SPSTEAMPULSELIVE ANALYTICS
Sengoku Voxel Castle With Zundamon

Sengoku Voxel Castle With Zundamon Steam metadata

KC Project | Dec 6, 2024 | game

Released

7players observed · 22 September 2026 - 02:26:44 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players7 · 22 September 2026 - 02:26:44 UTC
  • SteamPulse tracked peak73
  • Units sold (VGI)1,597
  • Revenue (VGI)$13,323
  • Review score95% positive

Sengoku Voxel Castle With Zundamon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players7 · 22 September 2026 - 02:26:44 UTC
  • SteamPulse tracked peak73
  • Units sold (VGI)1,597
  • Revenue (VGI)$13,323
  • Review score95% positive
  • Total reviews116
  • Release dateDec 6, 2024
  • DeveloperKC Project
  • PublisherKC Project

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: KC ProjectPublisher: KC Project

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sengoku Voxel Castle With Zundamon Steam metadata

Sengoku Voxel Castle With Zundamon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2455610/metadata
Steam Storehttps://store.steampowered.com/app/2455610/
Steam Communityhttps://steamcommunity.com/app/2455610
PCGamingWiki search
IGDB searchSearch IGDB for Sengoku Voxel Castle With Zundamon

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 110 positive, 6 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Family Sharing

Achievements

60

Platform releases
  • Steam 6 December 2024

Latest Steam announcements

  • ver. 0.925 – Quest System and Mansion Relocation Officially Released - 11 July 2026

    Zundamon Castle receives another major update! The Quest System, previously available only in ver. 0.9 Beta, has now been officially released. This update also includes major changes to Barracks, Mansions, Soil Collection Sites, and Quarries. In addition, new achievements have been added for clearing each difficulty level and Trial. (If you have already cleared them, the achievements will be unlocked automatically when you load your save.) ※ In this version, Barracks can no longer be designated as your Headquarters. If your Headquarters is currently set to a Barracks from an older version, it will remain there after updating, but please relocate your Headquarters afterward. The Quest System has been officially implemented. Added achievements for clearing each difficulty level. Soldiers spawned from a Barracks are now removed if that Barracks is demolished. Elite Soldiers have been remov…

  • ver. 0.9 Beta – Added Quest System & External Factions - 13 June 2026

    ver. 0.8 added the ocean system, and ver. 0.9 added quests and external factions. Below are the updates made during that period. The quest system in ver. 0.9 is currently available only in the beta version. For Zundamon Castle, the remaining plans are to make some adjustments to diplomacy features and implement mining-related systems before releasing the full version of the game. 【Major Additions】 Implemented seawater (when starting a new game on the Japan terrain map, seawater and freshwater are now distinguished). Unlike freshwater, seawater cannot be used for rice paddies or water collection. Fishing huts and ports built on seawater receive ocean bonuses. Added Sea Bream Fishing Huts, which only operate on the ocean, and added sashimi recipes. Added fermentation-related technologies. Added sake, soy sauce, and miso. Added the quest system. Added the Japan map and 26 factions (the que…

  • Minor Feature Additions & Bug Fixes - 9 February 2026

    【Feature Additions & Specification Adjustments】 Idle Zundamon will now communicate with nearby labor Zundamon. Added a feature that displays the name of the block under the cursor in the bottom-right of the screen. Changed the specification so that blocks can be placed on roads and roads can be dug directly. Changed the specification so that the building panel is not closed when combat starts, even if it is open. Added level indicators to the unit details panel. 【Bug Fixes】 Fixed a bug where roads could disappear when loading. Fixed a bug where roads could disappear due to snow. Fixed a bug where tutorial messages were not displayed. In cheat mode, it is now possible to dig foundation stones even without acquiring the foundation stone technology. Fixed an issue where, when blocks were burned by fire, only the surface is now turned into a burned block so that the original block does not…

  • ver0.701 Major Update: Implementation of Real-World–Based Soils! - 2 February 2026

    【Content Additions & Specification Changes】 Added around 50 types of soil and rock blocks. Fertility has been assigned to each soil type. Set fertility impact values for each crop. For example, soybeans are less affected by fertility, while rice is more strongly affected, creating differences between crops. Added millet, barnyard millet, buckwheat, and sweet potatoes as crops (can be cultivated via domestic technologies). Previously, in-game temperatures were adjusted to about −5°C compared to modern temperatures to match the Sengoku period, but they have now been revised to be slightly warmer. With the introduction of fertility, initial food amounts have been increased on Normal and lower difficulties so that players do not struggle to get started even on poor land. Reduced the damage dealt to buildings by enemy ranged units other than cannon units to one quarter. In addition, ranged u…

