That Time I Found A Box news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews8
- Release dateSep 26, 2025
- DeveloperOtter Paw Press
- PublisherOtter Paw Press
Genres: Casual, Indie, RPG, Strategy
Company pages: Developer: Otter Paw PressPublisher: Otter Paw Press
That Time I Found A Box Steam news
That Time I Found A Box news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release V1.1 - Major Update - 20 January 2026
We've gotten heaps of feedback on what's working and what's not working over the last few months. Thank you to everyone who's provided feedback through the Steam forums, feedback forms and direct emails! Please keep it coming :)That Time I Found A Box V1.1 Change LogMajor Mechanics Changes:Decreased difficulty (i.e. Fight/Influence growth rates) across whole game.You can now launch a firework by pressing spacebar. Do this to celebrate great plays. Pew pew!Reworked purgatory system. Previously it scaled difficultly primarily by ramping up the growth factor for Fight and Influence. Now it adds special perks that increase difficulty in a variety of other interesting ways that are not "number goes up", and will rely on you experimenting with Perks, Unique Card Effects and everything else to give you an edge. For example, for Purgatory Level 8, the Masochism Special Perk is activated which o…
- We are working on Balance Patch 1 - let us know your feedback! - 14 November 2025
Hey Everyone, Looks like quite a few people are winning and breaking the game in various ways! Hope you're all having fun!We're currently working on Balance Patch 1 to improve effects, upgrades and perks that don't get enough play, as well as nerfing a few that give way too high exponential growth.We're capturing data on effects, upgrades and perks that players take, but we'd like to supplement that with actual player feedback. So, if you have any feedback please pass it onto us in the Steam forum (https://steamcommunity.com/app/3481360/discussions/) or feel free to directly send it to us at otterpawpress(at)gmail.comSome questions to get you thinking about specific feedback are:Are there any effects, upgrades or perks that you think seem cool and want to use, but for some reason don't?Are there any effects, upgrades or perks that you think should synergise, but don't?Do you have any id…
- Bug Fixes - 24 October 2025
Hey Everyone,Hope you're enjoying the game!We fixed a couple bugs:A bug that prevented the player accessing Purgatory 13A bug that didn't hide the Down and Up Buttons for Purgatory selection at 0 and max Purgatory respectively.Thanks for playing :)
- Bug Fixes - 22 October 2025
Hey Everyone,Hope you're enjoying the game!We fixed a bug:A bug that sometimes makes the game bug out when using both Sustain and Pool Mirage Perks.Thanks for playing :)
- Bug Fixes - 20 October 2025
Hey Everyone,Hope you're enjoying the game!We fixed a couple bugs:A bug that makes the game bug out when you deplete your Card Pool to 0 Cards (through the Pool Mirage perk)Thanks for playing :)
- Bug Fixes - 17 October 2025
Hey Everyone,Hope you're enjoying the game!We fixed a couple bugs:Tutorial 17 was unable to be completed as it was waiting for user input that is impossible for the user to provide.A bug with reward card choices not being removed in the tutorial if the player quits when rewards are being shown.A bug with the Phase 3 calculation of Fight caused it to be lower than intended in longer games.Thanks for playing :)
- Quality of Life Update: Progress during a run is now automatically saved! - 16 October 2025
Hello Everyone,Hope you've been enjoying the game so far! We've been busy in the background implementing and testing a huge QoL feature - the ability to save progress mid-run... and now it's released! How does it work? At the start of each turn, the game state is saved. So you can alt+f4 or quit to main menu, and you'll see a "Resume" option available in the main menu.So now you don't have to complete a run in one sitting, especially if you find yourself in a situation where winning is in reach but you just need to finish it off another time. As a side note, we're tracking some interesting stats... most notably there have been 2 games that have gone past turn 100! Which must have taken a loooong time lol.Also the most progressed player has reached Purgatory Level 5 as of this announcement, which is super awesome! It gets a lot harder from there!! We've also balanced some card effects an…
- Update Notes for 1st October 2025 - 30 September 2025
- Fixed a bug with acquiring Porphyry Passive on a Card not replacing the Bronze / Silver / Gold Card Effect and leaving it on as 0% Bronze / Silver / Gold. - Fixed a bug that showed Transformer in Tier Up Bonus window as Pass The Parcel. - The main menu will always begin showing the highest Purgatory Level available (if unlocked by winning a play through)
- Having trouble winning? - 29 September 2025
Hey Everyone, Hope you're enjoying the game so far! We've been keeping track of aggregated stats on player progress in general, and some players might benefit from some pro tips. Note that this game plays differently to other card games and deckbuilders, and there aren't any hard synergies in the game to shoehorn a playstyle/strategy. As such, here is a quick guide on What Makes A Card Great: And here is a video of a full run that wins on Turn 32, leveraging Crests to speed up favour gain and skip grace periods. Phase 3 is tackled by stacking Momentum passive effects: GL HF!
