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Ravage Road

Ravage Road Steam news

Triple Cerberus Studios | Dec 20, 2022 | game

Released

0players observed · 25 September 2026 - 05:44:17 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive

Ravage Road news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews48
  • Release dateDec 20, 2022
  • DeveloperTriple Cerberus Studios
  • PublisherTriple Cerberus Studios

Genres: Casual, Indie, Strategy

Company pages: Developer: Triple Cerberus StudiosPublisher: Triple Cerberus Studios

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Ravage Road Steam news

Ravage Road news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Introducing the Hydra Tower: The Biggest, Baddest Defensive Measure Out There - 24 December 2023

    Introducing the Hydra: The Ultimate Triple-Threat Tower Heal-Inhibiting Poison, Slowing Frost, and Scorching Fire to Destroy Pesky Heroes Since the game's release, we've rolled out the Swamp Drake and Frost Wyrm units to slow and poison your enemies, as well as new road-looping mechanics to allow you to build vast mazes of pathways to baffle your foes and trick them into backtracking past your defenses a second or even third time - now we can release the final incarnation of the wombo-combo trio of dragon type towers: the Hydra! You'll notice there isn't a way to unlock the Hydra by spending Crowns at the skill tree. So how do you get it? In order to get your hands on a Hydra unit, all you'll need to have unlocked is the Sacrificial Altar. From there, here are the steps of how to get the new Hydra unit! First, sacrifice together any two dragon cards of different elements at the altar Th…

  • Looped Path Building & Resume Run Crash Fix (November 16th) - 16 November 2023

    Today's update is a super exciting one. Having playtested and tweaked and polished and playtested some more, I'm so thrilled to invite you all to try out the latest version of the game, which now allows you to construct loops in your road that enemies can be bamboozled by, sending them off on detours, getting them lost in vast interlocking mazes of intersections, and trimming down the spawn points that they can enter your road from. This adds a whole new layer of experimentation, strategy, challenge, and fun! There's now the nail-biting moment of waiting to see which path an enemy will take at a possible intersection, and the evil cackling inspired by watching some doltish paladin walk aimless circles in a well-constructed labyrinth of pathways. In addition to the introduction of the loop-building functionality, which took a huge amount of experimentation to get into the game in a worka…

  • Mid-Run Save Update (And More!) - November 4th 2023 Patch - 4 November 2023

    Hello everyone, and thank you all for the great response to last week's update. It's been so exciting and gratifying to hear that the lag issues have been resolved for so many players. Here's what this week's patch has for you: Feature Update It is now possible to save in the middle of a run and resume it later!! The game will also autosave at the start of each turn, in case of things like computer crashes You now have control over where the roads of a tile connect if there are multiple possibilities There's a new visual indication of which road end is currently your longest road - i.e. the one the boss will spawn from If you've got 3 potions but your health is less than 100%, you can buy a potion from the store to consume immediately and regain your HP to full Balance Changes Your first hand of a game will always contain at least one Plains tile If you place a Lava tile on a turn when…

  • BIG Optimization Patch, Plus Balancing and New Content (October 28) - 28 October 2023

    First and foremost, thank you all for your patience. Without delving into too much personal detail, 2023 has been a rough year for this solo dev, and I'm very, very glad I'm finally able to put out a solid update for you guys. Here's what this new update contains: Big Optimization Improvements The game should run much more smoothly now, after weeks of work completely rewriting the way several systems in the game are handled to be better optimized. There are a couple specific cases where you may see a second or two of lag spike on high wave counts with a lot of path splits and a projectile-heavy run, but overall the lag improvements should be huge and you should be able to play a standard run without any sign of lag. This is an ongoing project so eventually even the occasional tiny moments of lag should be eliminated. Balancing / Gameplay Adjustments Because of some of these updates, whe…

  • Bugfixes, Optimization & Balance Update: January 27th, 2023 - 28 January 2023

    January 27th 2023 Update Another quick patch for you all, with some much-needed fixes and balance updates! Bugfixes Fixed a bug that was causing some players to be killable during potion use Fixed a bug that caused Bugbear ammo to get eternally stuck at the ends of paths when they were concluding at another path's end Fixed a bug preventing players from being able to unlock the achievements for defeating the first two bosses Fixed a bug unlocking the "It Takes A Village" achievement incorrectly The codex can now be scrolled through using W and S and up and down arrow keys Bugbear ammo now randomizes which path it follows Optimization Particle effects for dragonfire, frost breath and hag particles have been converted from CPU to GPU type particles, which should reduce lag in late game with lots of these towers Fixed a bug where towers weren't removing enemy units from their list of possi…