  • β Update: Realistic Soil and Rock, Bug Fixes, and Specification Changes - 18 January 2026

    A test implementation has been added where ground blocks change when creating a new map, based on real-world japan rock and soil data. Originally, this feature was planned to be implemented after further adjustments, but since major bugs (load errors, units getting stuck at ports, and freezes after combat) occurred in the previous version, the soil update has been included alongside the fixes for those issues. Balance and production-related specifications will be adjusted as needed over time. 【Feature Additions & Specification Adjustments】 Added more than a dozen new block types. Based to some extent on real-world rocks and soils, Japanese-style terrain can now be generated (test feature) Removed the feature that skipped rendering distant units (due to poor reception and frequent recognition as a bug) Changed the specification for generating objects on top of blocks, such as roads and s…

  • ver0.647: Implemented the "Automatic Escape Feature" and added the "Width-1 Gate - 8 January 2026

    【Content Additions & Specification Changes】 Added an automatic escape feature from buildings (can be configured in the building panel) Added narrow-width Kabukimon and Koraimon gates Re-implemented the feature that allows changing a building’s appearance with the F key during construction Added a feature that allows changing a building’s appearance using the button on the building panel image when a MOD with appearance-change elements is installed Added a feature that allows unit settings to be executed from the soldier control button Added a specification where pressing Ctrl+A while the watchtower building panel is open selects all soldiers inside the building Changed the specification so that roads are also constructed instantly in cheat mode When digging the ground, blocks are now rendered transparent so the outline frame is visible Adjusted processing so that shading on models intro…

  • Beta Update: Auto Building Evacuation, Digging Visibility Improved - 28 December 2025

    【New Features / Specification Changes】 Added an automatic evacuation feature from buildings. Added the ability to configure troops from the soldier control button. Added a feature that allows selecting all soldiers inside a building with Ctrl+A while the building panel is open. Added a feature that displays the selection outline through blocks when digging the ground. Adjusted processing so that shadows of models introduced via mods do not become overly dark. Changed the specification so that when fire spreads, the probability of spreading to tiles two squares away is lower than to adjacent tiles. 【Bug Fixes】 Fixed a bug where roads were not being constructed instantly in cheat mode. Fixed a bug where enemies could get stuck on long ladders. Fixed a bug where ally placement became incorrect when retrying. Fixed a rare bug where enemies could clip into buildings. Fixed a bug in the beta…

  • Bug Fix: Reforestation Site Bug - 23 December 2025

    Fixed an issue where reforestation would not occur on tiles after demolishing buildings or cutting down trees. Fixed an issue where the facility information for the Campfire and Kitchen was not displayed on the Technology screen.

  • Increased camera rotation; resolved getting stuck when changing headquarters. - 21 December 2025

    【New Content & Balance Adjustments】 Improved camera zoom speed. Expanded the freedom of camera angles, allowing the camera to look directly upward and downward (camera angle can be changed by moving the mouse while using the mouse wheel or holding the left Ctrl key). 【Bug Fixes】 Fixed an issue where enemies could become stuck at the former headquarters after changing headquarters. Fixed an issue where enemy attack effects could remain visible for too long after the attack target had disappeared.

  • ver.0.637 – Implementation of “High Bridges” “Descending” and “Terraced Paddies - 19 December 2025

    Due to the trade-off with keeping processing lightweight, implementing a “descending” feature from high places had been difficult, but it has now been officially implemented. In addition, movement processing has become more accurate than before, so even in situations where a large number of enemies appear and frames drop slightly, enemies now move along their paths instead of warping. 【New Content / Specification Changes】 Added high bridges, including vermilion-lacquered bridges Implemented a descending feature (previously, when moving from a high place to a lower place, units would warp; they now properly climb down walls) Added the “Terraced Paddies” technology to technologies Added a button to dismiss multiple soldiers at once Unit movement is now processed more accurately, preventing enemy warping even when FPS drops Changed specifications so that voice language can be switched inde…

