SPSTEAMPULSELIVE ANALYTICS
Cultivation Story: Infinite Sword Realm

Cultivation Story: Infinite Sword Realm Steam news

Bid Pond Studio Ltd. | Jun 10, 2025 | game

Released

0players observed · 25 September 2026 - 00:58:36 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Cultivation Story: Infinite Sword Realm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews54
  • Release dateJun 10, 2025
  • DeveloperBid Pond Studio Ltd.
  • PublisherChi Entertainment Corp., Bid Pond Studio Ltd.

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Bid Pond Studio Ltd.Publisher: Chi Entertainment Corp., Bid Pond Studio Ltd.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cultivation Story: Infinite Sword Realm Steam news

Cultivation Story: Infinite Sword Realm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • August 30th, 2026 Update note v0.90 - 31 August 2026

    -Fixed an issue where Spirit Rend would cause game to become stuck -Fixed an issue where Spirit Reversion displaying wrong draw cards amount at Lv.3 -Updated Start, Character Selection and End Screen artwork (More updates are working in progress, please stay tuned!)

  • May 21st, 2026 Update Note v0.85 - 22 May 2026

    -Bosses now spawn in the world instead of forced encounter at certain level thresholds -Lowered town spawn rate back to 8% -Adjusted levelup lifespan reward curve, giving less base lifespan bonus at higher levels -Adjusted xp gain based on enemy level, reduced xp gain when defeating enemies of lower level and increased gain when defeating enemies at higher level -Eternal Life Method Lv.1 to gain 5 lifespan on each level up instead of 10 -Fixed an issue where Sword Recall is costing Spirit instead of Flying Sword

  • May 3rd, 2026 Patch note - 3 May 2026

    -Fixed a bug where innating and removing cards would target the wrong card-Fixed a bug where when interacting with elemental tree would soft lock the game if all five elemental methods are maxed-Enabled Steam Cloud save-Fixed an issue where Condensed Edge not working as intended

  • May 1st, 2026 Patch note - 1 May 2026

    -Fixed an issue where Deck Shuffle FX lags later down a run -Increased Town spawn chance to 10%, previously 8% -Fixed a bug where half priced cards are still costing full price -Condensed Edge Lv.3 reduces cost by 1 -Elites spawned in Boss fights no longer removes allies when defeated

  • April 28th, 2026 Patch note - 28 April 2026

    -Increased visual effect size for Caves so they are visible even when outside of the current 9 cell map view -Flowing Edge Lv.3 adds an additional card draw -Fixed a bug where Celestial Fortune Lv.3 would cause the game to become stuck -Fixed a bug where Innatings Cards would sometimes visually trigger twice(while only the first one takes actual effect) -Added an option in settings to disable camera shake -Wuhen Dan Basic Attack upgraded display text corrected -Slightly buffed Luck's effect on Spirit Stone gain-Fixed an issue where Spring of Letting Go is not removing distractions

  • April 27th, 2026 Update note v0.81 - 27 April 2026

    -Reworked map generation and layout, Map interaction changed to displaying 9 nodes at a time and the ability to back track to locations already explored, back tracking costs lifespan, town and cave can be re-visited, shop refreshes when moving away and back to the town location -Map movement will always cost 1 lifespan -Added 4th zone, 4th zone will always be the same unlike the first 3 where there is a pool of 5 to choose from -Reworked values and scaling for all cards -Starting stats adjusted for all characters -Added 3rd character, unlocks when successfully finishing the game using both Qingliu Xue and Wuhen Dan for the first time -Characters now automatically level up when reaching 2x exp requirement -Added Tribulation for reaching Nascent Soul and Xian stage, Tribulation can be started both inside or outside of battle -When reaching Nascent Soul and Xian stage, after completing Tri…

  • October 3rd, 2025 Patch note - 3 October 2025

    -Patching due to recent Unity Editor security alert. More contents working in progress, please stay tuned!

  • August 16th, 2025 Patch note - 16 August 2025

    -Fixed an issue where when double clicking "leave" while in town would cause the event to be triggered again -Fixed an issue where card upgrade screen's background would get stuck when leaving Seclude -Converge - fixed a display bug for rank 3(displaying spirit + 2 instead of actually + 1) -Illusion Slash - fixed a display bug where "Exhaust" is not removed at rank 3 (More contents working in progress, please stay tuned!)

  • August 15th, 2025 Patch note v0.74 - 15 August 2025

    -Fixed a visual issue that could appear when continuing to play from a game that was closed within Seclude screen -Leaving the game during combat now properly reloads the combat state upon continuing -Hovering over the break through button now displays rewards based on current EXP amount and methods obtained -Made combat reward buttons more Button-like (More contents working in progress, please stay tuned!)

