- Permanent Price Reduction! - 29 April 2020
We're lowering the price of We Slay Monsters to $3.99, so everyone that's been waiting for the game to be cheaper to buy it can stop waiting! Everyone enjoy!
- Dropping Support for OSX - 29 October 2019
Sorry everyone, but due to changes Apple has made with Catalina, we can no longer support OSX builds. We just don't make enough from sales of the game to support the time and expense it would require to certify the game to run on Catalina.
- 1.1.3 Bug Fix Release - 27 April 2019
This patch should (hopefully) fix the "too many threads" crash several people have reported. In addition, there were 4 achievements listed that were never really implemented. These have been changed to new achievements (because that's what was partially implemented). The old achievements were: Combo Prince Combo Princess Combo King Combo Queen The new achievements are: Combo Hero Combo Champion They are essentially the same, just without the gender requirement.
- 1.1.2 Bug Fix Release - 20 April 2019
Small bug fix release: * Hopefully I have finally nailed down the bug with the crazy birds and sheep everywhere. * Fixed a bug where the final boss can drop loot in an unreachable location.
- 1.1.1 Bug Fix Release - 19 February 2018
Just put out a patch that addresses a couple of bugs people have reported. When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't figured out why they are disappearing, but if they do, restarting should add the missing ones back. There was a bug in one of the dungeon generators that was causing the game to "hang" on the loading screen at times
- 1.1.1 Bug Fix Release - 19 February 2018
Just put out a patch that addresses a couple of bugs people have reported. When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't figured out why they are disappearing, but if they do, restarting should add the missing ones back. There was a bug in one of the dungeon generators that was causing the game to "hang" on the loading screen at times
- Poker is a deadly weapon in this turn-based RPG - 2 February 2018
I've been playing with a few different poker apps on my phone lately—not for real money, because I'm not really good enough to do that—and occasionally I'll look around for a PC game to scratch my stakes-free poker itch. That's how I came across We Slay Monsters, a turn-based roguelike RPG where you use poker hands to fight dungeon monsters. And I'm enjoying the heck out of it. Pick your randomized warrior and descend into dungeons, armed only with cards. The action is turn-based as you explore and fight, and poker rules apply: you've got five cards in your hand, and you use them them to make poker hands. You can play single cards for a little bit of damage, but a pair is better, and two-pair is better than that, and three of a kind is better still. Full houses do tremendous damage, and you can make flushes (cards of the same suit) and straigh…
- 1.1 Update!! - 9 September 2017
First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features: Introducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold. Balance Changes: The difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.All monster unlocks in each chapter have been re-balanced to unlock in a slower fashion. It should average about…
- 1.1 Update!! - 9 September 2017
First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features: Introducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold. Balance Changes: The difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.All monster unlocks in each chapter have been re-balanced to unlock in a slower fashion. It should average about…
- 1.0.7 Bug Fix - 12 August 2017
Just put out a new patch with a couple of bug fixes: Prisoners should not longer be placed such that a boss would be stuck behind them and only be accessible via ranged attacks Bosses guarding prisoners should no longer drop keys in inaccessible places Fixed a couple of random bugs which were causing freezes for some folks If you had the 7 & 8 card enhancements, and got "confused" by a monster, and that caused new cards to be dealt, and the shop screen showed, the game would freeze. It won't anymore.
- 1.0.7 Bug Fix - 12 August 2017
Just put out a new patch with a couple of bug fixes: Prisoners should not longer be placed such that a boss would be stuck behind them and only be accessible via ranged attacks Bosses guarding prisoners should no longer drop keys in inaccessible places Fixed a couple of random bugs which were causing freezes for some folks If you had the 7 & 8 card enhancements, and got "confused" by a monster, and that caused new cards to be dealt, and the shop screen showed, the game would freeze. It won't anymore.
- 1.0.6 Bug Fix - 2 July 2017
This fixes a few things that I've noticed in the logs that have caused crashes. Also, I made it clearer that the abilities reset on level up. Bug Fixes Handle some cases where animations were playing after the monster had died Handle other case where the player died 1/2 way through playing the attack animations that were currently playing
- 1.0.6 Bug Fix - 2 July 2017
This fixes a few things that I've noticed in the logs that have caused crashes. Also, I made it clearer that the abilities reset on level up. Bug Fixes Handle some cases where animations were playing after the monster had died Handle other case where the player died 1/2 way through playing the attack animations that were currently playing
- Difficult & Statistics - 1 July 2017
I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far: Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272 Dungeons Completed with Wizard: 135 Warrior Survival Rate: 50.0% Dungeons Started with Warrior: 46 Dungeons Completed with Warrior: 23 Rogue Survival Rate: 66.6% Dungeons Started with Rogue: 54 Dungeons Completed with Rogue: 36 Two interesting things start to surface. First, most people are playing wizards. I started a discussion on the message boards about this: http://steamcommunity.com/app/332540/discussions/0/2592234299562055393/ Second, rogues appear overpowered. I'm not going to jump to conclusions just yet, I'm going to collect more data. But there may need to be some balance adjustments for rogues.
