SPSTEAMPULSELIVE ANALYTICS
ATC Ground Point

ATC Ground Point Steam metadata

Blueon | Oct 10, 2024 | game

Released

3players observed · 5 October 2026 - 15:43:41 UTC

CasualSimulationStrategySteam Store

  • Latest observed players3 · 5 October 2026 - 15:43:41 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)2,812
  • Revenue (VGI)$32,253
  • Review score80% positive

ATC Ground Point metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 5 October 2026 - 15:43:41 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)2,812
  • Revenue (VGI)$32,253
  • Review score80% positive
  • Total reviews64
  • Release dateOct 10, 2024
  • DeveloperBlueon
  • PublisherBlueon

Genres: Casual, Simulation, Strategy

Company pages: Developer: BlueonPublisher: Blueon

Top Steam chartsTop 100 gamesGame directorySteam Store page

ATC Ground Point Steam metadata

ATC Ground Point metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3239550/metadata
Steam Storehttps://store.steampowered.com/app/3239550/
Steam Communityhttps://steamcommunity.com/app/3239550
PCGamingWiki search
IGDB searchSearch IGDB for ATC Ground Point

Reviews, pricing, and metadata

Review summary

Mostly Positive

80% positive, 51 positive, 13 negative

Price and discount

$15.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Family Sharing

Achievements

22

Platform releases
  • Steam 10 October 2024

Latest Steam announcements

  • Default version updated to latest version - Notice September 8th - 8 September 2026

    The default version has been updated to the latest version. For information about what has been added, changed and fixed, please take a look at previous posts about updates to the public beta.

  • Schedule Viewer and Builder fixes - Update Notes September 1st - 1 September 2026

    This update to the public beta has few visible changes. However, the schedule viewer backend solution has been changed to simplify the development in the long run and also give better support for Linux via Proton.Also, the issue with stand numbers containing parentheses has been fixed so the file loads. However, it is still recommended to not have parentheses in stand numbers (a warning has been added when trying to save a file with stand numbers containing parentheses).Thanks for playing!Changelog:- Added warning if stand number contains parentheses (builder).- Changed schedule viewer backend solution.- Changed so aircraft cannot be selected while changing frequency to avoid unexpected input.- Fixed so "save view window" appears above other windows when active.- Fixed so airport files with parentheses in stand numbers load in builder but still recommended to not have parentheses in sta…

  • Stand selection override and bug fixes - Update Notes August 25th - 25 August 2026

    This update to the public beta mainly focuses on solving bugs so this version could also be used as default version soon. However, it also adds the possibility to assign arriving aircraft to any stand even if for example the stand already is assigned to another aircraft or the stand tag of the flight does not match the stand tag of the stand. While the "set assigned stand" command is active these stands will change between red and yellow and a warning will appear when hovering over them.Thanks for playing!Changelog:- Added outline to text on layout in builder for better readability (builder).- Added warning before assigning aircraft to a stand that is not recommended (for example if another aircraft already is assigned to the stand).- Changed so aircraft can be assigned to any stand.- Changed so flight labels change from showing runway to showing stand during landing instead of after ai…

  • Hotfix August 14th - 14 August 2026

    This hotfix for the public beta is mostly to fix some bugs but also includes a change so aircraft slow down when turning. Also the error messages for instructions are now more detailed. So if there are issues there is more information that can be added to bug reports.Changelog:- Changed so aircraft slow down for curves.- Fixed airplane highlight circle following aircraft instead of staying with icon (when not using instant moving icons).- Fixed bug causing tag line to appear when selecting an aircraft even if there is no tag for that aircraft.- Fixed issue with automatic handoffs and inactive runways.- Fixed issue with departing aircraft crossing the runway it is assigned to.- Fixed issue with go around not activated by aircraft on runway from rejected takeoff.- Fixed issue with taxi path from voice getting stuck processing.- Fixed issue with voice recognition of runway number without l…

  • Talk circle and auto handoffs and collision override - Update Notes August 10th - 10 August 2026

    This update to the public beta contains various bug fixes and three new functions.First, an instruction to ignore collisions has been added. This can be useful near stands or other areas where space might be limited. The instruction is "continue taxi, use caution" and can be activated both via voice/text and clicking. The aircraft icon will flash while it ignores collisions. The aircraft will stop ignoring collision automatically when arriving at a stand or at the end of the pushback. The aircraft will also go back to normal mode if given the "hold position" instruction.And yes, it is a bit ironic that the instruction is "use caution" and it becomes less cautious. However, it seems like a realistic instruction to give an aircraft when taxing in close proximity to other aircraft.Next, an option has been added to show a circle around the position where an aircraft started talking. It stay…