  • August 13th, 2025 Update note v0.73 - 14 August 2025

    -UI overhaul -added additional map nodes based on road branching logic -Qingliu Xue and Wuhen Dan base stats adjustments -no longer gain stats selection when leveling up, reverted back to gain/upgrade cultivation methods -removed methods from shop and combat rewards, Seclude no longer have option for method upgrade -leveling up to certain cultivation stages gives specific stat rewards: Body Foundation: Max HP + 15% Core Formation: Max Spirit + 1 Nascent Soul: Technique damage dealt + 20% Soul Transformation:Max HP + 30% Void Refinement: Max Spirit + 1 Body Integration: Spell block gain + 25% Great Ascension: Max HP + 45% Tribulation Crossing: Max Spirit + 1 Xian: After Tribulation, gain Basic Stats based on Aptitude -Aptitude adjusted to each point + 5% EXP bonus, 1x EXP break through Aptitude +1, 1.5x Aptitude +2, 2x Aptitude +3 -Spirit Reversion no longer provides Spirit -Tidal Slash…

  • August 3rd, 2025 Patch note - 3 August 2025

    -Fixed a bug where all event visuals are smaller than screen size (More contents working in progress, please stay tuned!)

  • August 2nd, 2025 Patch note - 3 August 2025

    -Updated Title Screen, Character Selection Screen and all Overworld map visuals, more UI/UX working in progress (More contents working in progress, please stay tuned!)

  • July 30th, 2025 Patch note - 30 July 2025

    -Fixed a bug where the Elemental Stone Tree event would not grant a elemental cultivation method and cause the UI to be stuck (More contents working in progress, please stay tuned!)

  • July 29th, 2025 Update Note v0.60 - 29 July 2025

    -Added 10 new events to event pool: 1.Broken Sword remove 1 card and randomly gain 1 Lv.3 Card 2.Sudden Insight randomly upgrade 2 cards 3.Elemental Stone Tree randomly acquire/upgrade 1 of the 5 elemental cultivation methods 4.Star Altar select and upgrade 1 card 5.Sword Cliff spend 20 years to add Innate to a card 6.Tranquil Pavilion select and remove 1 card 7.Spirit Stone Vein gain 100 spirit stone or gain 300 spirit stone + Desire-Touch 8.Spring of letting go spend 10 lifespan and remove all distraction cards from deck 9.Enlightenment Stone spend 3 years to either upgrade, remove or duplicate 1 card 10.Mirror of Introspection select and duplicate a card -All events now only show up once per run, except for: Cave A place overflowing with spiritual energy Sudden Insight Elemental Stone Tree Spirit Stone Vein (More contents working in progress, please stay tuned!)

  • July 23rd, 2025 Patch note - 23 July 2025

    -All relic names and art changed to Swords -Removed Technique, Spell and Mind Power stats -(More contents working in progress, please stay tuned!)

  • July 21st, 2025 Update Note, v0.51 - 22 July 2025

    -Added 2 new zones, metal and earth, the 5 element zones are now complete(Run completion still in 3 zones currently) -11 new normal enemies -6 new Elite enemies -6 new Boss enemies -10 new Sword rewards based on boss encountered -monster element types now matches with their corresponding zones -added a zone selection screen(picking the next zone element) upon entering the portal once a boss is defeated, first zone's element will always be random -reworked some visuals for the overworld and combat scenes -unyielding changed to take 1 damage instead of 0 -fixed a bug where Bleed is not triggered by status or thorn damage -Bleed changed to lose additional HP instead taking additional Damage -Sacred wood body heal % instead of flat amount -(More contents working in progress, please stay tuned!)

  • July 10th, 2025 Patch note - 10 July 2025

    -Add Tutorial UI for Seclude when launching the game for the first time. (New content working in progress, only bug fixes and small adjustments for now, please stay tuned!)

  • July 8th, 2025 Patch note - 8 July 2025

    -Another attempt to fix map player getting stuck prior to visiting boss -Changed enemy turn order logic, they now strictly take their turns from left to right (New content working in progress, only bug fixes for now, please stay tuned!)

  • July 7th 2025 Patch note - 7 July 2025

    -Fixed an issue where when the player could move away from the boss encounter causing the run to be bugged -Return Slash no longer costs 0 at Lv.3

  • July 6th, 2025 patch note 2 - 7 July 2025

    -Level up healing changed to Max HP + 15% -Adamantine Body Method rank 1 changed to 5%(previously 10%) additional Max HP when leveling up -Healing pills recovery amount changed from percentage to flat amount

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2026August 30th, 2026 Update note v0.901842212951308973
222 May 2026May 21st, 2026 Update Note v0.851833334318570604
33 May 2026May 3rd, 2026 Patch note1831432155575200
41 May 2026May 1st, 2026 Patch note1831432155570448
528 April 2026April 28th, 2026 Patch note1830797770244447
627 April 2026April 27th, 2026 Update note v0.811830797770241691
73 October 2025October 3rd, 2025 Patch note1811772772510306
816 August 2025August 16th, 2025 Patch note1808061939410791
915 August 2025August 15th, 2025 Patch note v0.741808061939387967
1014 August 2025August 13th, 2025 Update note v0.731808061939322710
113 August 2025August 3rd, 2025 Patch note1806698490780433
123 August 2025August 2nd, 2025 Patch note1806698490770309
1330 July 2025July 30th, 2025 Patch note1806698490652204
1429 July 2025July 29th, 2025 Update Note v0.601806064758778342
1523 July 2025July 23rd, 2025 Patch note1806064758585752
1622 July 2025July 21st, 2025 Update Note, v0.511805431065484363
1710 July 2025July 10th, 2025 Patch note1804977324429084
188 July 2025July 8th, 2025 Patch note1803527891897566
197 July 2025July 7th 2025 Patch note1803527891868804
207 July 2025July 6th, 2025 patch note 21803527891854110

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.