- Difficult & Statistics - 1 July 2017
I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far: Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272 Dungeons Completed with Wizard: 135 Warrior Survival Rate: 50.0% Dungeons Started with Warrior: 46 Dungeons Completed with Warrior: 23 Rogue Survival Rate: 66.6% Dungeons Started with Rogue: 54 Dungeons Completed with Rogue: 36 Two interesting things start to surface. First, most people are playing wizards. I started a discussion on the message boards about this: http://steamcommunity.com/app/332540/discussions/0/2592234299562055393/ Second, rogues appear overpowered. I'm not going to jump to conclusions just yet, I'm going to collect more data. But there may need to be some balance adjustments for rogues.
- 1.0.5 MOAR BUG FIXES! - 30 June 2017
First, I'll apologize again for those of you that have suffered through black screens and frozen games. And sorry it's taken so long to track some of this down. I can't say this patch will fix *everything*, but hopefully it addresses the worst of the issues that a few of you are still experiencing. Bug Fixes Black screen on loading should (hopefully!) be a thing of the past Fixed several typos Fixed game freeze that would happen if you were double confused by two different monsters in the same turn Fixed game freeze that could happen if you leveled up via Four the Win, or visited the Shop via Lucky 7s right after you were confused (and dealt a 4 or 7 as part of the new cards you received after being confused). Just typing that confused me!
- 1.0.5 MOAR BUG FIXES! - 30 June 2017
First, I'll apologize again for those of you that have suffered through black screens and frozen games. And sorry it's taken so long to track some of this down. I can't say this patch will fix *everything*, but hopefully it addresses the worst of the issues that a few of you are still experiencing. Bug Fixes Black screen on loading should (hopefully!) be a thing of the past Fixed several typos Fixed game freeze that would happen if you were double confused by two different monsters in the same turn Fixed game freeze that could happen if you leveled up via Four the Win, or visited the Shop via Lucky 7s right after you were confused (and dealt a 4 or 7 as part of the new cards you received after being confused). Just typing that confused me!
- We Slay Monsters on Rock Paper Shotgun! - 29 June 2017
We're the pick of the week in their series "Steam's Hidden Gems"! https://www.rockpapershotgun.com/2017/06/28/best-new-steam-releases-jun-2017/ Here's the relevant bit: A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream Quest, although the cardboard infusion is in this case poker rather than Magic the Gathering. Damage dealt – and, later, type of attack – is defined by cards in your hand as well as by your hero’s level and gear. So, a couple of doubles will amp up your strike massively, while a royal flush probably means a one-hit kill. Actual poker knowledge not required – you’re going to pick up the handful of card combos very quickly, and instead focus your concentration on the most strategic way to take down enemies of escalating difficulty. It gets more tactical as the game wears on – for instance, you end up unlocking buffs when specific ca…
- We Slay Monsters on Rock Paper Shotgun! - 29 June 2017
We're the pick of the week in their series "Steam's Hidden Gems"! https://www.rockpapershotgun.com/2017/06/28/best-new-steam-releases-jun-2017/ Here's the relevant bit: A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream Quest, although the cardboard infusion is in this case poker rather than Magic the Gathering. Damage dealt – and, later, type of attack – is defined by cards in your hand as well as by your hero’s level and gear. So, a couple of doubles will amp up your strike massively, while a royal flush probably means a one-hit kill. Actual poker knowledge not required – you’re going to pick up the handful of card combos very quickly, and instead focus your concentration on the most strategic way to take down enemies of escalating difficulty. It gets more tactical as the game wears on – for instance, you end up unlocking buffs when specific ca…
- Unknown Pleasures: Steam s latest hidden delights - 28 June 2017
Welcome back to Unknown Pleasures , our weekly wade through Steam’s ever-deepening sewers to find ten sparkling new releases that perhaps have not enjoyed the attention they deserve. This week: absurdist sports medicine, roguelike vs poker vs match-3, bumblebee simulation and chimp-powered internet. …