- Update 1.41 - 13 September 2026
-Fixed Neutral pillars in the Parcel Farmlands random battle from being displayed as enemies. -The "support" from guild party members during year one is less supportive and more like meat shields. I wanted to expand their capability to make them more useful, especially for hard mode. So I decided to give them additional support skills. They are as listed: --Rose - Aid All, Revive All --Paul - Damage up --Theresa - Regen Support --Samantha - Armor up --Elijah - Luck Support --Linus - Haste Support --Logan - Bulk Up (only when he's supporting, not when active) -Improved the description of the weapon Hands and the outfit Clothing. -Changed the calculation for Hands and Clothing so that they update every week instead of periodic chunks. The damage is still the same, it just updates slowly each week now. -Corrected various dialogue throughout the game. -Fixed Regen Support - The item was con…
- Update 1.40 - Quick Fix - 11 September 2026
-Changed the behavior of the mouse when a controller input is detected. --With the recent change to the menu behavior while using the mouse, this has resulted in conflict with controller support. When a controller is detected, the mouse hides and moves itself to the center of the screen, hovering over any active menu, resulting in a conflict with window selection. This update prevents the mouse from moving after you switch over to a controller. Now you can simply set the mouse into a corner or somewhere away from any on screen menu and then use the controller freely. -Change the key for Unequip from Two/Right Click to Change/Right Click to make it more intuitive and more compatible with controllers. -Corrected the icon display for the Equipment screen.
- Update 1.39 - 10 September 2026
-Fixed the value display for the Title of Capitalist. -Stars are now visible to emphasize which quest type is available for you after the initial dialogue event. -Corrected various dialogue throughout the game. -Changed the icon for the boss of Fair Meadow to blue so it's easier for players to tell it's the required enemy. -Weaken the defense of Boss Rose Bird from Green Hills. -Paul will no longer use your items during Year 1 World Tournament. He now has stronger equipment in order to potentially survive the battle. -Improved mouse navigation in the Equip menu. The Two/Right Click key will now unequip items right from the slot navigation. -Improved mouse navigation throughout the game. -Vitality Bank now closes after taking Vitality from the bank. -Vitality Bank is now available as a menu option in the Shop Menu. -In the Shop Menu, the button "Budget" has been renamed to Planner (which…
- Update - 1.38 Improving Range With Items - 30 August 2026
-Improving Range With Items --Just like with skills, this update improves the range of items, while also making a few changes to make items more viable as a means for dealing with battles. Here is a list of all of the items that had their ranged increased by at least by 1. ---Support Items Wild Berries Fever Orange Snow Plum Cactus Lime Mondo Mango Ultramarine Aged Honey Choco Nut Rainbow Salt Marvel Fruit Blush Brawn Hydrate Blessed Water ---Offensive Items (Mostly widen the range instead of it being just linear) Rock Iron Copper Ruby Pearl Amber Citrine Garnet Emerald Jet Onyx Lapis Moonstone ---Poison Items Flare Drink Volt Drink Chill Drink Plasma Drink Curb Drink Snail Drink Dream Drink Absurd Drink Fatal Drink Focus Drink Odd Drink --Wild Berries, Ultramarine, Blush, Odd Drink, and the Marvel Fruit now have the option to be used on all targets at once. You can use the Change Key (…
- Update - 1.37 Improving Range - 27 August 2026
-Changed Bow/Projectile damage/defense calculation. --Orginally, when a Bow/Projectile user attacks another character, both Defense and Resistance (as well as the bow/range user's attack and magic) would be averaged to give you the final damage. --With this update, it will now use the lesser of the two values. For example, If the target's Defense is 100 and Resistance is 125, only 100 will be used for the calculation. --Likewise, for the Attack and Magical damage of the bow/range user, only the lesser of the two values will be used. --Bow/Ranged was originally designed so that the player needed to focus on both values at the same time. So this change fits in with my original idea, as well as addressing the damage problem I've always felt Bow/Range suffered from due to everything always reverting to the average. --I updated the Records for Attack and Magic to describe this changes made t…
- Update 1.36 - Auto Save - 29 July 2026
-Auto Saving has been added to the game. --At the start of a new game you will be asked if you wish to enable Auto Save. You can also enable/disable Auto Save from the Option Menu at any time. This is an opt-in feature, you must enable it for it to be used. This feature will save your game in a single, dedicated slot in 3 instances. --1. At the start of every new week. --2. When you enter any zone to explore. --3. When you navigate the menu to Exit the game. (forced exiting will not be saved) You can turn each of these options on or off from the options menu. The normal saving is still present and you can use both the normal save and auto save simultaneously. The Auto Save feature is stored independently of any saved game, so you can enable it from the start menu or any old save and it will stay that way until you change it again.