  • Beta Update: Water Building Fixes, Climb/Descend Tweaks, Movement Improvements - 11 December 2025

    Added a feature where unit climbing speed decreases in proportion to the height they are climbing (the farther from the ground, the slower they climb). Adjusted pathfinding so that higher elevations are more strongly avoided (height is now treated as n² instead of n). Added a “descending” feature so units no longer instantly warp when moving from high to low areas. Since the descending feature increases the difficulty of economy management, enemy parameters on Normal difficulty and above have been adjusted downward. Added Cook Zundamon. All cooking-related tasks are now assigned to Cook Zundamon. Enhanced the movement system so unit movement remains accurate even under frame drops. Added an option to change this per-frame limit. (Because the number of pathfinding calculations per frame has an upper limit, workers may stop when towns grow large and they must wait for pathfinding. Setting…

  • Beta Update: Bug fixes in the beta version and visual adjustments to the bridge - 8 December 2025

    【Bug Fixes】 Fixed an issue in the beta version where the costs of technologies and the remaining number of workers for distribution were no longer visible. Fixed an issue in the beta version where, if there were not enough farmers when loading a save, a “temperature too low” icon would incorrectly appear over fields and rice paddies. Fixed an issue in the beta version where units in the distance were omitted from rendering and became invisible. 【Content Additions & Balance Adjustments】 Slightly optimized performance when large numbers of enemies appear. Adjusted the volume of sword-slash sound effects. Adjusted the position of the vermilion-lacquered bridge’s girders to improve its appearance (the standard bridge will be adjusted in a future update as well).

  • Beta Update: Added High Bridges, Bug Fixes, and Cannon Balancing - 7 December 2025

    Added tall bridges and vermilion-lacquered bridges. Changed the specifications so that the voice language can be switched independently from the UI language. Adjusted high-difficulty enemy appearance lines so that if a samurai appears before an ashigaru, the event dialogue will use the samurai’s lines. Reduced the number of raids in which Samurai Cannons appear (as their frequent appearance in Endless Battles was troublesome). Lowered Samurai Cannon HP; slightly increased their attack power and attack speed. Fixed an issue where item quantity text could overlap adjacent icons. Updated specifications so that quantities of 100,000 or more are shown using “M”. Fixed an issue where the top item-count icons could be crushed when starting the game. Fixed an issue where, if loading data saved after evening on a turn when a battle will occur the next morning, units would move to the standby pos…

  • ver0.6 English & Chinese Voice Implementation! - 21 November 2025

    English and Chinese voice-overs have been implemented in Zundamon Castle! You can now switch between English and Chinese in the language settings to play each voice set. 【Content Additions & Specification Changes】 Official implementation of English and Chinese voice-overs Adjusted the occurrence rate of the Heavy Rain and Typhoon events to half; adjusted the occurrence rate of the Poor Harvest event to double Added a feature that automatically assigns soldiers to adjacent buildings when a large number of soldiers are placed in buildings such as the Interstice Wall (convenient when placing soldiers along a row of walls) 【Bug Fixes】 Fixed an issue where the consumption of Elite Shield Soldiers was not displayed in the expenditure list at the top of the screen Fixed an issue where the icon image for Elite Shield Soldiers was not displayed Fixed an issue where the effect of Trial 4 was bein…

  • Beta Update: Bug Fixes and Ninja Adjustments - 16 November 2025

    【Content Additions & Balance Adjustments】 Fully implemented English voiceovers Considering the difficulty, changed the ninja spawn distance from the 9th tile from a soldier’s line of sight to the 16th tile 【Bug Fixes】 Fixed a loading error occurring at the horse trader Fixed an issue in the beta version where wells would only work when placed next to water

  • Beta Update: English Voice Implementation, Bug Fixes, and Balance Adjustments - 15 November 2025

    【Content Additions / Balance Adjustments】 Implemented English voice lines (some lines are currently quiet; volume will be adjusted for the official release). Changed the ninja mechanics. When a ninja appears, only soldiers’ line of sight is now used to determine the spawn location (the ninja starts from one of the outer-edge cells and moves up to within 9 tiles of a soldier before spawning). Slightly decreased the selling efficiency of the Rice Shop. In exchange, slightly increased the sale value of treasures from Stalls and Townhouses. Increased the rice required for constructing the Elite Hall (as rice tends to be oversupplied in-game, this change aims to slightly increase consumption). Adjusted Hard difficulty and above so that the level variance of normal raids is reduced. Slightly weakened enemy HP on Hard difficulty and above (taking into account the ninja mechanic changes. Since…

