SPSTEAMPULSELIVE ANALYTICS
Rootin' Tootin' Lootin' & Shootin'

Rootin' Tootin' Lootin' & Shootin' Steam metadata

Raspberry Jam | Aug 28, 2025 | game

Released

0players observed · 24 September 2026 - 09:25:21 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,167
  • Revenue (VGI)$7,692
  • Review score100% positive

Rootin' Tootin' Lootin' & Shootin' metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,167
  • Revenue (VGI)$7,692
  • Review score100% positive
  • Total reviews16
  • Release dateAug 28, 2025
  • DeveloperRaspberry Jam
  • PublisherRaspberry Jam

Genres: Indie, RPG, Strategy

Company pages: Developer: Raspberry JamPublisher: Raspberry Jam

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rootin' Tootin' Lootin' & Shootin' Steam metadata

Rootin' Tootin' Lootin' & Shootin' metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2372450/metadata
Steam Storehttps://store.steampowered.com/app/2372450/
Steam Communityhttps://steamcommunity.com/app/2372450
PCGamingWiki search
IGDB searchSearch IGDB for Rootin' Tootin' Lootin' & Shootin'

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 16 positive, 0 negative

Price and discount

$6.29 (30% off from $8.99)

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Adjustable Difficulty

Achievements

14

Platform releases
  • Steam 12 April 2024

Latest Steam announcements

  • 1.6 - 7 October 2025

    Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks

  • 1.0 Launch - 28 August 2025

    Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spread the word about it - whether you leave a Steam review, tell your friends about it or make a video. As for what's next, well, it really depends on how RTLS does. I'm prototyping some new game ideas that are really cool, but very different. If the game is more successful though, I would love to update it further, add more enemies and upgrades, or even make a sequel. I hope you enjoy the game! Thanks William

  • v1.0 - 27 August 2025

    Pits now kill all enemies instantly, instead of dealing 10 damage Bosses can no longer fall in pits Adjusted difficulty levels 3 and 6 Made some enemies in the jungle a bit weaker Less lava appears in the jungle now Redesigned T-Rex's sprites Safety Goggles now protect against lava

  • Last minute changes (Early Access 57.4) - 27 August 2025

    Rootin' Tootin' Lootin' & Shootin' will release tomorrow! Reduced chance for duplicate items and upgrades to appear in the shop Secret rooms now contain a present instead of a weapon Certain levels can no longer be seen or edited in the custom levels list Shopkeeper now ignores bullets that deal no damage The probability of each upgrade appearing is now based on its rarity Improved Risky's behaviour in City of Gold 1 Adjusted buttons in the pause menu

  • More Music (Early Access 57.3) - 25 August 2025

    Added a new music track for The Mines Added music for The City of Gold You now have a little bit more time before the victory screen comes up The Jewel is now held above Flint's head when picked up Made some of Risky Riches' attacks easier to dodge Fixed laser and lightning rendering Made some City of Gold enemies easier All lasers now have a warning before they appear Spikes take slightly longer to pop up

  • Various Fixes (Early Access 57.2) - 24 August 2025

    Upgrade inventory tooltips now show the rarity of the upgrade and whether or not it can be stacked Adjusted rarities of many upgrades Fixed bullets behaving incorrectly while time is stopped Replays menu no longer crashes when trying to render an upgrade that doesn't exist Fixed files button not working when the relevant folder is missing Fixed crash when entering The City of Gold Reduced your health from 4 to 3 hearts Increased Bandage price from $200 to $250 When buying a present, it is now opened even if you don't have room in your upgrade inventory Enemies now shake regardless of the screen shake setting The minimap provided by the Map upgrade now displays correctly regardless of graphics settings The minimap now also shows the location of enemies

  • The City of Gold (Early Access 57.1) - 23 August 2025

    Only 5 days left until launch! Added the final area - The City of Gold Includes 4 new enemies and the final boss - Risky Riches You now take half as much damage Added Upgrades Dichromatic Butterfly Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will remove the buff Paper Cannon You deal 2× damage, but also take 2× damage Changed Upgrades Toast Items which cost 0 charge block damage for 2 extra turn -> Block damage for 3 extra turns when you use an item that costs 0 charge Speed PlusEvery 6 moves, get a free action -> You move 25% faster Removed Upgrades Cue Stick Added text to the combo meter showing your current multiplier Added sound effects and visual effect when time is stopped Kicked enemies are no longer immune to other forms of damage for a turn Added a bug report button on the main menu Hovering over a control in the controls menu now turns the cur…

