- We have %50 sales! - 25 May 2026
Do not miss this chance! Buy Contain for %50 discount!
- Patch v.0.1.270 is now live! - 21 April 2026
Hello everyone! Gameplay AdjustmentsCollectable magazine range increased.Switch to the last firearm held and auto-equip it on revive. Same for out of grenades and stimpacks.Adrenaline status duration (temporary buff when you revive) increased 3s -> 4s. Pistol damages increased.Bug FixesFixed some interaction lines staying visible after being interacted.Fixed getting pulled by the creature when you are down. This caused players to get stuck.Sight attachment clippings fixed.
- Weekend Deal! - 17 April 2026
Catch it before the discount ends! Contain is now 50% OFF! Plus, a major update just dropped. Bringing even more content.
- Major Update is Live! New Arsenal, Armor Rework, and Weather! - 17 April 2026
Hello Everyone,A short while ago, we published a Devblog detailing the road ahead for Contain. Today, we are thrilled to push the first major wave of those features live! Since we already deep-dived into the mechanics in the devlog, we’ll keep this brief and focus on exactly what is delivered. Here is what is new in this update:The Arsenal Expands: Shotgun & LMG ClassesThe heavy hitters have arrived. We have officially introduced the Shotgun and Light Machine Gun (LMG) weapon classes to the game! While we are launching with one weapon for each of these new types today, they are not just simple additions. They come with their own handling, weight, and brand-new custom animations to ensure they feel incredibly impactful and realistic in your hands. Dev Note: We are already working on a second shotgun to expand the roster! Weapon Damage OverhaulWe have fundamentally changed how damage work…
- New features for the next patch/update and the Road[map] - 19 March 2026
It has been a little over two months since we released the Contain Genesis Update. Genesis was a major step, but it was just the beginning. Now that the foundation is much more solid, we’ve shifted our focus to expanding the world, the gear, and the threats.We can see that we are good, but we are not fast. We are a small team, and we have to be careful with our promises (mistakes were made and lessons were learned). We would have loved to grow the team and ship things faster, but we simply can't do that right now.Anyways, let's move on to the fun part of this devblog!What are we actively working on?New Type of GunsFirst, we are currently adding Shotguns and LMGs for the armory. These aren't just simple additions; they require their own handling and weight to feel right in the game. Here is a look at some of the FPS animations we are working on in Blender for Shotguns.Shotgun:LMG:Map Pro…
- Small Update //v.0.1.252 is now live! - 28 February 2026
Hello everyone!As we mentioned before, updates will now take a bit more time unless they are urgent hotfixes. Here are the details of this small update; Visuals & ImmersionEnd Game Experience: Completely overhauled the end-of-match flow. Instead of just cutting to a black screen on mission completion, successful squads are now brought together into a cinematic lineup! Exclusive to completing the mission, you will now see your character and your teammates standing side-by-side alongside the final scoreboard, complete with new victory animations.Low GIF quality is due to Steam file size limits.Dev Note: We are currently working on unique animations and visual distinctions for "Win" vs. "Lose" states, which will be implemented in an upcoming update. Shadow Quality: We have adjusted the baseline shadow settings for better visual consistency. The option to turn shadows completely "Off" has b…
- Patch v.0.1.238 is now live! - 6 February 2026
Hello everyone!Here are the current patch details; Difficulty settings now save automatically, even if the "Start" button is not pressed.Added a "Return to Hub" button for the Host, allowing the entire lobby to transition back to the hub together.Fixed a bug where the USP-H pistol magazine check would cause the character to "A-pose" in third-person view.Resolved text overflow and clipping issues where translated text exceeded UI boundaries in various languages.Corrected broken social media links in the Main Menu.Fixed the reported locations where players get stuck in the environments.Redesigned the specific location reported by the players in the Underground facility (Loose Ends Operation) to improve flow and visibility. This adjustment ensures players have more room to maneuver while managing the Anomaly, preventing accidental softlocks during the encounter.If you happen to encounter t…
- Hotfix v.0.1.235 is now live! - 31 January 2026
Hello everyone!We have identified the cause of the password-protected session issue, and our tests show it is now resolved. If you happen to encounter this bug again, please send us a report.If the update does not appear, please exit and re-open your Steam Client.- Contain Dev TeamJoin our Discord!