  • ver0.58 Sushi & tea added! Worker meal effects and simple defense huts - 9 November 2025

    Zundamon Castle now features sushi and tea! The addition of the “Standby Point” system and recipe change panel also make gameplay smoother than before. 【New Content & System Changes】 Added kitchen, sushi, tea field, and tea room Cannon troops can no longer be mounted Separated domestic and battle standby points; units move to battle points at dusk on battle days When loading saves from ver0.53 or earlier, battle points are treated as both standby and battle points Added a feature showing reasons why work is halted in the task list Worker management panel now displays number of workers currently eating Kitchen tower max level changed to 1; kitchen tower workers removed Workers with higher HP get hungry more slowly Workers with higher attack get hungry faster but work faster Adjusted area selection with the F key to scale with zoom, not fixed size Changed fuel for Tencha and Sencha (steam…

  • β Update: Added sushi, matcha, and green tea; adjusted cavalry balance - 30 October 2025

    【Content Additions & Balance Adjustments】 Implemented tea- and sushi-related technologies and buildings. Labor Zundamon are now affected by food and drink: higher attack increases work speed but causes faster hunger, while higher HP reduces hunger rate. Added a feature that displays on the task list panel when farms stop functioning due to low temperature. When loading save data from versions below ver0.53, combat points are now treated as both “Standby Points” and “Battle Points.” Removed the restriction preventing cavalry from entering castles. Changed the soldier selection range (using the green sphere with the F key) so that it scales with zoom level—narrower when zoomed in and wider when zoomed out, instead of being a fixed size relative to the map. Increased the amount of wood dropped from trees by +1, as the use of wood for tea and cooking has increased. (In Zundamon Castle, wood…

  • Beta Update: Cavalry adjustments, “Standby Point” added, and bug fixes - 23 October 2025

    【Specification Changes & Balance Adjustments】 Adjusted the display of reasons why jobs are halted in the job list panel to make them more accurate Added a feature to display the number of people currently eating in the job list panel Changed the maximum level of the Kitchen Tower to 1; removed kitchen tower workers Separated the peace standby point and battle point; units now move to the battle point in the evening on days when battles occur Removed artillery units from the list of units that can mount Changed the specification so that cavalry units can no longer be stationed in towers and other buildings (this was done for realism but may be reconsidered later) 【.Bug Fixes】 Fixed a bug that prevented starting a new game on maps larger than size 256 Fixed a bug where horse couriers would keep their previous transport tasks even after switching the target item, causing them to stop while…

  • Cavalry Introduced and Performance Optimized - 12 October 2025

    Zundamon Castle has received cavalry units! 【Content Additions & Specification Changes】 Added technologies for the Stable and Horse Ranch (Military and Domestic technologies) Added Cavalry (To mount a unit on a horse, build a Stable and move the unit there) Added an option to disable the function that omits distant units from being rendered Optimized the processing of damage text for better performance Changed the previously heavy process made to fix warehouse input/output bugs to a faster one based on the old system, improving game performance Optimized and lightened the process that had become heavy due to the fix for the Lumber Mill bug Optimized the process for the Tree Planting Hut 【Bug Fixes】 Fixed a bug where battles involving Ninja Ladder Soldiers would freeze at the start Fixed a bug where additional builders would remain floating in the air when dismantling buildings like Flat…