  • Glowing Upgrades (Early Access 56.0) - 16 August 2025

    Added glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2 Added upgrades Wrench Every 4th enemy killed drops an ammo refill, which disappears after 3 turns Cardboard Box At the start of each floor, each of your empty inventory slots are filled with a random item Changed upgrades Steel-Toe Boots Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster Changed items Lasso Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy Changed enemies Shopkeeper Has a bit more health, gets stronger the more he is attacked, and waves at you In Infinite Ammo mode, purchasable items' lev…

  • Loads of Buffs (Early Access 55.1) - 9 August 2025

    Reworked combo systemCombo now goes up by x0.5 for each enemy killed and takes longer to deplete Combo meter now shows the length of your combo Money counter is now faster and displays how much money you just collected or spent Added Upgrades Espresso Time is stopped while you are invincible Toast Items which cost 0 charge block damage for 2 extra turns Shots Plus You shoot 50% more bullets in a spread Demon Orb Whenever you would normally be invincible, you instead deal 3× damage Diamond Tip The tip of your melee weapons deals 2× damage Mini Moon A moon orbits you. It blocks any attack that hits it and comes back after 4 turns Bayonet When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage Changed Upgrades Double Barrels Your bullets deal 25% less damage -> You gain charge 3/4× as fast Shooting Star 1 in 10 chance to deal triple damage -> 1 in…

  • Save & Load (Early Access 54.0) - 2 August 2025

    Added upgrade - Bullet RepellentEnemy bullets are pushed away from you Added champion enemy type - WhitePushes your bullets away Your current run is now saved each time you reach a new floor When continuing a run, it is now loaded from its save file, then the rest of the replay is played back Selecting Continue in the Game Select menu now shows information about the in-progress run Improved fastest replay speed - it now goes as fast as possible without causing lag Fixed replay player controls Key UI element no longer overlaps the inventory

  • Champion Improvements (Early Access 53.0) - 26 July 2025

    Fireworks is no longer affected by upgrades that give extra bullets Flames now work correctly with 1 Ton Weight Fixed some shockwaves being the wrong size Fireworks fireballs can no longer create additional fireballs when using Lightning in a Bottle Fixed champions on Pimento and above difficulties not being affected by their upgrades Improved Bald Eagle sprites Pterodactyl shots are now homing instead of changing directions after 2 turns Removed item removal from shops Added champion colours to enemies that lacked them

  • Faded Walls (Early Access 52.1) - 19 July 2025

    Added fog effect to walls, which can be adjusted in the settings Bouncing bullets now gain 50% damage each bounce, instead of 1 damage Removed Upgrade - Split Shot Added Upgrades Rechargeable Battery When full, your battery can store 2 more charges for later Safety Goggles Fire and explosions can't hurt you Popcorn Your bullets split in 2 after hitting an enemy Whiteboard Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move Changed Upgrades Magnet Combined with Cheese Wedge Loyalty Card Items and Upgrades cost 80% as much -> 75% as much Micro Mushroom Removed 15% damage penalty Lightning in a Bottle deal 25% less damage -> gain charge 25% slower Charge Plus You gain charge 25% faster -> 33% faster Energy Drink You gain charge 50% faster -> 66% faster Mech Fist Knockback affects all your attacks instead of just melee Gold Sword You deal 15% less dama…

  • Release Date Announcement! - 18 July 2025

    I'm excited to announce the 1.0 release date for Rootin' Tootin' Lootin' & Shootin'! Please watch the trailer below. That's right - the game will be launching on the 28th of August 2025 - that's less than 6 weeks away! Please Wishlist the game if you haven't already, or continue playing in Early Access, which will receive weekly updates all the way up to the full release!

  • Enemy Tweaks (Early Access 51.1) - 12 July 2025

    Added animations for Flint kicking and picking up items and upgrades Improved tutorial Changed items ChainsawYou can move by using the item without hitting anything Magic MissileNow bounces and spread increased Dynamite and Dynamite BundleNo longer explodes when hit, and instead passes through bullets Changed upgrades Fireworks Now makes 1 more pool of fire after hitting an enemy 1 Ton WeightYour bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets Changed enemies Explodo Is more active and shoots eggs towards you Eggsplodos No longer block movement and don't consider line of sight when exploding Swamp HagAttacks are a bit slower and more spread out Swamp Hag40 health -> 50 health T-Rex boss60 health -> 80 health Shopkeeper Health increases more slowly ShopkeeperCan take 2 mor…

  • Tutorial (Early Access 50.0) - 5 July 2025

    Added a tutorial level Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7 Improved variety of room layouts Removed bones - keys now give you an upgrade slot Keys now drop where they originally spawned, rather than where the boss was killed Added Upgrades Satellite DishYou control the movement of your bullets Haunted SheetA ghost constantly chases you down. It deals 3 damage and can hurt both you and enemies EctoplasmYour bullets pass through walls, but travel 15% slower 1 Ton WeightYour bullets are shockwaves, but travel 25% slower Added Item - ChainsawDeal 1 damage up to 2 tiles away. You may attack again on your next turn Changed Items Mattock 2 charge -> 3 charge Guided Missile Launcher When used, you now switch from controlling Flint to the missile. You can stop controlling the missile by waiting Blunderbuss Projectile no longer passes through walls Flail Can now be affected…

