SPSTEAMPULSELIVE ANALYTICS
First Cut: Samurai Duel

First Cut: Samurai Duel Steam metadata

Night Eyes Interactive | Jan 17, 2024 | game

Released

9players observed · 23 September 2026 - 04:18:33 UTC

ActionIndieSteam Store

  • Latest observed players9 · 23 September 2026 - 04:18:33 UTC
  • SteamPulse tracked peak235
  • Units sold (VGI)61,860
  • Revenue (VGI)$395,000
  • Review score89% positive

First Cut: Samurai Duel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players9 · 23 September 2026 - 04:18:33 UTC
  • SteamPulse tracked peak235
  • Units sold (VGI)61,860
  • Revenue (VGI)$395,000
  • Review score89% positive
  • Total reviews1,908
  • Release dateJan 17, 2024
  • DeveloperNight Eyes Interactive
  • PublisherNight Eyes Interactive

Genres: Action, Indie

Company pages: Developer: Night Eyes InteractivePublisher: Night Eyes Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

First Cut: Samurai Duel Steam metadata

First Cut: Samurai Duel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2193490/metadata
Steam Storehttps://store.steampowered.com/app/2193490/
Steam Communityhttps://steamcommunity.com/app/2193490
PCGamingWiki search
IGDB searchSearch IGDB for First Cut: Samurai Duel

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 1,695 positive, 213 negative

Price and discount

$8.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

19

Platform releases
  • Steam 17 January 2024

Latest Steam announcements

  • Patch Notes: Version 1.31 - 14 August 2026

    Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizontal attack. A partial block now causes flinching. A fully charged strike now makes ferals bleed out more quickly. A fully charged strike can now kill two opponents at once. Added experimental weapons to the Extras menu. Heavier weapons are slower by default, but you can build momentum by changing stance before each attack for a speed boost. Added 'Alternate Parry' to Extras Menu. When enabled strikes will only collide if they match orientation - horizontal or vertical. Added a slight delay to swap…

  • Patch Notes: Version 1.3 - 12 July 2024

    Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.

  • Patch Notes: Version 1.29 - 13 April 2024

    Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwork and distancing. The dodge has also been nerfed very very slightly, which should make mixups more effective on dodge-heavy enemies. I have also added a small popup icon for the native achievements system, in preparation for launcing on GOG. There are a few other changes I've been experimenting with, but I didn't want to further delay this patch, especially since I noticed the bug with the blood canvas on Mountain. Thanks for reading. ------------------ Version 1.29 Fixed the blood stain canvas st…

  • Patch Notes: Version 1.28 - 28 March 2024

    Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update. This update adds a native achievements screen. In future this screen will allow for the achievement system to work on platforms other than Steam. ------------------ Version 1.28 Fixed the smoke visibility from the laser sword marker. The frozen pause screen image now reflects the brightness/contrast settings. Attempted to further optimize the Sunset stage (let me know if there is any difference). Blindness-resistant enemies (who turn their heads to avoid being blinded with blood) will now briefly stop moving when blood is thrown in their face. Fixed swords producing steam when dipped in water when Laser Swords aren't enabled. It is now easier to buffer strikes while turning around mid-combo. Addressed an issue with the…

  • Patch Notes: Version 1.27 - 7 March 2024

    Hello everyone, time for another update. The most extensive change in this update is improvements to the Laser Swords Extra. It's a very popular feature so I decided it'd be fun to give it some extra flair: they now cast a faint light onto the environment, create coloured sparks when clashing, burn grass, create glowing wounds on enemies, and players can select their own colours from the Extras menu. By request I've added Brightness and Contrast to the Options menu, this will hopefully help people calibrate some of the darker stages on their displays. I've also addressed a bunch of bugs and other oversights (thanks PersonGuy, and others who have documented this stuff). It has been pointed out to me (thanks Cheshire) that there was a bug with the anti-cheat function, so some of the leaderboard scores are probably unreliable. This was pretty demoralizing, and I'll probably have to reset t…

