SPSTEAMPULSELIVE ANALYTICS
Slag

Slag Steam metadata

Black Robin Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieStrategy

  • Steam app typegame
  • Steam App ID2376320
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBlack Robin Games

Slag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2376320
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBlack Robin Games
  • PublisherBlack Robin Games
  • Parent gameNot available

Genres: Action, Indie, Strategy

Company pages: Developer: Black Robin GamesPublisher: Black Robin Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Slag Steam metadata

Slag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2376320/metadata
Steam Communityhttps://steamcommunity.com/app/2376320
PCGamingWiki search
IGDB searchSearch IGDB for Slag

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, DualSense Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Achievements and Progression - 31 August 2026

    Greetings fellow Slaggers, Today I bring you Update 0.8, This has had a huge push towards game play polish and replay-ability. For a while now I haven't liked not been able to make the levels or playthrough's feel like your making head way to the last core. So I reworked the Tec system in 0.7 to give this a better feel. In the new Tec system the player has more agency on what to unlock as each item has an upfront costs of slag to unlock it. This should let everyone be able to grind away at the tec tree so to speak to make runs easier the more you play. But you had no extra slag to spend on the new tec you unlocked in the previous run. This is where Achievements come in, for each one Achieved it will give you a starting bonus for the next run. This can be anything for extra starting Slag, Armor or even Damage resistance. They are added as a core module and you can see what each one does…

  • Demo & Music Update - 22 April 2026

    Greetings Slaggers! This update brings the Demo up to speed with the beta with out cheats. It also brings music that is been in the works as well some changes. We will most likely tweak the fade in and fade out speeds so if you have opinions on it let us know on the discord! 3 tracks have been added so far with more in the works! Happy Slagging!

  • Power Drops - 4 December 2025

    Greetings Fellow Slaggers! Today I bring Power up drops!! They come in 3 forms at this stage. - Green sphere (Gives 50 hp over 1 seconds) - Orange sphere (Rate of fire +25% for 10 seconds) - Blue sphere (Move speed +25% for 10 seconds) These are using the base stat of your tank so they do not multiply each other but they can stack, this means you can get a zoomy tank with mass rapid fire. It also make the fighting a little more interesting as you tend to want to get the drops so you go chasing them over best position. they have a 1 in 10 drop rate so they should be rather common but not over saturated, they also all have the same weight as far as dropping so if you happen to see a lot of one vs the other its just RNG been RNG (RNG isn't fair). There also are a load of fixes an tweaks, and more work has been happening on the next map set. In other news currently there is an Original soun…

  • Patch 0.46 - 20 October 2025

    Patch 0.46 Greeting Fellow Slaggers, First I would like to apologize for my lack of communication over the past few months, I should have been doing more updates to what's going on. I am still chugging along with the development and have made some nice changes, mainly that the game is fully playable from start to finish with Game-pads. For a bit more transparency I am currently developing this game solo, I also have a bad back condition meaning I can only put 3-5 hrs a day into the game (I still think about it while not at the desk tho). This doesn't excuse me for being bad with communication of development though, so I will try my best to do a monthly report on what's been worked on. Now for what's changed, As I said before a lot of work with Game-pads, there are still a few case problems I'm having with the quick forward and quick back but they only lose their held down timer for some…

  • The Pushy One - 31 March 2025

    Greetings, For this patch we are introducing a more effective conservation of momentum. So what does this mean? Basically if you are bigger than the bot you hit you should push it with regards to speed and mass (Chassis and turrets have mass but its not exposed to the player) This was somewhat working ok but I went a bit further and stopped the bots from resisting the push if they should be pushed. This really means you don't stop dead when you run into a smaller bot than you now but you do still slow down. I also have gotten a lot of Gamepad work done. This includes being able to remap the bindings completely without need to use a keyboard or mouse. Better navigation for the UI and some other bug fixes related to gamepad. The fit save system has had a polish pass, now when you load a fit the name will be entered into the name field. Same names will be asked if you want to replace the f…

  • Continue your Slagging - 19 February 2025

    Greetings, We hope everyone had a great new year and break! Today we bring you the ability stop and continue your game. By this you can now stop playing after completing a level or dying, close the game completely and come back to it when you have the time to play or you are less disappointed in your slagging ability's. We also have introduce more data into the loadout of your tank so you now have a better idea of how different mods affect your tank. This should help you build the tank to your needs for better slagging efficiency High scores have been reworked as well. For level high score it looks at time you took to complete it. For run high scores, it looks at how many levels you have completed then how may times you have died and finally your total time. this will be looked at more latter as I want to add a high score viewer, I also want to add top 3 runs rather than just the best r…

  • Live Stream - 16 October 2024

    A play through with the dev that you can watch and ask questions. See what slag is like and if its a game you would like to play your self.