- Patch v.0.1.234 is now live! - 30 January 2026
Hello everyone!Here are the current patch details; FixesFixed an issue that allowed players to join an active operation already in progress. This should improve session stability and ensure mission integrity, and our tests show it is now resolved.We have identified the cause of the password-protected session issue, and our tests show it is now resolved. If you happen to encounter these bugs again, please send us a report.Fixed an issue causing players to "bounce" mid-vault. Overall, vaulting mechanics should now feel more stable.Fixed a bug where reloading an empty magazine would incorrectly trigger the "Normal" reload animation instead of the "Fast" reload.Fixed servers not listing until pressing the button in the Join Session UI.Fixed the missing main menu keybindings issue.QoLWeapon Selection Screen Improvements:The menu now automatically expands the category of your currently equipp…
- Patch v.0.1.229 is now live! - 29 January 2026
Hello everyone!Development Update: Patch StrategyAs you may notice, instead of releasing rapid back-to-back fixes, we have started to collect multiple issues to resolve them in a single patch. This helps us ensure the stability of each update. However, this does not mean that game-breaking issues will be left waiting. There will be hot fixes for them, so most critical bugs will still be prioritized and deployed as quickly as possible.PS. For today, we may deploy another patch.You may also notice that some issues persist. Our team is working hard to resolve them, but we need more data to reproduce certain bugs. We have noticed that some problems appear to be individual cases. We are currently investigating the causes so we can patch those accordingly as well. Here are the current patch details; FixesWe have identified the cause of the recoil issue, and our tests show it is now resolved.…
- Small Update / Patch v.0.1.226 is now live! - 23 January 2026
Hello everyone!Here are the details for this patch:Added specific animations for Datacore and Keycard interactions.General interaction animations are updated.TPS stimpack animations are updated.TPS grenade animations are updated.FPS vertical grip poses are updatedFixed the Score Screen difficulty indicator.Fixed the missing operation difficulty indicator on HUD.Fixed the cam rotation for the leaning.Corrupted save files were causing the game to crash; it's fixed on our testers' side. But if it keeps happenning please inform us. SFX / Audio fixes and changes.Again with this patch, we made several under-the-hood structural changes and fixes to improve the game's foundation.If the update does not appear, please exit and re-open your Steam Client.- Contain Dev TeamJoin our Discord!
- Hot Fix v.0.1.222 is Live! - 21 January 2026
Hello everyone!Thank you for the bug reports and feedback you have sent over. We won't be able to fit everything into this specific patch, but the team is still working on future updates to address remaining issues.Here are the current fixes and changes for this patch:Fixed an issue that caused the player's vertical aim to get locked at a certain degree.Fixed pistol bullets moving out of the magazine while the pistol was held.Corrected the gun positions while sprinting.Fixed Capture Tool interaction inconsistencies.Fixed a bug where opening a door while using another ability caused the player to get stuck.Fixed image cropping for color blind options in the UI menu.Fixed an issue with one of the sequences in the "Too Late" Operation.Fixed an issue that was causing Scopes not display rectangles.AI will no longer attack players during Operation End Cutscenes.Added new icons for the FR DLC…
- Major Update is now live! - 20 January 2026
Hello Everyone,Genesis is now live! With this update, our long silence ends. This is a very important milestone for SinginGiant.We will share a roadmap with you in February and build the game with frequent updates. Your feedback is very valuable for us to guide our hand. Is it finally just as we want it? Are we done? Nope, we still have much to do. And this is an area where we’d love to hear your feedback to make further tweaks - because with the new system, it’s much better to make those now!Current Known Critical Issues We are primarily working on these issues to fix them.Optimization issues in some areas.Some objective-related UI issues.The game shouldn't let players join an active operation at all.Password-protected lobbies are not working as intended.About the other known issuesFor the other issues, yes, there are plenty, but they are not that big. The game is still playable, but t…
- Contain: Genesis Playtest Branch & Details - 15 January 2026
Hello Everyone,The red-letter day is getting closer - we are releasing Contain’s most important update, Genesis. We’re going to dive a little deeper into the update in this post. But first, here is some immediate cool news: To share the excitement, we have enabled a Playtest version so you can play the game today! How do you switch to the Playtest Branch? All you have to do is right click on your game > select properties > select Betas > from the dropdown menu, select player-test-branch The download size is around 25GB. Yes, we reduced that size around 50%-ishKnown Critical Issues We are primarily working on these issues to fix them.The game shouldn't let players join an active operation at all.Sometimes gun reload sounds don't trigger on clients in co-op gameplay.When a Stimpak is on a player's hand and attempts to ping a location, Stimpak collision prevents the ping from reaching the…
- New Major Update Coming in January - 11 January 2026
Hello Everyone,We've talked about our next major update before, and now the release is around the corner! Here is the current plan:Playtest will be available in the next few days (don't worry, we've been playtesting it for the last couple of months!)Next couple of weeks: More info about what's changingJanuary: Major update will be released with a discountPost Release: Patching as needed (hopefully not many)February: Updated RoadmapWith a fully rewritten code (literally), completely renewed enemy AI, a minor system activation (secondary weapon customization), and other improvements, this update marks the rebirth of Contain.Join our Discord!
