- New Game and Plans for February - 24 January 2026
Hello everyone, It's been a while! I'm happy to announce that I'm back to working on Glass Cannon. I got sidetracked by Queue Queen, a game I just launched.Queue Queen, my new gameIt's a roguelike deckbuilder about stacking cards and building game-breaking synergies. It has the same theorycrafting build-making feel as glass Cannon, so there's a good chance you all will enjoy it. If you play this new game, you'll be directly supporting me and my efforts for working on Glass Cannon as well.You can check it out here:And now that that's done, let's talk Glass Cannon.Glass Cannon February UpdateFirst of all, everything marked as "coming" soon in the game will be added and unlocked. Here's what those items are:Racetrack mapFace mapMolecule challengePolymer challengeCell challengeInfinite ModeIn addition, I will be adding an infinite mode to the game which will allow you to continue your buste…
- The criminally overlooked turn-based roguelike shoot-em-up Glass Cannon just got a lot bigger - 24 June 2025
It should be criminal for a game as good as Glass Cannon to see so few players and Steam reviews, because it's simply awesome. Read the full article here: https://www.gamingonlinux.com/2025/06/the-criminally-overlooked-turn-based-roguelike-shoot-em-up-glass-cannon-just-got-a-lot-bigger/
- Cannons Update - 21 June 2025
Hello everyone,I've got a great new update cooked up after a whole month of work! Enter Glass Cannon v1.1. We have:6 new cannonsA brand new Plus (+) shaped arenaWeapon PIcker instead of Weapon WheelThe Atom challengeReworked difficulties for the Electron and Quark challengesNew revive mechanicQuality of life improvements 6 New Unlockable CannonsThey introduce interesting twists to the game. Some just have different stats, while others force you to completely change your playstyle and discover new combos. Here are a few of them:Plus (+) Shaped ArenaUnlocked after you complete the hexagon arena on the electron challenge.Don't forget, use ctrl/shift/mmb to zoom the camera across the screen!Weapon PickerAfter much testing, I've concluded that a simpler weapon picker is much more fun to play with than the weapon wheel, so here it is (bottom-right corner): With the weapon picker, you rely muc…
- Quick fixes v1.0.2c - 20 May 2025
Hello everyone, Coming at you with another small patch: v1.0.2c. Thank you to everyone for reporting the crashes and bugs! - Niko Changelog Hammer spell and Sickle spell will no longer crash the game when bought (old save files caused that). Fixed wonky rotation of the cannon when you'd cross a boundary. Various crash fixes relating to explosions (zealots, grenade arrows etc.) Crash that happened when a bat hit a grappling hook and it tried to clone it using the cloning collision mod.
- Quick fixes v1.0.2a - 19 May 2025
Hello everyone, I've got a small patch for you today: v1.0.2a. Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months. - Niko Changelog Hammer spell will now exclude max level items from its selection of weapons, which makes the perk more fair and predictable. Sickle spell, like the hammer spell won't level up max level weapons and instead will only work on weapons that aren't max lvl yet, so with smart inventory management, you can exploit both perks maximally. Rotating your cannon when standing near a wall no longer clips the cannon through the wall. Just rotating the cannon in general is smoother now. Crash fix: when lots of zealots (50+ of them) all explode at the same time, the game no longer crashes. Nerfed the radius increase of the grenade and gravity grenade weapons for high levels. Spikes thrown by spiker enemi…
- Hexagon Update - 16 May 2025
Hello folks, I've got some new stuff in today's update (v1.0.2), which I'm very excited to share! We have a new arena, a challenge level and some balancing. Here they are. The Hexagon Arena https://i.imgur.com/E15MChh.png Can be unlocked by beating the rectangle arena on the base difficulty. Electron Challenge Can be unlocked for both arenas by beating their base challenge. This challenge is quite a bit harder, but the base quark challenge is now basically 99% winrate if you know what you're doing. More updates soon! I won't be able to do content updates in the next 2 weeks - I'll be at Digital Dragons in Krakow (Poles say hi!). I will just be doing small fixes here and there, but after that period, I'll be lock in in to deliver more content! - Niko Changelog Made enemy health scaling exponential - easier at the start and harder at the end rounds (20-24). Added the Hexagon arena. Added…