  • Bug fixes for public beta - Update Notes July 31st - 31 July 2026

    Update for public beta with mostly smaller bug fixes but two things worth highlighting are:Runway holding points can now have a value in the "hold short of" field. This makes it possible to both hold short of a runway (as before) and to hold short of a taxiway right after exiting the runway. It should also work on the default game version except it will cause the holding point text to not be displayed on screen.The "aircraft gets stuck on approach" bug which has been reported to appear sometimes but with no clear pattern might have been solved. So if you have experienced this bug please try this version and see if it works better.Thanks for playing!Changelog:- Added border around dropdown options.- Added description of cell types in flight label configuration window.- Added description of scoring system in session finish window.- Added feature to return a hidden label to the last bay th…

  • Customizable flight labels and runway width parameter - Update Notes July 27th - 27 July 2026

    This update to the public beta includes a reworked system for flight labels (also known as flight progress strips). It includes an editor for labels and bay layout which can be accessed in the main menu via the Radar tab in the Settings window. There many options which allows for a lot of customization but can also be a bit confusing so feel free to ask questions. I would recommend using one of the default options as a base to begin with.One of the new default styles is more detailed and therefore takes up more space. If you have more than one monitor available the recommendation is to run the game in windowed mode and stretch the game window to use multiple screens. The main menu now has a button in the top right corner to change where it is anchored so it can be displayed on one of the monitors in a multi monitor setup.The settings window has been changed slightly with the biggest cha…

  • Default version updated to latest version - Notice July 9th - 9 July 2026

    The default version has been updated to the latest version. For more info about the update see this post.

  • Time schedule towing and improved taxi on runways - Update Notes July 3rd - 3 July 2026

    It has been some very productive weeks and this update to the public beta brings both improved functionality for crossing and taxi on runways and towing for the time schedule mode.Runways can now be part of a taxi instruction. For the route to work the requirement is that before and after a runway there are taxiways that are connected to the runway. It sometimes works even if the taxiways are not direct connected to the runway. Unfortunately it is not possible to make routes that goes from one runway to another without a taxiway in between.Airplanes now need a clearance to cross inactive runways (for active runways handoff to tower is still required). This was previous done automatically and is still done automatically when using mouse to set routes. For text/voice the clearance can be part of the taxi instruction or given separately. Some examples:Taxi to stand 1 via A B. (Separate cro…

  • Default version updated to latest version - Notice June 16th - 16 June 2026

    Based on the feedback on last week update the issues with the runways have been resolved. The latest version is thereby stable enough to use as default version. This means the default version now get access to the following features:- moveable in-game windows.- runway radar.- approach separation option.- and other improvements and fixes.Also, the airport builder is now accessible on the default version. When pressing play there should be an option to start the game or the builder.Thanks for playing!

  • Hotfix Runway Logic June 13th - 13 June 2026

    Changes have been made to solve the bugs with takeoffs and landings. As mentioned before I can't see these bugs myself so please let me know if the bugs have been resolved or still exist.

  • Runway bug hunt - Update Notes June 10th - 10 June 2026

    This public beta update is mainly for investigating runway bugs. There has been reports about arrivals not landing and departures not entering runway or not taking off. I was able to recreate and hopefully solve departures not entering the runway. The two other bugs I have not been able to recreate. Based on the reports it seem quite random when these bugs appear.By pressing the F4-key you can toggle some text that shows active runway movements and the queues for runways. Based on the reports it sounds like there is an issue with the arrival/landing queue. This info might help understanding why the bugs appears.Thanks for playing!Changelog:- Added temporary debug info for runways.- Changed so windows can be placed over top bar.- Fixed issue with aircraft not entering runway for takeoff.- Fixed issue with path ending before runway at holding point where aircraft cannot takeoff.

  • Shortcut change and various fixes - Update Notes June 5th - 5 June 2026

    This update to the public beta contains a few bug fixes and some code changes to improve performance. There is also a change to the shortcuts related to path setting. All instructions that are path related (taxi, tow and pushback) now use the same shortcut key (by default the old taxi shortcut key). If you been playing for a while and therefore is used different keys I understand this might be a bit confusing at first. But hopefully you will get used to using the same key quickly.Thanks for playing!Changelog:- Changed parts of code for better performance.- Fixed bug causing radar tags for tugs not changing to off frequency color.- Fixed issue with aircraft taking off from holding point for opposite runway direction.

