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Slag

Slag Steam news

Black Robin Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieStrategy

  • Steam app typegame
  • Steam App ID2376320
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBlack Robin Games

Slag news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2376320
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBlack Robin Games
  • PublisherBlack Robin Games
  • Parent gameNot available

Genres: Action, Indie, Strategy

Company pages: Developer: Black Robin GamesPublisher: Black Robin Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Slag Steam news

Slag news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Achievements and Progression - 31 August 2026

    Greetings fellow Slaggers, Today I bring you Update 0.8, This has had a huge push towards game play polish and replay-ability. For a while now I haven't liked not been able to make the levels or playthrough's feel like your making head way to the last core. So I reworked the Tec system in 0.7 to give this a better feel. In the new Tec system the player has more agency on what to unlock as each item has an upfront costs of slag to unlock it. This should let everyone be able to grind away at the tec tree so to speak to make runs easier the more you play. But you had no extra slag to spend on the new tec you unlocked in the previous run. This is where Achievements come in, for each one Achieved it will give you a starting bonus for the next run. This can be anything for extra starting Slag, Armor or even Damage resistance. They are added as a core module and you can see what each one does…

  • Demo & Music Update - 22 April 2026

    Greetings Slaggers! This update brings the Demo up to speed with the beta with out cheats. It also brings music that is been in the works as well some changes. We will most likely tweak the fade in and fade out speeds so if you have opinions on it let us know on the discord! 3 tracks have been added so far with more in the works! Happy Slagging!

  • Power Drops - 4 December 2025

    Greetings Fellow Slaggers! Today I bring Power up drops!! They come in 3 forms at this stage. - Green sphere (Gives 50 hp over 1 seconds) - Orange sphere (Rate of fire +25% for 10 seconds) - Blue sphere (Move speed +25% for 10 seconds) These are using the base stat of your tank so they do not multiply each other but they can stack, this means you can get a zoomy tank with mass rapid fire. It also make the fighting a little more interesting as you tend to want to get the drops so you go chasing them over best position. they have a 1 in 10 drop rate so they should be rather common but not over saturated, they also all have the same weight as far as dropping so if you happen to see a lot of one vs the other its just RNG been RNG (RNG isn't fair). There also are a load of fixes an tweaks, and more work has been happening on the next map set. In other news currently there is an Original soun…

  • Patch 0.46 - 20 October 2025

    Patch 0.46 Greeting Fellow Slaggers, First I would like to apologize for my lack of communication over the past few months, I should have been doing more updates to what's going on. I am still chugging along with the development and have made some nice changes, mainly that the game is fully playable from start to finish with Game-pads. For a bit more transparency I am currently developing this game solo, I also have a bad back condition meaning I can only put 3-5 hrs a day into the game (I still think about it while not at the desk tho). This doesn't excuse me for being bad with communication of development though, so I will try my best to do a monthly report on what's been worked on. Now for what's changed, As I said before a lot of work with Game-pads, there are still a few case problems I'm having with the quick forward and quick back but they only lose their held down timer for some…

  • The Pushy One - 31 March 2025

    Greetings, For this patch we are introducing a more effective conservation of momentum. So what does this mean? Basically if you are bigger than the bot you hit you should push it with regards to speed and mass (Chassis and turrets have mass but its not exposed to the player) This was somewhat working ok but I went a bit further and stopped the bots from resisting the push if they should be pushed. This really means you don't stop dead when you run into a smaller bot than you now but you do still slow down. I also have gotten a lot of Gamepad work done. This includes being able to remap the bindings completely without need to use a keyboard or mouse. Better navigation for the UI and some other bug fixes related to gamepad. The fit save system has had a polish pass, now when you load a fit the name will be entered into the name field. Same names will be asked if you want to replace the f…

  • Continue your Slagging - 19 February 2025

    Greetings, We hope everyone had a great new year and break! Today we bring you the ability stop and continue your game. By this you can now stop playing after completing a level or dying, close the game completely and come back to it when you have the time to play or you are less disappointed in your slagging ability's. We also have introduce more data into the loadout of your tank so you now have a better idea of how different mods affect your tank. This should help you build the tank to your needs for better slagging efficiency High scores have been reworked as well. For level high score it looks at time you took to complete it. For run high scores, it looks at how many levels you have completed then how may times you have died and finally your total time. this will be looked at more latter as I want to add a high score viewer, I also want to add top 3 runs rather than just the best r…

  • Live Stream - 16 October 2024

    A play through with the dev that you can watch and ask questions. See what slag is like and if its a game you would like to play your self.

  • Demo - 13 October 2024

    Today we have pre-released our demo a day early for Next Feast. Over the last Month there has been a lot of play testing, debugging and Improvements made to Slag, in preparation for this so we really hope you enjoy it and get a feel for what Slag is all about! In this demo version only the first 5 levels are available, how ever you can continue a playthrough that will repeat these 5 levels with increasing difficulty to let you play with all the different tec that would be unlocked. All the tec that can be seen in game can be unlocked and used by Slagging the bosses on the 5 levels available. you will need to clear all 5 levels to get 1 core for one of the two core upgrades that are available. Tec is one time unlocked so on your next new game it will remained unlocked. you may not have the res to use it though. There is of course much more work to be done and at this stage we will not be…