Patch notes and updates

S.noRelease datePatch nameGID number
19 February 2026Minor Feature Additions & Bug Fixes1823825466504704
218 January 2026β Update: Realistic Soil and Rock, Bug Fixes, and Specification Changes1821922921818963
328 December 2025Beta Update: Auto Building Evacuation, Digging Visibility Improved1819386365111573
423 December 2025Bug Fix: Reforestation Site Bug1819386365103229
521 December 2025Increased camera rotation; resolved getting stuck when changing headquarters.1819386365099111
611 December 2025Beta Update: Water Building Fixes, Climb/Descend Tweaks, Movement Improvements1818752592123166
78 December 2025Beta Update: Bug fixes in the beta version and visual adjustments to the bridge1818118366182684
87 December 2025Beta Update: Added High Bridges, Bug Fixes, and Cannon Balancing1818118366179896
916 November 2025Beta Update: Bug Fixes and Ninja Adjustments1816307528968131
1015 November 2025Beta Update: English Voice Implementation, Bug Fixes, and Balance Adjustments1816307528965758
1130 October 2025β Update: Added sushi, matcha, and green tea; adjusted cavalry balance1815034432864961
1223 October 2025Beta Update: Cavalry adjustments, “Standby Point” added, and bug fixes1814309641456096
132 October 2025Bug Fixes1811772772458771
1429 September 2025Bug Fixes1811772772374850
1525 September 2025Specification Changes and Bug Fixes1811772772243399
1614 September 2025Feature Additions & Bug Fixes1810503566507406
176 September 2025Official Update: Building Default Recipe & Unit Detail Panel1809869180097207
182 September 2025Official Implementation: Job List Panel, Porcelain Enhancement1809235871750329
1925 August 2025Bug Fixes & Balance Adjustments1808601382572605
2018 August 2025β Update : Enhanced functionality for the F and G keys. Balance adjustments1808061939469689

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2455610
Live current players7
SteamPulse tracked peak73
Live count (today's peak floor)7
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateDec 6, 2024
DeveloperKC Project
PublisherKC Project
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews110
Negative reviews6
Total reviews116
Steam recommendations105
Achievements60
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2455610/

Short description

Build castles on voxel terrain based on real Japanese geographic data, and defeat over 1,000 samurai and ninja enemies. Shape the terrain freely using blocks. The game features over 100 technologies and buildings inspired by medieval Japanese history.

About this game

Sengoku Voxel Castle is an adorably cute city-building tower defense game set in Japan’s Sengoku period. The game is inspired by Minecraft , Farthest Frontier , and Bonsai Castles . ・Defeat over 3000 enemies at once in exhilarating large-scale battles. ・Build and manage over 60 types of production facilities inspired by Sengoku-era culture and technology. ・Create a castle together with cute characters like Tohoku Kiritan and Zundamon , and survive the chaos of the Sengoku period! ・The ground is made of blocks (voxels) whose height can be freely adjusted. Create the strongest terrain and counter your enemies! ・Use MODs to freely customize the appearance of your town! ・Uses data from Japan’s Geospatial Information Authority . Build castles on realistic Japanese terrain! (Repel massive enemy waves using height differences and crossfire!) (Protect your town with many Zundamon!) (Unlock technologies to build many different types of buildings—all fully voxel-based and cute!) Who are Tohoku Kiritan and Zundamon? Tohoku Kiritan and Zundamon are characters created by a Japanese company, SSS LLC , in 2011—the year of the Great East Japan Earthquake—to support the recovery and revitalization of the Tohoku region. Zundamon, in particular, gained explosive popularity in Japan after a free-to-use synthetic voice was released in 2021, becoming widely known through YouTube voice commentary. Sengoku Voxel Castle is a fan game featuring these characters, but it is designed so that you can fully enjoy it even without prior knowledge of them. If you’re interested in Sengoku-era city-building games, or Japanese-style RTS, we highly recommend giving it a try! Tohoku Kiritan (Age 11) The youngest of the three Tohoku sisters. Her older sisters are Tohoku Zunko (17) and Tohoku Itako (19). She carries the “Kiritan Cannon” on her back, inspired by kiritanpo, long style rice cake . Her birthday is February 13. In this game, she is caught up in Sengoku-era warfare and becomes separated from her sisters. Together with Zundamon, she escapes to an uninhabited land, builds a new village, and fights to survive while hoping to reunite with her family. Zundamon (Human Form) A hu…

Supported languages

English * , Simplified Chinese * , Japanese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Sengoku Voxel Castle With Zundamon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sengoku Voxel Castle With Zundamon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sengoku Voxel Castle With Zundamon at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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2Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,271
3Dota 2368,49522 September 2026 - 04:49:30 UTC1,291,328
4Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
5Once Human17,03022 September 2026 - 04:38:51 UTC231,343
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
8漫威终极逆转1622 September 2026 - 04:26:02 UTC204

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Once Human17,03022 September 2026 - 04:38:51 UTC231,343179,110Starry Studio

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2368,49522 September 2026 - 04:49:30 UTC1,291,3282,758,031Valve
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human17,03022 September 2026 - 04:38:51 UTC231,343179,110Starry Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

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