- Update 1.35 - 28 July 2026
-Changed text for each zone from "Vitality Penalty" to "Zone Penalty" for clarity and consistency. -Added "Exploration" to the Records Window under Status Information 2. Exploration describes Zone Penalty and Exhausted. -Fixed vertical scroll for the Explore Description GUI. (You can use the "W" and "S" key to navigate when applicable.) -Added Star icons to each Talk Events through out the game so it is easier to know if there is additional dialogue present. -Improved the dialogue in the Parcel Farmland - Stop Event if you visited the zone before taking the quest.
- 1.34 - Bug Fixes - 19 October 2025
-Quick Budget Window is now available from the Shop Menu. -Fixed the display names for Heavy Armor: Champions Heavy Armor, Diamond Shell, Peerless Fortress, and Cerberus. -Royal, Routine and Quick Therapy Sessions now remove the Drunk status effect starting year 791. -Fixed Ember Abyss 3 Boss Battle. (it was super broken) -Fixed Berry Mixes not functioning if you waited on a ground effect. -Fix navigation, price and stats issues relating to the Read Book Menu in the Library in the post game. -Fixed the stats on Champion Throw, Stalward Force and Convergent. (wtf how???) -Skill: Judgement - The skill now functions correctly. -Revive All is now supported by Flow Ring -Enemies in zone Ice Lake 2 will now clear if you choose to finish the quest early. -Fixed Potion Gamble so it's properly removed on use. -Fixed the Hp of Robust Dress. -Fixed bug in Fresh Passage 2 that didn't properly end t…
- 1.33 - Bug Fixes - 11 October 2025
-Map Bandit Enclave 2: Random Battle - Neural enemy "Slow" is now properly set and the frame is visible as it should be. -Talent: Private Eye - is now properly labeled Life type instead of Combat. -Walking the City and other events should now show the proper amount of Vitality gained. -Weekend jobs now properly require half of your Vitality. -Recommendation Menu - Fixed stack overflow. -Status Effect - Divert: It didn't remove the proper status effects, causing the game to freeze. -Auto Equip: Fixed 3rd Assortment Slot not functioning. -Skill - Funky Gamble: Corrected chance behavior for higher damage. -Uptown Ball Event - The Date HUD is now hidden during the battle in year 791. -Corrected various dialogue issues.
- Update 1.32 - Daughter Shopping and Vitality Bank - 6 October 2025
+New Feature: Daughter Auto Shopping --Starting in the middle of year 1 (at the beginning of summer) you will gain a new menu option in the Shop Menu for stream line shopping of budget items. This option will list a fixed number of items based on the item availability of the Super Market.(mostly) Within this selection, a few will be selected based on what you need for that week. That is, it will select the total numbers of items to buy based on the number of empty budget slots and budget items with 1 shelf life remaining. --You can freely change the selection of items or just reroll the entire selection as you see fit. Once you find items you like, just simply click Buy Items and everything will be purchased into your inventory. -Since I didn't just want this to be a replacement for the Super Market menu, I added the ability to use Vitality to gain a pretty large discount on the items y…
- Update 1.31 - 30 September 2025
+New Feature: Auto Equip For Budget Items - You can now toggle Auto Equip under the budget menu. This will automatically equip budget items from your inventory at the start of each week. ++A quick preview window for budget items has been added under the Budget menu as well. -Bug Fix: Tournament Event Window - It should now function correctly. -Corrected various dialogue issues.
