- 1.6 - 7 October 2025
Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks
- 1.0 Launch - 28 August 2025
Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spread the word about it - whether you leave a Steam review, tell your friends about it or make a video. As for what's next, well, it really depends on how RTLS does. I'm prototyping some new game ideas that are really cool, but very different. If the game is more successful though, I would love to update it further, add more enemies and upgrades, or even make a sequel. I hope you enjoy the game! Thanks William
- v1.0 - 27 August 2025
Pits now kill all enemies instantly, instead of dealing 10 damage Bosses can no longer fall in pits Adjusted difficulty levels 3 and 6 Made some enemies in the jungle a bit weaker Less lava appears in the jungle now Redesigned T-Rex's sprites Safety Goggles now protect against lava
- Last minute changes (Early Access 57.4) - 27 August 2025
Rootin' Tootin' Lootin' & Shootin' will release tomorrow! Reduced chance for duplicate items and upgrades to appear in the shop Secret rooms now contain a present instead of a weapon Certain levels can no longer be seen or edited in the custom levels list Shopkeeper now ignores bullets that deal no damage The probability of each upgrade appearing is now based on its rarity Improved Risky's behaviour in City of Gold 1 Adjusted buttons in the pause menu
- More Music (Early Access 57.3) - 25 August 2025
Added a new music track for The Mines Added music for The City of Gold You now have a little bit more time before the victory screen comes up The Jewel is now held above Flint's head when picked up Made some of Risky Riches' attacks easier to dodge Fixed laser and lightning rendering Made some City of Gold enemies easier All lasers now have a warning before they appear Spikes take slightly longer to pop up
- Various Fixes (Early Access 57.2) - 24 August 2025
Upgrade inventory tooltips now show the rarity of the upgrade and whether or not it can be stacked Adjusted rarities of many upgrades Fixed bullets behaving incorrectly while time is stopped Replays menu no longer crashes when trying to render an upgrade that doesn't exist Fixed files button not working when the relevant folder is missing Fixed crash when entering The City of Gold Reduced your health from 4 to 3 hearts Increased Bandage price from $200 to $250 When buying a present, it is now opened even if you don't have room in your upgrade inventory Enemies now shake regardless of the screen shake setting The minimap provided by the Map upgrade now displays correctly regardless of graphics settings The minimap now also shows the location of enemies
- The City of Gold (Early Access 57.1) - 23 August 2025
Only 5 days left until launch! Added the final area - The City of Gold Includes 4 new enemies and the final boss - Risky Riches You now take half as much damage Added Upgrades Dichromatic Butterfly Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will remove the buff Paper Cannon You deal 2× damage, but also take 2× damage Changed Upgrades Toast Items which cost 0 charge block damage for 2 extra turn -> Block damage for 3 extra turns when you use an item that costs 0 charge Speed PlusEvery 6 moves, get a free action -> You move 25% faster Removed Upgrades Cue Stick Added text to the combo meter showing your current multiplier Added sound effects and visual effect when time is stopped Kicked enemies are no longer immune to other forms of damage for a turn Added a bug report button on the main menu Hovering over a control in the controls menu now turns the cur…
- Glowing Upgrades (Early Access 56.0) - 16 August 2025
Added glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2 Added upgrades Wrench Every 4th enemy killed drops an ammo refill, which disappears after 3 turns Cardboard Box At the start of each floor, each of your empty inventory slots are filled with a random item Changed upgrades Steel-Toe Boots Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster Changed items Lasso Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy Changed enemies Shopkeeper Has a bit more health, gets stronger the more he is attacked, and waves at you In Infinite Ammo mode, purchasable items' lev…
- Loads of Buffs (Early Access 55.1) - 9 August 2025
