SPSTEAMPULSELIVE ANALYTICS
Hunt the Pale Gods

Hunt the Pale Gods Steam news

Nick Papageorgiou | Mar 5, 2025 | game

Released

0players observed · 24 September 2026 - 19:30:29 UTC

CasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Hunt the Pale Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews43
  • Release dateMar 5, 2025
  • DeveloperNick Papageorgiou
  • PublisherNick Papageorgiou

Genres: Casual, Indie, RPG, Strategy

Company pages: Developer: Nick PapageorgiouPublisher: Nick Papageorgiou

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hunt the Pale Gods Steam news

Hunt the Pale Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 3.0.2 - Card Buffs - 26 September 2025

    CARD BUFFS Colossal Impact: Base damage increased to 12 (0). Bigger bonks faster. Thunderstorm: Cost reduced to 1 (2) To the Depths: Cost reduced to 0. Deal 8 arcane damage 4 times. Exert 2. Lose 1 Stamina. Riptide: Deal 5 damage 3 times (was 15 once) Upheaval: Now can hit anywhere, as long as you destory a monolith next to you. Glorious Light: Range 2: deal 8 arcane damage + 1 for every ritual played. Fragment: Create 3 Cosmic Shards. Destory 2 random monoliths. Create 1 random monolith. Borrowed Time: Now also enhances one (bigger turns = bigger cost) Chaos Storm: Hits increased to 6 (5) Grand Scheme: Cost reduced to 2 Lantern Surge: Rework: Enemy skips next turn. Ignite self 5. Add a random anathema. No longer increases in cost. Pale Eyes: Rework: Any range stagger 10. Ignite 5. Resonance 5: Enhance 2. Removed stamina cost. Second Sight: Now also draws 1 card. Simulacrum: Base cost r…

  • Update 3.0.1 - 21 September 2025

    Minor bug fixes True Grit text and behavior has been adjusted to work as it used to before the 3.0.0 update Cards Forbidden Archive: Now also gives 2 stamina. Boreal Maw: Now also freezes one card before exiling. Cold Grasp: Collision 2 (1) Crystallize: Removed the on hit requirement for freeze Pillars of Ice: Now creates 5 (3) monoliths on freeze Anchor Slam: Stagger 2 (1), Upgrade 4(3)

  • Oneiric Update - 16 September 2025

    The Oneiric Card SetThe 7th aspect of the Pale Gods - The Dream horde made real.The new set is available and incorporated into the main game.This set tries to offer alternative deckbuilding avenues for existing archetypes, bending the rules of the game further.Note: This set offers great opportunities for broken builds, have fun!ShiverShiver is a new keyword, forcing the player to discard the top X cards from their draw pile. For any card that can not be discarded, the player suffers stagger. All related discard synergies work with shiver, including cards that activate when discarded.New cards37 new Oneiric cards12 new cards, 2 per existing card set1 new divine card2 new special, battle only cardsNote: The existing sets each got a new uncommon and rare, enabling new interesting interactions.New Monstrosities:4 new enemies for the Oneiric set — countering exile and discard, while they sh…

  • Update 2.0.6 - 29 May 2025

    Card changes - Upheaval damage is now 15 from 14 (just to have a rounded total number...) - Walk on Embers now also self Ignites for 1, both nerf and trigger for certain curios - Primordial Blood and Bloody Trail now add a Hemorrhage in your DRAW PILE instead of costing HP. see notes - Dark Below: Now just consumes random shadows and monoliths, super powered Strength gains - Soul Shatter: Normal damage is now 3x3, Arcane damage is 2x4 - Waking the Fallen: Base damage per 2 shadows is 10 (was 8) - Void Lance: Enhance 5 from 6. No longer needs to consume a shadow, instead it always adds a Photasthenia. See notes Other - Fixed enhance weird sfx - Fixed a bug where Fractured Mind exile would keep growing (sorry!) - Fixed some effect behavior related to turn end flow (permafrost, grand scheme) Notes: Some cards where adjusted to add ANATHEMA instead of directly causing an effect. Generally t…

  • Version 2.0.4 - 8 May 2025

    # Bug fixes - Some teleport actions wrongly allowed the player to teleport inside an enemy. Whoops - Profunda Intelectus correctly gives you a card when the conditions are met.

  • Version 2.0.3 - 4 May 2025

    Changelog: - BUG FIX: Glimpse could not be played multiple times with some cards. Fixed. - Exalted info UI slightly tweaked. CARDS: - Crash down: Is now Teleport 3 instead of Move 3. - Esoteric Blade (only unupgraded): Damage now scales with ANATHEMA cards in your deck. - NEW DIVINE CARD: Litany of Revelation

  • Quick fix - version 2.0.2 - 1 May 2025

    Bug fix: Fixed the grudge interface reward text, it was showing inside the grudge marks. Sorry about that!

  • Version 2.0.1 Update - 27 April 2025

    CARDS The nerf hammer falls! - Permafrost: Stamina cost set to 2 (was 1). Note: It was just too strong. - Frozen Blood: Resonance requirement set to 8. Note: Expected minor adjustments to Boreal cards, when they come in contact with more players. OTHER - Act 2 upgrade event cost has been reworked. It no longer reduces max stagger, it instead will eat all your insight (if you have zero, it's free). Note: Max stagger cost mid run is very restrictive to some Boreal cards and to Ronin. - Fixed a rare visual glitch when freezing a card. - Fixed a typo.

