SPSTEAMPULSELIVE ANALYTICS
Knights Within

Knights Within Steam metadata

Indecision Labs | May 15, 2024 | game

Released

0players observed · 23 September 2026 - 16:03:29 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak45
  • Units sold (VGI)11,939
  • Revenue (VGI)$153,000
  • Review score96% positive

Knights Within metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak45
  • Units sold (VGI)11,939
  • Revenue (VGI)$153,000
  • Review score96% positive
  • Total reviews280
  • Release dateMay 15, 2024
  • DeveloperIndecision Labs
  • PublisherIndecision Labs

Genres: Action, Indie, Early Access

Company pages: Developer: Indecision LabsPublisher: Indecision Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Knights Within Steam metadata

Knights Within metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2406180/metadata
Steam Storehttps://store.steampowered.com/app/2406180/
Steam Communityhttps://steamcommunity.com/app/2406180
PCGamingWiki search
IGDB searchSearch IGDB for Knights Within

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 268 positive, 12 negative

Price and discount

$13.49 (25% off from $17.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Camera Comfort

Achievements

38

Platform releases
  • Steam 15 May 2024

Latest Steam announcements

  • Gadgets 3.0 - Patch Notes (388) - 7 September 2026

    It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as you find said gadget).Gadgets having a downside or cost is something I think fits the system well, but having to rely on other game systems to power some of them felt weird. I like that these perk rolls allow more ways for gadgets to be powered themselves.While gadgets are meant to be the one system where perks aren’t always useful, I really like that because of the randomized bonuses, the chance that a gadget is completely useless is drastically reduced. I’m still playing around with the cost and how…

  • Patch Notes (387) - 30 August 2026

    FixesFixed one instance of clients in multiplayer causing a hang during boss arena loading(Trying to) fix one instance of not being able to join a friend’s lobby

  • Patch Notes (386) - 23 August 2026

    UpdatesWhile an objective is active, other objectives’ 3D markers only show within TacInfoMenu visual updatesLandscape texture improvementsIncreased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies

  • Boss Maps & Optional Objectives - Patch Notes (385) - 17 August 2026

    This was another large code update that sets things up for the future. Multiple things I’m excited about in this updateOriginally, I thought it would be really cool to integrate all the bosses into the procedural maps. Turns out doing that puts a ton of constraints on what I can make for boss arenas, as well as causes lots of problems with mission distances and pacing. Boss arenas should be unique and grand in scale, and having them as separate levels gives me that freedom now. I think a fade to black/loading screen is a small price to pay for how much more can be done with the arenas now. Consider the arenas somewhat placeholder for now, expect large updates to the bosses in the future. Mini-bosses will still be located in the typical procural mission maps. Spawning optional ‘sets’ of additional objectives sounded cool but always felt weird to me. Having optional objectives spawned wit…

  • Patch Notes (384) - 9 August 2026

    UpdatesThe Hud tips system has been re-enabledTips aren’t shown until the training checklist has been completedThe tips covered by the training checklist system have been removedTips don’t pause the game, even when offlineI see this now as supplementary knowledge that can be easily skipped/missed and doesn’t hurt the basic necessities of knowledge that the checklist system now provides.Unused path skills now show up in the incomplete loadout indicatorImproved the overall look of the game while on lowest shadow settingsImproved the look of some particle effects on lowest effects settingEnemy scaling changesPresence no longer passively increases when no objective is active Passive presence gain during objectives has been increased Instead of adding a Mutation on objective completion, enemy presence is increasedMany interactables now add small amounts of presence on useEnemy stat increase…

  • Patch Notes (383) - 2 August 2026

    NewNew interactable: Damage Type RelayUpdatesFurther mechanic differentiationDaggers damage increased to 95% (was 80)Shocks now chain to 2 additional targets by default. Damage reduced to 60% at base (was 80)Embers (renamed to Scorch) now hit enemies in a short ranged cone by default. Damage reduced to 60% at base (was 80). New VFXPulses (AOE with stun) and Ice Shards (longer range pierce) just had minor stat changes.Scorch buff has been renamed to HeatGadgets(Rimeguard) baseline no longer releases ice shards(Rimeguard) Tier 3 now releases 3 ice shards on any hit taken(Windshield) instead of having ‘life’ with number of hits taken and a regen cooldown, having the shield active costs 60% Shields Regenerate Rate(Windshield) Tier 2 replaced with +25% AOE dmg reduction while active(Remote Detonator) Tier 3 replaced: 10% chance on hitting the marked target to trigger the effects without cons…

