SPSTEAMPULSELIVE ANALYTICS
Myriad Mayhem

Myriad Mayhem Steam metadata

Manavind | Aug 15, 2023 | game

Released

0players observed · 5 October 2026 - 18:27:15 UTC

ActionIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)750
  • Revenue (VGI)$3,840
  • Review score84% positive

Myriad Mayhem metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)750
  • Revenue (VGI)$3,840
  • Review score84% positive
  • Total reviews25
  • Release dateAug 15, 2023
  • DeveloperManavind
  • PublisherManavind

Genres: Action, Indie, RPG, Strategy, Early Access

Company pages: Developer: ManavindPublisher: Manavind

Top Steam chartsTop 100 gamesGame directorySteam Store page

Myriad Mayhem Steam metadata

Myriad Mayhem metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2476730/metadata
Steam Storehttps://store.steampowered.com/app/2476730/
Steam Communityhttps://steamcommunity.com/app/2476730
PCGamingWiki search
IGDB searchSearch IGDB for Myriad Mayhem

Reviews, pricing, and metadata

Review summary

Positive

84% positive, 21 positive, 4 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 August 2023

Latest Steam announcements

  • Devlog · 2026-09-08 - 8 September 2026

    Dev Log — Slower Roads Ahead, But Still on the PathHey everyone,Two things I want to talk about today: the pace of updates going forward, and why "new maps" — which I said was next — got quietly pushed down the list.Updates will come slower from hereI don't have as many hours a week to put into the game as I used to. That's just the reality of my life right now, and I'd rather tell you that straight than have patches go quiet and let you wonder what happened. The game isn't stalled — it's just going to move at a slower, more sustainable pace than before.Why maps got pushed backI said maps were next. They're not — not yet — and here's why.The more I planned it out, the more "new maps" turned out to be tangled up in a much bigger problem: the build-system itself. Right now the loop is basically: take a region → cover every slot with a building → take the next region → repeat. It works, bu…

  • 0.755 (For All Branches) - 27 June 2026

    HotfixA balancing pass on the new towers.For both towers:Reduced attack range by roughly 50% for both towers.Removed camera shake — with so many towers firing constantly, it was starting to feel like a 24/7 earthquake.Changes to the Bog Clan's tower only:Longer hit delay.Smaller area of effect.Longer cooldown.

  • 0.754 (For All Branches) - 27 June 2026

    SummaryA minor update to the game's resolution settings:Resolutions your monitor does not support are no longer shown in the list - Previously the game would silently default to a supported resolution without telling you which one.Custom resolutions are now clamped to your monitor's maximum width and height, preventing the game window from extending outside your screen.This does mean it is currently not possible to span the game across multiple monitors — without clamping you could see far beyond what a single monitor shows, which isn't great without a fog of war system in place.This restriction will be lifted in a future update once fog of war is implemented.

  • 0.753 (For Experimental & Live Branch) - 26 June 2026

    Summary\ Barbarian rampart towers have been altered across all known tribal territories. The bolt-throwers are gone. The northern tribes have raised large frost-laden towers. The bog clans have done the same — though what festers atop their towers, we could not determine. What either is truly capable of, we have yet to witness.Our agents believe this was no accident. They have been watching us. When our armies marched in numbers, they noticed the old towers couldn't keep up. This is their answer — graceless, imprecise, but deadly against our large formations.Dev note: These are brand new — balancing tweaks will likely follow. So feedback is very welcome ːsteamhappyː. ContentReplaced enemies rampart towers.Quality of LifeFixed a typo for the listed 4K resolution.Custom resolutions are now also supported — these fall outside official support, but should help players running more uncommon…

  • 0.751 (@Experimental Branch) - 2 June 2026

    SummaryJust a minor patch that fixes some localization issues and tones down camera shake across most effects, as it was a bit too intense. Evasive elite bugs currently being huntedThese are known issues that I haven’t been able to reproduce or are hard to fix.MagicCircle Aegis - the new AI sometimes sneaks inside, even if they shouldn’t be able to.Chain Lightning: Doesn't always jump to the next target in the vicinity.Upgrades in progress don't always cancel when the building is destroyed.The new AI version had a large impact on performance - will look into it if it gets out of hand (most noticeable with a lot of units, e.g. with the pack of the black wargs). Elusive bugs — presumed eradicated (since Patch 0.74)When you restart multiple matches after each other the game crashes, the culprit is the Pathfinding AI tool the game uses - Thanks to the community for finding and reporting it.…

