SPSTEAMPULSELIVE ANALYTICS
Argebe

Argebe Steam metadata

Exotainment | Mar 10, 2025 | game

Released

0players observed · 23 September 2026 - 06:13:17 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)377
  • Revenue (VGI)$3,011
  • Review score67% positive

Argebe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)377
  • Revenue (VGI)$3,011
  • Review score67% positive
  • Total reviews3
  • Release dateMar 10, 2025
  • DeveloperExotainment
  • PublisherExotainment

Genres: Casual, Indie, Strategy

Company pages: Developer: ExotainmentPublisher: Exotainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Argebe Steam metadata

Argebe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2832770/metadata
Steam Storehttps://store.steampowered.com/app/2832770/
Steam Communityhttps://steamcommunity.com/app/2832770
PCGamingWiki search
IGDB searchSearch IGDB for Argebe

Reviews, pricing, and metadata

Review summary

3 user reviews

67% positive, 2 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Achievements

Achievements

9

Platform releases
  • Steam 10 March 2025

Latest Steam announcements

  • Hotfix: Campaign rewards - 5 July 2026

    Fixes:The global visualization button would instead control the game settings button sprite in the replay sceneThe campaign would get stuck in a black screen after winning a mission

  • Fixes and disruptor achievement - 4 July 2026

    Fixes:The server would take the wrong connection count when calculating the action cost for a scan, which could result in a cost overdraft and lead to the game being prematurely ended due to suspected cheatingAdded missing translations for the disruptorChanged translation text of warp station to better reflect its functionalityNew features:Popup transparency can now be enabled in the settings, which turns popups like node view windows transparent when you move your mouse away from themNew achievement for disrupting an opponent's factoryNotes:I actually had the code for popup transparency lying around for a while, I just had it disabled by a flag this whole time. I remember thinking it was a nice feature when I made it because it lets you quickly see the state of the board without clicking the node view window away, but I found it to be slightly annoying to work with while playtesting. B…

  • New Campaign + - 2 July 2026

    New campaign +One of the feedbacks I got in the feedback form was the wish for the ability to play harder campaigns. Considering I've wanted to do something like this from the very start, I'd say now is a good time to get New Campaign + out! After completing a standard campaign, you'll have the option to start a new campaign and modify both campaign settings and the mission baseline rules. Right now this is only possible with presets, but I'm thinking about adding fully customizable campaign rules later too. I'm also thinking about reworking the campaign further, with new mission rewards, node types, bot types and modifiers. Fixes:Attempting to get the visibility of fleets without a target node would result in an exception and softlock the gameNew features:New settings for the campaign, rebalanced standard campaignChanges:Stretched the popup viewport in the connection scene for more vis…

  • Better visuals - 28 June 2026

    Fixes:(Potentially) fixed an issue where dragging a fleet movement would not register the start of the dragNew features:Action animations have been enhanced with some post-processing and other effects (Which can be disabled in the settings)Changes:Node sprites have been replaced with better ones

  • Fog of war - 21 June 2026

    The fog of war is here!Argebe's core philosophy has always been about deterministic outcomes and full transparency. With the fog of war, that transparency has taken a bit of a hit. Now, in order to see what your opponent is doing, you'll need to send out fleets or spend Resource (§) to scan nodes from a distance.You gain vision from your own nodes and fleets. Depending on the rules of the match you're playing, those sources of vision reveal either only their own nodes or also the nodes directly connected to them. In true Argebe fashion, those settings can be adjusted either with rule presets or custom rules to let you patch around any frustrations you might have with the game's systems.When the fog of war is active, you'll have access to a new type of node: The Disruptor. This node allows you to scan or disrupt nodes for a price, letting you gain valuable intel, delay the enemy or steal…

  • Scaling back the artillery buff slightly - 29 May 2026

    Preset changes:Standard rules:Artillery charge cost: 25 -> 40Lenient rules:Artillery charge cost: 20 -> 30Punishing rules:Artillery charge cost: 30 -> 50Standard complexity:Artillery charge multiplier step: 1.05 -> 1.2Artillery charge destruction step: 0.2 -> 1.175Hard complexity:Artillery charge multiplier step: 1.1 -> 1.5Notes:Turns out I completely overtuned the artillery node in the last patch and made it way stronger than it should have been. Especially with the econ changes, you could fully charge an artillery node almost every turn and it would deal massive damage even at longer ranges. Now charging multiple pips in one turn is a more risky financial decision and not really worth it for blasting smaller enemy fleets. It should still retain its use as the tie-breaker for engaging def-post campers though.Okay but NOW I'm actually gonna start working on refactoring and QoL-ing stuff…