  • FIREarms - Patch Notes (382) - 26 July 2026

    NewNew firearm: Dragon’s Breath. Weapon visuals are obviously placeholderNew firearm mod: FlamerUpdatesWishing Wells have been split into 2 types: A medallion reward that costs shimmerA relic reward that costs coins Stage extract objectives should spawn more reliably close to players. In Operations, stage extract objective will move locations to try and maintain reasonable distance to players as optional objectives are completed (Firearm Launcher Mod) Now fires automatically when reaching max charge. The aim target ring is also 3d now to help see it better.Hipfire accuracy improvement from mobility stat has been increased ~30%FixesFixed some transparent contact based vfx from showing completely solid on certain low settings

  • Patch Notes (381) - 13 July 2026

    I’m a big fan of games with minimal or no tutorial, the ‘figure it out’ style of gameplay. Unfortunately I'm also making a game with many things going on at once. Those 2 things do not go together well, so I've been doing what I can to make as minimalistic of a ‘tutorial’ as possible. I’ve seen two main issues with new players’ first runs: Tutorial steps are missed for various reasons (timed reading, busy in combat, other menus overriding, etc.)People are annoyed with the frequent pausing of the game to have things explainedI think this new checklist style system is a much better solution to the above issues, and will drastically improve the new player experience. Feedback is greatly appreciated. NewThe mission gameplay tutorial has been re-made into a checklist style. (existing players can turn it off right away in the settings) UpdatesSlow/Debuff/Weak applied to enemies now stack stre…

  • Patch Notes (380) - 5 July 2026

    UpdatesPhysical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats systemStatus effect resistance has been added to the path stats systemCrit chance, status effect strength&resistance have been added to the base path stats pool. The base pool of path stats is more bloated than is intended right now. There is an entirely new system coming in the future that interfaces with this, so this is just a temporary phase to deal with.(Path of the Rampage) Passive now requires Close Range kills and lasts for 2s (was any kill for 1s)Skill 2 moved to skill 1 and now is active while not in rampageNew skill 2Skill 4 moved to skill 3Skill 5 moved to skill 4New Skill 5(Path of the Marksman) Passive stacks now decay quickly (was instant loss of all stacks)FixesFixed discovered beacon counter still counting some old removed beac…

  • Patch Notes (379) - 28 June 2026

    Updates(Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD. (was 5s cooldown with stacks reducing the cooldown, diminishing) (Rend, Impulse, Chaining, Cooling, Flammable beacons) chance increased to 10% per stack (was 8)(Blood Daggers, Weak Pulse, Charged Shocks, Burnt Embers, Slow Shards beacons) Now have 20% chance per hit to send the relevant projectile (linear overflowing), with 1s cooldown. (was 10% chance diminishing)(Pyro beacon) chance increased to 20% per stack (was 10)Gunners and Catapults have 6% less armor and 4% less healthSlicers have 10% less healthShield men at arms have 5% less healthBerserkers have 5% more healthEnvironmental fog coloring adjustmentsBeacon tier colors now match gadget tier colors FixesFixed (hop…

  • Patch Notes (378) - 21 June 2026

    UpdatesAdded backgrounds to world holograms to improve visibility at distanceMost interactables now have world icons Interactable spawn selection code updated. I’m trying to spread them out more, increasing the chance of finding things while travelling towards objectives, instead of them just being centered around them. Doing this while maintaining consistency and not spawning things too far on a procedural open style map has been a challenge. FixesFixed some interactables not correctly despawning during map transitionFixed Wanderer marker not showing on the radar

  • Patch Notes (377) - 14 June 2026

    NewNew Longsword, Claymore and Zweihander models. Improvements and Estoc are on the wayUpdatesMission interactables have been separated into more categories and the spawning code reworked. This should result in more consistent sources of various resources and more interactables spawned overallJourney XP gained from shrines now overflows into the next level Catapults now shoot a random number of shots between 1-3 before reloading (was always 3). The explosion radius is smaller the more shots are fired.More enemy spawn locations added to every map and improved many locations. This should improve sentry locations as well as reduce the amount of dead spots where it seems to take longer than usual for enemies to reach you (especially on Foothills and Cordillera) Fixed Updated some enemy spawn location code to improve some issues of enemies and sentries spawning in weird locations

  • New Keep - Patch Notes (376) - 24 May 2026

    NewNew Keep mapUpdatesAlternate destroy objective visual. And the system to allow for more has been improvedDamage type buff changes (Flurry/Pulse/Static/Scorch/Crystallize)Max stacks have been uncapped. Effectively no more secondary function at max stacks now, just a straight damage buff.Base decay improved to 1 every 5sDecay rate increases the more stacks you have (~5% faster per stack)Many perks that gave these buffs have been changed and/or buffed (apologies for lack of specifics here)Miscellaneous mission map polish Miscellaneous menu polish Many quests now popup live completion notice in missionYou now unlock a path skill point every 5 levels, instead of having them all from the beginningFixesFixed Warped and Refactor Relay spawn rates being much lower than intendedFixed damage type buffs decay timer from resetting when it wasn’t supposed to Fixed certain quests not tracking prope…