  • 0.75 (@Experimental Branch) - 8 April 2026

    SummaryLast time I mentioned the next patch would bring a new map — however, I want each new map to come with something more substantial, so it doesn't feel like just a reskin. In this case, I'm working on a new goal mechanic tied to the map, and those extra features take time to implement properly. And to avoid long waits between updates, I've decided to split my time: half on larger features, half on smaller improvements like the ones in this patch.So in this patch, have I been experimenting with camera-shake effects for abilities, which I think really enhance the feel of the game (still possible to disable in settings if you dislike it). And I also added some loading-screen tips.The main focus, however, was adding the first Utility Ability, Recall, designed to be available to all characters (currently, only one playable character exists).New Ability – RecallOverview:Recall is now ava…

  • Updated to 0.74.3 (Live Branch) - 28 March 2026

    Both the live branch (default public branch) and the testing branch have been updated to the latest experimental version (0.74.3). - A new experimental version is almost ready as well.

  • 0.74.3 (@Experimental Branch) - 28 February 2026

    This update was mainly me wrestling with a nasty crash bug. Turns out it was caused by a tool I use, so I updated it… which broke something else… which made Unity complain… which meant updating Unity too… which caused even more things to fix 😅, which may cause some unexpected issues. Please report anything unusual you encounter.This build may run slightly slower than usual because it contains extra diagnostics to help us identify a rare crash issue.Also made some improvements to the beam ability thanks to feedback from the community 💙 EnhancementsBeam now has a improved visual effectAdded recoil/pushback when firing the beam Fixed BugsI’ve tracked down and fixed at least one cause of these issues. Some bugs can be sneaky though, so let me know if you still run into anything weird.Meteor could be cast while movingRevive Altar had a visual bug where some sprites didn’t get the correct c…

  • Hotfix - 0.74.2 (@Experimental Branch) - 19 February 2026

    Just a small hotfix to solve a bug related to upgrades after some of the refactoring

  • Hotfix - 0.74.1 (@Experimental Branch) - 17 February 2026

    SummaryJust a small hotfix to solve a game-crash with opening chest, and minor fixes / adjustments. BalancingRearranged when you unlock new upgrades & buildings - you gain them much earlier levelsE.g. Watch-Tower and MageTower is available from startThe original reasoning behind the previous version was to avoid throwing every mechanic the game has at the player all at once, and to create more substantial meta-progression rewards. However, a player pointed out that build slots saw almost no use early on, which highlighted a real issue - So it became a no-brainer to make them available much earlier. 🙂Enemies larger camps will awaken much slower (time until they start sending waves)To give the player a little more breather when awakening enemies bases. OtherReduced Revive altar size by ~25% - was a little out of placeWhen a critical error occurs, selecting “Quit Game” will now fully clos…

  • 0.74.0.0 (@Experimental Branch) - 12 February 2026

    SummaryThis patch is a smaller one, as development time was limited over the holidays and due to illness — thanks for your patience!The main focus has been expanding AI behavior for units and buildings. This required improving the underlying ability and unit logic to support it properly. Thankfully, the systems are modular, so they can grow without adding unnecessary complexity — but it was still a fairly extensive addition, as you might have noticed :P. Alongside that, there are various balance tweaks, updates to the new fire spells, a few additional equipment pieces, and general fixes and adjustments.After this patch, development will slow down a bit as I need to shift more focus toward work outside the game. That said, I still strongly believe in this project. Every hour invested moves it closer to 1.0, and I’ll continue developing it in my spare time. The goal remains the same: brin…

