- Patch Notes Version 1.0.11 - 15 June 2026
▼Helmer AdjustmentsPrevent Helmer from resting at campfires if enemies nearby have seen him.Increased the amount healed by mosswater potions as Helmer gets more max HP.Fixed a bug where falling in a bottomless pit could not properly respawn Helmer.Fixed a bug where carried items could disappear if carried far enough away from where they were found.Fixed a bug where carried items could be held while midair, resulting in unintended animation.Added SFX for when carried items are thrown and break.Fixed several bugs causing targeting to not behave as expected.Fixed a bug where the sparks created when blocking an attack would rotate with Helmer.Fixed a bug causing hanging minecarts to phase through Helmer if he remained stationary.Rebalanced falling rocks that do not leave behind rubble to do a large amount of damage to Helmer instead of causing an immediate knockout.Fixed a bug causing the S…
- Patch Notes Version 1.0.10 - 30 May 2026
▼Helmer AdjustmentsAP is now only accrued on landing attacks that are not special attacks (Cost AP to use).Re-balanced how much AP is received when landing attacks, receiving damage, and blocking.Fixed a bug where using a special attack as part of a combo would cost 0 AP.AP now resets to 0 upon death, or resting at a campfire.Re-balanced Stamina recovery rate.Fixed a bug where hit effects would play even when hitting an invulnerable enemy, including hitstop, graphical elements, and rumble.▼Boss AdjustmentsImproved boss AI to better plan attacks based on distance from player, and to encourage variety of attacks utilized.Re-balanced boss vitals, changing health, stun resistance, speed, and timing of phase transitions.Re-balanced several boss attacks, changing properties such as damage, knockback, stamina drain on block, timing, duration of effectiveness, etc. Some attacks were altered by…
- Patch Notes Version 1.0.9 - 15 May 2026
▼Helmer AdjustmentsImproved targeting, ensuring a new target is found if the current one is KO'ed. Improved logic of re-targeting, considering enemies vs. environment, distance, direction, and line of sight.▼Enemy AdjustmentsHelmer now must fight Malder before accessing the checkpoint or arena rooms near Karn's quarters in Ch. 6.▼Save AdjustmentsThe game progress percentage is more appropriately scaled based on average playthrough times.The state of shortcut doors, collectible keys, and saved prisoners are now be saved, ensuring doors remain opened, keys remain collected, and prisoners remain saved after loading.▼Bug Fixes and ImprovementsAdded the ability to skip pre-rendered cinematic movies via holding the interact button (Left Click on Mouse, Left Face Button on Controller). Added a radial UI element to denote this.Fixed a bug where Helmer could become stuck in the draw bow animatio…
- Patch Notes Version 1.0.8 - 2 May 2026
▼Helmer AdjustmentsDelayed the conclusion of Helmer's aerial heavy attack (Slam), so that it only ends upon landing.Increased the amount of time Helmer is vulnerable when being blocked by a Nightwalker with a shield.Attempting to shoot an arrow when out of ammo will now result in Helmer attempting and failing to shoot.Added several control hints to the first level.▼Enemy AdjustmentsNightwalkers with Swords now attack slightly faster.▼Save AdjustmentsThe game now autosaves to the current slot when exiting from the pause menu.The completion state of puzzles can now be saved, ensuring crate and brazier puzzles remain completed when saving and loading.The completion state of arena battles can now be saved, ensuring rooms with waves of enemies remain completed when saving and loading.▼Bug Fixes and ImprovementsFixed a bug where Helmer could become locked in place if a cinematic was started w…
- Patch Notes Version 1.0.7 - 1 May 2026
▼Helmer AdjustmentsIncreased the attack power of Helmer's forward heavy attack (Shield breaker).Increased the knockback power of Helmer's forward light attack (Thrust).▼Enemy AdjustmentsEnemies can now trigger spike traps.▼Level AdjustmentsSome Levers were configured to only be interactable once.Campfires now ignite when Helmer moves near them, establishing them as his current checkpoint.Chapter 3 - Added a short arena battle to the Northeast Mine after Helmer receives his sword.Chapter 3 - Moved the chest containing the Bow in the West Quarry to after the Bat Mini-boss. Previously this entire section was optional, leading to an upgrade chest.Chapter 3 - Several shortcut gates and doors were updated to be interactable.Chapter 4 - Several doors serving as shortcuts were updated to be interactable. One in particular leads to a previously unreachable area, where the upgrade from Chapter 3…
