SPSTEAMPULSELIVE ANALYTICS
Warring States

Warring States Steam metadata

polynation games ltd | Jan 29, 2018 | game

Released

0players observed · 23 September 2026 - 06:37:08 UTC

IndieStrategyTurn-BasedTacticalTurn-Based TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)6,734
  • Revenue (VGI)$86,282
  • Review score77% positive

Warring States metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)6,734
  • Revenue (VGI)$86,282
  • Review score77% positive
  • Total reviews105
  • Release dateJan 29, 2018
  • Developerpolynation games ltd
  • Publisherpolynation games ltd

Genres: Indie, Strategy

Company pages: Developer: polynation games ltdPublisher: polynation games ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

Warring States Steam metadata

Warring States metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/282680/metadata
Steam Storehttps://store.steampowered.com/app/282680/
Steam Communityhttps://steamcommunity.com/app/282680
PCGamingWiki search
IGDB searchSearch IGDB for Warring States

Reviews, pricing, and metadata

Review summary

Mostly Positive

77% positive, 81 positive, 24 negative

Price and discount

$18.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Cross-Platform Multiplayer

Achievements

18

Platform releases
  • Steam 29 January 2018

Latest Steam announcements

  • Warring States - Released! - 29 January 2018

    Warring States: Tactics has been Released! https://i.imgur.com/UAGyMt0.png It's finally here, after a long road. At the bottom of this post you'll see a list of changes from the Beta update. From the bottom of our hearts, thanks to all of you that put up with us on this long journey for our small game. Release Trailer https://www.youtube.com/watch?v=Zd2fBH-YpiQ For a bit of fun, compare this to our OLD Greenlight Trailer from 2013! https://www.youtube.com/watch?v=sKasc0qUO0g New Website https://www.warringstatestactics.com/ https://i.imgur.com/h9WumVt.png Changes The Beta was the last News announcement we posted, but we've been releasing small updates and maintaining a thread on the old Early Access general forum of the patch notes. Here is a complete list of all changes since the Beta update. Improved handling of AI threads Fixed error caused by killing all remaining Supply Depots in M…

  • Warring States - Released! - 29 January 2018

    Warring States: Tactics has been Released! https://i.imgur.com/UAGyMt0.png It's finally here, after a long road. At the bottom of this post you'll see a list of changes from the Beta update. From the bottom of our hearts, thanks to all of you that put up with us on this long journey for our small game. Release Trailer https://www.youtube.com/watch?v=Zd2fBH-YpiQ For a bit of fun, compare this to our OLD Greenlight Trailer from 2013! https://www.youtube.com/watch?v=sKasc0qUO0g New Website https://www.warringstatestactics.com/ https://i.imgur.com/h9WumVt.png Changes The Beta was the last News announcement we posted, but we've been releasing small updates and maintaining a thread on the old Early Access general forum of the patch notes. Here is a complete list of all changes since the Beta update. Improved handling of AI threads Fixed error caused by killing all remaining Supply Depots in M…

  • Update 21 - Beta - 17 December 2017

    Long time no see! It's time for an update and it's a pretty big one with lots of changes across the board. We're calling this 'beta' because it has all the content in we want for the game and what's left is balances, fixes and polish. This update will go live today. Where have we been? It's not an excuse, but the reason the updates have stopped is because of our small team, I was the one doing updates. At the start of the year I got really really ill and spent a good half of the year dealing with it, including numerous trips to the hospital and an unpleasant procedure. Despite this work did not stop on the game at all. But we don't like to put out updates with half finished work and loads of my work went half touched. Now that I'm back we've been busting the past few months to bring all of the year's work together into an update. All I can do is apologise for the lack of updates and poo…

  • Update 21 - Beta - 17 December 2017

    Long time no see! It's time for an update and it's a pretty big one with lots of changes across the board. We're calling this 'beta' because it has all the content in we want for the game and what's left is balances, fixes and polish. This update will go live today. Where have we been? It's not an excuse, but the reason the updates have stopped is because of our small team, I was the one doing updates. At the start of the year I got really really ill and spent a good half of the year dealing with it, including numerous trips to the hospital and an unpleasant procedure. Despite this work did not stop on the game at all. But we don't like to put out updates with half finished work and loads of my work went half touched. Now that I'm back we've been busting the past few months to bring all of the year's work together into an update. All I can do is apologise for the lack of updates and poo…