  • Devlog (2025-11-23) - 23 November 2025

    Hey everyone!Sorry things have been a little quiet on my end lately. Life kinda ganged up on me for a bit — the first two weeks disappeared into tax paperwork (the most boring boss; you know, one of those with cutscenes you can't skip, and you’ve done it sooo many times that you start mock-quoting it). A few days after that, the youngest anklebiter got sick for a whole week, and just when he started showing signs of getting well and I heard the siren’s call from my computer… bam! The second one apparently decided it was their turn to play.Even with all that, I have managed to squeeze in some progress on the upcoming two new bosses. And while carrying one kid under each arm, my brain’s at least been free to work on ideas for improving the game. I think I’ve got something promising brewing. After these planned things, as previously mentioned:New bossesSecond classExpanded building options…

  • 0.73.2.0 (@Experimental Branch) - 23 October 2025

    SummaryJust a small patch to mainly fix & "balance" stuff with latest patchMeteor has been heavily buffed — currently a bit over powered by design for testing and feedback.Reduced Fire friendly fire damage from 100% → 10%.Adjusted a few things.Fixed various bugs, primarily affecting the new Meteor ability. Quality of LifeAbility info / Talent description now have some extra space before StatusEffect and SubAbilities to make it easier to read (Fully Meteor Magma core got a very long description) BalancingFirebolt Everkindle - talent now also add piercing to the firebolt - It was meant to be one of the strongest “primary abilities” (non-mana cost filler-ability) vs tough targets (I’m working on adding bosses) - But it really is a large sacrifice to take a full quickbar slot just for that, so now it works better vs groupsFire spells friendly fire reduced to 10% (I think ~25% might be bette…

  • 0.73.0.0 (@Experimental Branch) - 17 October 2025

    SummaryThis patch doesn’t add much visible content, as most of the work focused on updating the game engine and tools. A new ability — Meteor — has been added.Due to a critical security issue in Unity, I had to upgrade the project’s Unity version right away. While necessary, the update caused several compatibility issues with existing tools — but after some fixes and updates, the Pathfinding is now running smoother than before! Game mechanicsNew Pathfinding AI – The Unity upgrade broke the old pathfinding system, and fixing it turned out to be trickier than expected (on top of Unity changing or removing previously working features). It seems however the new AI are much better at finding their way.Load times have also improved significantly — about 50% faster when starting a new match. Unity Update Side Effects – Updating Unity introduced bugs. And I’ve fixed a bunch and tried to catch t…

  • Dev-log (2025-10-08) - 8 October 2025

    Hi everyone! just a small update, the next patch is nearing finished. I was hoping to get it done last week, but then my family got sick AND then Unity (the game engine I use) announced they had a critical-”security” issue, so I needed to update my unity-version (asap, as I have no idea “how critical”, but if it affects my users, it gets the highest priority), which broke 10 other things, including their own tools & bought tools I’m using.So it became a "Cat on the rat, rat on the rope, rope on the hink, hink on the water" - issue. E.g. to fix one thing, I need to fix another thing first, and that thing needs another thing changed. etc.The patch will also add a new ability, Meteor. Well it is more or less 3 abilities with the talent-system, so different styles that is the main culprit of the delay. I thought "It's done and working!", but after playing with the abilities, there were some…

  • Hotfix - 0.72.10.0 (@Experimental Branch) - 5 September 2025

    SummaryJust a simple hotfix to two introduced bugs with the latest patch, but also solved some other older bugs, and added a camera-shake toggle in settings.Quality of LifeAdded a toggle to disable / enable camera-shaking-effects.BalancingChanged Flash Surge of speed duration: 4 -> 10 -> 12, to now 4 -> 8 -> 12.Enemies “small towers” get larger collide boxes (i.e. larger hit area you can hit). - Sometimes it felt like an ability (more visible with straight flying abilities like firebolt) should register a hit, when they didn’t.OtherSkuld visual effect no longer follows player.BugsFixed bugsI have found and fixed at least one place where one of these bugs enters. But in the worst case, there were even more places the bug sneaks in that I have missed, so maybe a bit misleading with "Bug fixes".If you toggle Vibrant colours on/off in main-menu, so did they actually disable them in main-men…

