SPSTEAMPULSELIVE ANALYTICS
We Slay Monsters

We Slay Monsters Steam metadata

Furiously Inactive Games | Jun 21, 2017 | game

Released

1players observed · 24 September 2026 - 20:50:26 UTC

IndieRPGStrategyRogue-likeCard BattlerSteam Store

  • Latest observed players1 · 24 September 2026 - 20:50:26 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)3,976
  • Revenue (VGI)$17,411
  • Review score92% positive

We Slay Monsters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 24 September 2026 - 20:50:26 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)3,976
  • Revenue (VGI)$17,411
  • Review score92% positive
  • Total reviews93
  • Release dateJun 21, 2017
  • DeveloperFuriously Inactive Games
  • PublisherFuriously Inactive Games

Genres: Indie, RPG, Strategy

Company pages: Developer: Furiously Inactive GamesPublisher: Furiously Inactive Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

We Slay Monsters Steam metadata

We Slay Monsters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/332540/metadata
Steam Storehttps://store.steampowered.com/app/332540/
Steam Communityhttps://steamcommunity.com/app/332540
PCGamingWiki search
IGDB searchSearch IGDB for We Slay Monsters

Reviews, pricing, and metadata

Review summary

Very Positive

92% positive, 86 positive, 7 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

56

Platform releases
  • Steam 22 June 2017

Latest Steam announcements

  • Permanent Price Reduction! - 29 April 2020

    We're lowering the price of We Slay Monsters to $3.99, so everyone that's been waiting for the game to be cheaper to buy it can stop waiting! Everyone enjoy!

  • Dropping Support for OSX - 29 October 2019

    Sorry everyone, but due to changes Apple has made with Catalina, we can no longer support OSX builds. We just don't make enough from sales of the game to support the time and expense it would require to certify the game to run on Catalina.

  • 1.1.3 Bug Fix Release - 27 April 2019

    This patch should (hopefully) fix the "too many threads" crash several people have reported. In addition, there were 4 achievements listed that were never really implemented. These have been changed to new achievements (because that's what was partially implemented). The old achievements were: Combo Prince Combo Princess Combo King Combo Queen The new achievements are: Combo Hero Combo Champion They are essentially the same, just without the gender requirement.

  • 1.1.2 Bug Fix Release - 20 April 2019

    Small bug fix release: * Hopefully I have finally nailed down the bug with the crazy birds and sheep everywhere. * Fixed a bug where the final boss can drop loot in an unreachable location.

  • 1.1.1 Bug Fix Release - 19 February 2018

    Just put out a patch that addresses a couple of bugs people have reported. When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't figured out why they are disappearing, but if they do, restarting should add the missing ones back. There was a bug in one of the dungeon generators that was causing the game to "hang" on the loading screen at times

  • 1.1.1 Bug Fix Release - 19 February 2018

    Just put out a patch that addresses a couple of bugs people have reported. When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't figured out why they are disappearing, but if they do, restarting should add the missing ones back. There was a bug in one of the dungeon generators that was causing the game to "hang" on the loading screen at times

  • Poker is a deadly weapon in this turn-based RPG - 2 February 2018

    I've been playing with a few different poker apps on my phone lately—not for real money, because I'm not really good enough to do that—and occasionally I'll look around for a PC game to scratch my stakes-free poker itch. That's how I came across We Slay Monsters, a turn-based roguelike RPG where you use poker hands to fight dungeon monsters. And I'm enjoying the heck out of it. Pick your randomized warrior and descend into dungeons, armed only with cards. The action is turn-based as you explore and fight, and poker rules apply: you've got five cards in your hand, and you use them them to make poker hands. You can play single cards for a little bit of damage, but a pair is better, and two-pair is better than that, and three of a kind is better still. Full houses do tremendous damage, and you can make flushes (cards of the same suit) and straigh…

  • 1.1 Update!! - 9 September 2017

    First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features: Introducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold. Balance Changes: The difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.All monster unlocks in each chapter have been re-balanced to unlock in a slower fashion. It should average about…

  • 1.1 Update!! - 9 September 2017

    First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features: Introducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold. Balance Changes: The difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.All monster unlocks in each chapter have been re-balanced to unlock in a slower fashion. It should average about…

  • 1.0.7 Bug Fix - 12 August 2017

    Just put out a new patch with a couple of bug fixes: Prisoners should not longer be placed such that a boss would be stuck behind them and only be accessible via ranged attacks Bosses guarding prisoners should no longer drop keys in inaccessible places Fixed a couple of random bugs which were causing freezes for some folks If you had the 7 & 8 card enhancements, and got "confused" by a monster, and that caused new cards to be dealt, and the shop screen showed, the game would freeze. It won't anymore.