- Boss Rewards Update - 8 May 2025
Hello folks, I've released yet another patch, but this time a meaty one. This one has a little bit of new content, namely the new boss rewards. Next week, we'll get a content update as I'm already almost done with it. Just playtesting right now to balance some stuff. Let's get into today's update. Boss Rewards After beating a boss round, you'll be able to pick one of 4 random perks: https://i.imgur.com/8QziRz9.png These perks are for increasing your base stats: damage, max shots, max health or money. On higher level bosses, you get better chances for high tier perks. In the future, the 4th perk will serve as the utility or fast-track perk and will have perks which don't buff your stats but instead which increase risk and reward for the following rounds. Minor Balancing Although I intend to do major rebalancing soon, I've still adjusted things in this update. Namely, the kind of stuff th…
- Patch v1.0b - 4 May 2025
Hello Glass Cannon enjoyers, I'm coming at you with another small update. Enemy Health Scaling I'm reading your feedback - game's too difficult indeed. After I add the new areas and challenges, I'll definitely tone down the absolute difficulty of the base game. I'll also tune the enemy health scaling to be exponential as opposed to linear all across the board. Right now, the earlygame is hard and the lategame becomes easy. This is because the players' strength scales exponentially. Once you get a few combos going, they play off of each other combinatorically which scales it even faster and you start to outpace enemies really quickly, usually towards round 19 or so. Unless you get cocky, surviving round 19 basically means you'll win round 24 too, even though at round 24 the average enemy health is like 8 points higher than at round 19. When you have no combos, you're relying on the base…
- Patch v1.0a - 3 May 2025
Hello folks, Just a small patch with hotfixes. I'll probably push out many more of these as players come in and discover new bugs. Let's squash them all! Changelog - fixed a crash caused by a summoned brawler (which was resurrected by an enemy necromancer) attacking an enemy. Thank you Tato and CageTheGnome for the report! - fixed some more potential bugs around summoned brawlers. - fixed potential crashes around summoned zealots and wizards when resurrected by necromancers. - improved crash errors, which should make them easier to track down by me. Make sure to send any crashes or bugs to my email (nikaoto at gmail dot com) or on Discord. Also... I'm looking at everyone's feedback and reviews and I take all of them into consideration. I want Glass Cannon to be a challenging game, but not too difficult. I've gotten some feedback that the game may be a bit too hard, so if enough people t…
- Glass Cannon is my next indie obsession, a chill turn-based shoot-em-up roguelike with wild weapon combos - 3 May 2025
I cannot stop myself clicking play on Glass Cannon, it's a properly great and unique shoot 'em up experience that twists the genre in a fun way that's too easy to get obsessed with. Read the full article here: https://www.gamingonlinux.com/2025/05/glass-cannon-is-my-next-indie-obsession-a-chill-turn-based-shoot-em-up-roguelike-with-wild-weapon-combos/
- Glass Cannon is out now! - 1 May 2025
Hello everyone, I'm happy to announce that the full version of Glass Cannon is now available on Steam! After much work, the game is ready to play. Future Plans I have a few updates already planned for the game and you'll be able to see a few things in the game now that allude to the extra content. As discussed previously, the extra stuff will be new maps, different cannons and interesting challenges. All unlockable by progressing through the game. Even if only 50 people play the game like it happened with the beta, I'll still make the update because I believe it'll be a really interesting exploration of mechanics - I think I can do something novel with what I already have. The extra content will give me a way to set guidelines for players who are not experimentative on their own. These unlocks will provide restrictions and force you to experiment and play with the game's systems, which…
- Beta v2.4 - 28 April 2025