Reworked combo systemCombo now goes up by x0.5 for each enemy killed and takes longer to deplete Combo meter now shows the length of your combo Money counter is now faster and displays how much money you just collected or spent Added Upgrades Espresso Time is stopped while you are invincible Toast Items which cost 0 charge block damage for 2 extra turns Shots Plus You shoot 50% more bullets in a spread Demon Orb Whenever you would normally be invincible, you instead deal 3× damage Diamond Tip The tip of your melee weapons deals 2× damage Mini Moon A moon orbits you. It blocks any attack that hits it and comes back after 4 turns Bayonet When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage Changed Upgrades Double Barrels Your bullets deal 25% less damage -> You gain charge 3/4× as fast Shooting Star 1 in 10 chance to deal triple damage -> 1 in…
- Save & Load (Early Access 54.0) - 2 August 2025
Added upgrade - Bullet RepellentEnemy bullets are pushed away from you Added champion enemy type - WhitePushes your bullets away Your current run is now saved each time you reach a new floor When continuing a run, it is now loaded from its save file, then the rest of the replay is played back Selecting Continue in the Game Select menu now shows information about the in-progress run Improved fastest replay speed - it now goes as fast as possible without causing lag Fixed replay player controls Key UI element no longer overlaps the inventory
- Champion Improvements (Early Access 53.0) - 26 July 2025
Fireworks is no longer affected by upgrades that give extra bullets Flames now work correctly with 1 Ton Weight Fixed some shockwaves being the wrong size Fireworks fireballs can no longer create additional fireballs when using Lightning in a Bottle Fixed champions on Pimento and above difficulties not being affected by their upgrades Improved Bald Eagle sprites Pterodactyl shots are now homing instead of changing directions after 2 turns Removed item removal from shops Added champion colours to enemies that lacked them
- Faded Walls (Early Access 52.1) - 19 July 2025
Added fog effect to walls, which can be adjusted in the settings Bouncing bullets now gain 50% damage each bounce, instead of 1 damage Removed Upgrade - Split Shot Added Upgrades Rechargeable Battery When full, your battery can store 2 more charges for later Safety Goggles Fire and explosions can't hurt you Popcorn Your bullets split in 2 after hitting an enemy Whiteboard Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move Changed Upgrades Magnet Combined with Cheese Wedge Loyalty Card Items and Upgrades cost 80% as much -> 75% as much Micro Mushroom Removed 15% damage penalty Lightning in a Bottle deal 25% less damage -> gain charge 25% slower Charge Plus You gain charge 25% faster -> 33% faster Energy Drink You gain charge 50% faster -> 66% faster Mech Fist Knockback affects all your attacks instead of just melee Gold Sword You deal 15% less dama…
- Release Date Announcement! - 18 July 2025
I'm excited to announce the 1.0 release date for Rootin' Tootin' Lootin' & Shootin'! Please watch the trailer below. That's right - the game will be launching on the 28th of August 2025 - that's less than 6 weeks away! Please Wishlist the game if you haven't already, or continue playing in Early Access, which will receive weekly updates all the way up to the full release!
- Enemy Tweaks (Early Access 51.1) - 12 July 2025
Added animations for Flint kicking and picking up items and upgrades Improved tutorial Changed items ChainsawYou can move by using the item without hitting anything Magic MissileNow bounces and spread increased Dynamite and Dynamite BundleNo longer explodes when hit, and instead passes through bullets Changed upgrades Fireworks Now makes 1 more pool of fire after hitting an enemy 1 Ton WeightYour bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets Changed enemies Explodo Is more active and shoots eggs towards you Eggsplodos No longer block movement and don't consider line of sight when exploding Swamp HagAttacks are a bit slower and more spread out Swamp Hag40 health -> 50 health T-Rex boss60 health -> 80 health Shopkeeper Health increases more slowly ShopkeeperCan take 2 mor…
- Tutorial (Early Access 50.0) - 5 July 2025
Added a tutorial level Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7 Improved variety of room layouts Removed bones - keys now give you an upgrade slot Keys now drop where they originally spawned, rather than where the boss was killed Added Upgrades Satellite DishYou control the movement of your bullets Haunted SheetA ghost constantly chases you down. It deals 3 damage and can hurt both you and enemies EctoplasmYour bullets pass through walls, but travel 15% slower 1 Ton WeightYour bullets are shockwaves, but travel 25% slower Added Item - ChainsawDeal 1 damage up to 2 tiles away. You may attack again on your next turn Changed Items Mattock 2 charge -> 3 charge Guided Missile Launcher When used, you now switch from controlling Flint to the missile. You can stop controlling the missile by waiting Blunderbuss Projectile no longer passes through walls Flail Can now be affected…