  • The Sentries - Patch Notes (375) - 11 May 2026

    Until now, enemies seemingly seem to spawn randomly/out of nowhere. In reality, one of the main ways enemies are spawned are when you reach certain locations within the map. This was supposed to feel like ‘combat rooms’ but really just ended up feeling random. This has been replaced with the Sentries, giving you visibility and some control over when and where certain groups of enemies spawn. This is also the first small step in filling the map and making it feel more alive as you move through it. This is only phase 1 for the Sentries, the plan is to have multiple types of Sentries in the future, that spawn different types of enemies and give different rewards, among other things. Feedback is still appreciated NewNew mechanic: Sentries. 2 new map/stage modsUpdatesBeacon shop items now show keywords even if ‘detailed information’ setting is offSome random menu polishingWhen you gain more…

  • Patch Notes (374) - 3 May 2026

    NewCreated a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience6 new beacons (1 existing replaced)UpdatesDestroy objective has been reworked to require destruction of 3 cells instead of just shooting the beaconDestroy objective health now increases with difficulty (diminishing)Beacons that granted damage type buffs now have those damage types as roll requirementsFixesLeaving armory and path keep menus using escape button should correctly still build loadouts now DemoUpdated to matchFYIFor anyone experiencing the ‘black screen after splash video’ hanging issue, at least 1 person has resolved it by rolling back to November drivers. Not ideal, but it’s potential fix

  • Patch Notes (373) - 26 April 2026

    New2 new gadgetsUpdatesGadgets now unlock active tiers of gadgets held on mission survival (previously only unlock the next unknown tier). If the tier held is already unlocked the next one is still unlocked as per normal.Damage type buff update (Flurry, Pressure, Static, Scorch, Crystallize)Stacks cap reduced to 20 (was 50)Now grant 1% Rending/Concussive/Voltaic/Molten/Glacial damage per stackNow only send the relevant projectile (Dagger/Pulse/Shock/Ember/IceShard) if you gain a stack while already at max stacksThe intent here is to simplify the default buffs so that I can use them as a pseudo ‘energy/ammo’ for each damage type. Expect these buffs to show up in many more places in the future.Any gadgets that previously disabled the base damage type buff functionality now just add extra functionality to it:(Lightning Rod) consumes stacks to send shocks on weapon hits dealt or taken(Rimeg…

  • Patch Notes (372) - 19 April 2026

    New3 new map/stage modsUpdatesAll Wanderers have been reworked to cost various things in return for a medallionUpdated the look of in-world interactable hologram iconsHealth Support now costs 1 Medallion minimum, cooldown shortened ~30% and heal amount increased to 50/100% based on whether it’s tech upgraded or not (was 50/75%). Heals costing Medallions was the plan from the beginning, with more sources of medallions and the free heal during stage transitions I think it’s a good time to make the switch.Support HUD icons now change color based on whether they are free or cost medallionsInstead of scaling the medallion cost in co-op, support call ins have adjusted cooldowns and health drop has reduced effectiveness per player.Currency bank (if unlocked) now happens passively for free during stage transitions, instead of spawning and having to interact and pay 1 medallion.Relays can no lon…

  • Patch Notes (371) - 16 April 2026

    Mainly experimenting with some behind the scenes stuff trying to fix new issues some people are having getting past the splash screen UpdatesSmall ragdoll optimizationsFoothills and Cordillera map size has been updated to match new Woodlands. The edges of the maps will be boring until I can spend more time on them, but I needed this step to be done for some other things I’m working on.Demo Updated to match

  • Gadget Shop - Patch Notes (370) - 12 April 2026

    NewYou can now purchase gadgets in the stage map transition shop1 new gadgetMap Selection SystemDuring stage transitions, you now select between 2 options for the next map (vote in multiplayer)Map mods are now applied at the start of every stage (was mission start only)There can now be any number of map mods active at a time (was limit 1 of each type)6 new map/stage modsUpdatesPatrols now move through maps each stage similar to Operations, removed 1 objective per stage to compensateFast extract map buff now also affects stage transition Initial beacon and mutation map mods are reduced to 1 stack (was 2)FixesFixed one instance where the selected mission map would be ignored