- Update Notes for 28 SEPT 2025 (pt2) - 28 September 2025
The last update introduced a bug that prevented the player from releasing cards from the Combiner and Vault. We've just patched the game to fix it!We've also patched a bug where the Tier Up Bonus screen was not deleting the previous run's options (if the game had no been restarted between runs), resulting in a mess of many options available and overlapping. GL HF!
- Update notes for 28 SEPT 2025 - 27 September 2025
Added some functionality to make selecting cards in hand easier. Currently working on saving/loading progress within a run rather than forcing a run to be lost on quit.
- Release 1.0 Out Now!! - 26 September 2025
Hello Everyone!We've hit the release app button!Hope you enjoy the game! If you encounter a bug or would like to give feedback, feel free to communicate using any of the following methods:Steam discussions (https://steamcommunity.com/app/3481360/discussions/)Discord (invite link: https://discord.gg/D9ER7bJG5Z)google form (click on "the box listens" button in-game main menu or https://forms.gle/tunajPixAvBGvZ217)Direct email to [email protected] again!
- Minor Patch - Screen Resolution Sizes - 16 September 2025
Hey Everyone,Hope you're enjoying the Demo, and if you have an advanced copy of the full release, then I hope you're enjoying that too!Just a quick bug fix:fixed a bug with various screen sizes, particularly 16:10 aspect ratios. The game has been designed for 1920x1080p (16:9), but also works well for any other resolution. Please let me know if this is still an issue for your resolution/monitor!
- Release Date Annoucement and Inclusion in Indie Game Festivals on now! - 9 September 2025
Hello Everyone!We've been hard at work on the Full Release of the Game and we are ecstatic to announce that the release date will be 26th September!We've made a whole range of changes to the game to make each run feel different and push the player to come up with strategies to exploit what's made available in any particular run.See the Release Date Announcement Trailer on the Steam page or at: We are also excited to be included in the following awesome Festivals on Steam!
