SPSTEAMPULSELIVE ANALYTICS
Just Cause 2: Multiplayer Mod

Just Cause 2: Multiplayer Mod Steam metadata

Avalanche Studios | Dec 16, 2013 | game

Released

3players observed · 24 September 2026 - 17:03:31 UTC

ActionAdventureOpen WorldMultiplayerThird-Person ShooterSteam Store

  • Latest observed players3 · 24 September 2026 - 17:03:31 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)3,200,000
  • Revenue (VGI)No data available
  • Review score92% positive

Just Cause 2: Multiplayer Mod metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 24 September 2026 - 17:03:31 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)3,200,000
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews14,633
  • Release dateDec 16, 2013
  • DeveloperAvalanche Studios
  • PublisherSquare Enix

Genres: Action, Adventure

Company pages: Developer: Avalanche StudiosPublisher: Square Enix

Top Steam chartsTop 100 gamesGame directorySteam Store page

Just Cause 2: Multiplayer Mod Steam metadata

Just Cause 2: Multiplayer Mod metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/259080/metadata
Steam Storehttps://store.steampowered.com/app/259080/
Steam Communityhttps://steamcommunity.com/app/259080
PCGamingWiki search
IGDB searchSearch IGDB for Just Cause 2: Multiplayer Mod

Reviews, pricing, and metadata

Review summary

Very Positive

92% positive, 13,397 positive, 1,236 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

20

Platform releases
  • Steam 16 December 2013

Latest Steam announcements

  • 0.3 Released - 28 May 2017

    Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Features Shared Added ModuleError event for handling errors caused by client/server Lua modules Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect Client Added Roads class, allowing scripters to use global road pathfinding Added ClientActor:FindShortestPath for utilizing NPC poin…

  • 0.3 Released - 28 May 2017

    Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Features Shared Added ModuleError event for handling errors caused by client/server Lua modules Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect Client Added Roads class, allowing scripters to use global road pathfinding Added ClientActor:FindShortestPath for utilizing NPC poin…

  • 0.2.3 Release - 23 October 2016

    0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. Fixed a bug where vehicle mounted guns rotation could become mirrored. Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! Removed unsynced sentry turrets and cannons from the game. Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing. Fixed a bug where vehicles could become invulnerable if repaired while about to explode. Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh. Fixed a bug where RakNet was unintentionally cre…

  • 0.2.3 Release - 23 October 2016

    0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. Fixed a bug where vehicle mounted guns rotation could become mirrored. Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! Removed unsynced sentry turrets and cannons from the game. Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing. Fixed a bug where vehicles could become invulnerable if repaired while about to explode. Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh. Fixed a bug where RakNet was unintentionally cre…

  • 0.2.2 Released - 13 February 2016

    0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player teleports to a location outside their range Fixed client crash from passing an empty string to chat methods like Chat:Print Fixed an issue with the renderer GWEN now blocks main menu inputs where appropriate New Features Shared Added SharedObject equality operator Added SteamId.IsValid(string) Client Added Config:GetValue(string category, string value) Note: a running changelog for each new version is maintained on the wiki, see here.

  • 0.2.2 Released - 13 February 2016

    0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player teleports to a location outside their range Fixed client crash from passing an empty string to chat methods like Chat:Print Fixed an issue with the renderer GWEN now blocks main menu inputs where appropriate New Features Shared Added SharedObject equality operator Added SteamId.IsValid(string) Client Added Config:GetValue(string category, string value) Note: a running changelog for each new version is maintained on the wiki, see here.

  • 0.2.1 Released - 23 November 2015

    0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests Client Fixed a bug where Player:GetAvatar could return another player's avatar Note: a running changelog for each new version is maintained o…

  • 0.2.1 Released - 23 November 2015

    0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests Client Fixed a bug where Player:GetAvatar could return another player's avatar Note: a running changelog for each new version is maintained o…

  • 0.2 Released - 11 November 2015

    Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! http://static.jc-mp.com/images/02_announce/clientactors.png Civilian Model Support All civilian models are now available to use! http://static.jc-mp.com/images/02_announce/civilians.png Depth-Tested Rendering Render inside of the game world! http://static.jc-mp.com/images/02_announce/depthtesting.png Basic Unicode Support Allowing use of more languages. http://static.jc-mp.com/images/02_announce/unicode.png Main Menu Overhaul Convenient access to your favorite servers. http://static.jc-mp.com/images/02_announce/mainmenu.png Steam Achievements Unlock them by completing tasks with players. http://static.jc-mp.com/images/02_announce/achievements.png Other Major Features: Major sync improvement to vehicles and on-foot weapons Implementation of following classes, which greatly improve client/server…