  • Warp, Artillery and Economy buffs - 28 May 2026

    Gameplay changes:Warp nodes now allow warping to any node as long as a friendly fleet is present, or the node itself is friendly and uncontestedPreset changes:Standard rules:Initial resource amount: 100 -> 150Mine resource amount: 50 -> 60Max passive income: 150 -> 200Artillery charge cost: 50 -> 25Lenient rules:Initial resource amount: 150 -> 200Mine resource amount: 60 -> 75Max passive income: 200 -> 250Artillery charge cost: 25 -> 20Punishing rules:Artillery charge cost: 60 -> 30Standard complexity:Base warp destruction multiplier: 0.075 -> 0.035Warp destruction degradation multiplier: 0.65 -> 0.8Warp target not warp station multiplier: 1.25 -> 1.5 (Note, this is technically a nerf but it should make for a more interesting value spread)Artillery damage hop falloff: 0.1 -> 0.05Simple complexity:Base warp destruction multiplier: 0.05 -> 0.02Warp destruction degradation multiplier: 0.8…

  • Campaign fixes - 27 May 2026

    Fixed issues:Campaign missions would break in gamemodes with external scores due to a parsing errorThe neutral upgrade "Disable timer" in campaigns wouldn't apply correctlySpecial thanks to the guy who reported the bugs!

  • Massive UI Upgrade - 26 May 2026

    Argebe was released over a year ago at this point. Back then, I was really happy with how it looked, since my earlier frame of reference for what Argebe used to look like was the default Unity UI style. Anything that adds a bit of character over that default style is an upgrade.But as time went on, I realized that it needed another overhaul. Now that time has come. I upgraded the Unity version from 2021 LTS to 6000, which also removes a potential security risk that they found a while ago, and got to work with some new packages.I went through my old UI example and tried to nail down the things I wanted to change the most.The old UI in question:There's too much dark blue. That was like the most important thing I had to focus on. The foreground and the background felt too similar, the buttons weren't really popping out and there was too much contrast with the text.I then did what I should…

  • Argebe has been released into the wild - 10 March 2025

    Players, playtesters, friends and family, people I've worked with and a mix of all of the above: It's done! After roughly 2.5 years of weekend and after-work development, Argebe is finally out. Releasing a game is a huge milestone for me, as it would be for anyone, I think. I'm really glad that I made it all this way to finally release version 1.1! Of course that's not the end of it! I'll continue to fix bugs, add new features and consider feedback as it comes in! But for now I'm just glad that it's finally official. I've always made games, it started with little tabletop concepts drawn on paper with rules that I misremembered half the time and sometimes forced my family to play. When I got into programming, the thing that kept making me explore new concepts on my own was game development. My first "game" was a C++ console app that drew each frame of some sort of text art individually.…

  • The achievements work now - 26 February 2025

    The new achievements can now be earned in game and also unlock player icons. (If you've already set your icon to something that's now locked for you, you still get to use it! Good for you, early player!)

  • The final stretch - 23 February 2025

    Argebe's release is coming closer When I first set up the Steam page for Argebe a long time ago, I set the release date to the 14th of February 2025. I don't know, it just felt like a nice date for no reason whatsoever. Then Steam told me I could be featured in the Next Fest starting on the 24th of February. Soooo... Change of plans. Argebe is now set to release on the 10th of March 2025! There are still some features I'd like to add, but I'm confident that I'll be able to get all of that done in time. Changes in this build I've reworked the campaign slightly and added a narrator to give you a purpose for your playthrough. I still want to add a few voicelines that play during a mission, not just outside of them, but that's for future me to do. There are also some new achievements (which don't work yet). The actual trigger code for them will come in the next version. This is still a priv…

  • Accessibility and Parallax - 27 October 2024

    I'm back from my little vacation and in order to get back into Argebe, I've made some small but hopefully impactful changes and additions to the game! Additions The animated background now does Parallax stuff, so it also moves with the camera but slower than the actual foreground to convey an illusion of depth The setup scenes now include a settings button, so you can adjust things like volume while waiting for people in a lobby Changes The board generator was slightly adjusted to favor a stronger noise pull towards the center in the last row of nodes. That should hopefully generate more interesting looking maps with more visual clarity The econ and military music themes have made their return! Now instead of being focused on the current phase (which usually is "combined" anyway), in the first 1/3 of the game, the calmer but more factory-like econ theme plays. After 2/3 of the game, it…

  • The Big Steamworks Reworks - 29 September 2024

    Oh boy. This post marks the end of a long overdue rework that took me quite a while to finish. Let's look at where it all began, and why changing what I did was so important! Humble beginnings Argebe is my first multiplayer game. I've made some singleplayer games before, so I've had a decent amount of experience with Unity going into it. In fact, I was working on another game of mine when I had the inspiration and idea for what Argebe would turn out to be! I wrestled with my own urges to start a new project for a few weeks before finally giving in and looking into networking solutions for Unity. Across the board, I saw mentions of a framework called "Mirror" and something called "Photon", but I kind of bounced off of those. What REALLY caught my eye was Unity's own solution: Network for GameObjects (NGO). Everything I needed was already built in, I wouldn't have to read into 3rd party d…