  • Update 20 - New Multiplayer Maps - 27 November 2016

    New Multiplayer Maps We've added 4 new Multiplayer/Battle Maps (2 small, 2 medium). There is an additional large map coming next week, but we didn't want to delay the update. Small - South Sea Island http://i.imgur.com/kU4Q0cM.png Two sides battle to claim the island for their own. Positioning will be crucial to overcoming your enemy. Small - Bridge Control http://i.imgur.com/DXT1kPb.png Two armies fight with only a small river seperating them. Control of the only two bridges will be the key to success. Medium - Hidden Paradise http://i.imgur.com/oqHd99K.png Two armies face each other head on along this winding path. Position ranged units carefully along the banks and out of reach from melee attacks Medium - Serpents Way http://i.imgur.com/h5nLWl0.png Two scouting parties discover a clearing amidst the stone forest. Use the paths to travel quickly around the sides or venture into the fo…

  • Update 20 - New Multiplayer Maps - 27 November 2016

    New Multiplayer Maps We've added 4 new Multiplayer/Battle Maps (2 small, 2 medium). There is an additional large map coming next week, but we didn't want to delay the update. Small - South Sea Island http://i.imgur.com/kU4Q0cM.png Two sides battle to claim the island for their own. Positioning will be crucial to overcoming your enemy. Small - Bridge Control http://i.imgur.com/DXT1kPb.png Two armies fight with only a small river seperating them. Control of the only two bridges will be the key to success. Medium - Hidden Paradise http://i.imgur.com/oqHd99K.png Two armies face each other head on along this winding path. Position ranged units carefully along the banks and out of reach from melee attacks Medium - Serpents Way http://i.imgur.com/h5nLWl0.png Two scouting parties discover a clearing amidst the stone forest. Use the paths to travel quickly around the sides or venture into the fo…

  • Update 19 - In Game Guide - 15 November 2016

    Smaller update content-wise but with a lot of bug fixes. Gameplay Guide We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap. http://i.imgur.com/wbHtZxY.png It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account. http://i.imgur.com/GYVtFzu.png The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on. http://i.imgur.com/rNoO44p.png Font Rendering Optimisation A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times,…

  • Update 19 - In Game Guide - 15 November 2016

    Smaller update content-wise but with a lot of bug fixes. Gameplay Guide We've added an in-game guide to explain some of the key concepts of gameplay. You can access it with the ? button in the top right by the minimap. http://i.imgur.com/wbHtZxY.png It covers a variety of topics which you can view in an index. If you can think of any topics we're missing, do e-mail us and we will take it into account. http://i.imgur.com/GYVtFzu.png The text for each entry isn't too wordy. We've tried to keep it concise but clear with images to reinforce it. The images are mostly placeholder as we intend a beauty pass in the next update, but we wanted to get the text out there for people to comment on. http://i.imgur.com/rNoO44p.png Font Rendering Optimisation A big part of this update is behind the scenes. One of the changes is to the font rendering. A big gripe in Unity3D games is their loading times,…

  • Update 18 - 19 September 2016

    New update rolling out as this message is posted. I had hoped to get Chapter 4 in the update but we found an issue at the last minute with the missions and rather than postpone the update any further I wanted to get it out - since it included a ton of bug fixes. Waypoint Movement Sometimes you really want to move your unit a very specific way, but the pathing is forcing you down a specific route. Now you can use waypoints (hold shift + right click) to define the path you take. Avoid that scary forest you *know* has an ambush waiting. http://i.imgur.com/BCwb4L0.png New Unit Flags The previous unit flags had some needless information and we're very clear. We've cleaned them up and also made them change size depending on your zoom level (which is adjustable in the options under Flag Zoom Threshold). Unit information is now more direct and clear and it should be easier to identify units whi…

  • Update 18 - 19 September 2016

    New update rolling out as this message is posted. I had hoped to get Chapter 4 in the update but we found an issue at the last minute with the missions and rather than postpone the update any further I wanted to get it out - since it included a ton of bug fixes. Waypoint Movement Sometimes you really want to move your unit a very specific way, but the pathing is forcing you down a specific route. Now you can use waypoints (hold shift + right click) to define the path you take. Avoid that scary forest you *know* has an ambush waiting. http://i.imgur.com/BCwb4L0.png New Unit Flags The previous unit flags had some needless information and we're very clear. We've cleaned them up and also made them change size depending on your zoom level (which is adjustable in the options under Flag Zoom Threshold). Unit information is now more direct and clear and it should be easier to identify units whi…