  • Demo Update 0.4 - 2 October 2024

    Changes are mostly stated below. You will need to clear saved data. -added Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture. -added static remains for steam turbine. -added world wreak. -Added logic for color fade and derbies shrink. -fixed emission on unit material. -fixed issue where gates would lock but Antifall walls would not move back into place. -cleaned up Antifallwall fit so its less wiggy when you drive into them (gap between floor and antifallwall) -Worked on information displayed in loadout -Change the way mods display information will push this to all things. -added highlighting for mod slots depending what your trying to fit. -added color change to cost block -fix issue where cost block was misleading in what should be the total cost. -reduce stating Res to 150 -fix a 2x multi that was applying to all damage, then re…

  • Update 0.32 - 23 September 2024

    Greetings! Todays update brings a number of fixes and improvements to the game. Here are the changes and additions. -Fix material so laser pointer renders all the way to the cursor. (Note some weapons aim just above the cursor to give better general hit while others aim more at the ground to use AOE) -Fix turret not adjusting height when there is no target -Fixed smoke trail pooling early for the rockets. -Fix empty slots not having the empty slot mod. -Fixed loading in loadout of base build to allow for 1 nano rep and plate for free. -Change default sizes of the cursor and its min and max possible sizes. -Fixed color save slots losing there saved color. -Added descriptions to all chassis and turrets. -Changed body names to Chassis. -All tec is exposed on start now and should be greyed out when it hasn't been unlocked. -Added a soft warning when fitting parts when you don't have the Res…

  • Patch 0.31 - 4 September 2024

    Just some small fixes I wanted to push to improve gameplay sooner rather than latter. -Aspect ratio is now locked to 16:9 due to zooming issue with wide screens. -mouse is now captured to the screen to stop the view going wonky when you mouse off screen. -fixed an issue where Objective bars would not be removed if you died before completing them. -fix spelling "Moduals" to "Modules" -fixed a few map holes and Jams in levels 4 and 5 Also as a side note if you are not seeing the normal starter mods in the loadout you may need to reset you data in "Setting". Happy Slagging!

  • Pre Next Feast Build - 28 August 2024

    Greetings! Today I have a big Update for slag and the Announcement that Slag will be in the up in coming Next Feast in October! This also means I am working on a Demo build for all to play this will be the first 5 levels only and the tec tree will be limited as well. but it should give players a good and fair feel for the game that I am trying to make here and I also get the chance to adjust it where needed to suit players as well. That been said Lest get into the Update changes. -Major world tile texture update, This took some time to get right and it has blowen the budget in terms of time I wanted to spend on it but I think the results speak for them self's, the look and feel of the new way of doing these world tile textures makes the structure you are navigating feel bigger and is much more pleasing to the eye. -Aim Assistance Tweaks. Added an influence of where the player is trying…

  • Gamepad Support - 16 April 2024

    Greetings, Today we are very pleased to put this update out for testing. It includes a major push for gamepad support to where it is nearly fully supported. There are a few parts that still needed work and that is the remapping key selectors (you can remap the button layout completely) and the crash-corse page. With gamepad support we had to implement an aim assist system that helps the player shoot. The math is normally rather straight forward for this until you add turret turn rates into the equation, this means that the prediction is sometimes off, This more relies on the player positioning and attack angels to help it aim for more constantan hits. That been said its still rather good as long as your not glancing past your target. Speaking of targets the aim assist does target and is now indicated by the red circle around the bot. Targets are acquired by pointing the main turret at a…

  • Save & Load - 8 December 2023

    Greetings, Today we have a bigger update this includes many fixes and some new features! There now is a save and load system for Loadouts, this will carry across from run to run so you can save a fit you like and now load it if you die in another run, as long as you have enough res that is. Also have reworked the main information panel in the loadout to try make it better at showing the information to you. This is still work in progress and does have a few odd behaviour at this stage that will get fixed in the coming weeks leading up to Christmas. There are many fixes in this patch as well some minor some major but over all should see better game play! Enjoy and let me hear your feed back!

  • Minor Update - 9 November 2023

    Greetings, Today we have a small patch to address a few issues and add a few things as well. We recommend that you reset your saves, To do this you can go into settings and click on the reset save data button. (this will clear all saved game progress but not graphical settings) Change Log: -Fixed unable to set mouse wheel to key bindings while game is running. -LOD changes to force load some textures. -Split turrets into NPC and Player Types for better Balancing of sheard turrets. -Tweaked numbers on NPC turrets (should make it a bit easier). -Added Graphic settings. -Added auto-detect for graphic settings. -Fix issue that no Core Tec was given when core was captured. -Fix issue where camera would track to gantries flying over head. -smoothed jolt that sometimes happens when aiming off platform (this needs more work). Enjoy!

  • Testing in progress - 2 November 2023

    Hello and welcome! I am very proud to say that we have now got a closed beta build of Slag up and running for testing on steam. If your interested in testing the game you can get in touch with me HypoConDreAct aka Luke, by either emailing me at [email protected] or by joining our discord here https://discord.gg/c8MacNYuKJ .There are only a few slots open for testing so get in quick! Do try to keep in mind we are based in New Zealand so our responses can be slow but we will get back to you as soon as we can. On to the Juice and what you can expect at this stage of development, Right now we are still in a slight Alpha state as there are a few more mechanics we would like to get up and running, so that means we do not have a huge amount of polish done yet. There are bugs, some we know about and some we have know idea about, but we will squash them like these bot and if we could "Slag…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2026Demo & Music Update1830797770231777
22 October 2024Demo Update 0.46350729003489523817
323 September 2024Update 0.326341720536515694262
44 September 2024Patch 0.316242640076591711691
59 November 2023Minor Update5302486387996135798

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