Hello folks, As we're approaching the release date, May 1st, I'm pushing out the last beta update. Lots of small and big changes in preparation for Glass Cannon 1.0. Arena, Cannon and Challenge Selection I had planned to do the "arenas, challenges and cannons" one month after release, as it is extra content, but since I've had some extra time, I decided to sneak in a small update for it in time for release. https://i.imgur.com/8ktpGjj.png The full version will slowly introduce different ways to play the game through updates. You will start off each run by choosing 3 things: Your Cannon Each one will have limitations and advantages. For example, the demolitionist, who can only deal damage through explosions or the jester, which has the 1st mod slot on each weapon permanently occupied by the wabbajack mod... The Arena Differently shaped arenas like the hexagon or racetrack or the plus whi…
- Beta v2.3 - 19 April 2025
Hello folks, In the new Beta v2.3 we now have all the icons, so no more question marks in the shop! This patch also includes different VFX and new sounds for mods and perks that lacked them. Expect more visual and audio updates throughout the whole beta. Also balanced a few OP mods and fixed a few minor bugs. The beta will no longer get updates for new content (except visuals and audio which are missing from some mods and effects). At full release on May 1st, challenges, different maps and so on will be added, which won't make it in time for the beta as it ends the day before. I will showcase the challenge mode and new content in the next post (maybe new enemy types, different cannon types, arena shapes etc.) Hope you're all enjoying the game so far. Cheers! - Niko
- Beta v2.2 - 7 April 2025
Hello folks, Glass Cannon is on MacOS now! Should work both on the old Intel CPUs and Apple Silicon. Also changed a few things for v2.2. Changelog Enemies that get resurrected by necromancers multiple times in one go now have a 7% chance to merge with their clones. So, previously if a bouncer died when inside of 2 necro ranges, it would get resurrected twice, so you'd have 2 bouncers in its place. Now we have a 7% chance to have the two resurrected bouncers merge into a bigger bouncer with summed stats. This change will strike a good balance between enemy number and toughness when it comes to rounds with necromancers. Increased the knockback on the shotgun - it is a strong weapon, so it's only fair to make its use clumsy. The knockback will make it more balanced. "Go back" and "skip ahead" perks now work more consistently added a bunch of icons for weapon mods (previously they were ques…
- Beta v2.1 - 2 April 2025
Going to be doing updates almost daily as people play the game and break it in many ways. Here is what I've changed: The plasma ball base stats were too high, so the BNC and its LVL 5 bonus have been reduced When you win the game, the final stats screen should now display the correct numbers Rerolling consecutively in the shop increases the reroll price by $1 You no longer get 4 free spins for the weapon wheel at max level. Just 3. Performance fixes - when enemies can't fit in the arena, they just won't spawn anymore (this happened with necromancer enemies, who would recursively clone each other until they killed the player). Size mod price increase $2 -> $3. It was a bit too cheap. Don't forget to let me know what you think in the feedback form or on the Glass Cannon Discord server! Also, grab a key for your friends: Glass Cannon Free Beta Keys More to come! - Niko
- Release Date and Beta v2! - 31 March 2025
Hello again folks, For real now, Glass Cannon is almost ready to release! On May 1st, the game will be out. Until then, I'm doing a Beta v2 test to balance the difficulty. Beta v2 If you were part of the previous beta, you can go ahead and play the updated game right now, your key will still work! If you're new, then grab a key here: Glass Cannon Beta v2 Keys Please mark the key you take with "TAKEN" right next to it. You can send that link to your friends so they can also join in! Also, join the official Discord server. Just like before, you will find a "Leave Feedback" button at various places in the game. They all lead to the same form which has a few simple questions. Please fill the form after you're done playing the game! Especially if you participated in the previous beta, your feedback will be immensely useful for me to see if the game improved from last time. What's new After t…