  • Patch Notes: Version 1.26 - 2 February 2024

    Version 1.26 Killing an enemy now grants a brief moment of faster stance-changing, in addition to the pre-existing run boost. Fixed a blending issue with the haori colours and the skin. Addressed an issue with severed parts from off-screen not updating their animations when they come on-screen again. Reversed the shove priority between two shoving characters - the shove which was initiated first now has priority. If the shoved target is also in the shove state the effect of the shove will be reduced. Added additional non-collision frames between player bodies when one has just left the dodge state to allow for better maneuvering. Adjusted the parry-system to prevent inconsistencies between charge-levels. Increased the pushback distance of a clash between equally-charged strikes. Lowered the window in which the AI can react to the shove (the extra windup last patch made them much better…

  • Patch Notes: Version 1.25 - 28 January 2024

    Hello everyone, The goal of this update, besides the usual fixes and QoL tweaks, is to address some of the feedback I've been receiving in regards to certain mechanics. It has become clear from watching gameplay and listening to players that certain elements could do with some adjustments: - Shoving is too fast to react to, and too powerful as a gameplay crutch for interrupting opponents - Trading blows feels like a dead-end, there isn't enough strategy to the back-and-forth of clashing and parrying. - Counters are underpowered. This patch addresses those issues with some gameplay changes. With the exception of the shove, which has received an increased wind-up time, all the other mechanics have either been buffed or left as they are. The goal of this patch is not to re-invent the gameplay, but to give players more options and more freedom in how they approach each engagement, and to re…

  • Patch Notes: Version 1.24 - 22 January 2024

    Version 1.24 Fixed the 'lawnmower man' achievement. Fixed fire sound still playing after the fire goes out in Nightfall. Slightly reduced how much the fire fades with each slash in normal and lower difficulties. Lowered the number of enemies in Nightfall on modes below Tough. The player now starts facing left on Nightfall, to indicate the direction to go. Fleeing enemies are no longer affected by the 'turn' stat - this caused unintentional behaviour in the previous patch. Fleeing civilians will now turn and run in their original direction if flipped by the player. Fixed zombie player playing the sheath animation when a level is completed. Fixed zombie player clipping into the level boundary in Shrine Act 7. Increased the view-range of the final boss to discourage cheese (I see you, PersonGuy).

  • Patch Notes: Version 1.23 - 21 January 2024

    Hello everyone, patch time. Thank you to those who reported the achievement-related crash at the end of the game. I'm 99% sure I've fixed this but please let me know. This patch also includes optimizations and more graphics scaling options. Please let me know if these have made a difference. If there are any problems please comment. The previous build can be accessed from the 'betas' tab in Steam's properties menu, under 'previousbuild'. -------- Version 1.23 Addressed an out-of-range error when getting the scenario mode completion achievement. Renamed the Scenario menu to Scenario Campaign, for additional clarity. Fixed an issue where buffered combos could persist when the attack state is interrupted, this will reduce the effectiveness of button-mashing, as well as some occasionally odd behaviour. Optimized the grass colour shaders. This should drastically reduce shader calls and will…

  • Patch Notes: Version 1.22 - 20 January 2024

    (I understand that some people, particularly on steam deck, are having performance issues in certain scenes with lots of atmospheric effects - nightfall and sunset act 3 - I'll be adding scaling options for those effects to the options menu in another patch sometime soon. For now I have adjusted the snow effect to hopefully improve things without affecting the visual impact). Version 1.22 The laser sword now drops a handle upon death, instead of a normal sword. Adjusted the dropping sound effect to prevent it from not playing sometimes. Disabled the 'AI-only' Extra in Scenario Mode for now. It wasn't designed for that mode and its inclusion was an oversight that causes issues. Zombie players can now bite zombie enemies, and vice versa. Added an invisible barrier to the far edge of Town Act 2, preventing rare cases of infighting enemies chasing eachother off-stage and preventing progress…

  • Patch Notes: Version 1.21 - 18 January 2024

    Version 1.21 (I realised that in my haste to release a couple of day-one patches, I incremented the version numbers a bit high, so they'll be going up by 0.01 from here) The 'multiplier' setting in the custom blood screen is now floored at 1, since lower values prevent blood from spawning. Nightfall's description now mentions the fire as a hint. Tweaked the pause menu to hopefully prevent control lockouts.

  • Patch Notes: Version 1.2 - 18 January 2024

    Version 1.2 The sword now defaults to mid-height when unsheathing it. Any remaining enemies will now flee when Nightfall mission clear is reached (sorry Sludge).

  • Patch Notes: Version 1.1 - 17 January 2024

    Version 1.1 Fixed menu music going silent when adjusting the volume in the menu (thanks Dalick).