  • 0.2 Released - 11 November 2015

    Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! http://static.jc-mp.com/images/02_announce/clientactors.png Civilian Model Support All civilian models are now available to use! http://static.jc-mp.com/images/02_announce/civilians.png Depth-Tested Rendering Render inside of the game world! http://static.jc-mp.com/images/02_announce/depthtesting.png Basic Unicode Support Allowing use of more languages. http://static.jc-mp.com/images/02_announce/unicode.png Main Menu Overhaul Convenient access to your favorite servers. http://static.jc-mp.com/images/02_announce/mainmenu.png Steam Achievements Unlock them by completing tasks with players. http://static.jc-mp.com/images/02_announce/achievements.png Other Major Features: Major sync improvement to vehicles and on-foot weapons Implementation of following classes, which greatly improve client/server…

  • 0.2 Release Date - 8 November 2015

    0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog! http://static.jc-mp.com/images/02_announce/mainmenu.png https://www.jc-mp.com/forums/index.php/topic,5532.0.html

  • 0.2 Release Date - 8 November 2015

    0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog! http://static.jc-mp.com/images/02_announce/mainmenu.png https://www.jc-mp.com/forums/index.php/topic,5532.0.html

  • 0.2 Public Beta Patch - 15 September 2015

    Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away. We have updated the publicbeta branch with following changes: New Features Shared Added ComponentMultiply method to Vector2 and Vector3 Client Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and V…

  • 0.2 Public Beta Patch - 15 September 2015

    Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away. We have updated the publicbeta branch with following changes: New Features Shared Added ComponentMultiply method to Vector2 and Vector3 Client Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and V…

  • 0.2 Announcement - 6 September 2015

    0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well as a great many features, we're giving scripters, server hosters, and curious bystanders early access to the 0.2 client and server, so that your favourite servers can give you the best possible experience on release. For everyone else, don't fret; we'll have the final version out for your enjoyment once we've worked out all the kinks. You can opt-in to the publicbeta branch in the Betas tab. Do not switch to this branch unless you are willing to actively help find issues and prepare your scripts for the release. If you don't know how to switch to the branch, we advise you wait for the official release. Note that…

  • 0.2 Announcement - 6 September 2015

    0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well as a great many features, we're giving scripters, server hosters, and curious bystanders early access to the 0.2 client and server, so that your favourite servers can give you the best possible experience on release. For everyone else, don't fret; we'll have the final version out for your enjoyment once we've worked out all the kinks. You can opt-in to the publicbeta branch in the Betas tab. Do not switch to this branch unless you are willing to actively help find issues and prepare your scripts for the release. If you don't know how to switch to the branch, we advise you wait for the official release. Note that…

  • 0.1.4b Released - 30 August 2014

    New Features Shared Added World.GetById Client Added --name launch option to override Steam name Added Chat:GetUserEnabled Bug fixes Server Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) Fixed Worlds being removed when they were sent through events Made Player:HasVehicleDLC and Player:HasWeaponDLC return true if the id is a non-DLC item Fixed case where modules could be loaded multiple times if loaded via a relative path Client Fixed crash on exit caused by static object destruction Fixed player model 20 (invisibledoll) not working Fixed crash where two players could enter the cling stunt position at the same time GWEN: Fixed TextBoxes (and other controls) accepting focus when disabled GWEN: Fixed Labels with word wrap not using the text color Note: a running changelog for each new version is maintained on the…

  • 0.1.4b Released - 30 August 2014

    New Features Shared Added World.GetById Client Added --name launch option to override Steam name Added Chat:GetUserEnabled Bug fixes Server Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) Fixed Worlds being removed when they were sent through events Made Player:HasVehicleDLC and Player:HasWeaponDLC return true if the id is a non-DLC item Fixed case where modules could be loaded multiple times if loaded via a relative path Client Fixed crash on exit caused by static object destruction Fixed player model 20 (invisibledoll) not working Fixed crash where two players could enter the cling stunt position at the same time GWEN: Fixed TextBoxes (and other controls) accepting focus when disabled GWEN: Fixed Labels with word wrap not using the text color Note: a running changelog for each new version is maintained on the…

  • 0.1.4 Update - 12 March 2014

    0.1.4 Changelog Client-side Object Spawning To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy. http://i.imgur.com/daBRIHS.png http://i.imgur.com/Yet7dkU.png Want to try out hats? Go check out Jman100's hat demo script! Effects and Sounds Any effect or sound from the original game is available. There are plenty of explosions, smoke effects, and more! Sounds play in 3D, and yes, you can play the Mile High Club music. http://cloud-2.steampowered.com/ugc/3332967292548366402/D515C5334D56D63A238B550B1DB5893735396134/1024x578.resizedimage http://cloud-3.steampowered.com/ugc/3332967292548651105/50C1BEEDEC75237202C5DC41C19823A594F3541A/ Try out Jman100's effect browser, which was used in these screenshots. New Features Shared Added the ability to set custom values o…