- We're Expanding Our Horizons! - 16 February 2026
Greetings friends!It’s been a joy hearing from you through game reviews, feedback, and the support you’ve shared online. Truly, thank you.Now we’re excited to invite even more adventurers into the world of Green Ember and the origins of Helmer’s story.To help share the Green Ember: Helmer in the Dragon Tomb, we’ve officially launched Longtreader Games social media channels.Follow Us Here!Facebook & InstagramX & TikTokYoutubeIf you’ve enjoyed the game, please share these accounts with your friends, family, and communities. We want the whole world to experience Helmer’s story.A heartfelt Thank You to , , , , and others who’ve featured Green Ember on their channels. We’ll be highlighting their content and look forward to sharing more soon.Exciting things are in the works, and we can’t wait to share what’s ahead in the coming weeks.See you soon!David Hopkins IILongtreader Games
- Ta-Da! - 11 December 2025
If you’ve ever visited a house designed by architect Frank Lloyd Wright, you know the trick: he squeezes you down a narrow hallway so your shoulders brush the walls. Then, suddenly the room opens up and everything feels big and bright. That’s what the past few months have been like. Tight fits. Odd angles. Strange processes. A lot of shouting into the wind that something is coming.We finally turned the corner into the big room. The art of promotion “I don’t mind spreading the word about your game,” you say “but I don’t want to be salesy.” Totally fair. Here’s a templated script you can use to gently bring the Green Ember Game into the conversation.Scenario: You’re at dinner with acquaintances. Someone relates a surprising fact. You respond: YOU:“You know what else is surprising, \? Raising $250k from 2,655 backers for a video game based on a book series!” \ Green Ember: Helmer in the Dr…
- Update #3 - 20 November 2025
Huzzah! GAME IS OUT! Download it like you’ve never downloaded anything before. We’re releasing the game at a special discounted price for launch. If you’ve followed the development, cheered us on, or wanted to dive in, this is the moment! Eager to swing the sword you earned in the demo? Here’s your chance! What Awaits in the Dragon TombSword-swinging bunny-brawler combat A gripping story faithful to The Green Ember series Beautifully-crafted environments, puzzles, and bosses A world fans will feel at home in — and one brand-new readers can jump into This is the biggest creative leap we’ve ever taken, and your support is what made it possible. We can’t wait for you to experience Helmer’s story and explore the Dragon Tomb for yourself. Your thumbs will thank you!
- Update #2 - 13 November 2025
Before the Leap It’s a quiet week of sorts. We’ve been scrambling for the better part of 2025, building the game, running the Kickstarter, launching the book, the demo, the rewards, and even the Christmas products. Some of you Kickstarter backers are already playing the game now. Others of you have followed our progress through this past year, and now you’re standing with us at the edge—like a high diver pausing a moment before the leap. Many thanksSo in these last few days before launch, let me say thank you. Thank you for backing the Kickstarter, for telling your friends, and for helping grow the Green Ember off the page. Thank you for giving kids a new way to play the Green Ember. Thank you to all of you excellent spellers who caught typos. Thank you for wishlisting the game and downloading the demo and then testing it so thoroughly. We're fixing bugs and updating the build regularly…
- Update #1 - 5 November 2025
Big Things Are Happening!Green Ember: Helmer in the Dragon Tomb is now making its way into the hands of Kickstarter backers! Fans of Helmer can finally begin exploring his origin story — and we couldn’t be more excited to see you dive in.We also have an official launch date: November 18th!Historically, it’s not the most festive date — mostly earthquakes and military actions. Not many excuses for a party… unless you celebrate the day the first push-button phone went into service.If you are, and you love pushing buttons, commemorate the day by pushing “Play” on Helmer in the Dragon Tomb this November 18th. BTS: The CaveMuch of Helmer in the Dragon Tomb takes place underground, in a massive cavern. When I first talked with Sam about some book art, I joked that it’s not easy to paint a black rabbit in a dark cave. You can see some failed cover concepts here.The Brazen team solved the lighti…
- Green Ember Gameplay - 15 October 2025
S.D. Smith joins Andrew MacKay as they put the Green Ember Demo through its paces.