  • Patch Notes: Version 1.0 - 17 January 2024

    Version 1.0 (I realised I've been labelling these updates 'beta' despite the game being feature complete and about to ship, so let's call this one 1.0) Improved 'press start' UI for dying or changing levels. Adjusted enemy tolerance for blindness in modes above normal and below 'hell'. There is already a system for preventing too much cheese, so making most of the enemies immune on slightly higher difficulties is overkill. Slightly adjusted the AI to make them better at judging distances when charging. 'Tough' mode is now slightly easier. Any remaining spawned enemies on the hardest difficulty mode will now flee when a mission is complete. Made a clean version of the title logo that reads better in low resolution. Fixed a crash when connecting a controller in the menu.

  • Patch Notes: Beta 0.36 - 16 January 2024

    Beta 0.36 The second column of the Control Binds menu is now inaccessible unless the second player controls are visible. Added Player Setup entry to the gamemodes menu so players can modify their control scheme and appearance without backing out and re-entering. Added extra clutter to levels: firewood piles in Bamboo, stone lanterns and training dummies in Dojo, skulls and skeletons in Cave, etc. Added more music tracks. Adjusted several Scenario encounters to make them more substantial. Added Summit achievement. Improved layout of Stats screen. Fixed issues with distant backgrounds being slightly misaligned in certain scenarios. Added proper stage thumbnails for Scenario Mode and Arcade Mode. Fixed another issue with grabbed dead bodies not absorbing hits. Pressing F1 now cycles visiblity between all the UI elements. Adjusted kill collisions so that close-range and long-range injuries…

  • Patch Notes: Beta 0.35 - 14 January 2024

    Beta 0.35 Gameplay Improvements & Changes: The game now saves mission progress to disk between screens instead of only when returning to menu. This will prevent progress from being lost if the game is suddenly closed. Re-wrote shove code to prioritize targets in order of distance so that the closest enemy will always get shoved when there are overlapping targets. A standing corpse that has been shoved or grabbed will now absorb attacks if it is hit, like a living character would. You can no longer be stumbled by a standing corpse unless it has actually been shoved. Redesigned the grab move to be visually consistent and have better collisions. It is now a little easier to cause friendly-fire by using enemies as shields. Characters can no longer block when being turned around by a grab.

  • Patch Notes: Beta 0.34 - 11 January 2024

    Beta 0.34 Added full list of supporters to the credits. Added special sound when a player dies in Scenario Mode. The Extras and Custom blood screens now scroll instead of using columns. Enemies will now stop spawning when the boss is dead on the hardest difficulty. Remastered all music, added special credits music. New music in Scenario Mode will be implemented in the next patch. The credits will now play when the final mission is completed before showing the mission clear screen. Players will now sheath their swords when a mission is complete. Player 2 will now leave a sword marker in Scenario Mode. Player sword markers in Scenario Mode now reflect the player sword colours. Fixed an issue causing the gamepad joystick deadzone to reset too high. Added a wall to the right side of the dojo in the Tutorial.

  • Patch Notes: Beta 0.33 - 8 January 2024

    Beta 0.33 Reverted dodging speed when running. The campfire is now much more deadly and satisfying to use. The embers can also be dodged. The campfire's duration now scales based on difficulty. Fixed burning corpses not extinguishing their light after they stop burning. Slightly reduced the chance for less-skilled AI to shove. Enemies will no longer attempt to parry when the target is facing away from them. Player positions are now clamped in Scenario mode if they are too far apart in co-op. Added joystick control to the pause menu. The game now pauses when the Steam overlay is enabled. In Scenario mode the music now cuts out when you die and comes back in when you respawn. The Scenario Mode missions are now locked behind progression. The Scenario menu now displays later scenarios as 'locked' instead of clamping the list to unlocked missions only. The UI now better reflects which missio…

  • Patch Notes: Beta 0.32 - 6 January 2024

    Beta 0.32 Steam's screenshot feature now works. Added title screen (work-in-progress). Added Custom Movement options to the Extras menu. You can now set custom speed values. You can also modify the slash hitbox size. Stretching slashes now stop growing after the deadly frame and it is now much easier to see where the hitbox is. Exits can now be activated by either player in co-op mode. Smoothed out player collisions to prevent flickering and other issues. Corpses can no longer stumble characters when they are still in the hit-stop phase. Enemies will now hopefully stop striking through team-mates from behind. Characters can no longer block when being turned around by a grab. Smoothed out the animation transition when clashing with a mid-attack from medium range. Removed some beta text in preparation for release. Adjusted AI to improve defense slightly. The feet now shift slightly when y…