  • Infinite Ammo Mode (Early Access 49.0) - 28 June 2025

    Added Infinite Ammo gamemode Added Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you, dealing double damage on the way back Lemon Waiting increases your damage by 100% up to 3 times. Moving will remove the buff Catapult Your bullets deal 100% more damage, but only travel 4 tiles Multiball You shoot 50% more bullets in a line Prism Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage Foam Dart You can pick up your bullets after shooting, but they move 15% slower Added Item - Pocket Pistol Shoot a bullet. It deals 1 damage and moves 4 tiles each turn Changed Upgrades Cracked Skull now only gives invincibility when an enemy is killed Eightfold Steel Your melee attacks can destroy bullets -> Your melee attacks can des…

  • Bullet Visibility (Early Access 48.1) - 21 June 2025

    Your bullets are now a lighter colour than enemy bullets Enemy bullets that are about to hit you now flash red Reduced all prices by 20% Glass mode no longer doubles your damage, instead enemies have 60% health Lightning now works with homing and other effects applied when a bullet moves Boomerang no longer homes in on the player and now deals double damage on the way back Bosses fall down faster and the key only disappears once the boss has landed In Classic mode, there is 1 more crate on each floor Upgrades have a bigger area to click and drag Added bigger cursor when hovering over a button Pixel perfect graphics can now be toggled Summoned enemies no longer drop items on Glass mode Thrown items which are lightning travel until they hit something, instead of stopping before moving at all Price tags now get larger to fit 4 digit and 5 digit prices Secret rooms now contain money Improve…

  • Better Boss Spawning (Early Access 47.0) - 14 June 2025

    Bosses now don't spawn until you approach a key in the middle of their arena Items use all of your charge again, but fractional charge is kept Frozen enemies now take triple damage instead of double Charmed enemies attack twice as fast Added UpgradeCheese WedgePicking up coins extends your combo by 2 turns Changed Upgrades Blood CrystalFor 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns Bloody DiscDiscs no longer pierce Ice CubeYour attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns Cupid's ArrowYour attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns Slice of PizzaYou have +2 max combo -> Your combo timer lasts 2 more turns Charge PlusYou have +1 ma…

  • Bullet Optimisations (Early Access 46.1) - 7 June 2025

    Added missing achievements and removed challenge achievementsFixed crash when selecting itemsPrice increase each floor increased from 20% to 50%Upgraded items now have their sprites updated immediatelyCursor now renders at a higher resolutionNew cursors for navigating menus and waitingHalf as many crates appear in Glass modeHoly Crosschanged from 'Your bullets move 10% slower' to 'Your bullets move 25% slower'Fixed lighting for objects in the airReduced blood trail sizeAll Item levels now have descriptionsAdded UpgradeFunnel Your bullet spread is halved and your bullets move 15% fasterRemoved Upgrade - Dichromatic ButterflyRandom Spread changed from 'You shoot 200% more bullets' to 'You shoot 150% more bullets'Gold Sword changed from '5% more damage for each $100 you have' to '3% more damage for each $100 you haveReload Gearremoved 'Gain charge 25% slower'Optimised bullet collision dete…

  • Item Levels (Early Access 45.2) - 31 May 2025

    Items can now be levelled up at the shop Each item has its own unique set of improvements with each level Items have 4 levels with increasing prices Levelling an item will also increase its chance of appearing Spinning stars now appear over stunned enemies' heads Presents now go directly into your upgrades Coins are now slightly magnetised towards you Spurs Changed from 'Move 3 tiles' to 'You can move 3 tiles without advancing time' Lasso Now stuns enemies for 4 turns and ammo increased from 6 to 8 Split Magic Missile into 2 items Magic Missile Shoot 4 bolts of magic. Each deals 1 damage, moves 1 tile each turn and homes in on enemies Guided Missile Launcher Shoot a guided missile. It deals 5 damage and moves 1.5 tiles each turn. Use while recharging to redirect the missile Split Magnet into 2 upgrades Magnet Coins are pulled towards you from 1.5 tiles further away Rabbit in a Hat Your…