  • Approach separation option added - Update Notes May 27th - 27 May 2026

    The taxi speed issue that was the main topic last week seems to have been resolved as it is no longer being reported. The speed issue did delay the update to the default version but the plan is that this update will also be used for the default version soon.This update contains a few bug fixes and a new option to select minimum approach separation. This option is found in the runway window and is specific to each runway direction. The default value is 5 NM which works well for runways with both arrivals and departures. The value can be lowered to a minimum of 3 NM which can be useful for runways with only arrivals.Thanks for playing!Changelog:- Added input for approach separation in runway window.- Fixed bug with handoff readbacks.

  • Hotfixes May 21st and 22nd - 21 May 2026

    There was still some speed issues to fix after last hotfix which this update should fix. This update also contains some other changes which can be found in the changelog.Changelog:- Added small delay before pushback starts to simulate communication between pilots and ground crew.- Changed parts of follow other aircraft logic to improve the follow path.- Changed so airplanes cannot do 180 degree turn after pushback.- Fixed issue with aircraft continuing to follow other aircraft after receiving its own taxi instruction.- Fixed issue with late departures not taking off.- Fixed so messages from airplanes that are not on ground frequency are not played.EDIT: Patch released on 21st had a small but game breaking bug which was fixed with patch released on 22nd.

  • Hotfix May 19th - 19 May 2026

    This hotfix contains fixes related to taxi speed, rejected takeoffs and sending tugs to airplanes.

  • Hotfix May 16th - 16 May 2026

    Hotfix to fix issues with airplane speeds and airplanes not stopping at runway holding points as expected.

  • Changes to score rules - Update Notes May 12th - 12 May 2026

    This update to the public beta and also default version later this week if stable, includes some changes to how score is determined for movements and also various fixes.The main change for scoring is that arriving aircraft and towed aircraft are scored based on how much time they spend standing still on the way to the stand (except for holding short of runways waiting to cross). This is to balance out the difficulty of arrivals with long taxi and arrivals with short taxi. The points limits are the following:Departures Within 3 minutes of slot time -> 1000 pointsWithin 3 to 10 minutes of slot time -> 1000 to 0 pointsOver 10 minutes from slot time -> 0 pointsArrivals (Towing values in parentheses)Standing still less than 3 (10) minutes -> 1000 pointsStanding still 3 (10) to 10 (20) minutes -> 1000 to 0 pointsStanding still more than 10 (20) minutes -> 0 pointsPenalties for requesting airc…

  • Improved readbacks - Update Notes April 28th - 28 April 2026

    This update to the public beta improves the readback in voice and text mode. The pilots will only readback the taxiways you mention as a controller. It is now possible to skip "taxi to" and start with "runway ?", "stand ?" or "holding point ?" (replace ? with the target).The UI layout has been changed slightly to reduce the amount of buttons always visible at the top of the screen and the session settings have been separated from the other settings. In the builder the reference image is now easier to move and scale and can now also be rotated. A warning for building the airport to far from the center of the build area has been added.The save system for views has been changed and unfortunately the old views are not transferred.The plan for the next update is to focus on the new scoring system which should lead to a version that the default version of the game can use.Thanks for playing!C…