- Update on Release Date - 22 July 2025
Hello everyone!We have decided to delay the release of the game until September (instead of the planned date of 25th July) to ensure the game has been thoroughly tested.It's been a rough combo of sickness, testing taking longer than expected, and having other commitments take priority recently.But enough with the excuses... This Update's update on differences between the Demo and Full Release are: DemoFull ReleaseCrest resourcesNot availableEach King has a corresponding Crest resource, which when used quickens the pace of the game by increasing favour gain and immediately ending Grace Period.Ascension Powder resourceAdds one of two unique effects to a random card in hand when used.Passively gives +1 upgrade whenever a Card is upgraded (e.g. accelerating a card in the Vault, or using the Temper Hand unique effect). This keeps upgrading Cards in this way relevant into the late game. Ascen…
- Updates to Demo - 23 June 2025
Hello everyone!Thanks to those who are actively providing feedback to us and helping improving the game!We'll be revealing some of the differences between the demo and the full release over the next month prior to release! This Update's update is that there are a bunch more content in the full release (duh), such as: DemoFull ReleaseNew game +Each run is the same difficultyEach successful run unlocks a new Purgatory Level (sort of like Ascension Levels in Slay the Spire) that presents new challenges and increased difficulty. The first Purgatory Level unlocks a range of new high risk/reward mechanics.Perks1540+Card Effects4490+Resource Types59, with a rework for ascension powder that brings more impactful choices for holding and/or using it.Anyways, some key things we've fixed and added recently:Fixed a bug that sometimes made passive effects not triggerFixed a bug that gave out free Per…
- Thanks for an awesome Steam Next Fest! - 17 June 2025
Hello everyone!Thanks to those who checked out our game during Steam Next Fest and providing really helpful feedback. We've been hard at work improving the game!We'll be revealing some of the differences between the demo and the full release over the next month! What we've found is that the demo has a few overwhelmingly overpowered strategies that blitz the demo but don't work as well in the full release.Anyways, some key things we've fixed and added recently:Cards are bigger (about 50% larger in terms of area)... had to shuffle things around the board a bit to make it all work.Reversed the order of cards in hand so the left side of the cards now show in hand.Cleared up some confusion in some tutorialsReduced difficulty of some tutorials by providing game-winner cards shortly after the player would have learned everything from the tutorial and removing loss of favour.Fixed some minor bu…
- Incorporating feedback during Steam Next Fest - 11 June 2025
Hello everyone!Thanks for checking out our game and providing wonderful feedback. We'll be actively responding and working hard throughout Steam Next Fest to make the demo the best it can be!!Some key things we've fixed and added:added volume sliders in the escape menu so streamers can turn the music/sfx down during a run.fixed a major issue with screen resolutions larger than 1920x1080. It should work now for all resolutions, but the game is designed for 1920x1080.fixed a bug with perks from tutorial 13 not turning off and rendering tutorial 14 unpassable.fixed a bunch of minor visual bugs that have no impact of gameplay.Increased text size for Card Effect text on Cards, and changed to a slightly more readable font.Please let us know in the Discussion Forums when you encounter a bug or if anything could be done better! We'll get it solved or added as soon as possible!!Thanks again for…
- New Tutorial being rolled out in the lead up to Steam Next Fest! - 31 May 2025
Hey Everyone! Hope you've been enjoying the demo so far. We're rolling out a new Tutorial mode that introduces mechanics one by one on a simplified Board. It explains and show what things do and what the strategic value is. We will release regular updates to cover all the Tutorial topics visible on the new Tutorial Selection screen throughout the next week. The old tutorial has been renamed as Guidance mode, and is still in the game if you want to use it. Here's what the new Tutorial Selection screen looks like: And here's an example of a simplified Board: In order to make the new Tutorial mode, incorporating a lot of feedback from players and streamers, we've been busy overhauling the game's code to make new things possible. The key features: Allowing us to define deterministic outcomes from game mechanics that are by design/default random. Allowing us to forcing the player to follow t…
- Updates to Demo - 28 April 2025
Hey Everyone! Hope you've been enjoying the demo so far. Since releasing the demo, we've been getting fantastic feedback, particularly on the new player experience and that it is quite daunting. Our philosophy has been to encourage exploration and give space to the player to piece things together and get that great feeling of doing something clever. As such we had tooltips everywhere we could think of and had non-intrusive pop-up tips that are triggered by things the player does to help provide more insight/context. That said, we hear the feedback loud and clear. So we've added a tutorial that runs through the basics and also guides the player through the first 6 turns, following a deterministic pattern of play that results in pretty solid start to a run. We are always looking for feedback to make the game better and more fun. We've also added a link to a Feedback Form in-game (in the m…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 September 2025 | Update Notes for 1st October 2025 | 1811772772411032 |
| 2 | 28 September 2025 | Update Notes for 28 SEPT 2025 (pt2) | 1811772772330954 |
| 3 | 27 September 2025 | Update notes for 28 SEPT 2025 | 1811772772312236 |
| 4 | 16 September 2025 | Minor Patch - Screen Resolution Sizes | 1810503566566884 |
| 5 | 11 June 2025 | Incorporating feedback during Steam Next Fest | 1802261838708377 |
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