Patch notes and updates

S.noRelease datePatch nameGID number
17 October 20251.61811772772645567
227 August 2025v1.01809235871565305
327 August 2025Last minute changes (Early Access 57.4)1809235871553074
425 August 2025More Music (Early Access 57.3)1808601382576293
524 August 2025Various Fixes (Early Access 57.2)1808601382555348
626 July 2025Champion Improvements (Early Access 53.0)1806064758675553
78 February 2025Charge Tweaks (Early Access 33.0)1790848102689147
825 January 2025Upgrade Fixes (Early Access 32.0)1789580505374149
911 January 2025Difficulty Adjustments (Early Access 31.0)1788311419083206
1021 December 2024Dynamic Music (Early Access 30.0)1786573930689402
1114 December 2024Blueprint (Early Access 29.0)1785774543594944
127 December 2024Sprite Batching (Early Access 28.1)1785321795675091
1326 October 2024Upgrade Slots (Early Access 22.0)6212245217911887874
1412 October 2024Difficulty (Early Access 20.0)6211118320230727975
157 September 2024Level Generation Improvements (Early Access 18.0)6242640076604194255
1624 August 2024Graphics Optimisations (Early Access 16.0)5875595438695351205
1710 August 2024Layered Floors (Early Access 15.0)5963414363398173489
183 August 2024Floors (Early Access 14.0)5963413728342299303
1929 June 2024Menu Improvements (Early Access 9.0)5842939267316310495
2015 June 2024Replays (Early Access 8.0)6890025005355458462

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2372450
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.29 (30% off from $8.99)
Free to playNo
Discount30%
Original price USD$8.99
Current price USD$6.29
Release dateAug 28, 2025
DeveloperRaspberry Jam
PublisherRaspberry Jam
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews16
Negative reviews0
Total reviews16
Steam recommendationsNot available
Achievements14
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2372450/

Short description

Rootin' Tootin' Lootin' & Shootin' is a unique fusion of traditional turn-based roguelikes and twin-stick shooters. A fast-paced take on strategy games where you dodge deadly bullet patterns and kill enemies for their money - all at your own pace.

About this game

Plan out your turns to skilfully weave between bullets! As you progress deeper, your enemies will have deadlier and more dastardly bullet patterns, so don’t get overwhelmed! Every single weapon does something unique – Bat bullets back with a Baseball Bat, freeze enemies with an Ice Blast or even jump over bullets with a Feather! You never know what you’re gonna get when you smash open a weapon crate! Upgrades change the way you play – Hover over bottomless pits, turn your weapons into automatic turrets or even remote control your bullets! You can only hold so many upgrades – choose wisely! With snappy gameplay and no waiting for enemy turns, you can blast through the game at whatever pace you like – but don’t forget to slow down if you need to! Keep killing enemies to keep up your combo and get more coins! Each turn wasted will tick down the timer, so keep the pressure on your foes!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $6.29
  • Highest observed: $6.29

Rootin' Tootin' Lootin' & Shootin''s USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.29, the highest is $6.29, and the first visible tracked price is $6.29. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -30%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -30%, with a lowest recorded final price of $6.29 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.29, from Sep 24, 2026 through Sep 24, 2026. The latest run records $6.29 for 1 day of uninterrupted daily tracking with a listed discount from $8.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.29
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rootin' Tootin' Lootin' & Shootin' at $6.29 in USD, with a listed base price of $8.99 and a -30% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.29$8.9930%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.29.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.29$6.29No change30% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.29.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$6.29$8.9930% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2767,11424 September 2026 - 10:29:31 UTC1,818,368
2Once Human14,19224 September 2026 - 09:36:39 UTC231,343
3Party Animals6,13424 September 2026 - 09:53:46 UTC57,806
4Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,271
5Dota 2504,83224 September 2026 - 10:29:31 UTC1,291,328
6Brotato6,06724 September 2026 - 05:47:30 UTC23,754
7Starward1,41424 September 2026 - 09:32:31 UTC4,568
8Human Fall Flat2,00424 September 2026 - 09:43:02 UTC127,516

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim72,52024 September 2026 - 09:27:10 UTC498,478533,888Iron Gate AB
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld39,73524 September 2026 - 09:34:32 UTC2,101,535451,088Pocketpair
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,85424 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Terraria25,50324 September 2026 - 10:20:43 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Valheim72,52024 September 2026 - 09:27:10 UTC498,478533,888Iron Gate AB
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Palworld39,73524 September 2026 - 09:34:32 UTC2,101,535451,088Pocketpair
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,85424 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2504,83224 September 2026 - 10:29:31 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Hearts of Iron IV29,96124 September 2026 - 09:54:56 UTC93,196377,014Paradox Development Studio
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld22,33324 September 2026 - 09:39:21 UTC95,851239,107Ludeon Studios
Don't Starve Together22,23524 September 2026 - 10:24:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord18,99824 September 2026 - 09:20:40 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert18,05824 September 2026 - 09:26:14 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite17,17924 September 2026 - 08:27:11 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.