  • Update 17 - Big One - 11 June 2016

    Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience! Combat Update For combat we had a couple major issues we wanted to address. The first was clarity. We really wanted it to be clear how your choices of terrain and positioning impacted combat. For this to work, we had to expand on the combat system a bit, adding some depth that actually simplified interaction. Combat Engagement http://i.giphy.com/l46CelqHIDczxrwxG.gif All units now have a concept called engaged. If two units that aren't engaged fight in melee combat, they become engaged to each other. This means that while the engage is active, they can only target each ot…

  • Update 17 - Big One - 11 June 2016

    Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience! Combat Update For combat we had a couple major issues we wanted to address. The first was clarity. We really wanted it to be clear how your choices of terrain and positioning impacted combat. For this to work, we had to expand on the combat system a bit, adding some depth that actually simplified interaction. Combat Engagement http://i.giphy.com/l46CelqHIDczxrwxG.gif All units now have a concept called engaged. If two units that aren't engaged fight in melee combat, they become engaged to each other. This means that while the engage is active, they can only target each ot…

  • Update 16 - Achievements and more - 23 February 2016

    Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players. Achievements, Trading Cards, Badges and Emoticons They've been very commonly requested, and we were always going to do them, but it was never a huge priority at the start when we had a lot of a game to finish. Now as we're approaching our end goals we've managed to get them in. A few achievements are disabled (namely Rank related achievements) since these scores aren't finalised. http://i.imgur.com/WVNQktk.png http://i.imgur.com/uLVrT3A.png Custom Keybindings No PC game is complete without custom keybindings. This also helps our players with international keyboards where the default setup doesn't work well for them. We may adjust the default before final release and I'd also like to…

  • Update 16 - Achievements and more - 23 February 2016

    Our last update was just before Christmas, so this update is a bigger one. There have been a lot of behind the scenes changes (Unity 5 the biggest among them) but also a lot of new useful stuff for players. Achievements, Trading Cards, Badges and Emoticons They've been very commonly requested, and we were always going to do them, but it was never a huge priority at the start when we had a lot of a game to finish. Now as we're approaching our end goals we've managed to get them in. A few achievements are disabled (namely Rank related achievements) since these scores aren't finalised. http://i.imgur.com/WVNQktk.png http://i.imgur.com/uLVrT3A.png Custom Keybindings No PC game is complete without custom keybindings. This also helps our players with international keyboards where the default setup doesn't work well for them. We may adjust the default before final release and I'd also like to…

  • Update 15 - 7 December 2015

    Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes. Updated Floating Unit Info We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance. http://i.imgur.com/kQDVEpG.png Multiplayer Team Info We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen. http://i.imgur.com/u3iMQ3j.png Multiplayer Results Screen Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen. http://i.imgur.com/GiEM4PY.png Mission Intro Maps We've finished all of the mission intro maps and even updated the original…

  • Update 15 - 7 December 2015

    Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes. Updated Floating Unit Info We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance. http://i.imgur.com/kQDVEpG.png Multiplayer Team Info We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen. http://i.imgur.com/u3iMQ3j.png Multiplayer Results Screen Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen. http://i.imgur.com/GiEM4PY.png Mission Intro Maps We've finished all of the mission intro maps and even updated the original…

  • Update 14 - 12 November 2015

    Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions. Tactical Map To be honest, this hasn't been a very requested feature. Despite that, we really feel it helps on the larger maps and it looks pretty too! You can zoom for more detail, scroll the map, drag the camera view. It also shows objective icons on specific maps such as Capture the Flag or Campaign marker objectives. http://i.imgur.com/sH4M778.png?1 Faction Colors on Buildings All controllable buildings in game now have flags identifying the owner. Previously you had to rely on tooltips or selection to make it cle…

  • Update 14 - 12 November 2015

    Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions. Tactical Map To be honest, this hasn't been a very requested feature. Despite that, we really feel it helps on the larger maps and it looks pretty too! You can zoom for more detail, scroll the map, drag the camera view. It also shows objective icons on specific maps such as Capture the Flag or Campaign marker objectives. http://i.imgur.com/sH4M778.png?1 Faction Colors on Buildings All controllable buildings in game now have flags identifying the owner. Previously you had to rely on tooltips or selection to make it cle…

