- Tiny Hotfix 3 - 3 February 2023
* Fixed some spelling errors in the last patch notes and in the tutorial.
- Beta 4.0 Hotfix 2 - 3 February 2023
* Found and fixed first bug that was causing the siege tower to spawn multiple times per sector. * Found and fixed second and final bug that caused the siege tower to spawn more than once per sector.
- Beta 4.0 - 1 February 2023
* Added simple functionality to Mobile Defence Base lights. Red is warning. Green is operational. Blue is upgraded and operational. * Quick Game Rules added to the space station. * Optimised physics for keep blocks that are part of towers and not walls. * Corrected audio spatial settings for various sounds. * Implemented first version of the Level Generator. Now armies are randomly generated according to the level parameters set. This creates more gameplay diversity, it also introduces a swinging difficulty level, which means the need to rebalance the game from scratch. This update brings a big change to the game mechanics and demands testing and tuning time. So we've put off adding the new NPC Mole unit and other changes until gameplay is ready for it. The Level Generator is a necessary step on the path to multi player co-op.
- Quick Change - 14 January 2023
* Added a quick tip to the Mobile Defence Base letting first time players know to use the touch button on their wrist display to end preparation and start the siege round.
- HOTFIX FOR BETA 3.1 - 11 January 2023
* The bug where very quickly spamming buttons while holding an object would confuse the interaction system returned and reared its ugly head. It has been fixed and tested with aggression so that it may never bother anyone again.
- BETA 3.1 - 10 January 2023
* Added interactive Quick Game Guide screens to the Space Station. * Added first version of a splash screen to the game... finally. * Moved the Fast Travel menu to the wrist. No matter how long or short the player's arms are, all can now reach. * Removed player collision with dead Npc's. They don't act as walls anymore. * Fallen blocks that are sitting on top of other fallen blocks have physics enabled and no longer behave as walls. * Fixed bug where destroyed Ram Tower would add itself twice to the destruction tally. * Adjusted Small Upgrade prices to be more affordable at lower levels.
- WELCOME TO BETA 3.0 - 4 January 2023
Hello Ladies and Gents, We're happy to bring to life the Beta 3.0 version of Once Upon A Siege. After a month full of changes, we now have the game in a new state, with many problematic bugs fixed, additions and gameplay adjustments. The goals for Beta 3.0 were : (Items not struck-through will carry on to the February update BETA 4.0) * GAMEPLAY TUNING LEVELS 4 - 10 * AI & PATHFINDING IMPROVEMENTS * 1ST GENERATION OF HIGH SCORE SYSTEM * PERFORMANCE OPTIMISATION FOR LEVELS 7 - 10 * WORKING SHOPKEEP * POPULATE SHOP WITH PROPS * OPTIONS SCREEN FUNCTIONAL WITH FIRST SET OF OPTIONS * REFINED BAND IN ENTERTAINMENT AREA * ENTERTAINMENT AREA AND HUB POPULATED WITH PROPS * PLACEHOLDERS REPLACED WITH PROPER ASSETS * SOUND FX PLACEHOLDERS REPLACED WITH PROPER SFX WHAT'S CHANGED? Aside from the list above, which consists of the major updates needed for the game to keep evolving, there has been a pl…
- BETA 3.0 - 4 January 2023
* Grab ray no longer enables for a moment when grabbing other objects. * Shopkeep droid now serves as a hologram projector. * Corrected ridiculous misalignment of text on score boards * Weapon range information added to tutorial and to the hints in the loading scene. * Mission weapon selection bay now updates weapons if it's already active and player goes to purchase another weapon in the meantime. * Female voice improved. * First Sound pass done on sound effects. * Added new unit version of the Ram Tower. They're small and quick and only take one hit to destroy. * Grab system has been overhauled. * Enemy AI has been refined. Pawns no longer randomly slip between literal cracks in the wall and engage the player more effectively. * AI pathfinding has been refined. * Wall Shield mechanics refined. * Added Reward Points breakdown to main screen in Space Station. It appears once after retur…
- Beta 2.7 - 19 December 2022
* High Scores now persist from the first time game is played. * Shopkeeper Droid now has basic functions and opens shop when player walks in for the first time upon every return to space station. * Removed "Start Show" touch button from Player wrist display and installed Entertainment Screens in the Entertainment Area. For now there is only 1 band option. More coming soon. * Added first version of Display Bubbles to the shop. Object display position lasers still need work. * Added assorted props to Space Station. * Changed Space Station textures to a more suitable, spacey feel as opposed to colonial furniture because of all the wood. This is an early version of the final look and refined textures shall be added later on. New lightmaps coming in the next minor patch. * OLD SAVE GAME BREAKER. MUST START A NEW GAME.
- BETA 2.69 - 13 December 2022
* Fixed bug where Kamikaze's did not always respect pathfinding and sometimes became fond of running through walls. * Kamikaze mechanic refined as they didn't always activate when necessary. * Kamikaze bomb explosion area of effect and force are now set per-level. As a result, Kamikaze's come in varying degree's of danger according to level. * Added Rocket Fire step to tutorial. Rockets can now be fired in the tutorial. * Fixed bug where occasionally player controls would not unlock after using elevator. * Cannon Tower physics now ease in after being impacted by a projectile to prevent complete destruction. * Screenshots for Siege Selection Screen changed * Player jetpack sound now always works. * Player jetpack no longer sticky for one or two seconds after lifting off.
