- Default version updated to latest version - Notice September 8th - 8 September 2026
The default version has been updated to the latest version. For information about what has been added, changed and fixed, please take a look at previous posts about updates to the public beta.
- Schedule Viewer and Builder fixes - Update Notes September 1st - 1 September 2026
This update to the public beta has few visible changes. However, the schedule viewer backend solution has been changed to simplify the development in the long run and also give better support for Linux via Proton.Also, the issue with stand numbers containing parentheses has been fixed so the file loads. However, it is still recommended to not have parentheses in stand numbers (a warning has been added when trying to save a file with stand numbers containing parentheses).Thanks for playing!Changelog:- Added warning if stand number contains parentheses (builder).- Changed schedule viewer backend solution.- Changed so aircraft cannot be selected while changing frequency to avoid unexpected input.- Fixed so "save view window" appears above other windows when active.- Fixed so airport files with parentheses in stand numbers load in builder but still recommended to not have parentheses in sta…
- Stand selection override and bug fixes - Update Notes August 25th - 25 August 2026
This update to the public beta mainly focuses on solving bugs so this version could also be used as default version soon. However, it also adds the possibility to assign arriving aircraft to any stand even if for example the stand already is assigned to another aircraft or the stand tag of the flight does not match the stand tag of the stand. While the "set assigned stand" command is active these stands will change between red and yellow and a warning will appear when hovering over them.Thanks for playing!Changelog:- Added outline to text on layout in builder for better readability (builder).- Added warning before assigning aircraft to a stand that is not recommended (for example if another aircraft already is assigned to the stand).- Changed so aircraft can be assigned to any stand.- Changed so flight labels change from showing runway to showing stand during landing instead of after ai…
- Hotfix August 14th - 14 August 2026
This hotfix for the public beta is mostly to fix some bugs but also includes a change so aircraft slow down when turning. Also the error messages for instructions are now more detailed. So if there are issues there is more information that can be added to bug reports.Changelog:- Changed so aircraft slow down for curves.- Fixed airplane highlight circle following aircraft instead of staying with icon (when not using instant moving icons).- Fixed bug causing tag line to appear when selecting an aircraft even if there is no tag for that aircraft.- Fixed issue with automatic handoffs and inactive runways.- Fixed issue with departing aircraft crossing the runway it is assigned to.- Fixed issue with go around not activated by aircraft on runway from rejected takeoff.- Fixed issue with taxi path from voice getting stuck processing.- Fixed issue with voice recognition of runway number without l…
- Talk circle and auto handoffs and collision override - Update Notes August 10th - 10 August 2026
This update to the public beta contains various bug fixes and three new functions.First, an instruction to ignore collisions has been added. This can be useful near stands or other areas where space might be limited. The instruction is "continue taxi, use caution" and can be activated both via voice/text and clicking. The aircraft icon will flash while it ignores collisions. The aircraft will stop ignoring collision automatically when arriving at a stand or at the end of the pushback. The aircraft will also go back to normal mode if given the "hold position" instruction.And yes, it is a bit ironic that the instruction is "use caution" and it becomes less cautious. However, it seems like a realistic instruction to give an aircraft when taxing in close proximity to other aircraft.Next, an option has been added to show a circle around the position where an aircraft started talking. It stay…
- Bug fixes for public beta - Update Notes July 31st - 31 July 2026
Update for public beta with mostly smaller bug fixes but two things worth highlighting are:Runway holding points can now have a value in the "hold short of" field. This makes it possible to both hold short of a runway (as before) and to hold short of a taxiway right after exiting the runway. It should also work on the default game version except it will cause the holding point text to not be displayed on screen.The "aircraft gets stuck on approach" bug which has been reported to appear sometimes but with no clear pattern might have been solved. So if you have experienced this bug please try this version and see if it works better.Thanks for playing!Changelog:- Added border around dropdown options.- Added description of cell types in flight label configuration window.- Added description of scoring system in session finish window.- Added feature to return a hidden label to the last bay th…
- Customizable flight labels and runway width parameter - Update Notes July 27th - 27 July 2026
This update to the public beta includes a reworked system for flight labels (also known as flight progress strips). It includes an editor for labels and bay layout which can be accessed in the main menu via the Radar tab in the Settings window. There many options which allows for a lot of customization but can also be a bit confusing so feel free to ask questions. I would recommend using one of the default options as a base to begin with.One of the new default styles is more detailed and therefore takes up more space. If you have more than one monitor available the recommendation is to run the game in windowed mode and stretch the game window to use multiple screens. The main menu now has a button in the top right corner to change where it is anchored so it can be displayed on one of the monitors in a multi monitor setup.The settings window has been changed slightly with the biggest cha…
- Default version updated to latest version - Notice July 9th - 9 July 2026
The default version has been updated to the latest version. For more info about the update see this post.
- Time schedule towing and improved taxi on runways - Update Notes July 3rd - 3 July 2026
It has been some very productive weeks and this update to the public beta brings both improved functionality for crossing and taxi on runways and towing for the time schedule mode.Runways can now be part of a taxi instruction. For the route to work the requirement is that before and after a runway there are taxiways that are connected to the runway. It sometimes works even if the taxiways are not direct connected to the runway. Unfortunately it is not possible to make routes that goes from one runway to another without a taxiway in between.Airplanes now need a clearance to cross inactive runways (for active runways handoff to tower is still required). This was previous done automatically and is still done automatically when using mouse to set routes. For text/voice the clearance can be part of the taxi instruction or given separately. Some examples:Taxi to stand 1 via A B. (Separate cro…
- Default version updated to latest version - Notice June 16th - 16 June 2026
Based on the feedback on last week update the issues with the runways have been resolved. The latest version is thereby stable enough to use as default version. This means the default version now get access to the following features:- moveable in-game windows.- runway radar.- approach separation option.- and other improvements and fixes.Also, the airport builder is now accessible on the default version. When pressing play there should be an option to start the game or the builder.Thanks for playing!
