing up or down. Input mapping menu Right click item menu Inspection Menu Added Redid in game, escape, options, graphics menus Started skill system Added skill menu with tester skill Added skill details menu placeholder Fixed spawning system that would fail if you were too far from land to spawn properly

  • Update 0.0.0.4 - 19 May 2021

    0.0.0.4 Bug Fixes: Fixed first person camera movement control Fixed scan distance with third person zoom controls Fixed some trees spawning too high on ground Fixed issue with some instanced meshes losing collision if they spawn too deep in the world Sent info to Phy with voxel plugin for him to fix the scripts Set day/night cycle back to normal time Adjusted brightness of daylight Cleaned up the character selection screen Added: Expanded inventory to include left hand right hand and backpack Added tooltips for inventory items Added ferns Added fern inventory items Added knappable stone inventory items Added “current container” inventory Added inventory labels Added starlight for night TODO: Fix fern bundle asset

Patch notes and updates

S.noRelease datePatch nameGID number
11 March 2026Title: Wolves, Smarter Survivors & Death Improvements1825727806715069
227 February 2026MO57 Patch v0.3.0 - February 26, 2026 "The Butcher's Update"1825727806709748
324 February 2026Survivor AI & Task Assignment Update - February 24, 20261825093633197624
422 February 2026Inventory QoL, Loading Screen Polish & World Spawns1825093633191546
521 February 2026Hot fix - Adjusted Spawn Time of Day1825093633189684
621 February 2026Wildlife, Weather & World Seeds Devlog - February 21 20261825093633189647
720 February 2026Terrain-Aware Spawning & PCG Optimization Tools1825093633186984
818 February 2026Bug Fixes plus ANIMALS1825093633181962
916 February 2026Filepath issues, still1824644522846356
1016 February 2026Hotfix File Path1824644522846351
1116 February 2026Fully Rebuilt for UE51824644522846342
1229 June 20210.0.1.0 Broken, but massive progress... P.S. I love you all4032392655082184278
138 June 20210.0.0.8 Update4093189347061527130
145 June 20210.0.0.7 - Finally4093189347049015677
1523 May 20210.0.0.6 Mostly Character Gen Stuff4069544181440279091
1621 May 20210.0.0.5 Third time's a charm4069544181430592778
1721 May 20210.0.0.5 Fixed4069544181430585125
1821 May 20210.0.0.5 Update4069544181430559606
1919 May 2021Update 0.0.0.44069544181422645487
2017 May 2021Quick Fix 0.0.0.34767601588125512277

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1602810
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 17, 2021
DeveloperPenumbra.tech
PublisherPenumbra.tech
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent50%
Positive reviews2
Negative reviews2
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime forever65 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1602810/

Short description

Early development open world sandbox survival game with a focus on detail and granularity.

About this game

Metaverse: Origins is a pre-alpha early release game. NOTE: This is PRE ALPHA, as in it's not a fully built game yet. Not even in alpha yet, much less a beta. I'm only launching it because I have had friends and family ask to contribute and the best way I could think of is to just do early release here on Steam. If you do the discord, do it here: If you want to get in on a game where you can literally say, "hey dev, try this," and watch a game get built, then this is for you. If you're looking to just buy a game and play, I don't recommend buying this one, yet. We're aiming to create a more granular, metaverse style gameplay in the sandbox open world survival genre. It's being built to be multiplayer but is currently still in world development phase. The goal is to create a game that is so detailed in the resource gathering and crafting mechanics that it would be impossible for one person to get very far alone and instead we're building a system where you can create multiple characters and train them in various crafting skill trees and then send them to do grindy tasks (like farming or wood cutting) as AIs so you can direct the overall growth of your civilization rather than spend 5000 hours digging dirt to build your castle. This mechanic along with multiplayer functions will let you focus on the bigger picture while also still having a deep appreciation for every single step taken to get there.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Linguagem imprópria
steam germany18Drastische Gewalt Derbe Sprache
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Metaverse: Origins's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Metaverse: Origins's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Metaverse: Origins at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Simulation

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Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2338,22123 September 2026 - 00:13:57 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
RimWorld20,51222 September 2026 - 23:55:31 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss
Once Human18,86522 September 2026 - 23:19:23 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS
R.E.P.O.11,92423 September 2026 - 00:11:16 UTC266,908420,693semiwork

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