- Infinite Ammo Mode (Early Access 49.0) - 28 June 2025
Added Infinite Ammo gamemode Added Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you, dealing double damage on the way back Lemon Waiting increases your damage by 100% up to 3 times. Moving will remove the buff Catapult Your bullets deal 100% more damage, but only travel 4 tiles Multiball You shoot 50% more bullets in a line Prism Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage Foam Dart You can pick up your bullets after shooting, but they move 15% slower Added Item - Pocket Pistol Shoot a bullet. It deals 1 damage and moves 4 tiles each turn Changed Upgrades Cracked Skull now only gives invincibility when an enemy is killed Eightfold Steel Your melee attacks can destroy bullets -> Your melee attacks can des…
- Bullet Visibility (Early Access 48.1) - 21 June 2025
Your bullets are now a lighter colour than enemy bullets Enemy bullets that are about to hit you now flash red Reduced all prices by 20% Glass mode no longer doubles your damage, instead enemies have 60% health Lightning now works with homing and other effects applied when a bullet moves Boomerang no longer homes in on the player and now deals double damage on the way back Bosses fall down faster and the key only disappears once the boss has landed In Classic mode, there is 1 more crate on each floor Upgrades have a bigger area to click and drag Added bigger cursor when hovering over a button Pixel perfect graphics can now be toggled Summoned enemies no longer drop items on Glass mode Thrown items which are lightning travel until they hit something, instead of stopping before moving at all Price tags now get larger to fit 4 digit and 5 digit prices Secret rooms now contain money Improve…
- Better Boss Spawning (Early Access 47.0) - 14 June 2025
Bosses now don't spawn until you approach a key in the middle of their arena Items use all of your charge again, but fractional charge is kept Frozen enemies now take triple damage instead of double Charmed enemies attack twice as fast Added UpgradeCheese WedgePicking up coins extends your combo by 2 turns Changed Upgrades Blood CrystalFor 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns Bloody DiscDiscs no longer pierce Ice CubeYour attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns Cupid's ArrowYour attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns Slice of PizzaYou have +2 max combo -> Your combo timer lasts 2 more turns Charge PlusYou have +1 ma…
- Bullet Optimisations (Early Access 46.1) - 7 June 2025
Added missing achievements and removed challenge achievementsFixed crash when selecting itemsPrice increase each floor increased from 20% to 50%Upgraded items now have their sprites updated immediatelyCursor now renders at a higher resolutionNew cursors for navigating menus and waitingHalf as many crates appear in Glass modeHoly Crosschanged from 'Your bullets move 10% slower' to 'Your bullets move 25% slower'Fixed lighting for objects in the airReduced blood trail sizeAll Item levels now have descriptionsAdded UpgradeFunnel Your bullet spread is halved and your bullets move 15% fasterRemoved Upgrade - Dichromatic ButterflyRandom Spread changed from 'You shoot 200% more bullets' to 'You shoot 150% more bullets'Gold Sword changed from '5% more damage for each $100 you have' to '3% more damage for each $100 you haveReload Gearremoved 'Gain charge 25% slower'Optimised bullet collision dete…
- Item Levels (Early Access 45.2) - 31 May 2025
Items can now be levelled up at the shop Each item has its own unique set of improvements with each level Items have 4 levels with increasing prices Levelling an item will also increase its chance of appearing Spinning stars now appear over stunned enemies' heads Presents now go directly into your upgrades Coins are now slightly magnetised towards you Spurs Changed from 'Move 3 tiles' to 'You can move 3 tiles without advancing time' Lasso Now stuns enemies for 4 turns and ammo increased from 6 to 8 Split Magic Missile into 2 items Magic Missile Shoot 4 bolts of magic. Each deals 1 damage, moves 1 tile each turn and homes in on enemies Guided Missile Launcher Shoot a guided missile. It deals 5 damage and moves 1.5 tiles each turn. Use while recharging to redirect the missile Split Magnet into 2 upgrades Magnet Coins are pulled towards you from 1.5 tiles further away Rabbit in a Hat Your…