- August 30th, 2026 Update note v0.90 - 31 August 2026
-Fixed an issue where Spirit Rend would cause game to become stuck -Fixed an issue where Spirit Reversion displaying wrong draw cards amount at Lv.3 -Updated Start, Character Selection and End Screen artwork (More updates are working in progress, please stay tuned!)
- May 21st, 2026 Update Note v0.85 - 22 May 2026
-Bosses now spawn in the world instead of forced encounter at certain level thresholds -Lowered town spawn rate back to 8% -Adjusted levelup lifespan reward curve, giving less base lifespan bonus at higher levels -Adjusted xp gain based on enemy level, reduced xp gain when defeating enemies of lower level and increased gain when defeating enemies at higher level -Eternal Life Method Lv.1 to gain 5 lifespan on each level up instead of 10 -Fixed an issue where Sword Recall is costing Spirit instead of Flying Sword
- May 3rd, 2026 Patch note - 3 May 2026
-Fixed a bug where innating and removing cards would target the wrong card-Fixed a bug where when interacting with elemental tree would soft lock the game if all five elemental methods are maxed-Enabled Steam Cloud save-Fixed an issue where Condensed Edge not working as intended
- May 1st, 2026 Patch note - 1 May 2026
-Fixed an issue where Deck Shuffle FX lags later down a run -Increased Town spawn chance to 10%, previously 8% -Fixed a bug where half priced cards are still costing full price -Condensed Edge Lv.3 reduces cost by 1 -Elites spawned in Boss fights no longer removes allies when defeated
- April 28th, 2026 Patch note - 28 April 2026
-Increased visual effect size for Caves so they are visible even when outside of the current 9 cell map view -Flowing Edge Lv.3 adds an additional card draw -Fixed a bug where Celestial Fortune Lv.3 would cause the game to become stuck -Fixed a bug where Innatings Cards would sometimes visually trigger twice(while only the first one takes actual effect) -Added an option in settings to disable camera shake -Wuhen Dan Basic Attack upgraded display text corrected -Slightly buffed Luck's effect on Spirit Stone gain-Fixed an issue where Spring of Letting Go is not removing distractions
- April 27th, 2026 Update note v0.81 - 27 April 2026
-Reworked map generation and layout, Map interaction changed to displaying 9 nodes at a time and the ability to back track to locations already explored, back tracking costs lifespan, town and cave can be re-visited, shop refreshes when moving away and back to the town location -Map movement will always cost 1 lifespan -Added 4th zone, 4th zone will always be the same unlike the first 3 where there is a pool of 5 to choose from -Reworked values and scaling for all cards -Starting stats adjusted for all characters -Added 3rd character, unlocks when successfully finishing the game using both Qingliu Xue and Wuhen Dan for the first time -Characters now automatically level up when reaching 2x exp requirement -Added Tribulation for reaching Nascent Soul and Xian stage, Tribulation can be started both inside or outside of battle -When reaching Nascent Soul and Xian stage, after completing Tri…
- October 3rd, 2025 Patch note - 3 October 2025
-Patching due to recent Unity Editor security alert. More contents working in progress, please stay tuned!
- August 16th, 2025 Patch note - 16 August 2025
-Fixed an issue where when double clicking "leave" while in town would cause the event to be triggered again -Fixed an issue where card upgrade screen's background would get stuck when leaving Seclude -Converge - fixed a display bug for rank 3(displaying spirit + 2 instead of actually + 1) -Illusion Slash - fixed a display bug where "Exhaust" is not removed at rank 3 (More contents working in progress, please stay tuned!)
- August 15th, 2025 Patch note v0.74 - 15 August 2025
-Fixed a visual issue that could appear when continuing to play from a game that was closed within Seclude screen -Leaving the game during combat now properly reloads the combat state upon continuing -Hovering over the break through button now displays rewards based on current EXP amount and methods obtained -Made combat reward buttons more Button-like (More contents working in progress, please stay tuned!)