  • 1.0.7 Bug Fix - 12 August 2017

    Just put out a new patch with a couple of bug fixes: Prisoners should not longer be placed such that a boss would be stuck behind them and only be accessible via ranged attacks Bosses guarding prisoners should no longer drop keys in inaccessible places Fixed a couple of random bugs which were causing freezes for some folks If you had the 7 & 8 card enhancements, and got "confused" by a monster, and that caused new cards to be dealt, and the shop screen showed, the game would freeze. It won't anymore.

  • 1.0.6 Bug Fix - 2 July 2017

    This fixes a few things that I've noticed in the logs that have caused crashes. Also, I made it clearer that the abilities reset on level up. Bug Fixes Handle some cases where animations were playing after the monster had died Handle other case where the player died 1/2 way through playing the attack animations that were currently playing

  • 1.0.6 Bug Fix - 2 July 2017

    This fixes a few things that I've noticed in the logs that have caused crashes. Also, I made it clearer that the abilities reset on level up. Bug Fixes Handle some cases where animations were playing after the monster had died Handle other case where the player died 1/2 way through playing the attack animations that were currently playing

  • Difficult & Statistics - 1 July 2017

    I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far: Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272 Dungeons Completed with Wizard: 135 Warrior Survival Rate: 50.0% Dungeons Started with Warrior: 46 Dungeons Completed with Warrior: 23 Rogue Survival Rate: 66.6% Dungeons Started with Rogue: 54 Dungeons Completed with Rogue: 36 Two interesting things start to surface. First, most people are playing wizards. I started a discussion on the message boards about this: http://steamcommunity.com/app/332540/discussions/0/2592234299562055393/ Second, rogues appear overpowered. I'm not going to jump to conclusions just yet, I'm going to collect more data. But there may need to be some balance adjustments for rogues.

  • Difficult & Statistics - 1 July 2017

    I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far: Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272 Dungeons Completed with Wizard: 135 Warrior Survival Rate: 50.0% Dungeons Started with Warrior: 46 Dungeons Completed with Warrior: 23 Rogue Survival Rate: 66.6% Dungeons Started with Rogue: 54 Dungeons Completed with Rogue: 36 Two interesting things start to surface. First, most people are playing wizards. I started a discussion on the message boards about this: http://steamcommunity.com/app/332540/discussions/0/2592234299562055393/ Second, rogues appear overpowered. I'm not going to jump to conclusions just yet, I'm going to collect more data. But there may need to be some balance adjustments for rogues.

  • 1.0.5 MOAR BUG FIXES! - 30 June 2017

    First, I'll apologize again for those of you that have suffered through black screens and frozen games. And sorry it's taken so long to track some of this down. I can't say this patch will fix *everything*, but hopefully it addresses the worst of the issues that a few of you are still experiencing. Bug Fixes Black screen on loading should (hopefully!) be a thing of the past Fixed several typos Fixed game freeze that would happen if you were double confused by two different monsters in the same turn Fixed game freeze that could happen if you leveled up via Four the Win, or visited the Shop via Lucky 7s right after you were confused (and dealt a 4 or 7 as part of the new cards you received after being confused). Just typing that confused me!

  • 1.0.5 MOAR BUG FIXES! - 30 June 2017

    First, I'll apologize again for those of you that have suffered through black screens and frozen games. And sorry it's taken so long to track some of this down. I can't say this patch will fix *everything*, but hopefully it addresses the worst of the issues that a few of you are still experiencing. Bug Fixes Black screen on loading should (hopefully!) be a thing of the past Fixed several typos Fixed game freeze that would happen if you were double confused by two different monsters in the same turn Fixed game freeze that could happen if you leveled up via Four the Win, or visited the Shop via Lucky 7s right after you were confused (and dealt a 4 or 7 as part of the new cards you received after being confused). Just typing that confused me!