  • Demo - 13 October 2024

    Today we have pre-released our demo a day early for Next Feast. Over the last Month there has been a lot of play testing, debugging and Improvements made to Slag, in preparation for this so we really hope you enjoy it and get a feel for what Slag is all about! In this demo version only the first 5 levels are available, how ever you can continue a playthrough that will repeat these 5 levels with increasing difficulty to let you play with all the different tec that would be unlocked. All the tec that can be seen in game can be unlocked and used by Slagging the bosses on the 5 levels available. you will need to clear all 5 levels to get 1 core for one of the two core upgrades that are available. Tec is one time unlocked so on your next new game it will remained unlocked. you may not have the res to use it though. There is of course much more work to be done and at this stage we will not be…

  • Demo Update 0.4 - 2 October 2024

    Changes are mostly stated below. You will need to clear saved data. -added Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture. -added static remains for steam turbine. -added world wreak. -Added logic for color fade and derbies shrink. -fixed emission on unit material. -fixed issue where gates would lock but Antifall walls would not move back into place. -cleaned up Antifallwall fit so its less wiggy when you drive into them (gap between floor and antifallwall) -Worked on information displayed in loadout -Change the way mods display information will push this to all things. -added highlighting for mod slots depending what your trying to fit. -added color change to cost block -fix issue where cost block was misleading in what should be the total cost. -reduce stating Res to 150 -fix a 2x multi that was applying to all damage, then re…

  • Update 0.32 - 23 September 2024

    Greetings! Todays update brings a number of fixes and improvements to the game. Here are the changes and additions. -Fix material so laser pointer renders all the way to the cursor. (Note some weapons aim just above the cursor to give better general hit while others aim more at the ground to use AOE) -Fix turret not adjusting height when there is no target -Fixed smoke trail pooling early for the rockets. -Fix empty slots not having the empty slot mod. -Fixed loading in loadout of base build to allow for 1 nano rep and plate for free. -Change default sizes of the cursor and its min and max possible sizes. -Fixed color save slots losing there saved color. -Added descriptions to all chassis and turrets. -Changed body names to Chassis. -All tec is exposed on start now and should be greyed out when it hasn't been unlocked. -Added a soft warning when fitting parts when you don't have the Res…

  • Patch 0.31 - 4 September 2024

    Just some small fixes I wanted to push to improve gameplay sooner rather than latter. -Aspect ratio is now locked to 16:9 due to zooming issue with wide screens. -mouse is now captured to the screen to stop the view going wonky when you mouse off screen. -fixed an issue where Objective bars would not be removed if you died before completing them. -fix spelling "Moduals" to "Modules" -fixed a few map holes and Jams in levels 4 and 5 Also as a side note if you are not seeing the normal starter mods in the loadout you may need to reset you data in "Setting". Happy Slagging!

  • Pre Next Feast Build - 28 August 2024

    Greetings! Today I have a big Update for slag and the Announcement that Slag will be in the up in coming Next Feast in October! This also means I am working on a Demo build for all to play this will be the first 5 levels only and the tec tree will be limited as well. but it should give players a good and fair feel for the game that I am trying to make here and I also get the chance to adjust it where needed to suit players as well. That been said Lest get into the Update changes. -Major world tile texture update, This took some time to get right and it has blowen the budget in terms of time I wanted to spend on it but I think the results speak for them self's, the look and feel of the new way of doing these world tile textures makes the structure you are navigating feel bigger and is much more pleasing to the eye. -Aim Assistance Tweaks. Added an influence of where the player is trying…