- August 13th, 2025 Update note v0.73 - 14 August 2025
-UI overhaul -added additional map nodes based on road branching logic -Qingliu Xue and Wuhen Dan base stats adjustments -no longer gain stats selection when leveling up, reverted back to gain/upgrade cultivation methods -removed methods from shop and combat rewards, Seclude no longer have option for method upgrade -leveling up to certain cultivation stages gives specific stat rewards: Body Foundation: Max HP + 15% Core Formation: Max Spirit + 1 Nascent Soul: Technique damage dealt + 20% Soul Transformation:Max HP + 30% Void Refinement: Max Spirit + 1 Body Integration: Spell block gain + 25% Great Ascension: Max HP + 45% Tribulation Crossing: Max Spirit + 1 Xian: After Tribulation, gain Basic Stats based on Aptitude -Aptitude adjusted to each point + 5% EXP bonus, 1x EXP break through Aptitude +1, 1.5x Aptitude +2, 2x Aptitude +3 -Spirit Reversion no longer provides Spirit -Tidal Slash…
- August 3rd, 2025 Patch note - 3 August 2025
-Fixed a bug where all event visuals are smaller than screen size (More contents working in progress, please stay tuned!)
- August 2nd, 2025 Patch note - 3 August 2025
-Updated Title Screen, Character Selection Screen and all Overworld map visuals, more UI/UX working in progress (More contents working in progress, please stay tuned!)
- July 30th, 2025 Patch note - 30 July 2025
-Fixed a bug where the Elemental Stone Tree event would not grant a elemental cultivation method and cause the UI to be stuck (More contents working in progress, please stay tuned!)
- July 29th, 2025 Update Note v0.60 - 29 July 2025
-Added 10 new events to event pool: 1.Broken Sword remove 1 card and randomly gain 1 Lv.3 Card 2.Sudden Insight randomly upgrade 2 cards 3.Elemental Stone Tree randomly acquire/upgrade 1 of the 5 elemental cultivation methods 4.Star Altar select and upgrade 1 card 5.Sword Cliff spend 20 years to add Innate to a card 6.Tranquil Pavilion select and remove 1 card 7.Spirit Stone Vein gain 100 spirit stone or gain 300 spirit stone + Desire-Touch 8.Spring of letting go spend 10 lifespan and remove all distraction cards from deck 9.Enlightenment Stone spend 3 years to either upgrade, remove or duplicate 1 card 10.Mirror of Introspection select and duplicate a card -All events now only show up once per run, except for: Cave A place overflowing with spiritual energy Sudden Insight Elemental Stone Tree Spirit Stone Vein (More contents working in progress, please stay tuned!)
- July 23rd, 2025 Patch note - 23 July 2025
-All relic names and art changed to Swords -Removed Technique, Spell and Mind Power stats -(More contents working in progress, please stay tuned!)
- July 21st, 2025 Update Note, v0.51 - 22 July 2025
-Added 2 new zones, metal and earth, the 5 element zones are now complete(Run completion still in 3 zones currently) -11 new normal enemies -6 new Elite enemies -6 new Boss enemies -10 new Sword rewards based on boss encountered -monster element types now matches with their corresponding zones -added a zone selection screen(picking the next zone element) upon entering the portal once a boss is defeated, first zone's element will always be random -reworked some visuals for the overworld and combat scenes -unyielding changed to take 1 damage instead of 0 -fixed a bug where Bleed is not triggered by status or thorn damage -Bleed changed to lose additional HP instead taking additional Damage -Sacred wood body heal % instead of flat amount -(More contents working in progress, please stay tuned!)
- July 10th, 2025 Patch note - 10 July 2025
-Add Tutorial UI for Seclude when launching the game for the first time. (New content working in progress, only bug fixes and small adjustments for now, please stay tuned!)
- July 8th, 2025 Patch note - 8 July 2025
-Another attempt to fix map player getting stuck prior to visiting boss -Changed enemy turn order logic, they now strictly take their turns from left to right (New content working in progress, only bug fixes for now, please stay tuned!)
- July 7th 2025 Patch note - 7 July 2025
-Fixed an issue where when the player could move away from the boss encounter causing the run to be bugged -Return Slash no longer costs 0 at Lv.3
- July 6th, 2025 patch note 2 - 7 July 2025
-Level up healing changed to Max HP + 15% -Adamantine Body Method rank 1 changed to 5%(previously 10%) additional Max HP when leveling up -Healing pills recovery amount changed from percentage to flat amount