  • Boreal Update - 24 April 2025

    The Boreal Card Set: The 6th aspect of the Pale Gods — chaos from the frozen wasteland. The new set is incorporated directly into the existing game, with some adjustments to make all six sets fit harmoniously. Two new mechanisms are introduced in the new set: FREEZE: A frozen card does not get discarded at the end of the turn. The freeze effect lasts until the card is played. This allows for great future turn planning or ensuring you can dodge an attack when you really need to. RESONANCE: Resonance activates additional effects on cards if you meet the Stagger threshold. Even if you are STAGGERED, these effects activate, rewarding risky play. New Cards: 35 new BOREAL cards 5 new DIVINE cards 1 new special card (generated by a Curio and a Divine card) New Monstrosities: 4 new enemies for the Boreal set — they try to stagger you and always freeze your ANATHEMAS 2 new bosses: 1 for Act 1, a…

  • The Dreamlands - 23 March 2025

    Patch notes - Version 1.1.3 New alternative game mode: Boss rush Alternative game modes now unlock after reaching Hunt 2 (It was 5) Mini cards in end game and history pages can now be inspected via right clicking them. BOSS RUSH A much quicker way to play the game. It removes some of the nuances of deckbuilding, but it gives the same power arc in a much more compact playtime. Character choice is only visual in this mode. They have no unique curios or cards due to the diminished nature of the boss rush mode. Curio list for this mode is filtered to exclude some curios that are not relevant. There are only 9 fights. Each fight has more card rewards but colors are always mixed. No lanterns, instead some healing runes are guaranteed, good luck. On starting a boss rush: Gain 3 curios Gain 2 Move cards Draft 15 cards from all colors mixed (no skipping) Banish 3 cards Gain 1 random Anathema The…

  • Patch notes - Version 1.0.3 - 13 March 2025

    Version 1.0.3 Settings now can be opened / clossed with the ESC key BUG: exploration mode bonus card can only be gained once per run BUG: CARD: Time Skip: a minor visual glitch when playing it has been fixed.

  • Patch notes - Version 1.0.2 - 10 March 2025

    Fixed a typo in Jade curio Added setting to always show stagger meter numbers BUG FIX: Herald of Pain correctly scales regardless of how an ANATHEMA card was exiled.

  • Patch notes - Version 1.0.1 - 9 March 2025

    Patch notes - Version 1.0.1 Character unlock requirements have been reduced. Why: the goal was never to introduce grind, only to allow players to be more familiar with the game as things unlock. The requirements were a bit too high that felt grindy. Exploration glowing arrow now goes away after the first game over screen (win or lose). Added cards per color count in player deck UI. NOTE: After this update, If a character should be unlocked but it is not available in the selection screen, simply start a new hunt and lose, characters unlock in the game over screen :)

  • The Nightmare Grows! - 22 November 2024

    New enemies, card balance and various improvements. AVAILABLE IN THE DEMO NEW ENEMIES Added 1 new enemy per color. The new enemies are now part of the normal roster. There are now 4 enemies per color. Their cards are slightly off color pattern, using tactics from other colors. ENEMY MOVEMENT PREVIEW Now enemies indicate where exactly they will move on their turn in relation to the player position. Additionally, when a player has to select a new space to move, the enemy preview adjust live to help make an informed decision. Now it is easier to trick enemies into terrain! Hieronymus boss rework Hieronymus has been tweaked to fit more his theme, and provide a more fair fight. The ANATHEMA cards he adds to the player deck is regulated and he always give the player enough time to manage them before retaliating. Card changes: - Juggernaut: Armor 15 -> 12. Stagger 4 -> 3 - Rewind: Damage 10 ->…

  • Demo and Beta test feedback update - 24 October 2024

    Most of the following bugs, typos and improvements were found or suggested by the demo players and the beta testers. A big thank you to all, making this a better game. Changelog: - Fixed typos... - Fixed EVENT: "Grotesque Statue" - Made all "close" buttons more obvious - Added "sort by" functionality in player deck list. Sorting options: Default, Aspect (color), Type, Cost, Rarity. - Added tip in card list and curio list pages to inform users about the "right click to inspect" - Added fx when hiding a list page to point the user back to the show button - Improved attribute tooltips and buff description. They are more clear now, and arcane indicates it can increase other effects. - Fixed a bug with Lantern Surge, it no longer hard locks - Fixed a bug where stamina reduction from event was not persisted after loading a save file - Added two new divine cards - Flames of Wrath: Turns all ig…

Patch notes and updates

S.noRelease datePatch nameGID number
126 September 2025Update 3.0.2 - Card Buffs1811772772278251
221 September 2025Update 3.0.11811138915500049
329 May 2025Update 2.0.61800991756304531
48 May 2025Version 2.0.41799088287832036
54 May 2025Version 2.0.31798454487698440
61 May 2025Quick fix - version 2.0.21798454487615624
727 April 2025Version 2.0.1 Update1797820624565262
813 March 2025Patch notes - Version 1.0.31794102528072389
910 March 2025Patch notes - Version 1.0.21793384379512260
109 March 2025Patch notes - Version 1.0.11793384379473749

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.