- Hotfix Runway Logic June 13th - 13 June 2026
Changes have been made to solve the bugs with takeoffs and landings. As mentioned before I can't see these bugs myself so please let me know if the bugs have been resolved or still exist.
- Runway bug hunt - Update Notes June 10th - 10 June 2026
This public beta update is mainly for investigating runway bugs. There has been reports about arrivals not landing and departures not entering runway or not taking off. I was able to recreate and hopefully solve departures not entering the runway. The two other bugs I have not been able to recreate. Based on the reports it seem quite random when these bugs appear.By pressing the F4-key you can toggle some text that shows active runway movements and the queues for runways. Based on the reports it sounds like there is an issue with the arrival/landing queue. This info might help understanding why the bugs appears.Thanks for playing!Changelog:- Added temporary debug info for runways.- Changed so windows can be placed over top bar.- Fixed issue with aircraft not entering runway for takeoff.- Fixed issue with path ending before runway at holding point where aircraft cannot takeoff.
- Shortcut change and various fixes - Update Notes June 5th - 5 June 2026
This update to the public beta contains a few bug fixes and some code changes to improve performance. There is also a change to the shortcuts related to path setting. All instructions that are path related (taxi, tow and pushback) now use the same shortcut key (by default the old taxi shortcut key). If you been playing for a while and therefore is used different keys I understand this might be a bit confusing at first. But hopefully you will get used to using the same key quickly.Thanks for playing!Changelog:- Changed parts of code for better performance.- Fixed bug causing radar tags for tugs not changing to off frequency color.- Fixed issue with aircraft taking off from holding point for opposite runway direction.
- Approach separation option added - Update Notes May 27th - 27 May 2026
The taxi speed issue that was the main topic last week seems to have been resolved as it is no longer being reported. The speed issue did delay the update to the default version but the plan is that this update will also be used for the default version soon.This update contains a few bug fixes and a new option to select minimum approach separation. This option is found in the runway window and is specific to each runway direction. The default value is 5 NM which works well for runways with both arrivals and departures. The value can be lowered to a minimum of 3 NM which can be useful for runways with only arrivals.Thanks for playing!Changelog:- Added input for approach separation in runway window.- Fixed bug with handoff readbacks.
- Hotfixes May 21st and 22nd - 21 May 2026
There was still some speed issues to fix after last hotfix which this update should fix. This update also contains some other changes which can be found in the changelog.Changelog:- Added small delay before pushback starts to simulate communication between pilots and ground crew.- Changed parts of follow other aircraft logic to improve the follow path.- Changed so airplanes cannot do 180 degree turn after pushback.- Fixed issue with aircraft continuing to follow other aircraft after receiving its own taxi instruction.- Fixed issue with late departures not taking off.- Fixed so messages from airplanes that are not on ground frequency are not played.EDIT: Patch released on 21st had a small but game breaking bug which was fixed with patch released on 22nd.
- Hotfix May 19th - 19 May 2026
This hotfix contains fixes related to taxi speed, rejected takeoffs and sending tugs to airplanes.
- Hotfix May 16th - 16 May 2026
Hotfix to fix issues with airplane speeds and airplanes not stopping at runway holding points as expected.
- Changes to score rules - Update Notes May 12th - 12 May 2026
This update to the public beta and also default version later this week if stable, includes some changes to how score is determined for movements and also various fixes.The main change for scoring is that arriving aircraft and towed aircraft are scored based on how much time they spend standing still on the way to the stand (except for holding short of runways waiting to cross). This is to balance out the difficulty of arrivals with long taxi and arrivals with short taxi. The points limits are the following:Departures Within 3 minutes of slot time -> 1000 pointsWithin 3 to 10 minutes of slot time -> 1000 to 0 pointsOver 10 minutes from slot time -> 0 pointsArrivals (Towing values in parentheses)Standing still less than 3 (10) minutes -> 1000 pointsStanding still 3 (10) to 10 (20) minutes -> 1000 to 0 pointsStanding still more than 10 (20) minutes -> 0 pointsPenalties for requesting airc…
- Improved readbacks - Update Notes April 28th - 28 April 2026
This update to the public beta improves the readback in voice and text mode. The pilots will only readback the taxiways you mention as a controller. It is now possible to skip "taxi to" and start with "runway ?", "stand ?" or "holding point ?" (replace ? with the target).The UI layout has been changed slightly to reduce the amount of buttons always visible at the top of the screen and the session settings have been separated from the other settings. In the builder the reference image is now easier to move and scale and can now also be rotated. A warning for building the airport to far from the center of the build area has been added.The save system for views has been changed and unfortunately the old views are not transferred.The plan for the next update is to focus on the new scoring system which should lead to a version that the default version of the game can use.Thanks for playing!C…
- Improved runway movements - Update Notes April 14th - 14 April 2026
This public beta update is focused on runways but it also adds weight class identifier to callsigns of heavy (H) and super (J) airplanes and functionality to move and resize the flights window. Also, if the flights window is wide enough the arrivals and departures lists are placed side by side instead of over and under each other.To resolve some issue with takeoffs and landings and also improve realism an approach stage has been added. The aircraft now spawn further away from the runway and are separated by at least 3 NM (nautical miles, standard minimum separation on approach). Airplanes in the air can be seen in the new radar window. (Tag visibility is controlled by off frequency visibility setting).Please note that high scores will be difficult in this beta as tower will no longer hold airplanes. Changes to the scoring system is under consideration to be able to use the full range ar…