  • Update - 0.72.0.0 (@Experimental Branch) - 3 September 2025

    SummaryBloody hell, this patch turned into another long haul — six months in the making. But as I mentioned in my devlogs, so have my toddlers been playing Pokémon with all viruses and bacterias, “Gotta catch’em all!” and their summer-vacation. So I haven't been able to work for even half of this time.Things just kept escalating like a domino effect. It all started when I decided to add more abilities. I realized the game had poor support for that — especially the super-ugly talent system I’d built before (yeah, not proud of that one!). But there were also features I really wanted: casting times, abilities with multiple effects, stacking status effects, in other word, more complex abilities.The real troublemaker was how badly things played with object-oriented inheritance. So I scrapped that and built a much simpler, component-based spell system — sooo much easier to work with.Oh and fi…

  • Dev-log (2025-06-26) - 26 June 2025

    Hi everyone,Still slow progress on the game, and sadly have to go even slower as the kids will start their summer-vacation after next week. A little good news though, the smallest one will finally move up one class, away from babies. So won’t hopefully catch nearly as much sickness :D. (Did some fast calculation, and saw I lost half of my work time on the game to fight viruses instead during this patch).Regarding the patch though, so it is slowly moving forward as you have noticed, sorry about that, and tbh. It is starting to get on my nerves to keep on finding small issues I have to fix/update with this patch. Like a never ending loop. And had to go down to 40 hours/week on the game (down from 60-80 hours/week).But anyways, the game now supports abilities with CastTime. Meteor is finished with 6 talents, but sadly I can’t come up with a nice last Tier 3 talent for firebolt, so let me k…

  • Dev-log (2025-04-16) - 16 April 2025

    Hi everyone, I just thought I'd post a lil-update, so after all these weeks of sick kids, they finally got well last week, so I’ve been able to work... 5 days now? On the game :D! Got a little hiccup, as I've tried a couple days in making my own music, which I pretty quickly determined is not something I should do now :P. And also the new talents that change "affected by" on abilities got a bit too much eyesore for me, so I'm almost done with making abilities show icons on what is affecting them or not, so you don't have to guess / remember which attribute affects them. And also while working on that feature, so have I made some more foundations once and for all, to make talents support more “custom bullets" e.g. the Damage: +25% - things, not sure if its a developer-thing, but I at least tried to make everything automatized, which sounds really good on the paper, but damn, there were s…

  • Dev-log (2025-03-28) - 28 March 2025

    Sorry everyone, kids seem to play Pokémon with every cold / flu they can find (Gotta catch 'em all), so I have only worked one week of the last five weeks, so sadly the patch will be delayed once again.

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Devlog · 2026-09-081842846814456503
227 June 20260.755 (For All Branches)1836506165556196
327 June 20260.754 (For All Branches)1836506165556032
426 June 20260.753 (For Experimental & Live Branch)1836506165555125
52 June 20260.751 (@Experimental Branch)1833968530900650
68 April 20260.75 (@Experimental Branch)1829528821303421
728 March 2026Updated to 0.74.3 (Live Branch)1828441623106445
828 February 20260.74.3 (@Experimental Branch)1825727806713839
919 February 2026Hotfix - 0.74.2 (@Experimental Branch)1825093633186265
1017 February 2026Hotfix - 0.74.1 (@Experimental Branch)1824644522848549
1112 February 20260.74.0.0 (@Experimental Branch)1824459501607603
1223 November 2025Devlog (2025-11-23)1816849002018800
1323 October 20250.73.2.0 (@Experimental Branch)1814309641448850
148 October 2025Dev-log (2025-10-08)1813041031173276
155 September 2025Hotfix - 0.72.10.0 (@Experimental Branch)1809869180063272
1626 June 2025Dev-log (2025-06-26)1803527891507659
1716 April 2025Dev-log (2025-04-16)1797185861601512
1828 March 2025Dev-log (2025-03-28)1795283637858614
197 March 2025Dev-log (2025-03-07)1793384379412248
2021 February 2025Hotfix #2 (0.71.2.0) - Status Effect visual effects not going away - Solved1792116353226921

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2476730
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateAug 15, 2023
DeveloperManavind
PublisherManavind
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent84%
Positive reviews21
Negative reviews4
Total reviews25
Steam recommendationsNot available
AchievementsNot available
Average playtime forever2,450 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2476730/

Short description

Myriad Mayhem is a challenging Hero Siege game with roguelite and base-building mechanics. Forge builds from equipment and abilities — each with exclusive talent-trees — and grow powerful enough to withstand the neverending onslaught trying to raze your kingdom to the ground.