- Take a peek! - 13 June 2025
The AI soldiers are getting a new peek-and-cover system, and we're cooking up the animations for it too. Also, many of you wanted a brighter, better-lit Base of Operations—it's not done yet, but here's a peek!
- Yes, It’s Finally Happening – The Update! - 30 May 2025
Hello everyone! We are getting closer and closer to being able to share more details about the incoming first big update. First of all, instead of one giga giga gigantic update, we decided to break it up into two (maaaybee, possibly even three) updates. Originally, the big idea behind 0.2 was not just to squash bugs and fix stuff, but to roll out a bunch of many new content at the same time. Ambitious? Totally. Doable? Absolutely. But... time-consuming? Oh yeah. That way, we don’t keep you waiting forever, and you get to play with the new stuff sooner. We'll also be dropping smaller patches in between to keep things fresh. Don't get this wrong, it’s still a pretty big deal for us! And we probably call this major update as 0.1 Now, what’s in 0.1? Well, firstly the programming... ohh, the coding is fully changing, we’ve moved huge part of it from Blueprints to C++, which means better perf…
- We are back to work as we promised - 18 January 2025
Hello everyone, This is part of the announcement we made about 3 months ago on 21th 10 2024 on our Discord channel: It is clear that some of you have not seen it. So we present it to you here again. You can find the latest news at the bottom of this announcement as well. So if you do not want to read this long text you can just skip to the end. """"""""""""""""""""""""""""""""""""" OLD ANNOUNCEMENT "Dear Contain Agents, After a bit of a radio silence (sorry for that), we'd like to share the latest news on the game and company. First, let's talk 0.2 Major. This really is a Major patch with a capital M - it will bring HUGE changes to the game, so that it will feel like a new game in many ways. But with great changes come great responsibility: We need comprehensive testing, validation and a bunch of polish. While we did our best to estimate the time needed, we realize we require more time…
- Small Patch 20240504 - 4 June 2024
Changes Added FSR3 support and options. Fixed client players being unable to fire after self-reviving near an enemy. Fix the level/difficulty info text on the HUD disappearing in the lobby level whenever a new player joins the game. Fixed the stimpack bug where the players cannot use the stimpack when they equip it.
- Important Update on Contain's Price - 28 May 2024
We need to talk about something important: The price of our game. After weeks of discussions, we've decided to lower the base cost. We're committed to being transparent and want to assure you that we have plans to compensate everyone who paid the current price. WHY THE CHANGE? Since our launch, we've realized the current price tag hasn't worked out. Many of you cited the high price for an Early Access game and the lower prices of similar games as reasons for refunds. So, starting the 3rd of June, we’re reducing the price with a special discount, and this will be the permanent base price after the discount ends. OUR COMMITMENT We still aim to develop a game worthy of the current price (as subjective as that may be). However, to fulfill our vision we need to make this price adjustment. We are committed to deliver the Contain experience we promised. A SPECIAL THANK YOU We understand that t…