  • Update 13 - 21 October 2015

    This week we're adding the previously mentioned Multiplayer modes that were in development and held up by our front-end update. Along with these modes includes new maps and we've expanded the number of players up to 4. Multiplayer Modes We've added a few different modes and options to play besides the original battle. There was a lack of win conditions previously, or limits which meant you could find yourself in a stand-off where neither side wanted to advance. You can still have this if you want, but now you can break this up with the following options: Attacker VS Defender - The defender wins if he holds out for a specific amount of turns, while the attacker wins if the defender is defeated or routed from the map. In this mode, you can specific the deployment points of each team independently. Capture of the Flag - Capturable flag points are scattered around the map to be taken and he…

  • Update 13 - 21 October 2015

    This week we're adding the previously mentioned Multiplayer modes that were in development and held up by our front-end update. Along with these modes includes new maps and we've expanded the number of players up to 4. Multiplayer Modes We've added a few different modes and options to play besides the original battle. There was a lack of win conditions previously, or limits which meant you could find yourself in a stand-off where neither side wanted to advance. You can still have this if you want, but now you can break this up with the following options: Attacker VS Defender - The defender wins if he holds out for a specific amount of turns, while the attacker wins if the defender is defeated or routed from the map. In this mode, you can specific the deployment points of each team independently. Capture of the Flag - Capturable flag points are scattered around the map to be taken and he…

Patch notes and updates

S.noRelease datePatch nameGID number
129 January 2018Warring States - Released!3819571572131158328
217 December 2017Update 21 - Beta3819571572131158448
327 November 2016Update 20 - New Multiplayer Maps3819571572131158551
415 November 2016Update 19 - In Game Guide3819571572131158662
519 September 2016Update 183819571572131158759
611 June 2016Update 17 - Big One3819571572131158858
723 February 2016Update 16 - Achievements and more3819571572131158958
87 December 2015Update 153819571572131159067
912 November 2015Update 143819571572131159177
1021 October 2015Update 133819571572131159287
115 October 2015Update 12 - New UI3819571572131159396
126 July 2015Update 11 - Hotfix #3424811489616390802
136 July 2015Update 11 - Hotfix #33819571572131159507
141 July 2015Upcoming Changes3819571572131159618
1531 May 2015Update 11 Hotfix #1519383914585934565
1631 May 2015Update 11 Hotfix #13819571572131159713
1727 May 2015Update 113819571572131159805
1830 April 2015Update 103819571572131159904
1915 April 2015Update 9 Bugfixes3819571572131160017
201 April 2015Update 9 - Mac and Linux3819571572131160863

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID282680
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$18.99
Free to playNo
Discount0%
Original price USD$18.99
Current price USD$18.99
Release dateJan 29, 2018
Developerpolynation games ltd
Publisherpolynation games ltd
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent77%
Positive reviews81
Negative reviews24
Total reviews105
Steam recommendationsNot available
Achievements18
Average playtime forever1,714 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/282680/

Short description

Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China.

About this game

Warring States: Tactics 15 Single-player Story Missions (each a unique map) 12 Battle-mode/Multi-player Battle maps (vs Humans or AI) 2-4 Player Local and Online Multi-player Original Soundtrack composed with the actual sounds of classical Chinese musical instruments Hex-based / Turn-based (IGOUGO) combat Unique Tactical Point system: Earn Tactical Points for making sound tactical decisions (flanking, spears vs cavalry, defending high ground, etc.) and spend them on devastating special moves 18 Special Moves Siege Warfare: Assault castle walls with siege towers or destroy their gates with powerful battering rams In depth terrain mechanics across 4 different environments No Building: Focus entirely on the combat and tactical choices Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy. The story is told between missions as dialogue cut-scenes using beautifully drawn character portraits; as well as in game dialogue relevant to the battle at hand. Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
27Cross-Platform Multiplayer
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $18.99
  • Highest observed: $18.99

Warring States's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $18.99, the highest is $18.99, and the first visible tracked price is $18.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Warring States's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $18.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $18.99. The latest run records $18.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $18.99
  • Current list price: $18.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Warring States at $18.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$18.99$18.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $18.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$18.99$18.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $18.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$18.99$18.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2556,60723 September 2026 - 07:16:57 UTC1,818,368
2Dota 2404,77223 September 2026 - 07:16:58 UTC1,291,328
3Once Human17,37423 September 2026 - 04:05:29 UTC231,343
4Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
5Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
6Hero's Land39122 September 2026 - 21:36:44 UTC28,133
7Conqueror's Blade1,20623 September 2026 - 05:49:46 UTC18,921
8Gems of War - Puzzle RPG82022 September 2026 - 20:54:36 UTC2,965
9Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,271

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2404,77223 September 2026 - 07:16:58 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.