  • We Slay Monsters on Rock Paper Shotgun! - 29 June 2017

    We're the pick of the week in their series "Steam's Hidden Gems"! https://www.rockpapershotgun.com/2017/06/28/best-new-steam-releases-jun-2017/ Here's the relevant bit: A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream Quest, although the cardboard infusion is in this case poker rather than Magic the Gathering. Damage dealt – and, later, type of attack – is defined by cards in your hand as well as by your hero’s level and gear. So, a couple of doubles will amp up your strike massively, while a royal flush probably means a one-hit kill. Actual poker knowledge not required – you’re going to pick up the handful of card combos very quickly, and instead focus your concentration on the most strategic way to take down enemies of escalating difficulty. It gets more tactical as the game wears on – for instance, you end up unlocking buffs when specific ca…

  • We Slay Monsters on Rock Paper Shotgun! - 29 June 2017

    We're the pick of the week in their series "Steam's Hidden Gems"! https://www.rockpapershotgun.com/2017/06/28/best-new-steam-releases-jun-2017/ Here's the relevant bit: A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream Quest, although the cardboard infusion is in this case poker rather than Magic the Gathering. Damage dealt – and, later, type of attack – is defined by cards in your hand as well as by your hero’s level and gear. So, a couple of doubles will amp up your strike massively, while a royal flush probably means a one-hit kill. Actual poker knowledge not required – you’re going to pick up the handful of card combos very quickly, and instead focus your concentration on the most strategic way to take down enemies of escalating difficulty. It gets more tactical as the game wears on – for instance, you end up unlocking buffs when specific ca…

  • Unknown Pleasures: Steam s latest hidden delights - 28 June 2017

    Welcome back to Unknown Pleasures , our weekly wade through Steam’s ever-deepening sewers to find ten sparkling new releases that perhaps have not enjoyed the attention they deserve. This week: absurdist sports medicine, roguelike vs poker vs match-3, bumblebee simulation and chimp-powered internet. …

Patch notes and updates

S.noRelease datePatch nameGID number
129 October 2019Dropping Support for OSX2504491307421710613
227 April 20191.1.3 Bug Fix Release2432417221744444194
320 April 20191.1.2 Bug Fix Release2434668385555929764
419 February 20181.1.1 Bug Fix Release4249665521681263654
59 September 20171.1 Update!!4249665521681263758
612 August 20171.0.7 Bug Fix4249665521681263852
72 July 20171.0.6 Bug Fix4249665521681263952
830 June 20171.0.5 MOAR BUG FIXES!4249665521681264143
926 June 20171.0.4 Patch **FIXED GAME BREAKING STUFF**4249665521681264337
1025 June 20171.0.3 Bug Fix Patch4249665521681264431
1122 June 20171.0.2 Bug Fix4249665521681264522
1222 June 20171.0.1 Small Patch4249665521681264611
1322 June 20171.0.0 Released!4249665521681264706
1422 June 20170.9.40.7 Patch4249665521681264814
1521 June 20170.9.40.6 Patch4249665521681264923
1620 June 20170.9.40.5 MEGA PATCH!!4249665521681265025
1718 June 20170.9.40.4 Bug Fix4249665521681265127
1818 June 20170.9.40,3 Patch: Bug Fixes & Features4249665521681265229
1911 June 20170.9.40.1 Bug Fix Patch!4249665521681265426
208 June 2017Update #40 "Ravenous Raven" Now Live!4249665521681265529

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID332540
Live current players1
SteamPulse tracked peak2
Live count (today's peak floor)1
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateJun 21, 2017
DeveloperFuriously Inactive Games
PublisherFuriously Inactive Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent92%
Positive reviews86
Negative reviews7
Total reviews93
Steam recommendationsNot available
Achievements56
Average playtime forever960 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/332540/

Short description

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.

About this game

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies). The Academy For Dungeoneering In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair. The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on. Features Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability. Campaign against the Institute of Evil. In the campaign, you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world. Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune. Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests. Soundtrack Our composer Adam Chandler has done a great job with the music and sound effects for the game, and the full soundtrack album is available as DLC for the game, or buy the game with the soundtrack and save 10%! How can I learn more? Our development blog: Our website: Twitter: @wedesigngames Facebook:

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

We Slay Monsters's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

We Slay Monsters's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records We Slay Monsters at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

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Football Manager 2634,83724 September 2026 - 16:10:56 UTC82,75035,608Sports Interactive
Hearts of Iron IV34,44924 September 2026 - 20:30:49 UTC93,196377,014Paradox Development Studio
RimWorld25,44224 September 2026 - 19:23:40 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI24,42724 September 2026 - 20:36:28 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die22,55924 September 2026 - 18:47:00 UTC124,449398,822The Fun Pimps
Black Desert21,80524 September 2026 - 20:32:29 UTC59,91792,632Pearl Abyss
Age of Empires II: Definitive Edition21,75724 September 2026 - 20:54:54 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Crusader Kings III20,04024 September 2026 - 18:48:28 UTC98,474138,767Paradox Development Studio

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