- Update 1.30 - Accessories, Skills, and Talents - 26 September 2025
-Full Access To Accessories, Skills, and Talents --As I was playing through the Game Of Risk, I was attempting to gain a specific talent so I could build up one of my characters. After about an hour of RNG I became frustrated. "This is taking too long!!" (I thought to myself) So in my time of waiting, I came up with some solutions. ++Game Of Risk: Reroll Type - The player can now select which type of item they wish to Reroll. (equipment, skill, talent or note) ++Game Of Risk: Choose Item - If the player spends 25% of their chance, you can now select a specific item to directly add to your inventory. You will be able to choose from a list of accessories, skills, or talents that you would normally get through the RNG of roll/reroll. (the down side being you can't roll for upgrades or doubles and you're spending 25% each time) --Making this change made me realize, there's no single locatio…
- Update - 1.29 - 19 September 2025
-Improved Skills: Ranged Assault/Stab Throw - I felt these skills weren't as appealing as some of the other skills, so I improved them based on another skill called Hyper Beam. Now Ranged Assault and Stab Throw does increased damage based on the distance of the target. Ranged Assault now has a fixed range of 5 instead of 3 to 5 and Stab Throw has a fixed range of 3 instead of 2 to 3. The potential damage of both skills are now some of the highest in the game. -Changed the Year 2 City Tournament prizes by replacing the repeated item for Food and Hygiene. -Bug Fixes: Favorite/Dislike: Fixed major bug where Materials weren't working at all. Fixed bug where favorites/dislikes were not properly resetting after a few weeks. (I'm not even sure how I missed this for so long -_-) -Bug Fix: Daughter Request - Continuously saying no should now result in the daughter progressively becoming upset. (…
- Update 1.28 Skill Range and Status Effects - 14 September 2025
-Skill Range and Status Effect changes: I've noticed the skill range increase from the Reach Necklaces are way too useful. So useful, that it makes it difficult to choose any of the other Necklaces. The same goes for status effect pendants. The options are very limited when it comes to applying the status effect of your desire. --In order to combat this, I've made a number of changes and added a few new items. --Status Effect: Travel - Now increases all Skill Range by 1 (Max +1) as well as Move Range by 1. --Equipment: Flow Ring - Now increases all Skill Range by 1 (Max +1) and Speed by 5%-20%. --Equipment: Swift Ring - Now increases Move Range by 1 and Speed by 5%-20%. ++New Equipment: Ether Ring - A ring of swirling colors that grants a chance to inflict Burn, Cold, or Shock on hit. ++New Equipment: Cosmos Ring - A spiral shaped ring that grants a chance to inflict Bleed, Slow, or Mud…
- Update 1.27 - 1 September 2025
-Jewel Item: Reverse Cold/Shock/Burn - These jewels now have a small chance to inflict their effect on the user. The jewels no longer increases the duration at the last 2 grades. +Monster Match - Increase chance by 1, making it 4 in total. Also, you gain more chances as you gain matches. Basically, the more you win, your chance of winning it all increases exponentially. -Fixed Monster Match bug. If you click on the 15th slot and ended the game, you will become unable to play the game again. (none of the buttons will respond) -Fixed Game Of Risk bug. Upgrading Note and then Doubling it didn't function correctly. Now it does. -Corrected various dialogue issues.
- Shelf Life Rework - Update 1.26 - 23 August 2025
Shelf Life ReworkBefore this change, Life/Budget Items equipped on the daughter would decrease it's shelf life by 2 while the same items in your inventory would decrease by 1. The idea being, since she is "using" the items when they're equipped, their shelf life gets consumed more. But after some extended time to think about it, this approach is needlessly complicated. The player had to mentally keep track of two different numbers for the same item. I no longer feel this is ideal. So I decided to change the reduction of the shelf life on equipped items down from 2 to 1. The reduction of shelf life will now be 1 universally. In order to maintain balance with this change, I have adjusted the shelf life of all the items in game. The new shelf life will be closer to the value of what they were when the item was equipped before this update. Since the items in the inventory lasted twice as lo…
- Update 1.25 - 10 August 2025
https://files.catbox.moe/qpvv94.png -Added support for a Budget and Equipment preview window while shopping. This should make it easier to keep track of what you have equipped and how much shelf life you have left without having to leave the shop. -Life Talents are now only equippable on the daughter. The talent related events only work when the item is on the daughter and were never meant to be equippable on the companions. Nothing is lost with this change since none of the life talent game mechanics check for equipment on companions to begin with. -Adjusted battle start music delay -Battles: Corrected designation of neutral enemies in Somber Road -Fixed Event: Week 42 Year 788, corrected the daughter's position. -Corrected various dialogue issues.
- Update 1.24 - 4 August 2025
-Corrected Boss Flycatcher class. (wtf how?) -Map Correction: Fixed Fair Meadows 1 (wtf how??) -Fixed issue relating to Recruit Training 9 after the dialogue ends in the Guild Hall (wtf how???) -Corrected the display of Vitality after the summer event dialogue in the year 788. -Corrected various dialogue issues.
- Update: 1.23 - 4 August 2025
-Battles: Fixed battle music not playing correctly for mystery and boss battles. -Battles: Corrected type designation for neutral enemies in Parcel Farmland. -Corrected various dialogue issues.
- Update 1.22 - Ending Titles Key Items - 6 April 2025
-Added Key Items that will unlock each remaining Ending Title in the game. After you defeat the Final Boss as well as all of the Corrupted Bosses in the World Tournament, you will be able to purchase all of the remaining titles under the "Key" category of the TP Shop. This will allow you to fully complete the game within a single playthrough. -Fixed Title Personality: Narcissistic -Fixed endless battles not ending when you select "No".