  • Patch Notes (369) - 5 April 2026

    New4 new Buffs: Crystallize, Flurry, Pressure, Scorch5 new BeaconsUpdatesInstead of picking a category/subcategory and getting a random beacon from within, Category/Subcategory Relays now pre-select the category and give you a choice of 3 beacons from within them. This removes the final element that was putting not specifically selected beacons into your build. I debated having both types in the game, and may re-introduce the category/group type selection in the future.Ice Shards now pierce to hit up to 3 targets by default but damage reduced to 50% (Stilettos Beacon) chance improved to 20% per stack (was 10)(Splinter Beacon) chance improved to 35% (was 25), now gives stacks of Crystalize (was send Ice Shard)(Knives Beacon) now adds a stack of Flurry (was send dagger)(Flint Beacon) now adds a stack of Scorch (was send ember)Gadgets are now discovered similar to beacons and mutations. Th…

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026Gadgets 3.0 - Patch Notes (388)1842846814454153
230 August 2026Patch Notes (387)1842212951308512
323 August 2026Patch Notes (386)1841579228674004
417 August 2026Boss Maps & Optional Objectives - Patch Notes (385)1840944183785156
59 August 2026Patch Notes (384)1840310314348705
62 August 2026Patch Notes (383)1839676055893313
726 July 2026FIREarms - Patch Notes (382)1839041357034480
813 July 2026Patch Notes (381)1837955055362114
95 July 2026Patch Notes (380)1836506165574786
1028 June 2026Patch Notes (379)1836506165558688
1121 June 2026Patch Notes (378)1835871199311736
1214 June 2026Patch Notes (377)1835236783568563
1324 May 2026New Keep - Patch Notes (376)1833334318576132
1411 May 2026The Sentries - Patch Notes (375)1832065502820224
153 May 2026Patch Notes (374)1831432155576256
1626 April 2026Patch Notes (373)1830797770240906
1719 April 2026Patch Notes (372)1830163047264778
1816 April 2026Patch Notes (371)1830163047256591
1912 April 2026Gadget Shop - Patch Notes (370)1829528821313152
205 April 2026Patch Notes (369)1828894815564222

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2406180
Live current players0
SteamPulse tracked peak45
Live count (today's peak floor)0
Price$13.49 (25% off from $17.99)
Free to playNo
Discount25%
Original price USD$17.99
Current price USD$13.49
Release dateMay 15, 2024
DeveloperIndecision Labs
PublisherIndecision Labs
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent96%
Positive reviews268
Negative reviews12
Total reviews280
Steam recommendations250
Achievements38
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2406180/

Short description

Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?

About this game

Knights Within is being developed by Indecision Labs , a solo developer working on their first public project. Humanity is fighting for survival against the wraiths that now reign dominant in the world. Thankfully, technology is on our side. Fight your way through hordes of enemies while completing objectives to further mankind's struggle to survive. Embark on procedurally generated missions to push back the threat of the Wraiths. Progressing through a mission grants randomized modifiers for both you and your enemies. The longer you survive, the crazier the powers get, keeping each run fresh and unique. Create your own class by equipping gear mods for your various weapons and armor to enhance your preferred playstyle. As one of the prestigious knights protecting humanity, you have access to the most technologically advanced equipment available. Run missions by yourself, or bring up to 3 friends to fight alongside you against the never ending hordes of enemies in your way. Play the default mission based mode, completing objectives while struggling to survive. Or try the Gauntlet mode, where your stage progress is saved and the difficulty scales endlessly. Features 1-4 players (up to 8 supported unofficially) Procedurally generated maps and objectives Free-form combat: maintain control of your movement while always having access to your sword and firearm Loadouts: Equip weapons, add mods to them and choose paths to create your own class In-run progression: rogue-lite style upgrades for both you and your enemies Meta-progression: Unlock and upgrade gear between missions 3 game-modes: Multi-Act primary mode, a smaller standard mission mode and an endless difficulty climber

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $13.49
  • Highest observed: $13.49

Knights Within's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.49, the highest is $13.49, and the first visible tracked price is $13.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $13.49 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.49, from Sep 23, 2026 through Sep 23, 2026. The latest run records $13.49 for 1 day of uninterrupted daily tracking with a listed discount from $17.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.49
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Knights Within at $13.49 in USD, with a listed base price of $17.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.49$17.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.49$13.49No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$13.49$17.9925% (Steam sale)Steam Store - Steam sale

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Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe108,79323 September 2026 - 16:58:54 UTC181,509676,031Digital Extremes
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds18,00723 September 2026 - 16:28:36 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
R.E.P.O.10,27723 September 2026 - 11:33:17 UTC266,908420,693semiwork

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