  • Feedback-Fixes #2 - 11 August 2024

    Before we start In the past week, I've increased my inner circle of testers a bit. Thanks to you, I've gotten a lot of good feedback for changes and bug reports. Once again, I want to thank all of my testers for playing the game and sharing their thoughts! I'm looking into implementing a little system in the future that could enable me to give you (the pre-beta testers) a little something special for your efforts! Because I've spent this weekend fixing those bugs and changing stuff based on your feedback, I've had little time to look into networking. Let me tell you though, changing to Mirror and Steamworks is probably not even going to be that hard. More on that in the future though! Let's go through this week's changes: Bug fixes Disabled the takeover option on conversion-locked nodes that you already own The percentage buttons in the Factory now work as expected when the build cost f…

  • Fixes and adjustments, thanks to your feedback! - 27 July 2024

    Before we start I want to extend my deepest appreciation to all of you who have tried out Argebe's beta playtest in its first week of being live! I've given out a number of keys to friends, family, colleagues, former colleagues and some extra ones for those who wanted to play with their own friends. Since then, a lot of you have already started testing the game for me and the feedback has been really positive so far! I've had some great discussions about complexity and balancing, but also suggestions and a few bug reports. So this is what I focused on in today's Dev-Stream: Bug fixes Fixed an issue where after starting the game for the first time and changing the language, the first part of the 'Welcome' dialog wasn't translated Fixed an issue where after cancelling a node conversion, the conversion option buttons weren't updated correctly Fixed an issue in the campaign that kept you in…

  • Fixes and improvements - 21 July 2024

    Dev's first community post Heyo! I'm ExoSkull and usually go by "Exo". You probably know that if you're getting this community post, since I'm currently in the small-scale testing phase where everyone with access to the game is either a friend, already interested in the game or a friend of the former options. Anyway, this is the first time I'm making a community post and I'm really excited! I'll try to explain all the things that are going on in the game's development as they happen, but I'll also try to keep it brief. So now, let's get into this first update! Updated German locale Seeing as a good amount of my playtesters are German, I've added some more translations for tutorials. Doing these takes some time, but I'll gradually release the localized versions as I go along. Updated translations: Quickstart tutorial Advanced econ tutorial Individual words for better clarity Tutorial fix…

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2026Hotfix: Campaign rewards1836506165573820
24 July 2026Fixes and disruptor achievement1836506165572377
328 June 2026Better visuals1836506165558444
429 May 2026Scaling back the artillery buff slightly1833968530891204
527 May 2026Campaign fixes1833968530886263
626 February 2025The achievements work now1792751525977048
721 July 2024Fixes and improvements5969041959975925620

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2832770
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 10, 2025
DeveloperExotainment
PublisherExotainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent67%
Positive reviews2
Negative reviews1
Total reviews3
Steam recommendationsNot available
Achievements9
Average playtime forever80 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2832770/

Short description

A deliberately simplistic strategy game about equal opportunities and outplaying your opponents with stone cold logic

About this game

Deliberately simplistic Is my first answer when someone asks me what the game is. The idea behind the game is to leave out as many unnecessary details as possible. There are no novels with lore, no sub-sub-menus to read through in order to understand what a unit does and no convoluted descriptions padded with filler text for flavour. Argebe cares less about the micro-management aspect of strategy games, and instead focuses on grand strategy. A battle of equal opportunities Every player gets the same selection of units for their fleets, builds the same types of nodes on the map and is at no point bound to a dice roll. The thrill of the game comes down to individual playstyles and strategies. Every player prepares their actions for the round, which get executed at the same time once everyone is done. Predicting your opponents' next move is just as important as subverting their anticipations of your tactics. Deterministic, calculated, yet hard to predict Fleets consist of three unit types, which all interact with each other in a very clearly defined and predictable way. Nodes will always function the way you expect them to. You know this as much as your opponent does. What your opponent however doesn't know, is your next move. Will you pull in fleets from your surrounding nodes to prevent an enemy attack? Wouldn't that leave your other nodes undefended? Could your opponent make a move on those nodes instead, leaving you to reinforce a point that was never their true focus? And what if your opponent takes advantage of that possibility and attacks the center node anyway, thinking you'd rather not risk a potential flank? But what if... Simple by design, complex by choice Beneath the conceptual and abstract artstyle of Argebe lies a core filled to the brim with balancing systems like logarithmic falloffs, negative feedback loops and carefully designed multipliers for every action. But those systems are merely suggestions; You can use rule presets to tune board-, game- and complexity settings to your preferences, or dive into every single settings value with a fully customizable rule setup. Transparency as a key mechanic Since everything is calculatable and determinist…

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
22Steam Achievements
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Argebe's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Argebe's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Argebe at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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7 Days to Die15,75223 September 2026 - 04:06:45 UTC124,449398,822The Fun Pimps

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