  • Patch Notes: Beta 0.31 - 3 January 2024

    Hello everyone, this is just a small patch - the first of several - in the run up to release. -------- Beta 0.31 Added Grove stage. Added Credits screen (subject to changes). Improved Pause screen. Increased the chances of blood staining the player again. I optimized this last time, but I went overboard. It is now possible to queue any strike while attacking - not just combos specifically. Slightly reduced the ducking speed boost when running. Adjusted the hardest difficulty to prevent enemies spawning when near the exit. Fixed laser swords not drawing properly in certain stances. Fixed sword-only mode not displaying wood correctly. Fixed Cave boss not having the right preset appearance. Fixed tight sleeve types showing the wrong colour from the back. Fixed mission select defaulting to 0 instead of 1. Fixed split legs showing the wrong colours.

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Patch Notes: Version 1.311840944183779586
212 July 2024Patch Notes: Version 1.36000566704270029788
313 April 2024Patch Notes: Version 1.296474562312186805907
428 March 2024Patch Notes: Version 1.285749481331435538047
57 March 2024Patch Notes: Version 1.275679673637653445830
62 February 2024Patch Notes: Version 1.265582843074945665096
728 January 2024Patch Notes: Version 1.255519792046258040108
822 January 2024Patch Notes: Version 1.245510784213112081694
921 January 2024Patch Notes: Version 1.235510784213110475012
1020 January 2024Patch Notes: Version 1.225510784213103336600
1118 January 2024Patch Notes: Version 1.215510784213098811370
1218 January 2024Patch Notes: Version 1.25510784213096575859
1317 January 2024Patch Notes: Version 1.15510784213095155318
1417 January 2024Patch Notes: Version 1.05510784213092852588
1516 January 2024Patch Notes: Beta 0.366300039510136811682
1614 January 2024Patch Notes: Beta 0.356300039510129215300
1711 January 2024Patch Notes: Beta 0.346300039510117967155
188 January 2024Patch Notes: Beta 0.335410576585197185790
196 January 2024Patch Notes: Beta 0.325410576585189912449
203 January 2024Patch Notes: Beta 0.315410576585175537137

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2193490
Live current players9
SteamPulse tracked peak235
Live count (today's peak floor)9
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateJan 17, 2024
DeveloperNight Eyes Interactive
PublisherNight Eyes Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent89%
Positive reviews1,695
Negative reviews213
Total reviews1,908
Steam recommendations1,986
Achievements19
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2193490/

Short description

Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.

About this game

A high-intensity arcade sword-fighting game where every strike is lethal . Slash, clash, parry, dodge and watch limbs fly in the atmosphere of historical feudal Japan. Choose your move carefully - the first cut is also the last. A refined and intuitive fighting system - Aim your sword to block attacks and strike around your opponent's guard. Parry their attacks with your own, dodge to close the distance, and interrupt them with a well-timed shove. It takes a minute to learn, and a lifetime to master. Customize your fighter - An array of different options to wear. Choose and colour each piece separately to make each character your own. Dueling with deadly results - Send heads and limbs flying as blood rains down and stains the characters and environment. Chop your opponent to pieces, or equip a wooden sword instead for a little mercy and possibly a concussion. Duel your friends in local multiplayer , fight custom AI opponents , try to stay alive in Survival mode , or hunt down enemies in the Scenario mode campaign. Play with friends remotely using Steam Remote Play Together. Bonus modes - Laser swords, custom blood, floating weapons, zombies, and more.

Supported languages

English, Japanese, Korean, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
28Full controller support
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema
steam germany18Drastische Gewalt
igrs18Kekerasan Horor Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

First Cut: Samurai Duel's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

First Cut: Samurai Duel's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records First Cut: Samurai Duel at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$8.99$8.99No discountSteam Store

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WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust90,07323 September 2026 - 19:23:19 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld51,69423 September 2026 - 18:58:05 UTC2,101,535451,088Pocketpair
Geometry Dash46,92523 September 2026 - 18:29:24 UTC108,707590,977RobTop Games
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment

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