  • Gamepad Support - 16 April 2024

    Greetings, Today we are very pleased to put this update out for testing. It includes a major push for gamepad support to where it is nearly fully supported. There are a few parts that still needed work and that is the remapping key selectors (you can remap the button layout completely) and the crash-corse page. With gamepad support we had to implement an aim assist system that helps the player shoot. The math is normally rather straight forward for this until you add turret turn rates into the equation, this means that the prediction is sometimes off, This more relies on the player positioning and attack angels to help it aim for more constantan hits. That been said its still rather good as long as your not glancing past your target. Speaking of targets the aim assist does target and is now indicated by the red circle around the bot. Targets are acquired by pointing the main turret at a…

  • Save & Load - 8 December 2023

    Greetings, Today we have a bigger update this includes many fixes and some new features! There now is a save and load system for Loadouts, this will carry across from run to run so you can save a fit you like and now load it if you die in another run, as long as you have enough res that is. Also have reworked the main information panel in the loadout to try make it better at showing the information to you. This is still work in progress and does have a few odd behaviour at this stage that will get fixed in the coming weeks leading up to Christmas. There are many fixes in this patch as well some minor some major but over all should see better game play! Enjoy and let me hear your feed back!

  • Minor Update - 9 November 2023

    Greetings, Today we have a small patch to address a few issues and add a few things as well. We recommend that you reset your saves, To do this you can go into settings and click on the reset save data button. (this will clear all saved game progress but not graphical settings) Change Log: -Fixed unable to set mouse wheel to key bindings while game is running. -LOD changes to force load some textures. -Split turrets into NPC and Player Types for better Balancing of sheard turrets. -Tweaked numbers on NPC turrets (should make it a bit easier). -Added Graphic settings. -Added auto-detect for graphic settings. -Fix issue that no Core Tec was given when core was captured. -Fix issue where camera would track to gantries flying over head. -smoothed jolt that sometimes happens when aiming off platform (this needs more work). Enjoy!

  • Testing in progress - 2 November 2023

    Hello and welcome! I am very proud to say that we have now got a closed beta build of Slag up and running for testing on steam. If your interested in testing the game you can get in touch with me HypoConDreAct aka Luke, by either emailing me at [email protected] or by joining our discord here https://discord.gg/c8MacNYuKJ .There are only a few slots open for testing so get in quick! Do try to keep in mind we are based in New Zealand so our responses can be slow but we will get back to you as soon as we can. On to the Juice and what you can expect at this stage of development, Right now we are still in a slight Alpha state as there are a few more mechanics we would like to get up and running, so that means we do not have a huge amount of polish done yet. There are bugs, some we know about and some we have know idea about, but we will squash them like these bot and if we could "Slag…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2026Demo & Music Update1830797770231777
22 October 2024Demo Update 0.46350729003489523817
323 September 2024Update 0.326341720536515694262
44 September 2024Patch 0.316242640076591711691
59 November 2023Minor Update5302486387996135798

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2376320
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperBlack Robin Games
PublisherBlack Robin Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

You are tasked with servicing Terraformer Ai cores. To do this you will have to blast your way through the automated defense system. Turn the bots you come across into slag and get what "res" you can out of them as you will need it to load out your tank with different weapon and mods systems.

About this game

You are tasked with servicing Terraformer Ai cores. To do this you will have to blast your way through the automated defense system. Turn the bots you come across into slag and get what "res" you can out of them as you will need it to load out your tank with different weapon and mods systems. Each Terraformer complex is split up into 5 levels. On the 5th you will find yourself against the pinnacle of the core’s defenses. After slagging that, and carrying out the most delicate of repair work, you will be granted full use of the leftover core. This can be used to run powerful upgrades for your tank to help overcome the next core’s defenses. In Slag you can change your whole tank with 3 body types - Track, Mag Ball and Hover. Then you will need to decide if you want Laser, Ballistic or Missile as your main weapon system. But wait, that is not all! You can then pick from passive or active mods to put into the mod slots for your build. These modify almost everything from armour to damage, turn rate and more! Once you have your loadout built you will be dropped into a Terraformer complex from a bird's eye view. A dynamic camera tracking will allow you to look beyond your center of view. Start shooting and keep moving as the defense systems will be on you in no time! Each area has its own objective. These range from Destroy, Hack and Capture. Do these to navigate your way through the complex. If the defense systems overwhelm you and your tank gets a bit broken, you can always get another, but make sure you save enough “res” for a rebuild!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
57DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Slag's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Slag's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Slag at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.