  • 0.1.4 Update - 12 March 2014

    0.1.4 Changelog Client-side Object Spawning To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy. http://i.imgur.com/daBRIHS.png http://i.imgur.com/Yet7dkU.png Want to try out hats? Go check out Jman100's hat demo script! Effects and Sounds Any effect or sound from the original game is available. There are plenty of explosions, smoke effects, and more! Sounds play in 3D, and yes, you can play the Mile High Club music. http://cloud-2.steampowered.com/ugc/3332967292548366402/D515C5334D56D63A238B550B1DB5893735396134/1024x578.resizedimage http://cloud-3.steampowered.com/ugc/3332967292548651105/50C1BEEDEC75237202C5DC41C19823A594F3541A/ Try out Jman100's effect browser, which was used in these screenshots. New Features Shared Added the ability to set custom values o…

Patch notes and updates

S.noRelease datePatch nameGID number
128 May 20170.3 Released3819571572130854739
223 October 20160.2.3 Release3819571572130854871
313 February 20160.2.2 Released3819571572130854997
423 November 20150.2.1 Released3819571572130855145
511 November 20150.2 Released3819571572130855271
615 September 20150.2 Public Beta Patch3819571572130855498
76 September 20150.2 Announcement3819571572130855599

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID259080
Live current players3
SteamPulse tracked peak37
Live count (today's peak floor)3
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 16, 2013
DeveloperAvalanche Studios
PublisherSquare Enix
Owners estimatedNot available
SteamSpy owner estimate minimum2,000,000
SteamSpy owner estimate maximum5,000,000
Review typeVery Positive
Positive review percent92%
Positive reviews13,397
Negative reviews1,236
Total reviews14,633
Steam recommendationsNot available
Achievements20
Average playtime forever4,866 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/259080/

Short description

JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.

About this game

JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.

Supported languages

English * , French * , German * , Italian * , Spanish - Spain * , Polish, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
22Steam Achievements
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbmBlood Drug Reference Language Sexual Themes Violence
pegi18Multiple, motiveless killing
usk18Not available
oflcma15Strong violence

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

Just Cause 2: Multiplayer Mod's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Just Cause 2: Multiplayer Mod's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Just Cause 2: Multiplayer Mod at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

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Counter-Strike 21,276,86424 September 2026 - 17:40:02 UTC1,818,3689,826,471Valve
Dota 2809,85824 September 2026 - 17:38:46 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS372,39824 September 2026 - 17:38:46 UTC3,236,0272,744,193PUBG Corporation
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
Delta Force121,66524 September 2026 - 14:48:38 UTC246,418192,933Team Jade
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust107,26624 September 2026 - 15:51:39 UTC259,6461,359,516Facepunch Studios
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Warframe95,02824 September 2026 - 14:49:34 UTC181,509676,031Digital Extremes
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
War Thunder71,87124 September 2026 - 16:45:59 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege65,10924 September 2026 - 17:23:17 UTC200,4761,547,383Ubisoft Montreal

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS372,39824 September 2026 - 17:38:46 UTC3,236,0272,744,193PUBG Corporation
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
Delta Force121,66524 September 2026 - 14:48:38 UTC246,418192,933Team Jade
Rust107,26624 September 2026 - 15:51:39 UTC259,6461,359,516Facepunch Studios
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
Palworld55,21824 September 2026 - 17:29:51 UTC2,101,535451,088Pocketpair
NARAKA: BLADEPOINT53,18824 September 2026 - 15:31:32 UTC385,770302,33024 Entertainment
VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
DayZ43,18724 September 2026 - 17:14:46 UTC78,739460,377Bohemia Interactive
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy40,51024 September 2026 - 10:16:40 UTC360,7612,058,145Rockstar North

Mod

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine108,88524 September 2026 - 14:40:51 UTC150,2711,008,495Wallpaper Engine Team
VTube Studio18,48524 September 2026 - 13:16:15 UTC23,5116,878DenchiSoft
Blender14,08824 September 2026 - 13:37:41 UTC16,23886,547Blender Foundation
YoloMouse - Cursor Changer8,60323 September 2026 - 05:43:42 UTC13,7932,996Dragonrise Games
Aseprite5,07324 September 2026 - 03:56:42 UTC7,07225,707Igara Studio
Desktop Mate4,59524 September 2026 - 12:45:40 UTC18,3198,762infiniteloop
Krita1,60124 September 2026 - 14:35:23 UTC1,7627,752Krita Team, Krita Community Contributors
Source Filmmaker1,13124 September 2026 - 17:16:04 UTC3,97543,140Valve
Warudo1,02924 September 2026 - 10:07:19 UTC1,692644Hakuya Labs
VBridger90624 September 2026 - 02:56:19 UTC1,709200PiPuProductions, Serp
Live Wallpaper80224 September 2026 - 03:34:56 UTC5,699739Fionnshare
Wallpaper Animator72224 September 2026 - 14:31:40 UTC76523Kinett

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