  • Content Update Plus Optimization: January 19th 2023 - 19 January 2023

    January 19th 2023 Update Happy New Year, everyone! Thank you so much to all the feedback you've given in the forums. Optimization is ongoing as well as a few other highly-requested features - scroll to the bottom to see what's next in planned updates - but we're excited to push this update and the new features it contains. New Features The skill tree now has a reset button! Get a full refund on all crowns spent to try out new strategies. After wave 50, the Holy Warrior enemy will start spawning if you've used the sacrificial altar this run. This enemy gets buffs to both its health and speed every time you use an altar, creating some more interesting decision-making around whether or not to use the altar! After wave 75, the Dragon Knight enemy will start spawning! These guys are totally fireproof, immune to damage from Dragons, lava tiles, and fireball spells. This incentivizes having so…

  • Hotfix: Tower Unlock Save File Syncronization - 26 December 2022

    This quick patch should fix issues with unlocked towers not appearing in Recruiter shops and Boss Card Rewards.

  • Optimization Update Plus Bugfixes: December 24th 2022 - 25 December 2022

    December 24th 2022 Update The game launched four days ago and it has been fantastic to receive feedback, comments, questions and bug reports from all of the players who were kind enough to take to the forums! Here are some quick changes for you with bigger ones to follow after a brief break for the holidays. This update comes after four straight days of working on better optimizing the code to provide a smoother experience at higher levels - there's still more work to do, but it felt important to get an update out for folks sooner rather than later that would offer some performance improvements. New Features Pressing the T key now recenters the camera on your tower! Optimization Sound effects have been made smarter - if there are already five instances of the same sound currently playing, the game will not play more on top of that The piece of code that fired to check and see if the pla…

  • Balance Update Plus Bugfixes: December 19th 2022 - 20 December 2022

    December 19th 2022 Update This is the final update before the game officially launches and after lots and lots of intense playtesting on the beta branch, we're making the following changes live to the main branch ready for our new players on day one! New Features The skill tree branch that focuses on spell cards has been updated - the final upgrade that applied a free spell AOE size boost to your starting Fireball spell has been replaced with two new upgrades that permanently and globally increase the base stats of all spells for every run. This is intended to give the spell cards even more use in the late game once you've gained access to lots of super powerful towers and, in turn, are facing beefed up units. The Frostwyrm tower has been tweaked so that when an enemy Wizard casts the freeze spell on it, being a creature of ice itself, the Frostwyrm manages to break free of the freeze i…

  • Feature Update Plus Bugfixes: December 11th 2022 - 12 December 2022

    December 11th 2022 Update This update includes several new features as well as several bugfixes. New Features: The Frostwyrm unit has been added! It deals a very tiny amount of AOE cone damage, but more importantly, applies a slow that accumulates over time. These guys are especially nasty in groups of 2 or 3 to target the same chokepoint. (Please note balance tweaks are ongoing... feedback is always welcome!) The Goldsmith merchant has been added! You can unlock this merchant in the skill tree - he has a 1 in 3 chance of spawning if you've accumulated 2500 gold or more and will offer you a trade of 2500 gold coins for one Crown. Each time you make this trade, his cost permanently goes up by 250 gold. The Save File setup has been improved such that going forward, changes to the safe file configuration won't force a hard reset of player progress! Bug Fixes: - Fixed a visual bug where som…

Patch notes and updates

S.noRelease datePatch nameGID number
116 November 2023Looped Path Building & Resume Run Crash Fix (November 16th)6560117310264589626
24 November 2023Mid-Run Save Update (And More!) - November 4th 2023 Patch5288974951214175410
328 October 2023BIG Optimization Patch, Plus Balancing and New Content (October 28)5229301621584126406
428 January 2023Bugfixes, Optimization & Balance Update: January 27th, 20235035622109515246055
519 January 2023Content Update Plus Optimization: January 19th 20235035621474411679590
626 December 2022Hotfix: Tower Unlock Save File Syncronization5000716037457850675
725 December 2022Optimization Update Plus Bugfixes: December 24th 20225000716037451458062
820 December 2022Balance Update Plus Bugfixes: December 19th 20225623338145769764711
912 December 2022Feature Update Plus Bugfixes: December 11th 20224980448574121296158

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