  • Improved runway movements - Update Notes April 14th - 14 April 2026

    This public beta update is focused on runways but it also adds weight class identifier to callsigns of heavy (H) and super (J) airplanes and functionality to move and resize the flights window. Also, if the flights window is wide enough the arrivals and departures lists are placed side by side instead of over and under each other.To resolve some issue with takeoffs and landings and also improve realism an approach stage has been added. The aircraft now spawn further away from the runway and are separated by at least 3 NM (nautical miles, standard minimum separation on approach). Airplanes in the air can be seen in the new radar window. (Tag visibility is controlled by off frequency visibility setting).Please note that high scores will be difficult in this beta as tower will no longer hold airplanes. Changes to the scoring system is under consideration to be able to use the full range ar…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Hotfix August 14th1840944183779496
231 July 2026Bug fixes for public beta - Update Notes July 31st1839676055888173
313 June 2026Hotfix Runway Logic June 13th1835236783566155
421 May 2026Hotfixes May 21st and 22nd1833334318569030
519 May 2026Hotfix May 19th1832700592800785
616 May 2026Hotfix May 16th1832700592794381
731 March 2026Fixes for last week’s update - Update Notes March 31st1828441623112225
819 December 2025Last update of 2025 - Update Notes December 19th1819386365095672
99 December 2025Update filled with fixes - Update Notes December 9th1818118366185559
103 December 2025Default updated to latest version - Notice December 3rd1818118366170273
1127 November 2025Fixes and reworked settings format - Update Notes November 27th1817483467037601
1213 November 2025Beta for voice mode, new instructions and guide - Update Notes November 13th1816307528914634
133 November 2025Notice November 3rd1815034433004086
1415 October 2025Hotfix October 15th1813674388905628
1514 October 2025More options for readbacks - Update Notes October 14th1813041031370522
166 October 2025Default to latest version and small builder bug fixed - Update Notes October 6th1811772772605580
172 October 2025Hotfix October 2nd1811772772484104
181 October 2025Increased chances for max scores - Update Notes October 1st1811772772439975
199 September 2025Hotfix September 9th1809869180195514
208 September 2025Manual Status Mode - Update Notes September 8th1809869180165913

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3239550
Live current players3
SteamPulse tracked peak17
Live count (today's peak floor)3
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateOct 10, 2024
DeveloperBlueon
PublisherBlueon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent80%
Positive reviews51
Negative reviews13
Total reviews64
Steam recommendationsNot available
Achievements22
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3239550/

Short description

Control the ground movement of airplanes at various airports. As the air traffic controller, ensure the airplanes move safely and get to the stand or runway on time.

About this game

While air traffic controllers are known for keeping airplanes safe in the sky they also ensure airplanes move safely on the ground. Do you have what it takes to move airplanes safely and arrive on time at the stand or runway? Airports around the world Try controlling the ground movement of 10 different airports from around the world. The layout of each airport challenging in it's own way. Full airport list: CYVR Vancouver EFHK Helsinki EGLC London City KRSW Fort Myers KSEA Seattle LIRF Rome RJBB Osaka RKSI Seoul YMML Melbourne ZSSS Shanghai And many more airports in the workshop The community has created many different airports. See if you can find your favorite airport in the workshop. If not try out the airport builder to create it. Point and click The game has a simple point and click system to make it easy to get started. If things feel a bit too easy or too hard the arrival rate can be change both before and while controlling. In addition to the endless mode, there are aircraft movement and time-based game modes as well. Text or voice Control In addition to the point and click system it is also possible to control the airplanes via text or voice commands. Customize the radar and more The game allows for customization in multiple ways. From the icons of the airplanes to the time between pilot messages. Give and take from the tower controller Remember to handoff airplanes to tower when they get close to their assigned departure runway or are about to cross an active runway. Changing situation Turn on the automatic change of arrival rate to have a variation of hectic and calm times during the session. Handle issues and towing Sometimes things do not go according to plan. Sometimes you might need to handle airplanes that need extra time or has to return to the gate. Also, make sure to give tow clearances to push tugs that are towing airplanes from one stand to another. Set highscores The scoring system for arrivals is based on how much time they spend standing still on their way to the stand. Departures are scored on the difference between the actual takeoff time and the planned takeoff time (slot time). Try to be as close to the slot time as possible…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

ATC Ground Point's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ATC Ground Point's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ATC Ground Point at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$15.99$15.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Dota 2806,3745 October 2026 - 17:36:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
Baldur's Gate 348,9495 October 2026 - 17:33:06 UTC875,343836,282Larian Studios
Hearts of Iron IV46,1855 October 2026 - 17:08:24 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,7605 October 2026 - 16:36:37 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI32,4865 October 2026 - 17:01:04 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2630,5635 October 2026 - 16:35:44 UTC82,75036,155Sports Interactive
Mount & Blade II: Bannerlord29,5575 October 2026 - 17:21:19 UTC248,034297,199TaleWorlds Entertainment
RimWorld29,4195 October 2026 - 17:07:54 UTC95,851239,107Ludeon Studios
Crusader Kings III27,2585 October 2026 - 17:08:24 UTC98,474138,767Paradox Development Studio
Transport Fever 326,7195 October 2026 - 14:42:27 UTC42,161Not availableUrban Games

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