About this game

Retro Hero Siege Revived Born from the golden age of Warcraft & Starcraft custom maps, Myriad Mayhem brings back the frantic, ability-driven chaos of classic hero-sieges — refined for a modern roguelite era. A Relentless Myriad of Enemies You are under siege. Reinforce your defences, grow stronger, then retaliate — drive the enemy from the map entirely before they overwhelm you. Conquer, Then Build Expand your kingdom by claiming new lands. Fortify the frontier with towers and barracks — or turn a well-protected region into a thriving settlement to fuel your campaign. Spoils of War On your conquests, fortune may reward you with new gear — expanding your arsenal and letting you further specialize your playstyle between runs. No Two Runs Alike Each ability comes with its own talent-tree that fundamentally transforms how it plays — a Firebolt can be shaped to explode on impact, gain a scalding burn, or embed a volatile core that detonates on death. Equip your gear, choose your abilities, and shape them into something entirely your own. Meta Progression Earn progression points as you rank up and invest them in permanent upgrades — bolstering your strength and tilting the odds in your favor. AI usage in game This game uses AI to help with localization (translations) from English to most other languages — in its current version.

Supported languages

English, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Turkish, Ukrainian

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Myriad Mayhem's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Myriad Mayhem's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Myriad Mayhem at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$6.99$6.99No discountSteam Store

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Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Team Fortress 276,3255 October 2026 - 17:30:39 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege63,8885 October 2026 - 18:05:42 UTC200,4761,547,383Ubisoft Montreal
Delta Force62,2205 October 2026 - 18:11:28 UTC246,418192,933Team Jade
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,3655 October 2026 - 18:22:36 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim157,4835 October 2026 - 18:20:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5595 October 2026 - 18:02:33 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero61,0035 October 2026 - 18:24:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Geometry Dash55,8525 October 2026 - 17:43:59 UTC108,707646,789RobTop Games
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim157,4835 October 2026 - 18:20:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt97,9155 October 2026 - 18:00:40 UTC137,187877,306CD PROJEKT RED
Project Zomboid61,5595 October 2026 - 18:02:33 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero61,0035 October 2026 - 18:24:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Warframe59,3855 October 2026 - 18:15:38 UTC181,509676,031Digital Extremes
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Baldur's Gate 348,9495 October 2026 - 17:33:06 UTC875,343836,282Larian Studios
Cyberpunk 207742,6275 October 2026 - 17:43:15 UTC830,387932,948CD PROJEKT RED
Deskrawl: Idle ARPG41,1815 October 2026 - 17:41:35 UTC45,587Not availableFirst Day Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2793,4225 October 2026 - 18:27:01 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Baldur's Gate 348,9495 October 2026 - 17:33:06 UTC875,343836,282Larian Studios
Hearts of Iron IV43,5555 October 2026 - 18:23:35 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,7605 October 2026 - 16:36:37 UTC65,94478,112Morefun Studios
Football Manager 2632,2965 October 2026 - 18:04:00 UTC82,75036,155Sports Interactive
Transport Fever 331,8375 October 2026 - 18:00:03 UTC42,161Not availableUrban Games
Sid Meier’s Civilization® VI30,8765 October 2026 - 17:47:05 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld28,3405 October 2026 - 18:04:06 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord28,1195 October 2026 - 18:06:10 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III27,4495 October 2026 - 18:21:43 UTC98,474138,767Paradox Development Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim157,4835 October 2026 - 18:20:30 UTC498,478533,888Iron Gate AB
Project Zomboid61,5595 October 2026 - 18:02:33 UTC122,811467,999The Indie Stone
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended23,9505 October 2026 - 18:08:39 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

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