- BETA 2.68 - 10 December 2022
* Added extra functionality to tech socket connectivity. The info screen displays the resource status more thoroughly now. * Fixed bug where the payer belt slots were not clearing upon siege level entry and preventing players from equipping shield tech blocks. * Added 2 more Cannon Towers to Level 9. * Corrected Wall Shield upgrade names in shop menu. The previous names implied that they last for a certain duration whereas they actually have hit points and until those HP are chewed up, wall shields stay active. * Adjusted Golem destruction so blocks don't fly up in the air like crazy. * Nerfed Super Power upgrade for end-game balance. * Nerfed Power efficiency upgrade for end-game balance. * Shop menu UI redone.
- BETA 2.67 ... again - 8 December 2022
* Quick patch fixing awful spelling mistakes in the latest Patch Notes shown on screens in the space station.
- BETA 2.67 - 8 December 2022
* NPC's now fall in the opposite direction to the impact when being struck by player weapons or cannon fire. * Small optimisation. NPC rigidbodies deactivate a few seconds after death. * Adjusted Smoke Shield upgrade price. Smoke shields can only be used only once per siege, however, they can be used again next siege and do not require re-purchasing from the shop. * Added Smoke Shield step to the tutorial. * Added Game Timer hint to the loading screen. Namely the Game Timer not stopping when NPC's are inside the keep. You can only endure a siege by eliminating all pawns within keep boundaries. * Added Player Gaze hint to the loading box. Player wrist display buttons can only be activated if looking directly at the screen. * NPC's now react visibly when hit yet not killed. * Player can now be killed by cannon fire. * Increased duration of loading screen by 3 seconds so hints can be read…
- BETA 2.66 - 6 December 2022
* Generic structures such as the cannon tower and enemy bunkers now enable physics on their blocks for 5 seconds after each hit. This prevents blocks from hanging in the air. * Fixed bug with the player cannon where players could double fire if pressing trigger quickly enough. * Siege tower troops now bail cleanly and turn into regular ground pawns, waiting for a hole on the ground level. * Siege tower troops now detect the player within proximity and give chase. * NPC run speed boosted as they were too slow for the player * Player defence base (MDB) no longer leaves behind a few blocks in the air after being destroyed. * Level 5 has been beefed up with a few extra NPC units. * Any ShieldTech blocks still stashed to the players belt slots are returned to the resource inventory upon finishing a siege. PLEASE NOTE OLD SAVE GAMES WILL NOT WORK WITH THIS VERSION
- BETA 2.65 - 5 December 2022
* NPC's no longer do the moonwalk. When stopped, idle animations kick in and they no longer run on the spot. If waiting to jump through a hole in the wall or traversing a narrow path amongst a crowd of others, animations fluidly change with their movement speed and behaviour. * Introduced first gen female voice to siege levels. * Removed useless blue lights from the player cannon fascia * Made the quit option work again. Hooray. * Golem size has been increased so even the smallest types are large. Previous to this patch, one shot with a moderately upgraded cannon would wipe them out. Now they're big and you have to work to destroy the suckers.
- BETA 2.64 - 5 December 2022
* The previous patch fixed a bug with the interaction system and grabbing blocks, however, it introduced a new one when grabbing power plugs. Plugs could no longer be released after grabbing. This is fixed. Our apologies. * Implemented the first version of a High Score system. There are now several high score boards spread around the space station that activate when you step close to them. New high scores also display during the loading scene after a siege.
- WELCOME LADIES AND GENTS - 4 December 2022
Hello Gamers! We're delighted you decided to take a foray into this honest and unpretentious little game and we hope it brings you fun. It's a game developed by 2 dudes (one whom creatively directed and one whom developed) that are long time gamers. In fact you could say, that we're 'old school gamers', so taking a classic game like Rampart and making it VR-worthy is something that tickled our interest. However, it's a young little thing and needs some room to grow, so in the next coming months our goal is to tune, polish and refine it and let it mature into something a bit more than a 10-level romp through various armies and levels. Despite it not being huge, it carries with it some interesting mechanics and gameplay that begs to be expanded and this is exactly what we plan to do. So we've outlined a few milestones that are in our sights for version 1.0 and we'd like to share them with…
- BETA 2.63 - 4 December 2022
* Processor resource screen now displays info when operating and upon connection with resource sockets. * Added extra gameplay hints to the loading box - namely loot boxes dropped by larger NPC units and eliminating Commanders. * Fixed bug in the interaction system where quickly pressing the trigger twice would make the block stick to the player's hand. * Block impact system redone. Now blocks react better when hit by projectiles and holes in walls are created in a more natural fashion. No more walls exploding like balloons.
- BETA 2.62 - 3 December 2022
* Fixed bug where sometimes AI would get confused if running near the game out-of-bounds area. * Wall Shield upgrade system no longer calculates wrong inventory amount. * Processor cannot be used if full. * Smoke shield upgrade system no longer faulty. * HTC Vive Controller message added to game start menu. * Patch notes information screens added to space station. * Functional Processor power lights have been added. * Pawn NPC attack speed lowered as they're not super Samurai's.
- BETA 2.61 - 1 December 2022
* Fixed random bug at main menu prohibiting the player from starting a new game. * Increased NPC turn speed * Decreased thickness of the player weapon laser aim